Improvements for Serendia Elvia Realm
We've added the improvements and changes regarding the spirit weapons in Serendia Elvia Realm as we mentioned during CalpheON - Episode 2. We've increased the spawn rate of spirit weapons for all monster zones and monsters ranging from 2 to 35 times more than before. There are three types of spirit weapons which are all "one-time use items," and each were designed while considering the unique characteristics of each monster zone of the Elvia Realm. After the initial update, while many Adventurers enjoyed utilizing these weapons, there were complaints that the weapon spawns weren't bound to the individual, as well as the difference in loot gained that was largely dependent on how long you retained a spirit weapon in your possession. In response, we made a few adjustments in hopes of preserving the original design while supporting our Adventurers in the process.
First off, spirit weapons will prioritize being bound first to you and your party members. We hope this makes it less stressful when a spirit weapon first spawns, and some Adventurers may be able to use this to their strategic advantage.
We greatly increased their spawn rate so our Adventurers will be able to enjoy a steady pace of obtaining the spirit weapon buff while fighting monsters in the Elvia Realm zones. However, to make sure all Adventurers have a fair chance of obtaining a spirit weapon, we added a 10-minute cooldown. Once you finish using the spirit weapon (for 10 minutes), you won't be able to obtain another one for 10 minutes. Certain Adventurers may find themselves obtaining the spirit weapon buff less frequently than before, but we hope you understand that we made these changes so everyone has an equal fighting chance.
We added the "Extra AP Against Monsters +3" effect to be applied while the Blessing of the Elvia Spirits buff is in effect to increase combat effectiveness during other spirit weapon buffs' cooldown Also, we increased the quantity of Predator's Roots obtainable from daily quests in the Elvia Realm to slightly increase opportunities that allow you to start defeating monsters with your spirit weapon ready in advance.
After the update, we feel that the overall vibe of the Elvia Realm monster zones will change, and we will continue to play and test them ourselves to make sure we maintain the uniqueness of these zones.
- The ancient spirits Valtarra, Okiara, and Narc will now only grant their blessing to Adventurers and members of their party who initially summoned the spirits. (Not applicable to platoons, party members must be in your party before the spirit spawns.)
- Receiving the "Blessing of the Elvia Spirits" will apply the "Reminiscence of the Elvia Spirits" effect simultaneously, which will prevent you from obtaining another "Blessing" buff while under the effects of "Reminiscence."
- Thus, once your blessing of the Elvia ancient spirits ends, you will need to wait for 10 minutes until you can receive a new "Blessing."
- The "Blessing of the Elvia Spirits" and "Reminiscence of the Elvia Spirits" effects' cooldown timers will not continue to tick down while you’re logged out of the game.
Blessings of the Ancient Spirits
- The Elvia ancient spirits will appear to be resisting the energies of Hadum once they have 1 minute left before hiding their presence once more.
● The ancient spirits in Serendia Elvia Realm will now whisper encouraging buffs to Adventurers nearby.
- You can obtain the "Whispers of Elvia Realm Spirits" buff, applied equally to both main and awakening weapons, by interacting with any spawned ancient spirit.
- The "Whispers of Elvia Realm Spirits" buff grants Extra AP Against Monsters +3 for 5 minutes, and it is separate from the "Blessings" and "Reminiscence of the Elvia Spirits" buffs.
- Once you've interacted with an ancient spirit and received their "Whispers" buff, the spirit will hide their presence as before.
We've made changes to the drop rates and combat balance in the Elvia Realm monster zones. We particularly focused on making adjustments so there wouldn't be huge discrepancies in the amount of loot obtained across all the monster zones. We felt that we needed to hash this aspect out first in order for Adventurers to feel that they had a broader variety of choice in these monster zones. And so, we've made a few large changes.
First, we adjusted the optimal AP levels for all Elvia Realm monster zones. To lessen the discrepancy regarding loot between monster zones, Adventurers with AP levels closest to the optimal levels will now see the most efficiency compared to those with AP much higher than the optimal levels. We hope this adjustment will encourage Adventurers to seek out the monster zone best suited to their current AP levels.
With the improved spirit weapons increasing the potential number of monsters you can defeat, we've re-adjusted the loot drops. Whereas before the spawn rate for spirit weapons and profits gained from loot obtained varied depending on each monster zone, we increased the maximum lootable amount of Seed of Void, Valtarra's Flame, Okiara's Tide, and Narc's Lightning items that are used to reform Blackstar gear to balance the potential profits obtainable throughout monster zones in the Serendia Elvia Realm.
We made quite a few impactful changes with spirit weapons, combat balance, drop rates, and pet behavior AI, which we expect will address what was lacking in all Elvia Realm monster zones excluding Orc Camp. We will keep a close eye to see how these balance changes unfold and make further tweaks as we see fit. With these improvements to the Elvia Realm monster zones, we hope to continue developing and make improvements so that all of our Adventurers will enjoy the freedom to choose from a wide variety of monster zones to battle monsters in.
