2022
- The button to designate guild colors can be found in the Guild window under the Occupying Area tab.
- You will need to be of Guild Officer rank or higher to change these colors once a Node/Conquest War has begun.
- For Node Wars, a temporary name will be displayed in the Set Node/Conquest War Guild Colors UI. Once you discover a fort in-game, the participating guild's name will be displayed.
- A system and chat alert will display the name of the guild member when they change the color settings.
- There is a 1-minute cooldown to change these colors.
- All guilds under one alliance will be designated under a single color.
● Adjusted the terrain requirements for installing Fort/Command Post/Field HQ and all annex buildings for Node/Conquest Wars.
- You can now install structures even on terrain with a slight incline. Terrain that are too steep are still excluded from installation.
* The bottom portion of structures will appear differently based on the installed terrain.
● Changed the maximum durability of forts and command posts for Node/Conquest War.
- Fort (Tiers 1 to 4): durability +20%
- [Conquest] Command Post: durability +20%
● Changed the maximum durability and DP of recovery centers for Node/Conquest War.
- Recovery Center (Tier 1): durability +10%
- Recovery Center (Tier 2): durability +10%, DP +25%
- Recovery Center (Tier 3): durability +10%, DP +16.7%
- Recovery Center (Tier 4): durability +10%, DP +14.2%
- Recovery Center (Conquest): durability +10%, DP +28.5%
● Changed the maximum durability of supply depots for Node/Conquest War.
- Supply Depot (Tier 1): durability +15%
- Supply Depot (Tier 2): durability +15%
- Supply Depot (Tier 3): durability +15%
- Supply Depot (Tier 4): durability +15%
- Supply Depot (Conquest): durability +15%
● Changed the maximum durability and DP of elephant nurseries for Node/Conquest War.
- Elephant Nursery (Tier 1): durability +10%
- Elephant Nursery (Tier 2): durability +10%, DP +25%
- Elephant Nursery (Tier 3): durability +10%, DP +16.7%
- Elephant Nursery (Tier 4): durability +10%, DP +14.2%
- Elephant Nursery (Conquest): durability +10%, DP +28.5%
● Changed the maximum durability of normal and enhanced flame towers for Node/Conquest War.
- Flame Tower (Tier 1): durability +10%
- Flame Tower (Tier 2): durability +10%
- Flame Tower (Tier 3): durability +10%
- Flame Tower (Tier 4): durability +10%
- Flame Tower (Conquest): durability +10%
- Enhanced Flame Tower (Tier 3): durability +15%
- Enhanced Flame Tower (Tier 4): durability +15%
- Enhanced Flame Tower (Conquest): durability +15%
● Changed the damage of normal and big hwachas for Node/Conquest War.
- Hwacha and Big Hwacha: damage against players +10% for all tiers of Node War and Conquest War
- Hwacha and Big Hwacha: damage against horses and elephants +5% for all tiers of Node War and Conquest War
● Applied the following changes to elephants and Cadria elephants usable during Node/Conquest War.
- Spear thrower (in passenger seat) damage +50%
- Basic and charging attack damage +50%
- Horn Attack and Fore Chop damage +37.5%
- Damage against players +15%
- Max HP +100%
● Increased Ballista Workshop's DP +300% for Conquest War.
● Applied the following changes to the ballista:
- You can now attack Wooden Fences, Wooden Fence Gates, and Barricades with the Ballista.
- Damage against Recovery Centers, Supply Depots and other annex buildings +1000%
- Damage against players +7.7%
- Damage against Castle Gates +50%
- [Guild] Old Ballista Arrows can now be used in a Ballista.
* [Guild] Old Ballista Arrows can be purchased from the Supply Depot.
Node/Conquest War Improvements
This update brings about quality of life improvements and balancing to building siege weapons and annexes during Node and Conquest Wars. First off, you'll be able to change the highlight color of other guild names, thus making it easier to discern between friend or foe. In addition, for more convenient installation of forts or annexes, we reduced the construction time to 1 second and adjusted the types of terrain required for construction as well. With the remote construction function added prior, we hope this update's additions also serve to be useful for our Node and Conquest War engineers. Last but not least, we made Node and Conquest War forts, command posts, and annexes a bit sturdier, making them slightly more impervious to normal attacks so these buildings wouldn't be destroyed too quickly. However, we also increased the damage of elephants and the ballista to retain the destructive power of siege weapons as well.
