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Announcements

Updates Feb 8, 2023, 12:00 (UTC) Patch Notes - February 8, 2023

 

Greetings Adventurers,


Here are the latest update details for Black Desert Online on February 8, 2023 (Wed). Today’s patch contains 149 updates and is approximately 832.80 MB.


Conquest War Stat Restriction Cycle, Increased Benefits in Conquered Territories

Following today's maintenance, there have been updates to cycle of stat restrictions for Conquest Wars, and the +50% Item Drop Rate upon territory occupation was changed to also apply to Serendia, O'dyllita, and the Mountain of Eternal Winter. Though the monster zones in Calpheon territory has been left as is, monster zones in Mediah and Valencia territories are now available as well for adventurers to enjoy the unique benefits of being a part of a Lord's Guild/Alliance. Please keep in mind that these stat restrictions and conquest benefits will be occurring in rotation.

[Conquest War] Stat Restriction Cycle

  •  The stat restrictions for Conquest Wars in Calpheon, Mediah, and Valencia have been changed to the following.
Conquest Area Previous Restrictions Current Restrictions
Calpheon
AP: 457
Evasion: 818
Evasion Rate: 20%
Damage Reduction: 326
Damage Reduction Rate: 19%
Accuracy: 719
Accuracy Rate: 20%
All Resistance: -
Special Evasion Rate: 20%
AP: 475
Evasion: 847
Evasion Rate: 20%
Damage Reduction: 347
Damage Reduction Rate: 23%
Accuracy: 726
Accuracy Rate: 20%
All Resistance: -
Special Evasion Rate: 30%
Mediah
AP: 475
Evasion: 847
Evasion Rate: 20%
Damage Reduction: 347
Damage Reduction Rate: 23%
Accuracy: 726
Accuracy Rate: 20%
All Resistance: -
Special Evasion Rate: 30%
No restrictions
Valencia
No restrictions AP: 475
Evasion: 818
Evasion Rate: 20%
Damage Reduction: 326
Damage Reduction Rate: 19%
Accuracy: 719
Accuracy Rate: 20%
All Resistance: -
Special Evasion Rate: 20%

[Conquest War] Expanded areas in which territory occupation benefits (item drop increase in certain territories) is applied

  •  Upon occupation of a territory through Conquest Wars, benefits by territory (item drop rate increase +50% in certain territories) will be as follows:
Territory Territory Occupation Benefits
Calpheon
Before: Item drop rate +50% while defeating monsters in Calpheon and Kamasylvia

After: Item drop rate +50% while defeating monsters in
Calpheon and Kamasylvia (same as before)
Mediah
Before: Item drop rate +50% while defeating monsters in Mediah and Drieghan

After: Item drop rate +50% while defeating monsters in
Mediah, O'dyllita
, and Mountain of Eternal Winter
Valencia
Before: Item drop rate +50% while defeating monsters in Valencia

After: Item drop rate +50% while defeating monsters in
Valencia, Serendia, and Drieghan

Conquest War Official Season

With the end of the Node War pre-season, the official season is now underway.
We give our genuine thanks to those who have enthusiastically participated in the pre-season.

The official season will begin with the same rules that were applied during the pre-season. Some of these include the increased benefits within occupied territories that we mentioned above. If the occupied territory is a "monster zone", you will receive twice the effect from the invested node. The node investment system has also been reorganized to be more intuitive, so we hope guilds/alliances will utilize this to their benefit.

This pre-season saw the addition of a limit on the number of participants, and we have added a "Focused Participation" system to the official season to further solidify this. Now, on servers where a Node/Conquest War is in progress, the DP of all adventurers not participating in the war will be set to 0. 'Non-participant' adventurers who approach the Node/Conquest War area will be automatically moved to a nearby village.

There have been several other suggestions regarding Node/Conquest Wars aside from the ones addressed above. Those that can be patched quickly will be dealt with as soon as possible, and we will slowly implement those that need more consideration.
We will also continue to contemplate and make improvements to the number of participants that can join in, and the number of territories available for conquest.

We thank you all again for participating in the pre-season, and we hope you will continue to enjoy this official season as well.
  •  The Node War official season will follow the schedule below.
Node War Official Season Start Schedule
Feb 12, 2023 (Sun) 00:00 ~
  • As mentioned in "[Notices] Pre-Season Node War Schedule", all information on Node/Conquest Wars have been reset following the Feb 8 (Wed) maintenance.
    • Please note that as tax information has been reset, the amount of attainable tax for the first Node War after the maintenance on Feb 8 (Wed) has been reduced.
  • As mentioned in "[Event] Let’s enjoy the remainder of Pre-season!", Guilds and their members that participated in the pre-season will obtain the following items.
    • Guilds that participated: Guild fund of 3 billion Silver
    • Guild members that attained "Resplendent Medals of Honor": [Event] Corrupt Oil of Immortality x5, [Event] Red Box of Honor x10, Premium Elixir Box x5, Essence of Courage x10, Essence of Honor x10
 

[Conquest War] Node War Official Season Details and Node War Benefits

  •  Added a system where you earn double the benefits on Node Investments upon defeating monsters in the occupied node for the upcoming season (after preseason ends).
    • This update will be applied along with the "Changes in Node Investment System," as you will be able to earn more benefits upon defeating monsters in the occupied node.
 
