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Install Guide

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Announcements

Updates Jan 29, 2026, 12:00 (UTC) Patch Notes - Jan 29, 2026

 

Greetings Adventurers,


Here are the latest update details for Black Desert Online on January 29, 2026 (Thu). Today’s patch contains 218 updates and is approximately 1.05GB.

 

Events

  • February Daily Login Rewards - [More Details]
    • Feb 1, 2026 (Sun) 00:00 (UTC) - Feb 28, 2026 (Sat) 23:59 (UTC)
 
  • Training Hot Time! 2x Flowers! - [More Details]
    • Jan 29, 2026 (Thu) after maintenance - Feb 12, 2026 (Thu) before maintenance

 
  • Born to Be Red - [More Details]
    • Jan 29, 2026 (Thu) after maintenance - Mar 26, 2026 (Thu) before maintenance
 

 

Guild Content Improvements

Improved Guild Crafting

Until now, gathering materials for Guild Crafting often required one dedicated Adventurer to farm everything personally or spend their own Silver on the Central Market.
 
To reduce this burden, we've removed unnecessary recipes and converted all remaining recipe materials into shared items for the guild.
 
We've also eased the pressure of Guild Mount Equipment enhancement by removing enhancement levels from +1 to +10, and reorganized the items sold through Guild Manager and the Guild Military Supply Manager to better match the current state of the game.
  • Removed the following guild items to no longer be obtained through Guild Crafting, and changed the acquisition method of certain items.
Item Name How to Obtain (Before) How to Obtain (After)
[Guild] Clearance Permit
Exchange via Guild Manager NPC in town [Guild] Parchment x1
[Guild] Seal x1"
Purchase via Guild Manager NPC Shop
[Guild] Parchment
Ox/Rhino Hide x2
Black Stone Powder x2
Purchase via Guild Manager NPC Shop
[Guild] Seal
Rough Translucent Crystal x2
White Cedar Timber x2
Purchase via Guild Manager NPC Shop
[Guild] Sticky Glue

Exchange [Guild] Old Moon Combat/Life Seals
OR
Sulfur x10
Lobster x1

Exchange [Guild] Old Moon Combat/Life Seals
[Guild] Crude Decoration
Giant Pearl Clam x1
Cone Snail x1
Exchange [Guild] Old Moon Combat/Life Seals
[Guild] Tough Silk Thread
Powder of Rifts x1
Weeds x1
Silk Thread x1
Exchange [Guild] Old Moon Combat/Life Seals
[Guild] Restored Cadry's Forbidden Book
[Guild] Parchment x1
Powder of Darkness x10
Sheep Blood x10
Cadry's Token x30

Exchange [Guild] Old Moon Combat/Life Seals

[Guild] Old Moon Magic Neutralizer
Fruit of Nature x1
Wise Man's Blood x1
Powder of Rifts x10
Wolf Blood x10
Exchange [Guild] Old Moon Combat/Life Seals
[Guild] Vanadium Chain
Melted Vanadium Shard x2
Black Stone Powder x1
Exchange [Guild] Old Moon Combat/Life Seals
[Guild] Titanium Stud
Melted Titanium Shard x2
Black Stone Powder x1
Exchange [Guild] Old Moon Combat/Life Seals
[Guild] Phoenix Skin

Purchase via Guild Mount Manager NPC Shop
OR
Fine Tough Hide x2
Fine Hard Hide x2
Legendary Beast's Blood x2

Purchase via Guild Mount Manager NPC Shop
[Guild] Everlasting Tree Plywood

Purchase via Guild Mount Manager NPC Shop
OR
Palm Plywood x5
Powder of Time x1
Trace of Nature x1

Purchase via Guild Mount Manager NPC Shop
[Guild] Iron Core Timber Square

Purchase via Guild Wharf Manager NPC Shop
OR
[Guild] Clearance Permit x1
Steel x2
Standardized Timber Square x2
White Cedar Sap x4

Purchase via Guild Wharf Manager NPC Shop
[Guild] Desert Alloy Ingot

Purchase via Guild Wharf Manager NPC Shop
OR
[Guild] Clearance Permit x1
Melted Vanadium Shard x5
Melted Titanium Shard x5
Legendary Beast's Blood x1

Purchase via Guild Wharf Manager NPC Shop
[Guild] Spirit-laden Plywood

Purchase via Guild Wharf Manager NPC Shop
OR
[Guild] Clearance Permit x1
Pine Plywood x2
Spirit's Leaf x10
Red Tree Lump x4

Purchase via Guild Wharf Manager NPC Shop
[Guild] Wind-laden Flax Cloth

Purchase via Guild Wharf Manager NPC Shop
OR
[Guild] Clearance Permit x1
Elixir of Flowing Wind x1
Monk's Branch x1
Legendary Beast's Blood x1

Purchase via Guild Wharf Manager NPC Shop
[Guild] Great Ocean-drenched Plywood

Weekly quest reward via Elro in Oquilla's Eye
OR
[Guild] Nineshark's Horn Fragment x10
[Guild] Trent Treant Plywood x10

Weekly quest reward via Elro in Oquilla's Eye
OR
Purchase via Guild Wharf Manager NPC Shop

[Guild] Abyss-drenched Ingot

Weekly quest reward via Elro in Oquilla's Eye
OR
[Guild] Candidum Shell x2
[Guild] Lavania Special Alloy Ingot x10

Weekly quest reward via Elro in Oquilla's Eye
OR
Purchase via Guild Wharf Manager NPC Shop

[Guild] Deep Sea-drenched Timber Square

Weekly quest reward via Elro in Oquilla's Eye
OR
[Guild] Black Rust Jawbone x10
[Guild] Trent Treant Plywood x10

Weekly quest reward via Elro in Oquilla's Eye
OR
Purchase via Guild Wharf Manager NPC Shop

[Guild] Water for Elephant
Purchase via Guild Mount Manager NPC Shop
OR
[Guild] Clearance Permit x1
Purified Water x5
Mineral Water x5
Purchase via Guild Mount Manager NPC Shop
[Guild] Elephant Food
Purchase via Guild Mount Manager NPC Shop
OR
[Guild] Clearance Permit x1
Spirit's Leaf x5
Old Tree Bark x5
Weeds x5
Fruit of Nature x5
Purchase via Guild Mount Manager NPC Shop
[Guild] Elephant Cage Parts
Purchase via Guild Mount Manager NPC Shop
OR
[Guild] Clearance Permit x1
Cedar Plywood x1
Purchase via Guild Mount Manager NPC Shop
[Guild] Timber for Fixing the Cage
Purchase via Guild Mount Manager NPC Shop
OR
[Guild] Clearance Permit x1
Usable Scantling x5
Purchase via Guild Mount Manager NPC Shop
[Guild] Soft Hay
Weeds x10
Barley x10
Purchase via Guild Mount Manager NPC Shop
[Guild] Juicy Fruits
Coconut x10
Special Grape x10
Special Olive x10
Purchase via Guild Mount Manager NPC Shop
[Guild] Fresh Veggies
Special Corn x10
Special Pumpkin x10
Special Carrot x10
Purchase via Guild Mount Manager NPC Shop
[Guild] Ballista Arrow (Conquest War)
Titanium Ingot x12
Margoria Dark Iron x15
Black Stone Powder x30
Purchase via Guild Military Supply Manager NPC Shop
[Guild] Clearance Request
[Guild] Ink x1
[Guild] Wax x1
[Guild] Parchment x1
[Guild] Seal x1
Removed
[Guild] Ink
Processed Coal x2
Black Stone Powder x2
Removed
[Guild] Wax
Rough Ruby x2
Black Stone Powder x2
Removed
[Guild] Sea Horn
Sturdy Timber Square x10
Trace of Nature x10
[Guild] Nineshark's Horn Fragment x10
[Guild] Ocean Stalker's Skin x1
Removed
[Guild] Cloudy Timber
Palm Timber x100
Trace of Nature x10
[Guild] Candidum Shell x2
[Guild] Ocean Stalker's Skin x1
Removed
[Guild] Sandy Ingot
Vanadium Ore x10
Trace of Nature x10
[Guild] Black Rust Jawbone x2
[Guild] Ocean Stalker's Skin x1
Removed
[Guild] Stormy Rope
Flax x100
Trace of Nature x10
[Guild] Hekaru's Spike x3
[Guild] Ocean Stalker's Skin x1
Removed
* During the Jan 29 (Thu) maintenance, any Guild Crafting items you can no longer obtain have been deleted, and equivalent Guild Funds have been given as compensation.
  • Changed the amount of [Guild] Old Moon Combat/Life Seals obtainable as rewards for completing Guild Missions as follows..
Type Before After
Extra Large 4 per mission 8 per mission
Large 3 per mission 6 per mission
Medium 2 per mission 4 per mission
Small 1 per mission 3 per mission
  • Changed so you can now exchange Old Moon Combat/Life Seals for rare Guild House crafting materials via [Guild Manager] NPCs located in major cities and towns.
    • To find the Guild Manager NPC, search "Guild" via the Find NPC feature left of the minimap.
    • Unavailable for Morning Light Guild Manager NPCs.
Before After

