Black Desert will begin in a moment.

Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Adventurer's Guide

Conquest War

Last Edited on : May 4, 2026, 13:49 (UTC)

What is a Conquest War?

Conquest War is large-scale PvP content between Guilds/Alliances competing for supremacy over the territories of Balenos, Serendia, Mediah, or Valencia.

This guide will provide a complete walkthrough on Conquest Wars


◈ How long is a Conquest War

Conquest Wars start every Saturday at 8:00 PM and are 2 hours maximum long.

 

◈ How to participate

You must have participated in a Node War during a Sunday-Friday of that week, occupied at least one node (T2-T3), and installed a Field HQ or Command Post 1 hour prior to the start of the Conquest War.

 


◈ Field HQs and Command Posts


You must have installed a Field HQ or Command Post to participate in a Conquest War.  You can buy both buildings from the Guild Military Supply Manager, each for 1,000,000,000 Silver. 
Field HQs and Command Posts have different max numbers of annexes that can be built around them. As such, a strategic decision on which building to construct may significantly affect your chances of achieving victory.

 

 

Field HQ 

Command Post 

Field Conquest War

 

Offensive

Defensive

Offensive

Defensive

-

Siege Defense Tower 60 60 40 40 20
Recovery Center 5 5 10 10 10
Cannon Observatory 10 10 3 3 3
Elephant Nursery 3 3 3 3 3
Flame Tower/Enhanced Flame Tower 3 3 3 3 2
Hwacha/Big Hwacha 2 3 2 3 1
Supply Depot 2 2 2 2 2
Indomitable Flag Factory 1 1 1 1 1
Wooden Fence 50

-

50

-

50
Wooden Fence Gate 2

-

1

-

1
Ballista Workshop 1

-

1

-

 -
Medium Siege Tower Factory 1

-

1

-

1
Large Siege Tower Factory 1

-

1

-

1
Barricade/Iron Barricade 50

-

50

-

50

 

* Refer to the Annex Guide for more details about each annex building.

* Once a Field HQ or Command Post is installed, it will take 1 hour for it to be constructed. They can be dismantled at any time, except in the following cases: 

(If the Conquest War has already started, there is less than 1 hour remaining until the Conquest War begins, or the building has already been fully constructed.)



◈ Conquest War Territories

Different stat limits are applied depending on which Conquest War territory you participate in: Balenos, Calpheon, Mediah, or Valencia. 
Take this into consideration when installing your Field HQ or Command Post in your desired territory.

 

Conquest War Territories  Stats limits
Balenos (Tier 1)
 AP Restriction: 560
Evasion Restriction: 768
Evasion Rate Restriction: 0%
Damage Reduction Restriction: 380
Damage Reduction Rate Restriction: 20%
Accuracy Restriction: 780
Accuracy Rate Restriction: 0%
All Resistance Restriction: None
Serendia(Tier 2)
 AP Restriction: 680
Evasion Restriction: 908
Evasion Rate Restriction: 0%
Damage Reduction Restriction: 480
Damage Reduction Rate Restriction: 30%
Accuracy Restriction: 920
Accuracy Rate Restriction: 0%
All Resistance Restriction: None

Mediah (Unlimited)
No restriction
Valencia (Unlimited)
No restriction

 

* Additional benefits for each territory may vary periodically.

 

◈ Guild/Alliance Participation

Guild members can participate in Conquest Wars by pressing the participation button in the guild window (G).

 

▲ A guild or alliance can have a maximum of 100 members.

 

Conquest War Rules - Balenos & Serendia

In the Balenos and Serendia Conquest Wars all participating guilds (alliances) are enemies. To achieve victory, only one guild (alliance) Command Post must remain by the end of the match.
If more than 2 guild (alliance) Command Posts remain when the time ends, the territory will be liberated.

Conquest War Rules - Other territories 

If a Conquest War has begun, the nature of the battle will progress differently following the point system below depending on whether there is a defending side or not.

 

◈ When there is a Defending Guild

If there is a defending guild, the attacking guilds will join forces to attack the Fort of the defending guild.