  • The following details and benefits on each node war zone that will be applied after the preaseason are as follows:
    • The areas that apply Node benefits when conquering are as follows:
Tier 1 Beginner Node (4)
Node War Area Day No. of Participants Node Benefit
Western Guard Camp Tue 20 -
Northern Plain of Serendia Thu 20 [Elvia] Altar Imp
Wolf Hills Fri 25 -
Polly's Forest Sun 30 Polly's Forest
Tier 1 Intermediate Node (5)
Node War Area Day No. of Participants Node Benefit
Cron Castle Mon 25 -
Alejandro Farm Wed 25 -
Abandoned Iron Mine Thu 30 -
Desert Naga Temple Sun 30 Desert Naga Temple
Tooth Fairy Forest Fri 35 Forest Ronaros
Tier 2 Node (11)
Node War Area Day No. of Participants Node Benefit
Southern Swamp Mon 30 [Elvia] Swamp Fogan
Rhutum Outstation Tue 30 [Elvia] Rhutum Outstation
Mirumok Ruins Wed 30 Mirumok Ruins
Abandoned Monastery Fri 30 Abandoned Monastery (Restricted Territory)
Castle Ruins Fri 40 [Elvia] Castle Ruins
Helms Post Mon 40  -
Saunil Camp Wed 40 [Elvia] Saunil Camp
Ibellab Oasis Sun 40  -
Omar Lava Cave Tue 50 -
Khuruto Cave Thu 50 -
Manshaum Forest Sun 50 Manshaum Forest
Tier 3 Node (12)
Node War Area Day No. of Participants Node Benefit
Roud Sulfur Mine Mon 40 Roud Sulfur Mine
Canyon of Corruption Thu 40  -
Primal Giant Post Fri 40 [Elvia] Primal Giant Post
Quint Hill Mon 55 [Elvia] Quint Hill
Valencia Castle Site Tue 55  -
Ancado Coast Wed 55 Aakman (Aakman Temple)
Bashim Base Thu 55  -
Elder's Bridge Sun 55  -
Navarn Steppe Tue 70 Navarn Steppe
Orc Camp Wed 70 [Elvia] Orc Camp
Hexe Sanctuary Sun 70 [Elvia] Hexe Sanctuary
Sausan Garrison Sun 70  -
Tier 4 Node (8)
Node War Area Day No. of Participants Node Benefit
Ivory Wasteland Mon  50  -
Hasrah Cliff Fri  50 Kratuga Ancient Ruins
Taphtar Plain Tue  75 Centaurus Herd
Pilgrim's Sanctum: Obedience Thu  75 Hystria Ruins
Gyfin Rhasia Temple Sun  75 Gyfin Rhasia Temple (Upper/Underground)
Star's End Wed  100 Star's End
Bloody Monastery Sun  100 [Elvia] Bloody Monastery
Ash Forest Sun  100 Ash Forest
  • With the changes applied for Node War benefits (Item Drop Rate increase), changes have been made in the following node areas upon participating in a Node War
Node Name Node Tier Day No. Participants Needed
Treant Forest → Abandoned Monastery Tier 1 Beginner → Tier 2 Friday (Same) 25 → 30
Wolf Hills (Same) Tier 2 → Tier 1 Beginner Friday (Same) 30 → 25
Glish Ruins → Southern Swamp Tier 2 (Same) Monday (Same) 30 (Same)
Mansha Forest → Rhutum Outstation Tier 2 (Same) Tuesday (Same) 30 (Same)
North Abandoned Quarry → Primal Giant Post Tier 3 (Same) Friday (Same) 40 (Same)
Basilisk Den → Taphtar Plain Tier 4 (Same) Tuesday (Same) 75 (Same)
Calpheon Castle Site → Star's End Tier 4 (Same) Wednesday (Same) 100 (Same)
    • Changed Node War Zone in Saunil Camp and Primal Giant Post due to the change from North Abandoned Quarry Node to Primal Giant Post.
    • Expanded Node War area in Calpheon Castle Site to include Star's End due to the change from Calpheon Castle Site Node to Star's End Node.
    • Changed Node War area in Basilisk Den Node into Taphtar Plain.
    • Changed a part of Node War area in Elder's Bridge.
    • Changed Node War area in Quint Hill and Bashim Base.
 

Introduced Focused Participation system between Node/Conquest War participants

  •  Changed so the DP of all adventurers not participating in the war will be set to 0 on servers where a Node/Conquest War is in progress.
  • Changed so 'Non-participant' adventurers who approach the Node/Conquest War area will be automatically moved to a nearby village.
* Adventurers with the title [War Correspondent] will not be affected by the system for the smooth activity as reporters.
 
  • Fixed the issue where the dividing line of certain node war areas would disapppear upon selecting a territory within World Map (M) - Node War Information. 
 

Node Investment System Revamp

The Node Investment System has been revamped to be be more intuitive. Now, an effect (investment level x 0.5%) will be applied with every monster subdued, instead of the previous method where there would be a 10% chance of the investment level benefits taking effect.
Node investment levels have also been increased from Lv. 10 to Lv. 20, making room for more benefits. Achieving Lv. 20 will require that much more Energy, so in order to balance this, reaching Lv. 10 will require half the Energy that was required before.

Changes in gaining Node Investment effects

  • The changes in Node Investment and how they are applied are as follows:
Category Before Now
Applied Method 10% chance of node investment level benefits being applied upon subduing a monster,
Item Drop Rate increased by 5% x the investment level
Item Drop Rate increased by 0.5% x investment level
Applied to * Applied to monsters that appear in invested area Applied to designated monsters for each invested area
Applied Limit Item Drop Rate cannot exceed 300% Item Drop Rate can exceed 300%
(However, the rate cannot exceed 400%, which is the maximum rate in the Arsha server/occupied territory benefits)

For example, to receive the respective node investment effects upon defeating Lava Chief monster in Roud Sulfur Mine, you had to invest in both of the Roud Sulfur Mine node areas from inside and outside of the mine.

With this specific update, you will be able to receive node investment benefits for defeating the Lava Chief Monster in Roud Sulfur Mine even if you invest in only one area in Roud Sulfur Mine, regardless of the node.