Exchange [Guild] Old Moon Combat/Life Seal 
via Robert, Velia's Guild Wharf Manager

Exchange via Guild Manager NPCs in each region


[Velia] Laiano Pietro
[Olvia] Baldos
[Heidel] Luciano Pietro
[Calpheon] Ceras Feresio
[Altinova] Humple
[Tarif] Nens Bailey
[Sand Grain Bazaar] Zishuka
[Valencia] Yan
[Grána] Daisy
[Duvencrune] Yeoh
[Snowstorm Guard Post] Baira
[O'draxxia] Nedel Oslia
[Nampo] Yang Boksoo
[Yukjo Street] Bae Seunghyeon
[Asparkan] Sha Bint  
[Hakinza Sanctuary] Selim
[Oquilla's Eye] Sherah Riki

  • Reduced certain item requirements due to rare crafting materials now being exchangeable using Old Moon Combat/Life Seals.
    • You require at least one [Guild] Old Moon Combat/Life Seal in your inventory to view the exchange list.
Required for Exchange Exchange Item / Usage Required (Before) Required (After)
[Guild] Old Moon Combat Seal
[Guild] Old Moon Life Seal
[Guild] Sticky Glue x1
Usage: Guild Galley Equipment Crafting
x2 x1
[Guild] Crude Decoration x1
Usage: Guild Galley Equipment Crafting
x2
x1
[Guild] Special Iron Ingot from Calpheon Workshop x1
Usage: Guild Galley Equipment Crafting
x5
-
(New) [Guild] Restored Cadry's Forbidden Book x1
Usage: Guild Elephant Rearing
-
x2
(New) [Guild] Old Moon Magic Neutralizer x1
Usage: Guild Elephant Rearing
-
x2
(New) [Guild] Tough Silk Thread x5
Usage: Guild Galley/Elephant Equipment Crafting
-
x1
(New) [Guild] Vanadium Chain x5
Usage: Guild Elephant Equipment Crafting
-
x1
(New) [Guild] Titanium Stud x5 
Usage: Guild Elephant Equipment Crafting
-
x1
(New) [Guild] Beast’s Skin x5 
Usage: Guild Elephant Equipment Crafting
-
x1
  • Improved the item descriptions of the Old Moon Combat/Life Seals.
[Guild] Old Moon Combat Seal [Guild] Old Moon Life Seal
  • Changed the shop inventories of Guild Managers and Guild Military Supply Managers as follows.
    • [Guild] Parchment and [Guild] Seal can now be purchased via [Guild Manager] NPCs in each town and major city.
    • Several items and equipment previously sold by [Guild Manager] NPCs have been relocated to [Guild Military Supply Manager].
      • [Practice] Lynch Cannon Assembly Set, Practice Cannonball
      • [Guild] Crimson Baron's Gear, [Guild] Faintly Resonant Gear
    • Recovery potions, except for [Guild] Instant HP Potion (Extra Large) and [Guild] Instant MP Potion (Extra Large), are no longer sold.
    • In the Land of the Morning Light, you can now purchase [Guild] Instant HP Potion (Extra Large) and [Guild] Instant MP Potion (Extra Large) from the Guild Managers, Bae Seunghyeon and Yang Boksoo.
Guild Manager NPC
Retained Added Removed

[Guild] Furniture Crafting Permit
[Guild] Golden Bell
[Guild] Emblem Certificate 
[Guild] Old Moon Reagent
[Guild] Sour Green Grape Juice
[Guild] Sweet Wild Berry Juice
[Guild] Fresh Orange Juice
[Guild] Monsterbane Cannon Assembly Kit
[Guild] Monsterbane Cannonball

[Guild] Parchment  
[Guild] Seal  
[Guild] Instant HP Potion (Extra Large)  
[Guild] Instant MP Potion (Extra Large)

[Guild] Pledge of the Blood  
[Practice] Lynch Cannon Assembly Set  
Practice Cannonball  
[Guild] Crimson Baron's Ring (Temp)  
[Guild] Crimson Baron's Earring (Temp)  
[Guild] Crimson Baron's Belt (Temp)  
[Guild] Crimson Baron's Necklace (Temp)  
[Guild] Crimson Shadow Ring (Temp)  
[Guild] Crimson Shadow Earring (Temp)  
[Guild] Crimson Shadow Belt (Temp)  
[Guild] Crimson Shadow Necklace (Temp)  
[Guild] Faintly Resonant Necklace  
[Guild] Faintly Resonant Earring  
[Guild] Faintly Resonant Ring  
[Guild] Faintly Resonant Belt  
[Guild] Faintly Resonant Main Weapon Chest  
[Guild] Faintly Resonant Awakening Weapon Chest  
[Guild] HP Potion (Small)  
[Guild] HP Potion (Medium)  
[Guild] HP Potion (Large)  
[Guild] HP Potion (Extra Large)  
[Guild] MP Potion (Small)  
[Guild] MP Potion (Medium)  
[Guild] MP Potion (Large)  
[Guild] MP Potion (Extra Large)  
[Guild] WP Potion (Small)  
[Guild] WP Potion (Medium)  
[Guild] WP Potion (Large)  
[Guild] WP Potion (Extra Large)  
[Guild] SP Potion (Small)  
[Guild] SP Potion (Medium)  
[Guild] SP Potion (Large)  
[Guild] SP Potion (Extra Large)

Guild Military Supply NPC
Retained Added Removed

[Guild] Instant HP Potion (Extra Large)  
[Guild] Instant MP Potion (Extra Large)  
Sun’s Resolve  
[Guild] Oil for Flame Tower  
[Guild] Oil for Enhanced Flame Tower  
[Guild] Arrow for Hwacha  
[Guild] Arrow for Big Hwacha  
[Guild] Cannonball  
[Guild] Flame Cannonball  
[Guild] Ancient Chariot Cannonball  
[Guild] Poison Shot  
[Guild] Flashbang  
[Guild] Fire Shot  
[Guild] Stun Trap  
[Guild] Flame Trap  
[Guild] Venom Trap  
[Guild] Ankle Trap  
[Guild] Elephant Trap  
[Guild] [CON] Mediah/Valencia Node Fort  
[Guild] [CON] Calpheon/Kamasylvia Node Fort  
[Guild] [Tier 1] Command Post (Conquest War)  
[Guild] [Tier 1] Field HQ (Conquest War)  
[Guild] Node/Conquest War Annex Assembly Tool  
[Guild] [OCC] Node War Lynch Cannon Assembly Kit  
[Guild] [Tier 2] Command Post (Conquest War)  
[Guild] [Tier 2] Field HQ (Conquest War)  
[Guild] [Unlimited] Command Post (Conquest War)  
[Guild] [Unlimited] Field HQ (Conquest War)