Altar Imp Habitat
- Adventurers with 240 - 270 AP are best suited for this monster zone.
● Increased the spawn rate for spirit weapons.
- The ancient spirit Okiara's spawn rate increased by 3500% for normal monsters.
- The ancient spirit Narc's spawn rate increased by 300% for normal monsters.
- The ancient spirit Okiara's spawn rate increased by 3500% for rare monsters.
- The ancient spirit Okiara's spawn rate increased by 1000% for [Violent] Dastard Bheg.
- The ancient spirit Valtarra will no longer spawn in the Altar Imp Habitat, since his weapon's full potential wasn't recognized in the zone.
● Increased the drop rates and amount of the following items.
- Shard of the Tearful Night's drop rate increased by 6400% for Dastard Bheg.
- Up to 3 Okiara's Tide can now drop from Dastard Bheg.
- Up to 2 Seed of Void can now drop from Dastard Bheg.
- Black Magic Crystal - Valor's drop rate increased by 2% for rare monsters.
● Applied the following changes due to the improved reform item drops and increased spirit weapon spawns leading to a greater number of monsters defeated.
- Black Magic Crystal - Intimidation and Valor's drop rates for normal monsters reduced by 30% and 38%, respectively.
- Black Magic Crystal - Intimidation's drop rate reduced by 50% for normal monsters.
- Black Magic Crystal - Intimidation/Valor's drop rate reduced by 60% for Dastard Bheg.
- Altar Imp Habitat monsters' DP increased by 111%.
● Improved monster placement to directly improve efficiency when defeating monsters in a party by spawning monsters closer to the flag, centered on [Violent Soul] Altar Imp Trainers and [Violent Soul] Altar Imp Fighters.
- With monsters now spawning near the flag, the area in which the Imp flag will absorb [Violent] Altar Imp souls has been reduced.
- With the change to monster placement, Altar Imp monsters will now chase after Adventurers for a shorter distance.
● Applied the following changes to improve on situations where other members in your party will loot fewer items due to missing out on the spirit weapon buff.
- Reduced the extra damage of Okiara's spirit weapon from 450% to 200%.
- Reduced the extra damage of Narc's spirit weapon from 650% to 250%.
- Reduced the extra damage of Valtarra's spirit weapon from 350% to 150%.
● Improved the amount of loot obtained from [Violent] Imps due to the spirit weapon's damage adjustment as follows.
- Okiara's Tide's drop rate increased by 150%.
- Seed of Void's drop rate increased by 130%.
● Made improvements to [Boss] Dastard Bheg as follows.
- Once the appearance alert has displayed, Dastard Bheg will now spawn 50% faster than before.
- Once he appears, a pack of [Unstable Soul] Altar Imps will spawn.
- Once defeated, another pack of [Unstable Soul] Altar Imps will spawn.
Biraghi Den
- Adventurers with 240 - 270 AP are best suited for this monster zone.
● Increased the spawn rate for spirit weapons.
- The ancient spirit Narc's spawn rate increased by 2000% for normal monsters.
- The ancient spirit Valtarra's spawn rate increased by 400% for normal monsters.
- The ancient spirit Narc's spawn rate increased by 200% for Biraghi.
- The ancient spirit Okiara will no longer spawn in the Biraghi Den, since her weapon's full potential wasn't recognized in the zone.
● Increased the drop rates and amount of the following items.
- Narc's Lightning's drop rate increased by 3500% for Biraghi.
- Shard of the Drained Night's drop rate changed to 100% for Biraghi.
- Seed of Void's drop rate increased by 350% for Biraghi.
- Black Magic Crystal - Descent's drop rate increased by 500% for Biraghi.
- Trace of Battle's drop rate increased by 330% for Biraghi.
● Applied the following changes due to the improved reform item drops and increased spirit weapon spawns leading to a greater number of monsters defeated.
- Narc's Lightning's drop rate reduced by 20% for normal monsters.
- Shard of the Drained Night's drop rate reduced by 53% for normal monsters.
- Moon's Split Nail's drop rate reduced by 23% for normal monsters.
- Black Magic Crystal - Descent's drop rate reduced by 22% for normal monsters.
- Biraghi's spawn rate reduced by 30% for normal monsters.
● Improved the reset conditions for Biraghi bounty levels when an Adventurer leaves Biraghi Den as follows.
- Increased the area where the bounty levels apply in Biraghi Den.
- Bounty levels will remain intact for approx. 5 minutes even when moved to a different area outside of Biraghi Den once the bounty has been set.
Castle Ruins
- Adventurers with 250 - 280 AP are best suited for this monster zone.