- Points earned by killing defensive members or destroying defensive annexes
- Points lost when killed by defensive members
* Combat between offensive guilds (K/D/Destruction) does NOT affect points while a defensive guild remains.


- The following point-based system will be applied if there is no defending guild/alliance present and there are two or more guilds/alliances remaining at the end of the Conquest War.

 

Point-based system
Determined based on various factors, number of destroyed enemy Command Posts/Field HQs/annexes, number of enemies defeated, and number of deaths

 

Point guildines

 

Defeated enemies/death counts
Each defeated enemy 3 points
Each death by enemy 1 point
Score for each type of command post/field headquarters and annex buildings destroyed

Flimsy Barricade

1 point

Barricade

1 point

Iron Barricade

3 points

Flimsy Wooden Fence

3 points

Wooden Fence

5 points

Wooden Fence Gate

10 points

Siege Defense Tower

1 point

Enhanced Flame Tower

40 points

Big Hwacha

40 points

Supply Depot

15 points

Recovery Center

15 points

Cannon Observatory

15 points

Elephant Nursery

15 points

Indomitable Flag Factory

10 points

Medium Siege Tower Workshop

15 points

Large Siege Tower Workshop

15 points

Ballista Workshop

15 points

Flame Tower

20 points

Hwacha

20 points

Indomitable Flag

30 points

Conquest War Fort/Command Post/Field HQ

150 points

 

* The top 5 guilds/alliances at the end of the Conquest War (minus the one that emerges as Lord), based on this point system will receive the Burning Spirit Reward based on their rankings.
- When the point system is applied, rewards will be obtained differentially based on the elapsed battle time.
* Guilds/alliances whose Command Posts/Field HQs are destroyed within the first hour after the start of the Conquest War can obtain a Fighting Spirit Reward (Gold Bars worth 150,000,000 Silver, Resplendent Medal of Honor x10).
* Guilds/alliances whose Command Posts/Field HQs were destroyed after the first hour receive w least a Burning Inspiration Reward (Gold Bars worth 250,000,000 Silver, Resplendent Medal of Honor x36). Ranking will be determined based on the time of destruction.

* If there are fewer than 6 guilds/alliances remaining at the end of the Conquest War, rewards are given based on the order of destruction of Command Posts/Field HQs


For example, if there are 4 guilds/alliances remaining at the end of the Conquest War, 
the guild/alliance that achieves the highest score among the remaining guilds/ alliances becomes lord and receives the Glorious Victor Reward, and the guilds/alliances from 2nd-4th place will each receive a Burning Spirit Reward (2-6th place will receive from 300 million to a maximum of 700 million Silver worth of Gold Bars, Resplendent Medal of Honor x36)(V)/(IV)/(III)
 
The Burning Spirit Reward (II)/(I) will be given to the remaining guild/alliances whose Forts/Command Posts were destroyed last, based on the order of destruction. 

 

◈ When there is no Defending Guild

If there is no defending guild present, the conditions for victory remain the same as Node Wars. Destroying all Field HQs or Command Posts of other guilds/alliances while ensuring that your own Field HQ or Command Post remains intact will lead to your victory.

However, if there are two or more guilds remaining at the end of the Conquest War, it does not result in liberation like in Node Wars. Instead, the guild/alliance that obtains a higher score through the point system will be declared winner and occupy the territory.

 

◈ Achieving Victory in a Conquest War

When a guild achieves victory in a Conquest War, they become the owner of the territory, bringing great honor and prestige.  
Additionally, the guild gains access to the accumulated taxes within the territory, and individual participants who participated in the Conquest War will receive individual rewards.  
While the winning individuals will receive better rewards, participants who have lost also receive rewards.
 