[Practice] Lynch Cannon Assembly Set  
Practice Cannonball
[Guild] Crimson Baron's Ring (Temp)  
[Guild] Crimson Baron's Earring (Temp)  
[Guild] Crimson Baron's Belt (Temp)  
[Guild] Crimson Baron's Necklace (Temp)  
[Guild] Crimson Shadow Ring (Temp)  
[Guild] Crimson Shadow Earring (Temp)  
[Guild] Crimson Shadow Belt (Temp)  
[Guild] Crimson Shadow Necklace (Temp)  
[Guild] Faintly Resonant Necklace  
[Guild] Faintly Resonant Earring  
[Guild] Faintly Resonant Ring  
[Guild] Faintly Resonant Belt  
[Guild] Faintly Resonant Main Weapon Chest  
[Guild] Faintly Resonant Awakening Weapon Chest
[Guild] Ballista Arrow (Conquest War)

[Guild] Pledge of the Blood  
[Guild] HP Potion (Extra Large)  
[Guild] MP Potion (Extra Large)
[Guild] Old Ballista Arrow (Conquest War)

* During the Jan 29 (Thu) maintenance, [Guild] Pledge of the Blood and [Guild] Old Ballista Arrow (Conquest War) were deleted from inventories. Guild funds of equal value were given as compensation.
* [Guild] Special Silk from Shakatu League, which could be obtained by exchanging Golden Seal - [Imperial Conquest], was deleted. Compensation in guild funds was given based on the quantity you had.
 

Removed Guild Mount Equipment Enhancement

  • Removed enhancement levels from +1 to +10 for all guild mount equipment to reduce the burden.
    • With this change, you will no longer be able to enhance these items.
    • Additionally, the equipment effects previously available at the maximum enhancement level (+10) will now be applied to +0 items following this update.
    • If you already own guild mount equipment at higher enhancement levels, you have been compensated with guild funds according to the enhancement level of each item during the Jan 29 (Thu) maintenance.
    • If you were crafting any affected guild mount equipment, your progress was reset. Used materials were returned to the guild storage.
      • If the materials were among the deleted items, their value was compensated in guild funds during the Jan 29 (Thu) maintenance.
Item Name Notes
[Guild] Galley: Ivory Figurehead  Removed +1 to +10 -> Reissued as +0
[Guild] Galley: Enhanced Plating  Removed +1 to +10 -> Reissued as +0
[Guild] Galley: Maria Cannon  Removed +1 to +10 -> Reissued as +0
[Guild] Galley: High Wind Sail  Removed +1 to +10 -> Reissued as +0
[Guild] Galley: Steller's Sea Eagle Figurehead  Removed +1 to +10 -> Reissued as +0
[Guild] Galley: Enhanced Blue Plating  Removed +1 to +10 -> Reissued as +0
[Guild] Galley: Sophia Cannon  Removed +1 to +10 -> Reissued as +0
[Guild] Galley: Cloud Breeze Sail  Removed +1 to +10 -> Reissued as +0
[Guild] Improved Galley: Dragon Figurehead  Removed +1 to +10 -> Reissued as +0
[Guild] Improved Galley: Enhanced Black Plating  Removed +1 to +10 -> Reissued as +0
[Guild] Improved Galley: Maria Cannon  Removed +1 to +10 -> Reissued as +0
[Guild] Improved Galley: Sky Wind Sail  Removed +1 to +10 -> Reissued as +0
[Guild] Improved Galley: Enhanced Dragon Figurehead  Removed +1 to +10 -> Reissued as +0
[Guild] Improved Galley: Enhanced Obsidian Plating  Removed +1 to +10 -> Reissued as +0
[Guild] Improved Galley: Sophia Cannon  Removed +1 to +10 -> Reissued as +0
[Guild] Improved Galley: High Cloud Sail  Removed +1 to +10 -> Reissued as +0
[Guild] Light Wooden Elephant Mask  Removed +1 to +10 -> Reissued as +0
[Guild] Light Wooden Elephant Armor  Removed +1 to +10 -> Reissued as +0
[Guild] Light Silk Saddle  Removed +1 to +10 -> Reissued as +0
[Guild] Light Silk Stirrups  Removed +1 to +10 -> Reissued as +0
[Guild] Capotia Golden Elephant Mask  Removed +1 to +10 -> Reissued as +0
[Guild] Capotia Golden Elephant Armor  Removed +1 to +10 -> Reissued as +0
[Guild] Capotia Silk Saddle  Removed +1 to +10 -> Reissued as +0
[Guild] Capotia Silk Stirrups  Removed +1 to +10 -> Reissued as +0
[Guild] Steel Mask for Combat  Removed
[Guild] Steel Armor for Combat  Removed
[Guild] Silk Saddle for Combat  Removed
[Guild] Silk Stirrups for Combat Removed
Blue Grade Equipment Green Grade Equipment
Enhancement Level Compensation (Silver) Enhancement Level Compensation (Silver)
1 2,400,000 1 1,300,000
2 5,500,000 2 3,200,000
3 10,600,000 3 7,800,000
4 20,600,000 4 15,800,000
5 37,800,000 5 29,000,000
6 101,000,000 6 81,000,000
7 220,000,000 7 172,000,000
8 618,000,000 8 488,000,000
9 2,040,000,000 9 1,640,000,000
10 7,000,000,000 10 5,720,000,000
  • Changed the materials to craft the Guild mount part, "[Guild] Origin of Wind" to make it more accessible.
Item Name Before After
[Guild] Origin of Wind [Guild] Breezy Crystal x1
[Guild] Sticky Glue x2
[Guild] Sea Monster's Spirit Pouch x2
[Guild] Breezy Crystal x1
[Guild] Sticky Glue x1
 

Improved Guild Galley Acquisition

Obtaining [Guild] Galley Blueprint Piece, a key material for crafting the Guild Galley, previously involved a cumbersome process. With this update, we've adjusted these requirements so more guilds can craft a Guild Galley more easily. The Amity requirement with the Port Epheria NPC has been removed, and you can now purchase the blueprint piece with no conditions from the Guild Wharf Manager NPC in all towns.
  • Changed the method to obtain the [Guild] Galley Blueprint Piece as follows.
Item name Before After
[Guild] Galley Blueprint Piece

Purchase via Port Epheria NPC Amity Shop

Purchase via any Guild Wharf Manager in town

Requires 1,000+ Amity

Removed Amity requirement

  • You can obtain the [Guild] Ship License: Galley via the following:
    • Method #1: Craft at Guild House with the following materials
Item Name How to Obtain
[Guild] Clearance Permit x300 Purchase the following from the Guild Shop, then process via Guild Processing