Node Applied monster modifier Applied Monster
Balenos
Cron Castle [Exiles of Mediah] Rookie Soldier
Senior Soldier
Scout
Operation Chief
Forest of Plunder   Goblin
Goblin Fighter
Goblin Thrower
Goblin Shaman
Goblin Elite Soldier
[Violent] Goblin
Goblin Elite Soldier
Goblin Fighter
Serendia
Castle Ruins [Al Rhundi Rebels] Infantry
Vanguard
Patrol
Wizard
Elite Infantry
Elite Guard
[Elite Al Rhundi Rebels] Vanguard
Patrol
Wizard
Elite Infantry
Elite Guard
[Boss] Al Rhundi
Bloody Monastery   Cultist
Cultist Warrior
Cultist Shaman
Cultist Giant Warrior
[Consumed by Madness] Cultist
Cultist Warrior
Cultist Shaman
Cultist Giant Warrior
[Violent] Cultist Warrior
[Martyr] Cultist Shaman
[Boss] Muskan of Madness
[Awakened Boss] Muskan of Madness
Northern Plain of Serendia   Altar Imp
Altar Imp Warrior
Altar Imp Scout
Altar Imp Trainer
Altar Imp Fighter
Small Altar Imp
[Violent] Strong Altar Imp Trainer
Altar Imp Fighter
[Violent Soul] Altar Imp Trainer
Altar Imp Fighter
[Unstable Soul] Altar Imp
Altar Imp Warrior
Altar Imp Scout
Altar Imp Trainer
Altar Imp Fighter
Small Altar Imp
[Boss] Dastard Bheg
Glish Swamp   Swamp Naga
Swamp Naga Apprentice Spearman
Swamp Naga Apprentice Axeman
Swamp Naga Axeman
Swamp Naga Commander
Rainbow Lizard
[Raid Party] Swamp Naga
Swamp Naga Apprentice Spearman
Swamp Naga Apprentice Axeman
[Naga Raiding Party] Swamp Naga
Swamp Naga Apprentice Spearman
Swamp Naga Apprentice Axeman
Swamp Naga Axeman
Swamp Naga Commander
Southern Swamp   Fogan Hatchling
Big Swamp Fogan
Small Swamp Fogan
Swamp Fogan
Swamp Fogan Guard
Swamp Fogan Lookout
Swamp Fogan Fortuneteller
Big Swamp Fogan
Small Swamp Fogan
[Raid Party] Swamp Fogan
Swamp Fogan Guard
Swamp Fogan Lookout
Swamp Fogan Fortuneteller
Big Swamp Fogan
[Fogan Raiding Party] Swamp Fogan
Swamp Fogan Guard
Swamp Fogan Fortuneteller
Big Swamp Fogan
Small Swamp Fogan
Swamp Fogan Warrior
[Violent] Swamp Fogan Warrior
Traval
[Boss] Titium
Biraghi Den   Bandit Raid Captain
Bandit Warrior
Bandit Archer
Bandit Defense Captain
Demibeast Bandit Warrior
Trained Wolf
Giant Bandit
[Bounty Hunter] Bandit Archer
Bandit Defense Captain
Giant Bandit
[Boss] Biraghi
Orc Camp   Red Orc
Red Orc Warrior
Red Orc Wizard
Red Orc Elite Soldier
Red Orc Fighter
Red Orc Berserker
Long Red Orc
Firewood Orc
Small Red Orc
Small Red Orc Warrior
Red Orc Prison
[Violent] Red Orc Wizard
[Chief of Flames] Org
Calpheon
Mask Owl's Forest   Mask Owl
Mask Owl Warrior
Mask Owl Archer
[Violent] Mask Owl Warrior
Abandoned Land   Contaminated Man
Contaminated Woman
Contaminated Dwarf
Contaminated Giant
Contaminated Butcher
Contaminated Wizard
Contaminated Witch
Contaminated Dog
Contaminated Black Dog
[Sturdy] Contaminated Butcher
Quint Hill   Troll
Troll Warrior
Troll Thrower
Troll Shaman
Troll Porter
Ancient Troll
Ancient Troll Warrior
Ancient Troll Thrower
Ancient Troll Shaman
Troll Elite Warrior
Ancient Troll Elite Warrior
Troll Catapult
[Sealed] Troll Shaman
[Risen] Troll
Troll Warrior
Troll Thrower
Troll Porter
Troll Elite Warrior
[Tainted by the Ancient Seal] Ancient Troll
Ancient Troll Warrior
Ancient Troll Thrower
Ancient Troll Shaman
Ancient Troll Elite Warrior
[Violent] Troll Warrior
Bree Tree Ruins   Ruins Spider
Ancient Ruins Guard
Ancient Ruins Defender
Tiny Ruins Spider
Spotted Deer Possessed by a Black Spirit
Ruins Golem
[Critical] Ruins Golem
Khuruto Cave   Khuruto Elite Soldier
Khuruto Soldier
Small Khuruto
Khuruto Fighter
Khuruto Shaman
Khuruto Amulet
Khuruto Wooden Totem
Khuruto Ration Depot
Khuruto Tent
Khuruto Pot
Khuruto Resting Area
Khuruto Prison
[Sentry] Khuruto Elite Soldier
Khuruto Soldier
Small Khuruto
Khuruto Fighter
[Swift] Khuruto Fighter
Karanda Ridge   Harpy
Harpy Warrior
Harpy Mage
Small Harpy
Black Harpy Elite
[Violent] Harpy Warrior
Caphras Cave   Adventurer Possessed by a Black Spirit
Giant Possessed by a Black Spirit
Witch Possessed by a Black Spirit
[Violent] Giant Possessed by a Black Spirit
Oze Pass   Petrifying Miner
Petrifying Worker
Petrifying Bomber
Petrifying Dwarf
Petrifying Foreman
Petrifying Berserk Miner
Petrified Miner
Half-petrified Miner
[Sturdy] Petrifying Foreman
Saunil Camp   Saunil Fighter
Saunil Armored Warrior
Saunil Elder
Saunil Brawler
Saunil Guard
Saunil Warrior
Saunil Archer
Saunil Elite Soldier
Saunil Vanguard
Saunil Immobile Catapult
Saunil Mobile Catapult
Saunil Siege Tower
[Swift] Saunil Commander
[Sharp] Saunil Siege Captain
[Enraged] Saunil Fighter
Saunil Brawler
Saunil Vanguard
Primal Giant Post   Giant
Giant Brawler
Giant Combatant
Giant Fighter
Giant Warrior
[Ravening] Giant
Giant Brawler
Giant Combatant
[Powerful] Giant Fighter
[Boss] Gehaku
Marni's Lab   Orc Test Subject
Chimera
Mad Screaming Orc Warrior
Mad Screaming Orc Wizard
Horn Chimera
Mad Screaming Harpy
Mad Screaming Saunil
[Critical] Orc Test Subject
Glutoni Cave   Small Glutoni
Big Glutoni
Cave Flytrap Worm
Medium-sized Glutoni
Mutant Glutoni
Toxic Cave Plant
Treant Forest   Old Tree Treant
Treant Spirit
Root Treant
Small Treant
Owl Treant
Twin-Headed Treant
[Violent] Old Tree Treant
Rhutum Outstation   Rhutum Soldier
Rhutum Fighter
Rhutum Elite Brawler
Rhutum Wizard
Rhutum Archer
Rhutum Elite Warrior
Rhutum Elite Archer
Rhutum Hut
Rhutum Cannon
Rhutum Tower
Rhutum Flag
Rhutum Ration
[Glorious] Rhutum Elite Warrior
Rhutum Elite Archer
Rhutum Elite Brawler
[Energetic] Rhutum Elite Brawler
[Indomitable King] Grand Rhutum Chief
Abandoned Monastery   Calpheon Elite Shadow Knight
Calpheon Elite Shadow Priestess
Calpheon Shadow Knight
Calpheon Shadow Wizard
[Blessed by Kzarka] Calpheon Shadow Knight
Calpheon Shadow Wizard
Calpheon Shadow Guard
Calpheon Elite Shadow Knight
Calpheon Elite Shadow Priestess
[Sturdy] Calpheon Shadow Guard
Catfishman Camp   Catfishman
Catfishman Fisher
Catfishman Light-armored Warrior
Catfishman Elite Fisher
Otter Fisher
Fat Catfishman
Catfishman Witmirth
[Energetic] Fat Catfishman
Mansha Forest   Mansha Warrior
Mansha Javelin Thrower
Mansha Trap
[Violent] Mansha Warrior
Marie Cave [Grudge-Bearing] Skeleton
Skeleton Archer
Skeleton Warrior
Skeleton Wolf
Green Orc Skeleton Warrior
Skeleton Lizard
Hexe Sanctuary   Skeleton
Skeleton Archer
Skeleton Warrior
Skeleton Wolf
Green Orc Skeleton Warrior
Skeleton Lizard
Skeleton Witmirth
Hexe Sanctuary Witch Tower
Hexe Sanctuary Shamanic Tree
[Violent] Green Orc Skeleton Warrior
[Howling Dead] Green Orc Skeleton Warrior
[Soul Harvester] Skeleton Witmirth
[Unstable Soul] Green Orc Skeleton Warrior
[Soulless] Skeleton Warrior
[Queen of the Fallen] Hexe Marie
Star's End   Harbinger of Corruption
Harbinger of Immorality
Apostle of Corruption
Harbinger of Defilement
Apostle of Immorality
Harbinger of Corruption
Harbinger of Immorality
Apostle of Defilement
[Possessed] Apostle of Malevolence
[Sin-filled] Harbinger of Defilement
[Coveting Sin] Apostle of Corruption
Harbinger of Defilement