● Added the function to designate the highlighted color of guilds in Node and Conquest Wars.- The button to designate guild colors can be found in the Guild window under the Occupying Area tab.
- You will need to be of Guild Officer rank or higher to change these colors once a Node/Conquest War has begun.
- For Node Wars, a temporary name will be displayed in the Set Node/Conquest War Guild Colors UI. Once you discover a fort in-game, the participating guild's name will be displayed.
- A system and chat alert will display the name of the guild member when they change the color settings.
- There is a 1-minute cooldown to change these colors.
- All guilds under one alliance will be designated under a single color.
● Changed so the number of installed forts on the World Map (M) are now displayed an hour before Node/Conquest War begins.
● Improved so you can use hotkeys (1 to 0) to install annexes with the construction tools during Node/Conquest War.
● Improved so you can check War Installation Info when using annex construction tools in the Node/Conquest War.
● Changed the installation time for Fort/Command Post/Field HQ and all annex buildings from 15 to 1 second while Node/Conquest War is not underway.
- Installation time still remains 15 seconds when a Node/Conquest War is underway.
● Improved so you can use hotkeys (1 to 0) to install annexes with the construction tools during Node/Conquest War.
● Improved so you can check War Installation Info when using annex construction tools in the Node/Conquest War.
● Changed the installation time for Fort/Command Post/Field HQ and all annex buildings from 15 to 1 second while Node/Conquest War is not underway.
- Installation time still remains 15 seconds when a Node/Conquest War is underway.
- You can now install structures even on terrain with a slight incline. Terrain that are too steep are still excluded from installation.
* The bottom portion of structures will appear differently based on the installed terrain.
● Changed the maximum durability of forts and command posts for Node/Conquest War.
- Fort (Tiers 1 to 4): durability +20%
- [Conquest] Command Post: durability +20%
● Changed the maximum durability and DP of recovery centers for Node/Conquest War.
- Recovery Center (Tier 1): durability +10%
- Recovery Center (Tier 2): durability +10%, DP +25%
- Recovery Center (Tier 3): durability +10%, DP +16.7%
- Recovery Center (Tier 4): durability +10%, DP +14.2%
- Recovery Center (Conquest): durability +10%, DP +28.5%
● Changed the maximum durability of supply depots for Node/Conquest War.
- Supply Depot (Tier 1): durability +15%
- Supply Depot (Tier 2): durability +15%
- Supply Depot (Tier 3): durability +15%
- Supply Depot (Tier 4): durability +15%
- Supply Depot (Conquest): durability +15%
● Changed the maximum durability and DP of elephant nurseries for Node/Conquest War.
- Elephant Nursery (Tier 1): durability +10%
- Elephant Nursery (Tier 2): durability +10%, DP +25%
- Elephant Nursery (Tier 3): durability +10%, DP +16.7%
- Elephant Nursery (Tier 4): durability +10%, DP +14.2%
- Elephant Nursery (Conquest): durability +10%, DP +28.5%
● Changed the maximum durability of normal and enhanced flame towers for Node/Conquest War.
- Flame Tower (Tier 1): durability +10%
- Flame Tower (Tier 2): durability +10%
- Flame Tower (Tier 3): durability +10%
- Flame Tower (Tier 4): durability +10%
- Flame Tower (Conquest): durability +10%
- Enhanced Flame Tower (Tier 3): durability +15%
- Enhanced Flame Tower (Tier 4): durability +15%
- Enhanced Flame Tower (Conquest): durability +15%
● Changed the damage of normal and big hwachas for Node/Conquest War.
- Hwacha and Big Hwacha: damage against players +10% for all tiers of Node War and Conquest War
- Hwacha and Big Hwacha: damage against horses and elephants +5% for all tiers of Node War and Conquest War
● Applied the following changes to elephants and Cadria elephants usable during Node/Conquest War.
- Spear thrower (in passenger seat) damage +50%
- Basic and charging attack damage +50%
- Horn Attack and Fore Chop damage +37.5%
- Damage against players +15%
- Max HP +100%
● Increased Ballista Workshop's DP +300% for Conquest War.
● Applied the following changes to the ballista:
- You can now attack Wooden Fences, Wooden Fence Gates, and Barricades with the Ballista.
- Damage against Recovery Centers, Supply Depots and other annex buildings +1000%
- Damage against players +7.7%
- Damage against Castle Gates +50%
- [Guild] Old Ballista Arrows can now be used in a Ballista.
* [Guild] Old Ballista Arrows can be purchased from the Supply Depot.