Conquest War Rewards

1. If you become lord of a territory through the point system:

Burning Spirit Victor Reward (Tier 1)
Burning Resolve Victor Reward (Tier 2)
Radiant Conviction Victor Reward (Unlimited)
Gold Bar of the Glorious Battlefield 10,000G x2
Gold Bar of the Glorious Battlefield 1,000G x5
Ancient Spirit Dust x500
Cron Stone x50
Resplendent Medal of Honor x100
Trace of Thunderbolt x10
Item Collection Increase Scroll x2
[Event] Scroll of the Glorious Battlefield x2
Gold Bar of the Glorious Battlefield 10,000G x3
Ancient Spirit Dust x500
Cron Stone x50
Resplendent Medal of Honor x110
Trace of Thunderbolt x10
Honorable Box of Spoils x2
Item Collection Increase Scroll x2
[Event] Scroll of the Glorious Battlefield x2
Gold Bar of the Glorious Battlefield 10,000G x4
Ancient Spirit Dust x500
Cron Stone x50
Resplendent Medal of Honor x120
Trace of Thunderbolt x10
Honorable Box of Spoils x3
Item Collection Increase Scroll x2
[Event] Scroll of the Glorious Battlefield x2

 

When you open the Glorious Box of Spoils, you'll get one of the items from the list below according to a set probability.

Item Quantity
Splendid Spirit Stone of Destruction Fragment 1
Splendid Spirit Stone of Protection Fragment     1
Deboreka Necklace 1
Deboreka Belt 1
Deboreka Earring 1
Deboreka Ring 1
Energy of All Creations (1 of 4 types)     1
Corrupt Oil of Immortality 5
Sturdy Forest Tread 5
Glorious Crystal of Gallantry - Ah'krad 1
Glorious Crystal of Gallantry - Olucas 1
Gold Bar Box 1
Immortal: Perfume of Deep Sea 2
Immortal: Perfume of Courage 2
Perfume of Deep Sea 10
Perfume of Courage 10
Superior Whale Tendon Potion 10
Tough Whale Tendon Elixir 10
Gold Bar 1,000G 1

 

* In the event that a Conquest War ends based on the point system, the guild/alliance that rank in the top 5 guilds, (excluding the ruling guild) can receive higher-tier awards based on their ranking.

 

2. If a guild or alliance successfully destroys the buildings of all other guilds or alliances before the end of a Conquest War:

 

Glorious Victor Reward (Tier 1)
Prideful Victor Reward (Tier 2)
Honored Victor Reward (Unlimited)
Gold Bar of the Glorious Battlefield 10,000G x3
Ancient Spirit Dust x1,000
Cron Stone x100
Resplendent Medal of Honor x100
Trace of Thunderbolt x12
Item Collection Increase Scroll x3
[Event] Scroll of the Glorious Battlefield x3
Gold Bar of the Glorious Battlefield 10,000G x3
Gold Bar of the Glorious Battlefield 1,000G x5
Ancient Spirit Dust x1,000
Cron Stone x100
Resplendent Medal of Honor x110
Trace of Thunderbolt x12
Honorable Box of Spoils x2
Item Collection Increase Scroll x3
[Event] Scroll of the Glorious Battlefield x3
Gold Bar of the Glorious Battlefield 10,000G x4
Gold Bar of the Glorious Battlefield 1,000G x5
Ancient Spirit Dust x1,000
Cron Stone x100
Resplendent Medal of Honor x120
Trace of Thunderbolt x12
Honorable Box of Spoils x3
Item Collection Increase Scroll x3
[Event] Scroll of the Glorious Battlefield x3

 

3. Rewards from 2nd to 6th place:

 