Apostle of Immorality
Mediah
Sausan Garrison   Sausan Watch
Tough Sausan Soldier
Sausan Scout
Sausan Sniper
Sausan Assassin
Sausan Soldier
Sausan Guardian
Sausan Cannoneer
Sausan Garrison Wharf   Shultz Guard Gladiator
Shultz Guard Sniper
Shultz Guard Armored Soldier
Rumbling Land   Wilderness Golem
Gravestone Golem
Stone Golem
Manes Hideout   Small Mane
Big Mane
Agile Mane
Giant Mane
Mane Tunnel
Mane Grave
Blinding Stone Grave
Wandering Rogue Den   Wandering Rogue Elementalist
Wandering Rogue Fighter
Wandering Rogue
Blind Pugnose
Elementalist's Stone Tower
Wandering Rogue Prison
Wandering Rogue Obsidian Altar
Wandering Rogue Obsidian Altar
Abandoned Iron Mine [Abandoned Iron Mine Barbarian] Rhutum Guard
Rhutum Sheriff
Red Orc Guard
Red Orc Sentinel
Saunil Guard
Saunil Sheriff
Khuruto Executor
Khuruto Sheriff
Khuruto Guard
Rhutum Chief Shaman
Thunder Drummer
Lightning Trumpeter
[Violent Abandoned Iron Mine Barbarian] Troll Work Supervisor
Imp Work Supervisor
Soldiers' Cemetery   Frenzied Skeleton
Frenzied Skeleton Rifleman
Frenzied Skeleton Axeman
Frenzied Skeleton Watchdog
Frenzied Black Sorcerer
Grudged Skeleton
[Violent] Frenzied Skeleton Decurion
Frenzied Skeleton Centurion
Omar Lava Cave   Ferrid Tio
Ferrid Tuny
Ferrid Tali
[Burning] Ferrid Tio
Elric Shrine   Elric Layperson
Elric Follower
Elric Cultist
Elric Priest
Elric High Priest
Decayed Swamp Monster
Helms Post   Helm Miner
Helm Big Axe
Helm Two-Axe Warrior
Helm Iron Shield
Helm Hammer
Helm Hunter
Helm Big Mace
Helm Small Mace
Helm Angry Hammer
Helm Devourer
Helm Destroyer
Helm Crusher
Helm Raid Captain
[Hard] Helm Golem
Hasrah Cliff [Ancient Weapon] Kamol
Balten
Kukuri
Buruko
Kamel
Bamole
Belloten
Elqueesh
Puruko
Kimel
[Ancient Sentinel Weapon] Bamole
Belloten
Kimel
[Ancient Destruction Weapon] Belloten
Elqueesh
[Ancient Extermination Weapon] Laytenn
[Ancient Weapon] Balten
Valencia
Cadry Ruins   Cadry Fighter
Cadry Black Mage
Cadry Armored Fighter
Cadry Commander
Cadry Armored Fighter
Cadry Fighter
Cadry Commander
Bashim Base Ohonsey Archer
Ohonsey Elementalist
Khala Elite Combatant
Terruda Infantryman
Terruda Thrower
Terruda Reinforced Infantryman
Terruda Bandsman
Khala Commanding Officer
Khala Reinforced Thrower
Ohonsey
Waragon Nest   Stone Worm
Stone Mutant Waragon
Stone Mutant Waragon
[Sturdy] Colossal Stone Waragon
Taphtar Plain   Centaurus
Centaurus Hunter
Centaurus Axeman
Centaurus Seeker
Desert Naga Temple   Desert Naga Combatant
Desert Naga Combat Monk
Desert Naga Commanding Officer
Gahaz Bandits' Lair [Gahaz Bandits] Sandstorm Plunderer
Sandstorm Assassin
Sandstorm Elite
Sandstorm Rifleman
[Violent] Shadow of Gahaz
Pilgrim's Sanctum: Obedience [Ancient Weapon] Kalqueesh
Vodkhan
Tanco
Tutuka
Tukar Balten
Elten
Tukar Burmol
Tukar Demol
Crescent Shrine [Argos Saunil] Crescent Watcher
Crescent Follower
Crescent Guardian
  Desert Fogan Sentry
Desert Fogan Seer
Desert Fogan Hoppity
Desert Fogan Fighter
Ancado Coast   Aakman Elite Guardian
Aakman Elite Watcher
Ancient Civilization Priest
Aakman Airbender
Aakman Punisher
Aakman Watcher
Aakman Guardian
Pila Ku Jail   Sordid Deportee
Frenzied Executioner
Executioner
Iron Fist Warder
Caphras' Follower
Dark Eyes Warder
Roud Sulfur Mine   Lava Devourer
Lava Fafalun
Lava Tukar
Lava Searcher
Lava Fafalun
Lava Taolun
Kamasylvia
Navarn Steppe   Belladonna Elephant
Gazelle
Feather Wolf
Griffon
Black Leopard
Ferrica
Ferrina
Baby Belladonna Elephant
Phnyl
King Griffon
Manshaum Forest   Manshaum Shaman
Manshaum Warrior
Manshaum Great Warrior
Manshaum Hunter
Manshaum Fighter
Mirumok Ruins [Diseased] Mirumok
Old Mirumok
  Degraded Old Tree Treant
Degraded Ruins Tree Treant
Voraro
Loopy Tree Forest   Fadus Dual Wielder
Fadus Challenger
Fadus Archer
Fadus Shaman
Fadus Warrior
[Powerful] Fadus Warrior Chief
Tooth Fairy Forest   Forest Ronaros Scout
Forest Ronaros Guardian
Forest Ronaros Catcher
Forest Ronaros Marksman
Polly's Forest   Red Skirt Poison Mushroom
Cloudy Rain Mushroom
Shadow Poison Mushroom
Musk Pocket Mushroom
Snowflake Poison Mushroom
Thief Imp Philum
Gyfin Rhasia Temple   Gyfin Rhasia Guard
Gyfin Rhasia Decimator
Gyfin Rhasia Flamen
Gyfin Rhasia Crusher
Gyfin Rhasia Decimator
[Fragment of Denial] Gyfin Rhasia Crusher
[Fragment of Resolve] Gyfin Rhasia Guard
[Fragment of Anger] Gyfin Rhasia Crusher
[Denial] Gyfin Rhasia Flamen
[Resolve] Gyfin Rhasia Guard
[Anger] Gyfin Rhasia Crusher
[Despair] Gyfin Rhasia Decimator
[Fragment of Despari] Gyfin Rhasia Decimator
[Ruinous] Butcher of Gyfin Rhasia
Ash Forest   Volkras
Barnas
Gairas
Gairas
Drieghan
Sherekhan Necropolis   Garud
Lateh
Belcadas
Nybrica
Federik
[Guardian Spirit] Garud
Lateh
Belcadas
Nybrica
Federik
Tshira Ruins   Tree Hermit
Leaf Keeper
Murky Swamp Caller
Leaf Spider
Grove Keeper
Vine Keeper
Swamp Imp Bronk
Tree Ghost Spider
Blood Wolf Settlement   Kagtum Executioner
Kagtum Chaser
Kagtum Warden
Kagtum Laborer
Blood Wolf
Kagtum Lookout
Kagtum Raider
[Violent] Frenzied Kagtum
O'dyllita
Thornwood Forest   Ahib Beast Trainer
Ahib Dark Chaser
Ahib Condemner
Ahib Dark Champion
Ahib Dark Mage
[Frenzied] Ahib Dark Chaser
[Frenzied] Ahib Condemner
[Frenzied] Ahib Dark Champion
[Fallen] Dark Knight
[Corrupt Elite] Ahib Salun Bear Spearmaiden
[Corrupt Elite] Ahib Salun Wolf Spearmaiden
[Possessed] Bloodthirsty Khalk
[Possessed] Khalk of Darkness
Crypt of Resting Thoughts [Abyssal] Ahib Beast Trainer
Ahib Dark Chaser
Ahib Condemner
Ahib Dark Champion
Ahib Dark Mage
Ahib Salun Bear Spearmaiden
Ahib Salun Wolf Spearmaiden
Shadow Wolf
[Burning One] Raz'nal
[Abyssal] Dark Knight
Tunkuta   Turo Scout
Turo Pike Warrior
Turo Berserker
Olun's Valley   Boulder Golem
Rock Golem
Olun's Golem
Indomitable Golem
Mountain of Eternal Winter
Jade Starlight Forest   Okjinsini Winter Keeper
Okjinsini Lamp Keeper
Okjinsini Brazier Keeper
[Dreadwinter Possessed] Okjinsini Winter Keeper
Okjinsini Lamp Keeper
Okjinsini Brazier Keeper
Sherekhan Iron Mine   Ironclad Murraska
Murraska
[Leader] Ironclad Murraska
[Earth-shaking] Ironclad Murraska
[Egg-brooding] Murraska
[Violent Leader] Ironclad Murraska
[General] Murrasto
[Queen's Wings] Murrasto
Great Ocean
Racid Island [Ancient Weapon] Pirash
Lykin
Kureba
Elmermol
Weita Island   Protty
Zera Protty
Kaz Protty
Sid Protty
[Hungry] Protty
[Parasitic] Sid Protty
[Gnawing] Sid Protty
[Satiating] Sid Protty
[Violent] Zera Protty
[Overlord] Kaz Protty
Kuit Islands [Cox Pirates] Deck Combatant
Deck Elite Combatant
Red Foot Assassin
Cox Elite Gladiator
Megimegi
One-Eyed Outlaw
Captain Khuru
Iron Combatant
Drunk Treasure Hunter
Elite Sentinel
Crazy Jack
Padix Island [Mutant Loah Flower Addict] Megimegi
One-Eyed Outlaw
Captain Khuru
Iron Combatant
Drunk Treasure Hunter
Elite Sentinel
Crazy Jack
* The node investment benefits do not take place in areas where the effect of Item Drop Rate increase does not apply in the same way as before.
 