Normal: [Guild] Parchment x1 + [Guild] Seal x1 = Obtain x2
Mass Processing: [Guild] Parchment x50 + [Guild] Seal x50 + [Guild] Old Moon Reagent x1 = Obtain x100
[Guild] Galley Blueprint Piece x25 Purchase via Guild Wharf Manager NPC Shop with Guild Funds
[Guild] Iron Core Timber Square x800 Purchase via Guild Wharf Manager NPC Shop with Guild Funds
[Guild] Desert Alloy Ingot x600 Purchase via Guild Wharf Manager NPC Shop with Guild Funds
[Guild] Spirit-laden Plywood x1,500 Purchase via Guild Wharf Manager NPC Shop with Guild Funds
[Guild] Wind-laden Flax Cloth x160 Purchase via Guild Wharf Manager NPC Shop with Guild Funds
    • Method #2: Guild Master Exclusive Quest
Item Name Requirement Objective Reward
[Guild] I Have a Dream Guild Master only Hand over the following:
[Guild] Old Moon Combat Seal x150
[Guild] Old Moon Life Seal x150
[Guild] Ship License: Galley
  • Changed the crafting recipes for [Guild] Galley blue-grade ship parts as follows:
Item name Before After
[Guild] Galley: Steller's Sea Eagle Figurehead
[Guild] Clearance Permit x50  
[Guild] Sticky Glue x50  
[Guild] Lavania Special Alloy Ingot x60  
[Guild] Sea Horn x2
[Guild] Clearance Permit x50
 [Guild] Sticky Glue x25
 [Guild] Lavania Special Alloy Ingot x60
[Guild] Galley: Enhanced Blue Plating
[Guild] Clearance Permit x50  
[Guild] Crude Decoration x40  
[Guild] Trent Treant Plywood x120  
[Guild] Cloudy Timber x50
[Guild] Clearance Permit x50
[Guild] Crude Decoration x20
[Guild] Trent Treant Plywood x120
[Guild] Galley: Sophia Cannon
[Guild] Clearance Permit x50  
[Guild] Special Iron Ingot from Calpheon Workshop x16  
[Guild] Goddess's Tear Crystal x4  
[Guild] Sandy Ingot x80
[Guild] Clearance Permit x50
[Guild] Special Iron Ingot from Calpheon Workshop x10
[Guild] Goddess's Tear Crystal x4
[Guild] Galley: Cloud Breeze Sail
[Guild] Clearance Permit x50  
[Guild] Tough Silk Thread x250  
[Guild] Lavania Finest Flax Cloth Bundle x150  
[Guild] Stormy Rope x50
[Guild] Clearance Permit x50
[Guild] Tough Silk Thread x100
[Guild] Lavania Finest Flax Cloth Bundle x150
 

Improved Galley Changes

We've also made the Improved Guild Galley and its exclusive equipment more accessible. We adjusted the equipment requirements and material sources needed for the Galley upgrade. We hope this helps more guilds set sail on the Great Ocean together and enjoy adventures with their fellow guild members aboard the Guild Galley. 
  • Added the following items to the wares of the Guild Wharf Manager NPC Shops.
    • [Guild] Great Ocean-drenched Plywood
    • [Guild] Abyss-drenched Ingot
    • [Guild] Deep Sea-drenched Timber Square
    • [Guild] Improved Galley Parts Upgrade Permit: Enhanced Dragon Figurehead
    • [Guild] Improved Galley Parts Upgrade Permit: Enhanced Obsidian Plating
    • [Guild] Improved Galley Parts Upgrade Permit: Sophia Cannon
    • [Guild] Improved Galley Parts Upgrade Permit: High Cloud Sail
 
  • Changed the materials required to upgrade the Improved Guild Galley as follows.
Materials (Before) Materials (After) How to Obtain (After)
[Guild] Galley: Ivory Figurehead +10  [Guild] Galley: Ivory Figurehead  Purchase via Guild Wharf Manager NPC
[Guild] Galley: Enhanced Plating +10  [Guild] Galley: Enhanced Plating 
[Guild] Galley: Maria Cannon +10  [Guild] Galley: Maria Cannon 
[Guild] Galley: High Wind Sail +10  [Guild] Galley: High Wind Sail
[Guild] Goddess's Tear Crystal x100  n/a
[Guild] Blueprint: Improved Galley x10 
[Guild] Abyss-drenched Ingot x100  Purchase via Guild Wharf Manager NPC


OR
- Accept quest via "Elro," Oquilla's Eye Guild Wharf Manager
- "[Weekly] Old Moon Guild's Request: Defeat Margoria Sea Monsters" quest
- "[Weekly] Old Moon Guild's Request: Uncover Oquilla's Eye's Secret" quest
(Obtain x10 as a selectable reward upon completion)
[Guild] Great Ocean-drenched Plywood x100 
[Guild] Deep Sea-drenched Timber Square x100
 
 
  • Changed the Guild Wharf Manager NPC to now sell Improved Galley Parts Upgrade Permits.
Item Name How to Obtain (Before) How to Obtain (After)
[Guild] Improved Galley Parts Upgrade Permit: Enhanced Dragon Figurehead 
+10 [Guild] Improved Galley: Dragon Figurehead
OR
+10 [Guild] Galley: Steller's Sea Eagle Figurehead
Purchase via Guild Wharf Manager NPC
(5 billion Guild Funds each)
[Guild] Improved Galley Parts Upgrade Permit: Enhanced Obsidian Plating 
+10 [Guild] Improved Galley: Enhanced Black Plating
OR
+10 [Guild] Galley: Enhanced Blue Plating
[Guild] Improved Galley Parts Upgrade Permit: Sophia Cannon 
+10 [Guild] Improved Galley: Maria Cannon
OR
+10 [Guild] Galley: Sophia Cannon
[Guild] Improved Galley Parts Upgrade Permit: High Cloud Sail
+10 [Guild] Improved Galley: Sky Wind Sail
OR
+10 [Guild] Galley: Cloud Breeze Sail
 
  • Changed the crafting materials required for some blue-grade ship equipment for the Improved Guild Galley.
Item Name Materials (Before) Materials (After)
[Guild] Improved Galley: Enhanced Dragon Figurehead 
[Guild] Improved Galley Parts Upgrade Permit: Enhanced Dragon Figurehead x1
[Guild] Abyss-drenched Ingot x200
[Guild] Sea Horn x20
[Guild] Sticky Glue x120
[Guild] Improved Galley Parts Upgrade Permit: Enhanced Dragon Figurehead x1
[Guild] Abyss-drenched Ingot x200
(New) [Guild] Lavania Special Alloy Ingot x350
[Guild] Sticky Glue x120
[Guild] Improved Galley: High Cloud Sail 
[Guild] Improved Galley Parts Upgrade Permit: High Cloud Sail x1
[Guild] Great Ocean-drenched Plywood x150
[Guild] Deep Sea-drenched Timber Square x200
[Guild] Stormy Rope x100
[Guild] Improved Galley Parts Upgrade Permit: High Cloud Sail x1
[Guild] Great Ocean-drenched Plywood x150
[Guild] Deep Sea-drenched Timber Square x200
(New) [Guild] Tough Silk Thread x150
[Guild] Improved Galley: Enhanced Obsidian Plating 
[Guild] Improved Galley Parts Upgrade Permit: Enhanced Obsidian Plating x1
[Guild] Great Ocean-drenched Plywood x200
[Guild] Crude Decoration x100
[Guild] Goddess's Tear Crystal x40
n/a
[Guild] Improved Galley: Sophia Cannon
[Guild] Improved Galley Parts Upgrade Permit: Sophia Cannon x1
[Guild] Abyss-drenched Ingot x150
[Guild] Deep Sea-drenched Timber Square x100
[Guild] Lavania Finest Flax Cloth Bundle x350
 

Guild Elephant Equipment Recipe Changes

  • Reduced the required amount of certain materials (due to changes related to their acquisition) as follows.
Item Name Materials (Before) Materials (After)
[Guild] Capotia Golden Elephant Mask  [Guild] Clearance Permit x55
[Guild] Oberin's Gold Ingot x25
[Guild] Shakatu Exotic Steel x125
[Guild] Vanadium Chain x195
[Guild] Clearance Permit x55
[Guild] Oberin's Gold Ingot x25
[Guild] Shakatu Exotic Steel x125
[Guild] Vanadium Chain x125
[Guild] Capotia Golden Elephant Armor  [Guild] Clearance Permit x55
[Guild] Shakatu Exotic Steel x200
[Guild] Trent Treant Plywood x100
[Guild] Titanium Stud x240
[Guild] Clearance Permit x55
[Guild] Shakatu Exotic Steel x200
[Guild] Trent Treant Plywood x100
[Guild] Titanium Stud x155
[Guild] Capotia Silk Saddle  [Guild] Clearance Permit x55
[Guild] Shakatu Exotic Silk x100
[Guild] Phoenix Skin x230
[Guild] Tough Silk Thread x185
[Guild] Clearance Permit x55
[Guild] Shakatu Exotic Silk x100
[Guild] Phoenix Skin x230
[Guild] Tough Silk Thread x120
[Guild] Capotia Silk Stirrups [Guild] Clearance Permit x55
[Guild] Shakatu Exotic Silk x50
[Guild] Trent Treant Timber x220
[Guild] Beast's Skin x180
[Guild] Clearance Permit x55
[Guild] Shakatu Exotic Silk x50
[Guild] Trent Treant Timber x220
[Guild] Beast's Skin x115
 
  • Due to changes and reductions in the crafting materials required for certain guild items, any items that were being crafted at the Guild House have been returned and sent to Guild Storage.
    • However, if the number of items in Guild Storage exceeds the storage limit, you will need to remove some stored items before you can claim the returned items.
  • Updated item descriptions related to the guild content changes.
 