● Increased the spawn rate for spirit weapons.
- The ancient spirit Valtarra's spawn rate increased by 3000% for normal monsters.
- The ancient spirit Okiara's spawn rate increased by 300% for normal monsters.
- The ancient spirit Valtarra's spawn rate increased by 3000% for Al Rhundi.
- The ancient spirit Narc will no longer spawn in the Castle Ruins, since his weapon's full potential wasn't recognized in the zone.
● Increased the drop rates and amount of the following items.
- Shard of the Furious Night's drop rate increased by 3500% for Al Rhundi.
- Heart of the Arid Forest's drop rate increased by 2300% for Al Rhundi.
- Valtarra's Flame's drop rate increased by 3500% for Al Rhundi.
- 2 to 5 Valtarra's Flame can now drop from Al Rhundi.
- Seed of Void's drop rate increased by 106% for Al Rhundi.
- 2 to 3 Seed of Void can now drop from Al Rhundi.
- Black Magic Crystal - Adamantine's drop rate increased by 500% for Al Rhundi.
- Cold Tears of the Black Sun's drop rate increased by 350% for Al Rhundi.
● Applied the following changes due to the improved reform item drops and increased spirit weapon spawns leading to a greater number of monsters defeated.
- Shard of the Furious Night's drop rate reduced by 22% for normal monsters.
- Heart of the Arid Forest's drop rate reduced by 70% for normal monsters.
- Black Magic Crystal - Adamantine's drop rate reduced by 30% for normal monsters.
- Al Rhundi's Secret Orders's drop rate reduced by 80% for normal monsters.
- Al Rhundi's Secret Orders monsters no longer drop Al Rhundi's Secret Orders.
- Castle Ruins monsters' DP increased by 116%.
● Applied the following changes to improve on situations where other members in your party will loot fewer items due to missing out on the spirit weapon buff.
- Reduced the extra damage of Valtarra's spirit weapon from 450% to 200%.
- Reduced the extra damage of Okiara's spirit weapon from 650% to 250%.
- Reduced the extra damage of Narc's spirit weapon from 350% to 150%.
● Improved the amount of loot obtained from normal monsters due to the spirit weapon's damage adjustment as follows.
- Valtarra's Flame's drop rate increased by 190%.
- Shard of the Furious Night's drop rate increased by 150%.
- Valtarra's spirit weapon's drop rate increased by 120%.
- Okiara's spirit weapon's drop rate increased by 150%.
- Al Rhundi's Secret Orders's drop rate increased by 120%.
- 2 to 3 junk loot can now drop.
● Improved monster placement to directly improve efficiency when defeating monsters in a party.
Swamp Fogan Habitat
- Adventurers with 260 - 280 AP are best suited for this monster zone.
● Increased the spawn rate for spirit weapons.
- The ancient spirit Okiara's spawn rate increased by 2000% for normal monsters.
- The ancient spirit Narc's spawn rate increased by 280% for normal monsters.
- The ancient spirit Okiara's spawn rate increased by 500% for Traval.
- The ancient spirit Okiara's spawn rate increased by 1000% for Fogan Warriors.
- The ancient spirit Valtarra will no longer spawn in the Swamp Fogan Habitat, since his weapon's full potential wasn't recognized in the zone.
● Increased the drop rates and amount of the following items.
- Seed of Void's drop rate increased by 700% for Titium.
- Up to 2 Seed of Void can now drop from Titium.
- Okiara's Tide's drop rate increased by 3500% for Titium.
- Up to 3 Okiara's Tide can now drop from Titium.
- Black Magic Crystal - Sturdiness and Assault's drop rates reduced by 50% for [Violent] Fogan Warriors.
● Applied the following changes due to the improved reform item drops and increased spirit weapon spawns leading to a greater number of monsters defeated.
- Tears of the Arid River's drop rate reduced by 40% for normal monsters.
- Black Magic Crystal - Sturdiness and Assault's drop rates reduced by 30% for normal monsters.
- Black Stone (Weapon/Armor)'s drop rates reduced by 50% for normal monsters.
- Titium's spawn rate reduced by 50% for normal monsters.
- Black Magic Crystal - Sturdiness's drop rate reduced by 33% for Titium.
- Normal monsters and [Violent] Swamp Fogan Warrior's HP increased by 150%.
- Normal monsters, [Violent] Swamp Fogan Warriors, Traval, and Titium's DP increased by 122%.
- [Raid Party] Naga's DP increased by 122%.
● Increased the distance Naga Raid Party monsters will chase after Adventurers in the Swamp Fogan Habitat.
Swamp Naga Habitat
- Adventurers with 260 - 280 AP are best suited for this monster zone.
● Increased the spawn rate for spirit weapons.
- The ancient spirit Narc's spawn rate increased by 1500% for normal monsters.