  • The node investment benefits will also apply to the following monster zones.
    • Ancado Coast: Aakman Temple
    • Pilgrim's Sanctum: Obedience (Hystria Ruins)
 
  • You can check the node investment status and benefits in the Monster Zone UI.
 

Increased Node Investment Level and Changed Amount of Energy Consumed

  •  Increased the maximum node investment level from Lv. 10 to Lv. 20.

Changed Amount of Energy Consumed for Node Investment

  •  Changes have been made to the amount of Energy consumed for reaching each investment level.
* You will attain the level that correlates to the amount of Energy consumed for nodes you invested in before the Feb 1 (Wed) maintenance.
(For example if you were Lv. 10 before the Feb 1 maintenance (11350 Energy), you will now be Lv. 14 (10200 Energy) with 1150 Energy invested.)
Before
Node Investment Level Required Energy Required Energy Accumulated 
1
2
3
4
5
6
7
8
9
10
0
100
200
400
650
1000
1400
1900
2500
3200
0
100
300
700
1350
2350
3750
5650
8150
11350
10% chance of the benefits being applied upon subduing a monster,
Item Drop Rate increased by 5% x the investment level
(10% chance of increase in the Item Drop Rate by 50% at Lv. 10)
After
Node Investment Level Required Energy Required Energy Accumulated 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
0
100
200
400
500
600
700
800
900
1000
1100
1200
1300
1400
1500
1600
1700
1800
1900
2000
0
100
300
700
1200
1800
2500
3300
4200
5200
6300
7500
8800
10200
11700
13300
15000
16800
18700
20700
Item Drop Rate increased by 0.5% x the investment level
(Item Drop Rate increases to 5% at Lv.10)
(Item Drop Rate increases to 10% at Lv.20)
 

Events

● Catch up with this week's events!
Black Desert's events and coupons at a glance!