Guild Skill Revamp

Guild Skills are being revamped alongside other guild content. The current system is overly complex, with multiple tiers and some skills requiring preceding skills, making them tedious to learn and hard to read in the UI.
 
To improve clarity, we've merged certain skills and removed preceding skill requirements. We've also lowered required points while buffing skill effects so Guild Skills feel more impactful.
 
In addition, [Guild] Pledge of the Blood has been removed, so you can use Guild Skills with no additional costs.
  • Removed the skill "Call of the Lord" and merged it into "Horrors of Battle."
    • The Max HP Increase effect will vanish upon death, same as before.
Skill Name Before After
Horrors of Battle Max HP +1000 (Node/Conquest War only) Max HP +2000 (Node/Conquest War only)
 
  • Changed "Guru's Touch," "Blessing of Fortuna," and "State of Nothingness" to now be shared by all characters in your Family.
  • Improved the effects and duration of "Guru's Touch," "Blessing of Fortuna," and "State of Nothingness," and reduced the required Guild Points to learn them.
    • Removed lower skills, including "Experienced Cry," "Money Maker," "Call to Battle," as well as "Complete Perfection," "Sweet Luck," and "State of Perseverance."
    • Removed the  "Sharp Eyes of a Gatherer," "Angler's Wisdom," and "Merchant's Art of Persuasion" skills, and increased the Life EXP gain of "Guru's Touch."   
    • Merged "Scholarly Ambition (Lv. 1 to 3)" and "Endless Exploration" into "Blessing of Fortuna."
    • Merged "Regained Senses (Lv. 1 to 3)" into "State of Nothingness."
Skill Name Before After
Guru's Touch  - Required Points: 50
- Effects:
Life EXP +40%
- Duration: 2 hr
- Required Points: 30
- Effects:
Life EXP +50%
Life Skill Mastery +50
- Duration: 3 hr
Blessing of Fortuna  - Required Points: 50
- Effects:
Item Drop Rate +10%
- Duration: 2 hr
- Required Points: 30
- Effects:
Item Drop Rate +20%
Knowledge Gain Chance +15%
Higher Grade Knowledge Gain Chance +2%
- Duration: 3 hr
State of Nothingness - Required Points: 50
- Effects:
Combat EXP +200%
Skill EXP +50%
- Duration: 2 hr
- Required Points: 30
- Effects:
Combat EXP +200%
Skill EXP +50%
Karma Recovery +15%
- Duration: 3 hr
 
  • Merged the levels of certain passive skills and adjusted the required Guild Points.
Before After
Furious Roar (Lv. 1 to 5)
- Effect: All Accuracy +4/8/12/16/20 (cannot stack with previous skill levels)
- Required Points: 2/3/4/5/7 (total: 21)
Furious Roar
- Effect: All Accuracy +20
- Required Points: 20
Battle Roar (Lv. 1 to 5)
- Effect: All AP +1/2/3/4/5 (cannot stack with previous skill levels)
- Required Points: 3/3/5/5/7 (total: 23)
Battle Roar
- Effect: All AP +5
- Required Points: 20
Flame of Life (Lv. 1 to 5)
- Effect: Max HP +20/40/60/80/100 (cannot stack with previous skill levels)
- Required Points: 3/4/5/6/7 (total: 25)
Flame of Life
- Effect: Max HP +100
- Required Points: 20
Flame of Protection (Lv. 1 to 5)
- Effect: Damage Reduction +1/2/3/4/5 (cannot stack with previous skill levels)
- Required Points: 2/3/4/5/7 (total: 21)
Flame of Protection
- Effect: Damage Reduction +5
- Required Points: 20
Keen Insight (Lv. 1 to 5)
- Effect: Evasion +4/8/12/16/20 (cannot stack with previous skill levels)
- Required Points: 5/5/5/5/5 (total: 25)
Keen Insight
- Effect: Evasion +20
- Required Points: 20
Nimble Fingers (Lv. 1 to 3)
- Effect: Gathering Speed +1/2/3 (cannot stack with previous skill levels)
- Required Points: 5/8/12 (total: 25)
Nimble Fingers
- Effect: Gathering Speed +3
- Required Points: 20
Art of Fishing (Lv. 1 to 3)
- Effect: Fishing Speed +1/2/3 (cannot stack with previous skill levels)  
- Required Points: 5/8/12 (total: 25)  
Art of Fishing
- Effect: Fishing Speed +3
- Required Points: 20
Skilled Rider (Lv. 1 to 3)
- Effect: Trade Item Protection +10/25/50% (cannot stack with previous skill levels)
- Required Points: 5/8/12 (total: 25)
Skilled Rider
- Effect: Trade Item Damage Protection +50%
- Required Points: 20
Commander's Signal (Lv. 1 to 4)
- Effect: Annex Construction Time -5/10/15/20% during Node/Conquest War (cannot stack with previous skill levels)  
- Required Points: 10/10/10/10 (total: 40)
Commander's Signal
- Effect: Annex Construction Time - 20% during Node/Conquest War
- Required Points: 20
  • 'Reduced the required Guild Points for Nature's Gift, Ruler of the Sea, and Monstrous Force.
Skill Name Points (Before) Points (After)
Nature's Gift
30
20
Ruler of the Sea
12
10
Monstrous Force
12
10
  • Consolidated the skill levels for Ample Storage and reduced the required Guild Points.
    • The total number of Guild Storage slots unlocked when learning Ample Storage to the max skill level remains the same as before.
Ample Storage
Skill Levels Effect Required Points
Lv. 1 to 9 Adds 10 slots to Guild Storage
20
Lv. 10 to 16
Adds 10 slots to Guild Storage
35
Lv. 17 to 18 Adds 12 slots to Guild Storage
45
  • Added the Guild Buffs window.
    • You can view existing Node War Benefits and the effects/remaining time of active Guild Skills.
* To ensure a smooth update, all acquired Guild Skills were reset during the Jan 29 (Thu) maintenance. Any Guild Points spent have been fully refunded.
* Additionally, any active Guild Buffs listed below have been removed.
Call of the Lord Experienced Cry Money Maker Call to Battle
State of Perseverance Complete Perfection Sweet Luck Angler's Wisdom
Sharp Eyes of a Gatherer Merchant's Art of Persuasion Scholarly Ambition Lv. 1 Scholarly Ambition Lv. 2
Scholarly Ambition Lv. 3 Endless Exploration Regained Senses Lv. 1 Regained Senses Lv. 2
Regained Senses Lv. 3 Horrors of Battle Guru's Touch Blessing of Fortuna
State of Nothingness Boost Morale Healing Touch Blessing of Battle
BreezyVoyage Seawatch Pulse Admiral's Rally  


 
  • Changed the title of the O'draxxia Guild Manager NPC from [O'draxxia Estate Manager] to [Guild Manager].
 