2nd Place
Burning Spirit Reward (V) (Tier 1)
Burning Will Reward (V) (Tier 2)
Burning Conviction Reward (V) (Unlimited)
Gold Bar of the Glorious Battlefield 1,000G x10
Resplendent Medal of Honor x50
Trace of Thunderbolt x4
Gold Bar of the Glorious Battlefield 10,000G x1
Gold Bar of the Glorious Battlefield 1,000G x2
Resplendent Medal of Honor x60
Trace of Thunderbolt x4
Gold Bar of the Glorious Battlefield 10,000G x1
Gold Bar of the Glorious Battlefield 1,000G x5
Resplendent Medal of Honor x70
Trace of Thunderbolt x4
3rd Place
Burning Spirit Reward (IV) (Tier 1)
Burning Will Reward (IV) (Tier 2)
Burning Conviction Reward (IV) (Unlimited)
Gold Bar of the Glorious Battlefield 1,000G x9
Resplendent Medal of Honor x50
Trace of Thunderbolt x3
Gold Bar of the Glorious Battlefield 10,000G x1
Resplendent Medal of Honor x60
Trace of Thunderbolt x3
Gold Bar of the Glorious Battlefield 10,000G x1
Gold Bar of the Glorious Battlefield 1,000G x2
Resplendent Medal of Honor x70
Trace of Thunderbolt x3
4th Place
Burning Spirit Reward (III) (Tier 1)
Burning Will Reward (III) (Tier 2)
Burning Conviction Reward (III) (Unlimited)
Gold Bar of the Glorious Battlefield 1,000G x8
Resplendent Medal of Honor x50
Gold Bar of the Glorious Battlefield 1,000G x9
Resplendent Medal of Honor x60
Gold Bar of the Glorious Battlefield 10,000G x1
Resplendent Medal of Honor x70
5th Place
Burning Spirit Reward (II) (Tier 1)
Burning Will Reward (II) (Tier 2)
Burning Conviction Reward (II) (Unlimited)
Gold Bar of the Glorious Battlefield 1,000G x7
Resplendent Medal of Honor x50
Gold Bar of the Glorious Battlefield 1,000G x8
Resplendent Medal of Honor x60
Gold Bar of the Glorious Battlefield 1,000G x9
Resplendent Medal of Honor x70
6th Place
Burning Spirit Reward (I) (Tier 1)
Burning Will Reward (I) (Tier 2)
Burning Conviction Reward (I) (Unlimited)
Gold Bar of the Glorious Battlefield 1,000G x6
Resplendent Medal of Honor x50
Gold Bar of the Glorious Battlefield 1,000G x7
Resplendent Medal of Honor x60
 
Gold Bar of the Glorious Battlefield 1,000G x8
Resplendent Medal of Honor x70

 

4. Extra rewards for Guilds/Alliances with a Command Post or Field HQ remaining until the end:

 

Burning Inspiration Reward (Tier 1)
Willcarved Reward (Tier 2)
Loyaltyforged Reward (Unlimited)
Gold Bar of the Glorious Battlefield 1,000G x3
Resplendent Medal of Honor x50
Gold Bar of the Glorious Battlefield 1,000G x4
Resplendent Medal of Honor x60
Gold Bar of the Glorious Battlefield 1,000G x5
Resplendent Medal of Honor x70
Fighting Spirit Reward (Tier 1)
Resolute Resolve Reward (Tier 2)
Convicted Resolve Reward (Unlimited)
Gold Bar of the Glorious Battlefield 1,000G x2
Resplendent Medal of Honor x50
Gold Bar of the Glorious Battlefield 1,000G x3
Resplendent Medal of Honor x50
Gold Bar of the Glorious Battlefield 1,000G x4
Resplendent Medal of Honor x60

5. Merit Rewards

 

A total of 200 billion Silver is distributed among participating guild/alliance members based on contribution. 

This system applies only to Calpheon, Mediah, and Valencia Conquest Wars (Offensive vs. Defensive structure). Balenos and Serendia are excluded.
 
Defensive Success The defensive side receives 100% of the Merit Reward (distributed equally among members).
Defensive Failure The defensive side receives a portion of the reward based on the time they held out (distributed equally among members).
Offfensive Success

The reward pool (minus the amount earned by the defensive side) is distributed among surviving offensive guilds based on their points.
Merit Reward - reward based on the time the defensive side held out = remaining Merit Reward
(The remaining Merit Reward is distributed to offensive guilds/alliances based on points, then split equally among participating guild/alliance members.)

* Defensive Success: All offensive Command Posts/Field HQs are destroyed, or the defensive Command Post/Field HQ survives until the end.