New Additions and Improvements

Class Changes
  • Changed the following classes to no longer display their skill effects when training on scarecrows.
    • Nova, Guardian, Maegu, Woosa, Sage, Drakania, Hashashin.
 
 
Ranger
The Awakened Ranger can now react better thanks to improvements made to Spirit's Haven, which betters her ability to close the distance with her enemies, and Flow: Rushing Wind, which saw changes to the applied defensive effects. Though knockdown effects are activated through grapple or said ability to close in to enemies, certain skills had comparatively stronger PvP damage that would easily overwhelm opponents even without status effects. Thus, such skills have been adjusted. We have also adjusted Evasive Explosion Shot, a skill which recovers stamina and activates invincibility, as it allowed you to endlessly maintain the invincibility status.
Main Weapon
Evasive Explosion Shot (I to Absolute)
  • Changed to now cost Stamina instead of MP.
    • Skill Cost: 38/55/60/60 MP → 50 Stamina
    • Due to the above changes, you will no longer recover Stamina for the duration of defensive effects applied during the skill.

Awakening
  • Changed the PvP Damage Reduction Rate for the following skills:
    • Nature's Tremble: -35% → -42%
    • Wind Blade: -30% → -42.8%
    • Regeneration: -55% → -65.4%
 
Wizard, Witch
With the reboot of the Awakened Witch and Wizard, we introduced the concept of skills being enhanced according to which elementals are summoned. This concept was intended to be used in various combos by summoning elementals interchangeably to better suit the situation. However, this proved to be a burden as you had to choose which one to summon mid-combat. To address this issue that many of you brought to our attention, the enhancement effects will be applied regardless of which elemental is summoned.
Awakening
  • [Wizard] Skills that were enhanced only when Marg or Arne were summoned will now be enhanced regardless.
  • [Witch] Skills that were only enhanced when Gorr or Tett were summoned will now be enhanced regardless.
 

Witch
Improvements have been made so that Awakened Witch’s combos will be easier and smoother. Earth's Calling will now activate automatically after Fissure Wave to simplify the combo. Also, Thunder Storm, which would only activate quickly after Voltaic Pulse will now activate quickly after any skill to allow for even more effective combo techniques.
Main Weapon
Speed Spell
  • Improved to combo more smoothly into other skills and movement.
Awakening
Toxic Flood
  • Changed so the toxic flood is created near the character when using the skill.
 
Barrage of Lightning
  • Changed so tier 3 add-ons can be applied.
  • Changed skill cooldown from 20 sec to 17 sec.
 
Elementalization
  • Changed to combo smoothly with other skills.
  • Changed skill's cooldown from 15 sec to 7 sec.
  • Changed skill's stamina consumption from 200 to 250.
  • Improved to combo smoothly into Lightning Blast.
 
Fissure Wave
  • Improved to perform the skill through Perfect Sign on additional Quick Slot activations after being initially activated via Quick Slot.
 
Thunder Storm
  • Changed the location where Tett is summoned so Tett and Witch can attack in the same direction when using the skill.
  • Improved to combo more smoothly into other skills.
  • Improved so the skill always activates quickly.
 
Earth's Calling
  • Changed the skill as follows:
    • Removed the skill's control keys and cooldown.
    • Changed so the skill is automatically activated when using Fissure Wave.
    • Removed Down Smash.
    • Changed skill damage as follows:
      • Attack damage 1390% → 904%
      • PvP Damage Reduction Rate 36% → 44%
 
Yoke of Ordeal (I to III)
  • Changed the skill as follows:
    • Changed skill damage as follows:
      • Attack damage 826/1099/1339% → 866/1152/1403%
      • PvP Damage Reduction Rate 62% → 63.6%
    • Improved to combo with Flow: Magical Evasion and Elementalization.
    • Changed the damage to be greater closer to the attack's point of origin.
 
Flow: Gorr Roll
  • Changed skill damage as follows:
    • Attack damage 842% → 1137%
    • PvP Damage Reduction Rate 9.1% → 32.6%
 
 
Wizard
We've lessened the difficulty of using Awakened Wizard’s skills. Hellfire, which only activated upon contact with an enemy, can now be used whenever you want for greater diversity of combos. Chilling Wave, which would only activate Forward Guard upon an additional hit, has been improved to activate defensive effects throughout the entire duration of the skill.
Main Weapon
Speed Spell
  • Improved to combo more smoothly into other skills and movement.
Awakening
Lava Field
  • Changed so the lava field is created near the character when using the skill.
 
Barrage of Water
  • Changed so tier 3 add-ons can be applied.
  • Changed the skill cooldown from 17 sec to 14 sec.
 
Hellfire
  • Increased the movement distance of the skill.
  • Improved to combo smoothly into other skills.
  • Changed skill damage as follows:
    • Attack damage 697/766/836/996% x 11 → 1080/1226/1338/1594% x 6
    • Critical Hit Rate +25% (PvE only) → Critical Hit Rate +50%
    • PvP Damage Reduction Rate 54.1% → 54%
      • Changed Black Spirit: Hellfire damage accordingly.
  • Changed to attack immediately when pressing LMB during the skill.
 
Black Spirit: Hellfire
  • Fixed the issue of the skill not comboing smoothly into Flame Knot, Magma Bomb, Bolide of Destruction, Elementalization.
 
Flow: Arne's Guidance
  • Changed the number of hits from max 15 to max 14.
  • Fixed the issue of Arne's Guidance attacks not being applied properly when activating the skill.
 
Chilling Wave
  • Changed the skill as follows:
    • Changed skill animations.
    • Changed so extra attacks are always activated accordingly.
    • Fixed the issue of Forward Guard not being applied in certain situations during the skill due to the change of extra attacks being always activated.
    • Adjusted skill damage.
Skill Description Skill Animation
 
Elementalization
  • Changed to combo smoothly with other skills.
  • Changed skill's cooldown from 15 sec to 7 sec.
  • Changed skill's stamina consumption from 200 to 250.
 