New Additions and Improvements
Class Changes
  • [Wizard] Controlled Madness - Fixed the Critical Hit Rate Increase description in the buff icon so it now matches the actual effects when using the skill.
  • [Ranger, Tamer, Mystic, Corsair, Drakania, Wukong] Made the Grapple effect visible even when Effect Optimization is enabled.
  • [All Classes] Black Spirit's Rage 100%, 200% - Fixed the issue where the cheer animation was sometimes triggered by looting rare items during the skill.
  • [Gamepad Mode] [Seraph] Horizon Slash III, Armor Crush II - Fixed the issue where using Skill Enhancement for the skills did not apply the correct effects during Sacramentum or Purgatum mode.

 


 

Contents

  • Added a confirmation prompt as a safety measure so leaving or disbanding a guild requires extra care.
  • Improved the "Find Party/Platoon" feature so War Heroes in a guild can now access it.
  • Increased the maximum number of "Guild Missions Available" to 30, giving more flexibility to complete missions on your preferred days.
    • Guild mission recharge is now limited to 10 per day, with a maximum of 30 missions available at once.

  • Updated the Guild History menu.
    • The following entries appear to the left side of the Guild History menu:
      • Guild Created
      • Conquest War Victories
      • Node War Victories
      • Blue Battlefield Victories
      • Guild League Victories 
      • Guild Boss Subjugation
      • Guild Missions Completed
        * Only records created after this update will be shown, except for Guild Created.

  • You can now check your guild rejoin cooldown via the Join Guild button in Guild (G) after leaving a guild.
  • Improved the Promote Guild UI.
    • Changed guild recruitment so all guild members can now view it, not just those with the required authority.
    • You still need the "Set Intro/Promote/Recruit" authority to post recruitment ads.
  • Unified the Find Party, Platoon, and General into "Find Party/Platoon" UI.
    • You can now search for parties or platoons at the Alliance level, not just the Guild level.
    • Party leaders can now post recruitment ads only if they meet the Level, AP, and DP requirements set in the ad.
General Guild/Alliance
  • Added support for World Chat when using the party/platoon promotion feature.
  • Added an auto-approval option to "Find Party/Platoon."
    • Auto: Instantly joins the party when a request is made.
    • Approve: Sends a message to the party leader. You join after they approve the request.
  • Improved Alliance management, so you can change capacity and ratio settings while in Alliance status.
 
The inland fishing revenue improvements introduced at the Calpheon Ball will now be applied to the Heidel and Calpheon regions. Starting with this update, we'll continue rolling out these improvements so Adventurers can enjoy fishing across all inland waters with less burden.
  • Increased the spawn rate of Prize Catch in Heidel and Calpheon.
    • Increased the catch rate of Pirarucu in Heidel by about 6.2 times.
    • Increased the catch rate of White Crucian Carp by about 4.4 times and Ranchu by about 4 times in Calpheon.



 

Item

Since the Alchemy Stone revamp, many Adventurers have been crafting Resplendent, Splendid, and Shining Alchemy Stones. However, we noticed cases where these were accidentally processed into Alchemy Stone Shards via Grinding. Because the number of shards obtained does not match the high value of these tiers, we have removed the Grinding function for Resplendent, Splendid, and Shining Alchemy Stones to prevent accidental loss.
  • Deleted the processing method for obtaining Alchemy Stone Shards from Grinding Resplendent or higher alchemy stones.



 

Monster

Following the release of the new party zones, Mirumok Ruins and Gyfin Rhasia Temple (Upper) [Dehkia's Lantern], we have received valuable feedback from many Adventurers. In this update, we've removed elements that disrupted combat flow and improved overall convenience, allowing for a faster and more seamless combat experience.


Mirumok Ruins [Dehkia's Lantern]  

  • Improved combat flow by reducing downtime with no monsters after defeating Old Mirumok and returning to the initial monster summoning phase.
  • Changed monster debris to disappear immediately after defeat to minimize visual clutter.
  • Added the #FixedLanternSpot tag to the Mirumok Ruins [Dehkia's Lantern] zone.  
  • Added a new effect to the area attacks of Degraded Old Tree Treant.

Gyfin Rhasia Temple (Upper) [Dehkia's Lantern]

  • Removed the message "It will take some time for the void to restabilize." and reduced downtime before the next monsters spawn.
  • Changed the delay for the second wave of [Imperfect] monsters after the "The void cannot be controlled." message to be shorter, and increased the CC duration on monsters.
  • Fixed the buff icon position after completing the trial to display at the top of the screen, and changed the message to "You have passed the trial. The cleansed aura is bestowed."
 

Star's End

Many Adventurers have been visiting the recently renewed Star's End. To ensure it lives up to its status as a #HighestTier zone, we have decided to further increase the expected revenue. Both the amount of junk loot and the loot drop rates have been increased. We hope you enjoy a more rewarding combat experience and create new memories at the nostalgic Star's End.
  • Changed loot drop rates for defeating [Star Debris] Apostle of Malevolence. 
Monster Junk Loot Drop Qty Agris Consumption
[Star Debris] Apostle of Corruption 2 -> 3 10 -> 15
[Star Debris] Harbinger of Defilement       
[Star Debris] Apostle of Immorality       
[Star Debris] Harbinger of Corruption       
[Star Debris] Harbinger of Immorality       
  • Changed loot drop rates for defeating [Star Debris] Apostle of Malevolence. 
[Star Debris] Apostle of Malevolence
Gluttony Crystal Drop rate increased by 600%
Deboreka Earring Drop rate increased by 600%
Corrupt Oil of Immortality Drop rate increased by 800%
  • Improved the on-screen message timing for when [Star Debris] Apostle of Malevolence spawns.
  • Improved animation when hitting Unstable Star Debris for smoother visuals.
 

Black Shrine

Bamboo Legion Lieutenant and Apex Changui could be difficult to distinguish from surrounding monsters at certain times of day or in certain weather, making Boss Blitzes more challenging and tedious. To address this, we have updated the subjugation mechanics so these bosses now spawn at times and in weather conditions where they are easier to spot.
  • Changed the following Black Shrine Boss areas so time and ambiance no longer change:
    • Bamboo Legion Lieutenant, Apex Changui
Before (Bamboo Legion Lieutenant) After (Bamboo Legion Lieutenant)


The Final Gladios

The "Ancient Device Activation" mechanic, which previously took up a large portion of the fight against Illezra, has been improved. We've addressed the hassle of waiting for pillars due to random device light cycles. Now, just progressing through the fight itself will help resolve the mechanic, letting Adventurers stay focused on the main boss battle.
  • Changed the weekly The Final Gladios boss fight with Illezra.
    • When Illezra's Dark Shadow is defeated during the Heart of Atomagia phase, Ancient Devices on the floor now light up one after another.
    • Changed the Ancient Devices to stay lit until the end of the fight.
 

 
  • Changed the Black Shadow to no longer appear at the following locations:
    • Terrmian Cliff
    • Olvia Coast



 

Quest & Knowledge

We're truly grateful for the huge interest Adventurers have shown in Olvia Academy since its launch to help new Adventurers grow. Many have attended lectures and sent us valuable feedback through various channels. We understand the pain points you've mentioned, and have improved the quest requirements and flow for many lessons.
 