* Offensive Success: The defensive Command Post/Field HQ is destroyed before the end.

  • Rewards are not distributed if there is no defensive guild.
  • Rewards are not distributed if the war ends instantly with a defensive victory because only a defensive guild was present.
  • Rewards are only distributed to guilds/alliances whose Command Post/Field HQ remains standing when the war ends.
  • Even if an offensive guild has high contribution, they will not receive Merit Rewards if their Command Post/Field HQ is destroyed before the end of the war. You can attack both offensive and defensive sides with Forced PvP enabled during Conquest Wars without penalties.
Merit Reward Ratio by Defense Time
Category < 30 min 30+ min 40+ min 50+ min 60+ min 70+ min 80+ min 90+ min 100+ min 110+ min 120 min
Defensive 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Offensive 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0%
 
◈ Item Drop Rate Bonus

If you occupy a territory through a Conquest War, you can gain a +50% increase to your Item Drop Rate to the entire territory.
 
Territory Conquest benefits
Tier 1 Limited (Balenos)
All monster zones across all territories
Item Drop Rate +20%
Tier 2 Limited (Serendia)
All monster zones across all territories
Item Drop Rate +30%
Unlimited (Mediah/Valencia)
All monster zones across all territories
Item Drop Rate +50%

 

* The benefits of each territory are subject to periodic changes.

 

 

◈ Unlimited Conquest War Occupying Guild's Node War Mode Selection


The selection of the Node War mode for one week can be made after occupying a Territory without gear score limits in Conquest War (Mediah/Valencia).            
After becoming the occupying guild of an unlimited Conquest War (Mediah/Valencia), you can announce the Node War mode for the following week to the Black Desert world for approximately 2 hours.
         
Unlimited Conquest War Occupying Guild's Node War Mode Selection
Announcement Period
[Announcement Period: Approx. 2 hours after end of Conquest War]
The Node War mode announced by the occupying guild of the unlimited Conquest War (Mediah/Valencia) will proceed
from Sunday following the announcement until the next Conquest War (Sun-Fri).
* If the Node War mode is not designated, Occupation mode is the default mode.
* If Conquest War ends and the occupying guild is confirmed before the Conquest War period ends, the next Node War mode can be selected until approximately 2 hours after the Conquest War period ends.
 
◈ Tax

When becoming the lord of a territory, the guild will acquire the taxes collected from the territory as guild funds. Refer to the rules regarding taxes below.


- In a Conquest War, all guilds/alliances participating in the siege can plunder 2% of the scheduled tax collection amount accumulated in the territory every 10 minutes after the start of the Conquest War. They can plunder up to a maximum of 20%.

- As the consecutive weeks of occupation by the defending guild increase, the maximum amount of tax that can be plundered increases by 2% each week, up to a maximum of 30% after 5 weeks of consecutive occupation.

- The criteria for the amount of plundered tax is based on the time of destruction of the last guild/alliance's Command Post/Field HQ, and it is distributed equally among all participating guilds/alliances in the siege. (However, the plundered tax can only be obtained if the defending guild/alliance successfully defends the territory during the Conquest War.)

- In other words, if the title of lord taken by another guild/alliance that participated in the siege, the plundered tax cannot be obtained.

- When a guild/alliance is victorious in the Conquest War and occupies a territory, 50% of the accumulated tax in that territory during the first week of occupation will be used as security budget, and only the remaining 50% will be obtained.

- With consecutive occupations, the security budget decreases. When occupying the territory for more than 5 consecutive weeks, it is possible to obtain 100% of the accumulated tax amount in the territory.

- The guild/alliance that is victorious can obtain both the accumulated tax in the occupied node and individual victory rewards.

Tier Lord's Collected Taxes
1 30,000,000,000 - 40,000,000,000
2 50,000,000,000 - 60,000,000,000
3 60,000,000,000 - 70,000,000,000

 


* The content of the game guide may differ from the actual game content, depending on the update and content changes.