Flame's Calling
  • Changed the skill as follows:
    • Changed skill animations.
    • Changed skill cooldown from 15 sec to 9 sec.
    • Changed damage as follows:
      • Attack damage 1390% → 1585%
      • PvP Damage Reduction Rate 36% → 43%
 
Bolide of Destruction (I to III)
  • Changed skill damage as follows:
    • Attack damage 749/983/1606% → 899/1278/1927%
    • PvP Damage Reduction Rate 35/35/45.8% → 52/52/52%
 
 
Shai
The method in which buffs are activated while using Shai's We're Gonna Win! skill has been improved.
Before, the buffs were applied to allies in a fixed area when using the skill, and this proved to be inefficient with allies moving around and the area itself being small. Now, the skill will affect characters that the Shai is facing, thus allowing the Shai to buff allies in front of her instead of those in fixed areas.
Talent
We're Gonna Win!
  • Changed how the skill is applied when using the following skills after it:
    • Summer Rain, Do it Better, Shout to the Sky, Time to Shine!, Sun, Moon, Stars
    • Effects will be applied to characters in the front when using the above skills after We're Going to Win!
 
  • Changed the skill's performance delivery to show more detailed effects.
 
  • Fixed the issue of the skill effect not being applied even allies are closer to the character after using the following skills:
    • Summer Rain, Do it Better!, Shout to the Sky, Time to Shine!, Sun, Moon, Stars
 
 
Sage
Following the reduction of stamina consumption of Prime: Rift Chain, we have further improved the Awakened Sage by stabilizing Prime: Spear Bolt and its combo into subsequent skills. In the case of some skills, however, PvP damage was too powerful compared to the stabilization of dealing damage. Thus, we have balanced skills with PvP damage that were deemed too high compared to their speed in activation.
Main Weapon, Succession
 
  • Changed the PvP damage reduction rate for the following skills:
    • Prime: Illusion Expansion: PvP Damage Reduction Rate 50% → 64%
    • Prime: Rift Storm: PvP Damage Reduction Rate 55% → 68.5%

Ator's Illusion
  • Changed skill damage:
    • Attack damage 966% x 6 → 1315% x 6
    • PvP Damage Reduction Rate: 35% → 29%

Piercing Thorn
  • Changed skill damage:
    • Attack damage 1132% x 6 → 1358% x 6
 

Woosa
Main Weapon, Succession
Sagoonja: Orchid
  • Fixed the issue of skill's Down attack effect not being applied.

Maegu
Main Weapon, Succession
Flow: Nether River
  • Improved skill's attack motion to be performed more smoothly.
 
 
Foxspirit: Tag, Bared Claws
  • Removed MP Recovery on Foxspirit: Tag hits and added the following effects to Bared Claws.
    • Removed: [Foxspirit: Tag (I to Absolute), Prime: Foxspirit: Tag] "Recover +30/30/30/40/40 MP per hit"
    • Added: [Bared Claws] "Recover +25 MP per hit"
 
Charm Mastery
  • Fixed the issue of recovering MP even when the the skill didn't successfully hit.
 
Foxspirit: Tag
  • Fixed the issue of the Super Armor effect being maintained until the skill's animation resolved.
 
Flower Shroud (I to Absolute)
  • Fixed the issue of the character moving unnaturally in certain areas when using the skill backward.
 
Charmed
  • Fixed the issue of the MP being consumed twice when using the skill during cooldown.
 
Soulflame, Soulsnare
  • Fixed the issue of Foxspirit Charm being summoned in an weird location when using both of the skills while Combat Assistance was being applied.
 
Soulflame
  • Improved so comboing with other skills is smoother when using Flow: Hanpuri after using the skill.
 
Prime: Foxspirit: Deceiver
  • Fixed the issue of the double showing abnormally when the double gets too far from Maegu.
  • Fixed the issue of not being able to move to the double's location when the double tries to go down on an incline.
  • Fixed the issue of the camera being temporarily abnormal when moving to the double's location in a certain situation.
  • Fixed the issue of the outfit color not being applied to the double when equipping Sun's Resolve outfit.
  • Fixed the issue of not being able to see the double's HP bar when toggling "Show When Struck" on in the Show My Character's HP Gauge settings.
  • Fixed the issue of applied buff effects not visible on the double.
  • Fixed the issue of being able to move into an inaccessible location of the Arena of Solare and Marni's Realm.
  • Fixed the issue of the color of the outline not changing on other adventurers' doubles when Color Vision Aid is activated.
  • Fixed the issue of the double not showing the helmet, gloves and shoes when Hide Outfit is activated while wearing the Desert Camouflage Armor.
  • Fixed the issue where the character would get stuck in the wooden fence while changing the location with the double on top of the Wooden Fence (Conquest War).
 
 
  • Improved so Maegu's facial expressions appear natural when using certain skills.
  • Improved the animation of rolling on the ground after landing from a high height during combat.
  • Fixed the character's animations flowed unnaturally in certain areas when falling into the air when using certain movement skills.
 

Contents

  • Fixed so Woosa/Maegu can now use the Tuvala Awakening Weapon Exchange Coupon to exchange other classes awakening weapons for the Tuvala pendant.
  • Please note that a Dark Rift event will begin after the Feb 15 2023 (Wed) maintenance.
 
Item
  • Fixed the issue of Crafting Notes info regarding not displaying Royal Plume.
 
 
Monster
  • Changed the species of the Swamp Fogans and Swamp Nagas of Serendia Elvia from neutral to Demihuman.
  • Changed the species of the Keluos monsters of [Atoraxxion: Yolunakea] from Human to Kamasylvian monsters. 
  • Changed the time for obtaining the rewards after defeating the final boss of Atoraxxion to 30 minutes.
 
Quest & Knowledge

Crystal Preset Slot/Inventory Expansion Coupon Quest

Many of our adventurers have been making use of various crystal preset settings, and have requested slot and inventory expansions. Following today's update, you will be able to create up to 10 preset settings, and expand your inventory up to 100 with expansion coupons. Through quests, you can attain a Crystal Preset +1 Expansion Coupon and a Crystal Inventory +5 Expansion Coupon. Another of each can also be purchased with Loyalties.
  • Increased crystal preset limit from 5 to 10.
  • Increased crystal preset inventory limit from 50 to 100.
* Crystal Preset and Crystal Inventory Expansion Coupons can be acquired through Loyalties, the Pearl Shop, or the quests below.
 