We'll keep working hard to make Olvia Academy an even better experience. If you have more suggestions, please feel free to send us your feedback through the official channels. Thank you.
  • Changed the quest "[Combat Course] Basics First" in Olvia Academy so it can now be completed even if you defeat the Instructor without using the recommended skills shown in the cutscene.
  • Improved the quest "[Combat Course] Veil Ink" in Olvia Academy: interacting with the Mystical Trace during the quest will now instantly transport you from the Hystria region to Olvia Academy.
  • Adjusted the objectives for Olvia Academy course quests.
Quest Before After
[Gathering Course] Proof: Fairy's Breath Gather Fairy's Breath x300 Gather Fairy's Breath x100
[Training Course] Proof: Tame Tier 7 Wild Horse Tame a Tier 7 Wild Horse Tame a Tier 7 or higher Wild Horse
[Sailing Course] Proof: Defeat Hekaru Defeat Hekaru x3 in the Great Ocean Defeat Hekaru x1 in the Great Ocean
[Hunting Course] Hunting in Kamasylvia Hunt Feather Wolf x10
Gather Wolf Meat x20
Hunt Ferrina x10
Gather Bird Meat x20
Hunt Feather Wolf x10
Gather Wolf Meat x20
Hunt Ferrina/Ferrica x10
Gather Bird Meat x20
  • Added the option to acquire knowledge about Muzgar from NPC Karim.
  • Changed the quests "[Combat Course] Veil Ink" and "[Combat Course] Situation Report" so that your horse is automatically summoned upon completion.
  • Added [Review] chats with Professor of Combat Cliff, Wormhole Generator, and Professor of Hunting Leo Laurie, allowing you to replay the practice cutscenes for the combat and Hunting courses.
  • Adjusted the Max AP limit for the Abyssal Echo so all party members can reliably hit the Treasure Chest.
  • Added the "Green Thumb" knowledge to the quest rewards for the Olvia Academy Gathering Course, "Challenge: Rough Stone Mining!"
    • Changed the quest acceptance condition for "[Green Thumb] Gatherer from Across the Sea" to require at least Gathering Professional 1.
    • Changed so if the "Green Thumb" knowledge is obtained from the "Challenge: Rough Stone Mining!" quest, progress on the "[Green Thumb] Gatherer from Across the Sea" quest is no longer possible.
    • Updated the description text that appears when the "Green Thumb" knowledge is not learned.
  • Changed Zaaira's "[Farming Course] Material Support II" quest during "[Farming Course] Mysterious Seed" to now award Special Garlic Seed x5 as an additional reward.
 

 
  • Fixed other bugs related to Olvia Academy and improved quality-of-life features.
  • Fixed the issue that allowed passing through certain background terrain in Olvia Academy.            
  • Fixed the issue where Olvia Academy Coin x90 was not included in the quest rewards for "[Weekly] Operation Bumblin' Buccaneers Brawl" from Olvia Academy.            
  • The missing coins have been delivered via Manage Currency to the Adventurers who completed the weekly quest.            
    • Fixed the issue where the size of the Gumiho appeared abnormally small during "[Combat Course] Practice - Honglim Base".            
  • Fixed the issue during "[Combat Course] Practice - Gyfin Rhasia Temple (Underground)" where some monsters appeared to face an awkward direction.            
  • Fixed the issue during "[Combat Course] Basics First" and "[Combat Course] Why Defense Matters" where monsters that left the designated area would not return.            
  • Added a new effect to make Transparent NPCs visible during the following quests: [Combat Course] To Hystria, [Combat Course] Hidden Traces, [Combat Course] Veil Ink, and [Combat Course] Gyfin Rhasia Temple.            
  • Fixed the issue where the Bumblin' Buccaneers' animations appeared abnormal during the cutscenes for "[Combat Course] A Faint Presence" and "[Combat Course] Deeper In".            
  • Fixed the issue during "[Combat Course] A Faint Presence" cutscene where Mystic would perform Maehwa’s pose when drawing a weapon.            
  • Expanded the navigation range for the quest "[Combat Course] Hidden Traces".            
  • Changed the cutscenes for "[Combat Course] A Faint Presence" and "[Combat Course] Deeper In" so the Bumblin' Buccaneers appearing in them no longer count toward Olvia Academy weekly quest objectives.            
  • Changed the information about gemstone acquisition during "[Processing Course] Final Step: Gemstone Processing" to appear when selecting dialogue instead of on the main screen.            
  • Added details to the quest descriptions for "[Alchemy Course] Proof: Verdure Draught" and "[Cooking Course] Proof: Seafood Cron Meal" regarding the requirement to make the items yourself.            
  • Added new information about Blue Battlefield to the explanation of naval combat during "[Sailing Course] Sailing Basics", and changed it so asking [Professor of Sailing] Philaberto Falasi about naval combat is always available.            
  • Removed some navigation to professors in Olvia Academy's Life Skill Course quests that required traveling elsewhere.            
  • Fixed the issue that prevented progress in "[Academy] [Weekly Visit] Wrongly Returned Book (Grána)".            
  • Fixed the issue that applied excessive blur to the screen when interacting with the Olvia Academy Founding Patron List in lower than Remastered graphic settings.            
  • Fixed the issue where the questions by [Professor of Alchemy] Eileen, [Professor of Fishing] Kurio, and [Professor of Hunting] Leo Laurie were shown during quest progress.            
  • Fixed the issue where the colors were displayed incorrectly in Wild Horse capture guide quests and Bulletin Board weekly quests in Olvia Academy's Training Course quests.            
  • Fixed the issue where colliding with cats placed in Olvia Academy would cause their appearance to become abnormal.            
  • Added navigation and auto-run buttons to the Olvia Academy quest details window so you can be led to the quest locations.            
  • Fixed the issue where receiving the buff effects from the Olvia Academy Wishing Fountain did not remove previously active Luck Increase buff effects.            
  • Revised some awkward dialogue in the Olvia Academy weekly quests.            
  • Fixed the issue where using the Academy Pass and then reconnecting before enrolling could cause the pass to reset.            
  • Fixed awkward quest navigation for the following quests:            
    • [Gathering Course] Challenge: Potato Gathering            
    • [Gathering Course] Challenge: Ash Sap Collecting            
  • Fixed the issue where the territory emblems for Olvia Academy and Land of the Morning Light overlapped when interacting with "Abyssal Veins - Olvia Academy".            
  • Fixed the issue with the How to Obtain section not matching the actual acquisition method for Bundle of 1,000 Crow Coins and Bundle of 500 Crow Coins.            
  • Fixed the issue where the purchase prompt for Olvia Academy Passes would still appear even after claiming all rewards and pass rewards.            
  • Fixed the issue so that closing the Olvia Academy Pass UI also closes the Olvia Academy Pass quest description.            
  • Restored Agris Essence for Adventurers whose Ancient Anvil was reset after guaranteed enhancement using Darkstar Black Stone.            
  • We plan to improve this so Agris Essence will no longer reset when using guaranteed enhancement with Darkstar Black Stone. Until then, we will restore progress during weekly maintenance.            
  • Updated the description for the "Justin Bartali’s Guarantee" item.            
  • Corrected some typos in the Olvia Academy quest.            
  • Fixed the issue where Olun's Golem could be attacked while being summoned by the Abyssal Echo.            


 

NPC, Background, Sound

  • Added seed items for sale to [Material Manager] Zaaira to support new Adventurers at Olvia Academy.
  • Moved [Material Manager] Zaaira at Olvia Academy to the left of [Head Administrator] Emma Bartali in the Olvia Academy Main Hall.
  • Fixed the issue where Adventurers with negative Naval Fame could still interact with Wharf Manager Lodovica at Olvia Academy.
  • Added a new question to [Headmaster] Justin Bartali about the meaning of "Olvium Frontia!"
  • Added Strong Fence rentals to [Material Manager] Zaaira at Olvia Academy for Contribution Points.



 

Mount

Mount Growth System Update

Many Adventurers use auto-run with set loops to train and level up their mounts. However, for mounts that require extra attention, such as Mythical Arduanatt, Voltarion, or Krogdalo, keeping an eye on them to get better stats and skills meant you had to check in often, with the risk of missing the right moment to change skills if you were away. To address this and make it easier to keep track of stats and skill gains even when you're not around, we're updating the mount growth system.
 
Going forward, you'll be able to grow your mount whenever you want. In short, the EXP your mount earns while moving will be stored in a separate EXP pool, and you can use the stored EXP all at once when you're ready to level up your mount.
 