- The ancient spirit Valtarra's spawn rate increased by 220% for normal monsters.
- The ancient spirit Narc's spawn rate increased by 1500% for Naga Commanders.
- The ancient spirit Okiara will no longer spawn in the Swamp Naga Habitat, since her weapon's full potential wasn't recognized in the zone.
● Increased the drop rates and amount of the following items.
- Black Magic Crystal - Ascension's drop rate increased by 170% for normal monsters.
- Seed of Void's drop rate increased by 102% for Naga Commanders.
● Applied the following changes due to the improved reform item drops and increased spirit weapon spawns leading to a greater number of monsters defeated.
- Swamp Naga monsters' DP increased by 22%.
- Normal monster's HP increased by 130%.
- Swamp Naga Commanders' HP increased by 150%.
● Applied the following changes to the Naga Commander and their summoned minions.
- The Naga Commander will now summon minions when at 90% HP instead of at certain intervals.
- The Naga Commander's summoned minions will now remain spawned even after the commander's untimely demise and fight until defeated.
- The Naga Commander will now summon 9 minions at a time.
- The Naga Commander's patrol distance has been reduced when out of combat.
- The Naga Commander will now chase Adventurers for shorter distances during combat.
● Improved the placement of the Swamp Naga Commander to be closer to poisonous swamp plants.
- The Swamp Naga Commander will now chase Adventurers for shorter distances accordingly.
- More Swamp Naga Commanders have been dispatched to the Swamp Naga Habitat.
● Reduced the Swamp Naga Commander's attack range. The commander will now attack in closer melee range.
● Reduced the population of Swamp Hermit Crabs, Red Thorn Tentacles, and Triangle Head Lizards in the Swamp Naga Habitat.
● Increased the distance Fogan Raid Party monsters will chase after Adventurers in the Swamp Naga Habitat.
Orc Camp
- Adventurers with 280 - 320 AP are best suited for this monster zone.
● Increased the spawn rate for spirit weapons.
- The ancient spirit Valtarra's spawn rate increased by 600% for normal monsters.
- The ancient spirit Narc will no longer spawn in the Orc Camp, since his weapon's full potential wasn't recognized in the zone.
● Applied the following changes due to the improved reform item drops and increased spirit weapon spawns leading to a greater number of monsters defeated.
- Black Stone (Weapon/Armor)'s drop rate reduced by 50% for monsters.
- Valtarra's Flame's drop rate reduced by 30% for normal monsters.
- Black Magic Crystal - Armor's drop rate reduced by 30% for Orc Chief Org.
- Orc Chief Org's spawn rate reduced by 50%.
- Orc Camp monsters' DP increased by 10%.
Bloody Monastery
- Adventurers with 280 - 320 AP are best suited for this monster zone.
● Increased the spawn rate for spirit weapons.
- The ancient spirit Narc will now spawn 10 times more frequently than before from normal monsters.
- The ancient spirit Valtarra's spawn rate increased by 20% for normal and Crimson Bell-summoned monsters.
- The ancient spirit Narc's spawn rate increased by 500% for [Violent] Cultist Warriors.
- The ancient spirit Okiara will no longer spawn in the Bloody Monastery, since her weapon's full potential wasn't recognized in the zone.
● Increased the drop rates and amount of the following items.
- Black Magic Crystal - Precision's drop rate increased by 10% for normal and Crimson Bell-summoned monsters.
● Applied the following changes due to the improved reform item drops and increased spirit weapon spawns leading to a greater number of monsters defeated.
- Narc's Lightning's drop rate reduced by 30% for normal and Crimson Bell-summoned monsters.
- Shard of the Drained Night's drop rate reduced by 25% for normal and Crimson Bell-summoned monsters.
- Moon's Split Nail's drop rate reduced by 50% for normal and Crimson Bell-summoned monsters.
- Black Stone (Weapon/Armor)'s reduced by 30% for normal and Crimson Bell-summoned monsters.
- Crimson Bell-summoned monsters no longer drop Crimson Bells.
- Seed of Void's drop rate reduced by 30% for [Violent] Cultist Warriors.
- Crimson Bell-summoned monsters' DP increased by 150%.
● Changed so that the "Consumed by Madness" Cultists wouldn't spawn when the Adventurer has already died when the Crimson Bell rings.
- When an Adventurer revives, the "Consumed by Madness" Cultists spawn again.
● Changed the "Awakened Boss" Muskan of Madness to spawn at a low chance during combat.
- Due to this change, "Secret Rituals" will no longer be held within the Bloody Monastery.
- The loot obtainable from the Muskan of Madness was changed to be obtained by individuals.
- The level of difficulty for the Muskan of Madness was alleviated.
- The presentation of the "Awakened Boss" Muskan of Madness spawning was changed.