  • There are rumors that the sorceress' of Tarif are secretly sharing ways amongst themselves to amplify the power of Black Spirits.
    • Added a series of "[Crystal Preset]" quests, through which you can obtain [Event] Crystal Preset +1 Expansion Coupon x1 and [Event] Crystal Inventory +5 Expansion Coupon x1.
(Quest acception requirements: Must be Lv. 58+, accepted through the Black Spirit (,) after completing [Naderr's Band] Black Spirit's New Powers.
* You can also find the quest series "[ADV Support] [Lv. 58] More Crystal Presets for Transfusion" through the Suggested tab in Quests (O).
* This quest is only available once per Family.
* [Event] Crystal Preset +1 Expansion Coupon and [Event] Crystal Inventory +5 Expansion Coupon can also be purchased with Loyalties (once per item).
 

 
  • Added an exchange method for Tuvala Main Weapon ↔ Tuvala Pendant for season Woosa and Maegu characters, who have yet to have their Awakening released.
    • You can exchange your PRI (I) - PEN (V) Tuvala main weapon for a Tuvala Pendent of the same tier through Fughar.
      • You can also exchange the Tuvala Pendant for a main weapon of the same tier.
      • However, the durability of the gear must be at 100% before exchanging.
    • With the addition of this exchange method, Woosa can no longer accept the [Awakening Weapon EXC] PRI (I) - PEN (V) Tuvala Pendant quest.
      • Those who have already started the quest can proceed with it as usual.
 

 
  • Added villager quests in O'dyllita.
    • Kesharu of O'draxxia is growing worried from the uncertain rumors surrounding the whereabouts of Thornflower Tavern's jester.
(Quest acception requirements: Lv. 60+, in the "Life" tab of Quests)
    • It is said that in the Mountain of Division, there is a Shai child struggling to unload a yak.
(Quest acception requirements: Lv. 60+, in the "Life" tab of Quests)
    • It is said that there is an Ahib with a poor memory in the Crypt of Resting Thoughts.
(Quest acception requirements: completed the quest [O'dyllita] Olun's Silence, the Warder of Anguish)
    • It is said that an Ahib in the Cantarnia Garden of O'draxxia is looking for a way to keep flowers from withering.
(Quest acception requirements: completed the quest series "Request for Rescue" from Azelin the Fruit Vendor of Delmira Plantation)
 

Node & Conquest War

  • Fixed the issue where you can't change your participation setting until you receive a personal reward and reconnect in the following situation; you join or establish an alliance after your guild's Fort is destroyed while meeting the conditions for personal rewards (the total score of 20 or more with the number of enemy forts destroyed or killed combined) before the end of Node War you are in.
  • Fixed the issue where individual rewards (participation rewards) could not be obtained in certain situations upon defeat.
    • Individual rewards (participation rewards) that could not be attained will be distributed after the Feb 15 (Wed) maintenance.
 
UI
 
My Gardens UI Improvements
  •  Changed the information displayed in the My Gardens UI.
    • You will now be able to see the number of crops planted under Type.
    • The crop with the slowest cultivation time will be displayed under Crop.
    • A warning icon in yellow and red will display when the Scheduled Removal Time reaches 7 days and 2 days, respectively.
    • You can now click an entire garden listing to open its Garden Information window.
 
  • Added Thornwood Forest - Marni's Realm in Monster Zone UI.
  • The loading screen has been changed to an image of Woosa and Maegu.
 
System
  • Improved so that the Guild Secretary can remove the Saying of the Day from the Guild (G) window.
  • Fixed the issue of the game abnormally shutting down in certain situations when proceeding with Abyss One: The Magnus.
  • Removed Guild Officers ability to kick guild members. (Added)
  • A new guild position with the power to kick guild members will be added during the Feb 15, 2023 (Wed) maintenance. (Added)
 
Web
  • Changed login button style the page where dormant account has been activated.
  • Fixed the issue of an unnecessary line displaying in Adventurer's Board within the game.
  • Changed the image in Maegu and Woosa class introduction.
  • Fixed the issue of not being able to verify yourself sometimes even after email verification when changing your sub email to your main email.
 
 

Modified or Changed

  • Fixed so the quest objectives for Marni's Wave provides the correct guidelines within Quests (O) - Suggested tab.
  • Fixed the issue of both HP and HP bar simultaneously disappearing some time after hitting enemies with the Show Stacked HP Bar activated.
  • Fixed the issue of the chat location moving when opening Edit UI after adjusting the chat size.
  • Fixed the issue of the button that lets you scroll all the way to the bottom of the chat not displaying.
  • Fixed the issue where Mystic gets stuck in a certain place when using Wolf's Frenzy in the Gyfin Rhasia Temple or the Ruins of Tzol within the Arena of Solare.
  • Removed text regarding Silver that could be transferred from the Central Market to Storage.
  • Fixed the issue of bone pile being displayed abnormally in a certain location within Valencia.
  • Fixed the issue where characters would get stuck and not be able to leave from a certain location in Sycraia Underwater Ruins.
  • Removed text related to extracting crystals when talking to some crystal vendors.
  • Fixed the issue of not being able to collect rewards sometimes when trying to collect items from the Black Spirit's Safe.
  • Fixed the issue of the icon that shows for Hunting targets on the lower right part of the screen not displaying.
  • Fixed the issue of Spectator Key Guide UI not going away in certain situations during spectator mode in Arena of Solare.
  • [Woosa/Maegu] Fixed the issue of Bodul Do Stave and Jade Binyeo Knife having the expiry date when obtaining them from the Accuracy Sub-weapon Box.
  • [Drakania] Fixed the issue of Levathan Shard having abnormal expiry date when obtaining it from the Accuracy (+15) Sub-weapon Box (Temp).
  • Changed the item description of [Maegu] Salanar Outfit Set, Shoes, and Helmet to match that of Pearl Shop.
  • Fixed the issue of Crystal Preset's background image not showing up in the correct position. 
  • Fixed the issue of not being able to collect Silver via Receive All when there is no Silver in your inventory.
  • Fixed the issue where pressing the ESC would close World Map when navigating with World Map (M) - Node Information displayed.
  • Fixed the issue where the character's total energy amount drops intermittently from 1 to 6 when reconnecting to the game while a character's energy is full. 
  • Changed so now Receive Pay UI is same in both the gamepad UI and non-gamepad UI.
  • Fixed the issue of Rank UI not scaling with screen size when you change the screen resoultion in the Arena of Solare.
  • Fixed the issue of buttons in UI displaying unnaturally when converting Item Collection Increase Scroll into time for the first time.
  • Fixed the issue where the quest widget would be displayed at certain times during Arena of Solare.
 
 
 
 
 

 

 

 

 

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