With this update, we hope Adventurers who enjoy mount training can do so with more flexibility and peace of mind, even during long absences.
  • Updated the mount growth system.
    • You can now manage your mount's growth from the stable or directly through the Mount Information window.
Before After
Instant level up once enough EXP is gained
EXP gained is stored, and you can manually choose when to use the accumulated EXP for leveling up
(If enough EXP is stored, mounts can even jump straight to max level in one go.)
* Notes
This update applies to every mount that can grow. Each mount accumulates EXP individually; EXP does not carry over between mounts.
Mount stats (Max HP, Max Stamina, Max Weight Limit, Accel./Speed/Turn/Brake) still increase as mounts level up, and mounts also have a chance to learn new skills when they level.
Horses harnessed to wagons can be leveled up via the Mount Information window.
When you level multiple horses harnessed to a wagon, the EXP is split between them, just like before.
Reset Mount Growth will revert all stats and learned skills, resetting the mount back to Lv. 1, as before.
Mount Level Down Ticket will lower the mount's level by 1, restoring its previous stats and skills.   
Premium Horse Appearance Change Coupon still gives a chance for the horse to learn a new skill; otherwise, only EXP is gained.
When registering a horse for sale at the Horse Market, its accumulated EXP will be reset.
However, the horse's level stays the same, and accumulated EXP is preserved if registered to the Breeding Market.
Returning a rental horse to the Rental Market also resets its accumulated EXP.
However, the level stays the same.
Injured mounts must be healed before they can grow.
Mounts in transit between stables cannot grow until transport is complete.
Mounts kept in another town or too far away cannot be leveled up.  
Once a mount reaches max level, accumulated EXP is reset and will no longer be displayed.
(For example: If a horse reaches Lv. 100, 100,000 accumulated EXP becomes 0.)
* After the Jan 29 (Thu) maintenance, stored EXP for mounts already at max level was reset.
* Mounts registered at the Horse Market or rented before the Jan 29 (Thu) maintenance kept their level and EXP.

 

Adjusted Training EXP Gain Method

Alongside the new mount growth system, mounts will now be able to accumulate EXP for much longer at each level. Previously, the Training EXP your character gained depended on the mount's level, which meant that riding a lower-level mount for a long time slowed your EXP gain. Now, we've updated the system so that Training EXP is no longer affected by your mount's level, and you'll generally earn more EXP than before.
  • Adjusted training EXP acquisition in line with the new mount growth system.  
Before After
Training EXP gained based on mount level Fixed Training EXP regardless of the mount's level
  • Reduced Training EXP gains for horses at Lv. 7 or lower.
  • Increased Training EXP gains for horses at Lv. 8 or higher.
    • Overall, the total Training EXP gained while leveling a horse from Lv. 1 to Lv. 30 has increased by about 2.4 times.

 

  • Improved so you can now use Mount Skill Change/Selection Coupons and Mount Level Down Tickets directly from the Mount Information window, rather than only at the stable.

 

  • Updated the following item descriptions as they can now be used through the Mount Information window:
    • Mount Skill Change Coupon, Mount Skill Selection Coupon, Mount Level Down Ticket



 

UI

Krogdalo's Sanctuary Quality of Life Changes

Recently, we made it quicker to check horses in and out at Krogdalo's Sanctuary with hotkeys. Many Adventurers also asked to open Krogdalo's Sanctuary itself with a hotkey. In response, we've made the Krogdalo's Sanctuary item usable, so now you can add it to a Quick Slot and open it with a hotkey.
 
We hope this makes your experience even smoother. Thank you.
  • Changed so right-clicking the Krogdalo's Sanctuary item now opens the Krogdalo menu.
  • Changed so the Krogdalo's Sanctuary item can now be added to a Quick Slot for easier use.


 
  • Changed so selecting Star's End in the World Map (M) or Monster Zone Info UI will now guide you along a safer route that avoids monsters.



 

System

  • Improved Effect Opacity settings under Menu (ESC) - Settings - Display Settings - Effects so effects can be adjusted separately for My Effects and Other Effects.
    • Note: Effects important to content progression will not be affected by these settings.
 



 

Web

  • Fixed the issue where, if you were not logged into the official website and used auto log-in through My Profile - Account Information in the Pearl Abyss Game Launcher, some log-in record information would save identically to previous records.


 


 

Translations

  • Changed and unified the following in English:
    • Navigation Guide → Navigation
 

 

Modified or Changed
  • Fixed the issue after the Jan 15 maintenance where defeating the Dark Rift Boss Ferrid would not drop "Concentrated Boss Crystal" or "Latent Boss Aura". 
    • Eligible loot has been distributed as compensation to affected Adventurers according to the number of subjugations completed. 
  • Fixed the issue in solo [Atoraxxion - Yolunakea] where Tuntaros would occasionally not move at the start of combat. 
  • Fixed the issue where the maintenance notice for the Web Central Market on the official website wasn't displayed under certain circumstances while the Central Market was undergoing maintenance. 
  • Fixed the issue where Everlasting Herb disappeared at specific locations in the Southern Mountain Range. 
  • Fixed the issue where journal/log entries would occasionally not appear or fail to update. 
  • Fixed the issue where Alliance Invitations appeared to be sent even when the Guild Master was on a different server during alliance creation. 
  • Fixed the issue in World Map (M) where the Worker List would not display after selecting a town and then a Production Node. 
  • Changed the Duel function to be unavailable during Guild League. 
  • [Gamepad Mode] Fixed the issue where the visual effect for moving via Abyssal Well was not displayed. 
  • [Gamepad Mode] Fixed the issue where the cursor would not move to the Mythical Censer selection when attempting Mythical Awakening. 
  • [Gamepad Mode] Fixed the issue where the key guide would display incorrectly when there was no record in the Loot Report. 
  • [Gamepad Mode] Adjusted the lower key guide in Marni’s Realm UI to display on the right side. 
  • [Maehwa] Fixed the awkward appearance when wearing the Lolly Pop Ornament. 
  • [Dosa] Fixed the issue where the gloves would display awkwardly when wearing Azure Sky Armor with BD9N Gloves. 
  • [Seraph] Fixed the awkward neck appearance when wearing Iudicium Armor with the Blood Countess Helmet. 
  • [Maehwa] Fixed the awkward appearance when wearing the Spotlight Helmet. 
  • [Nova] Fixed the awkward appearance when toggling "Show Visor" when wearing the Sephia Helmet. 
  • [Seraph] Fixed the issue where the Eternal Bond appearance incorrectly displayed when worn with the Yianaros Helmet. 
  • Fixed the issue in Unlimited Node War where activating "Custom HP Bars" would trigger the Mortal Danger effect whenever HP or Max HP stats changed, regardless of current HP. 
  • Fixed the incorrect damage application of area attacks for Degraded Old Tree Treant. 
  • Fixed awkward display of My Residence List when owning only a Guild House without a Manor or Residence. 
  • Fixed the issue where duplicate characters matching your character's appearance would sometimes appear. 
  • Fixed the issue where effect dyes applied to gear in your Inventory were not reflected in the Dye window until the item was re-equipped. 
  • Fixed the Dye UI not resetting after dyeing Defense Gear effects. 
  • Fixed the issue where dyeing failed despite having enough dye. 
  • Fixed the issue where equipped gear icons sometimes displayed incorrectly when opening the Dye window. 
  • Adjusted the color for the description at the bottom of Marni's Field Report. 
  • Added and improved text for minimum report requirements and delete report actions at the bottom of Marni's Field Report. 
  • Fixed inaccurate wording in several Guild item descriptions. 
  • Fixed duplicated lines appearing during Amity chat with Philaberto Falasi. 
  • [Witch/Wizard] Sovereign Aad Sphera, Sovereign Godr Sphera - Fixed the issue where dyeing the weapons with "Violet Primordial Pigment - Sovereign" showed parts of the effect in red instead of violet.