Looks good. Lots of things in this post shows a lot errors PA needs to patch up since I feel it wasn't supposed to be that way to some degree (also feels outdated or inconsistent).
I know the adventure feedback board is still fairly new but I hope they don't ignore smaller post. Since I feel even the smaller ones are also important even if it's to a select few.
◆ Add lodging to more houses in Grana.
Currently Grana has 6 houses with various crate workshop options. Unfortunately the only 3 houses that have lodging is among these same 6 houses so you cant make use out of more than 5 of those workshops at the same time.
Thought I'd post this suggestion after getting reminded from todays patch notes that adjusted cp cost on a lot of the Grana houses.
I think one thing to add about item collection scrolls QoL changes is...
Remove item collection scroll activation timer or make it 10~30 seconds between swap of activation levels. (Right now its 5 minutes for swapping in-between levels; Or turning it off)
Honestly the need to wait to either turn off the loot scroll or if you accidently selected lvl 2 and now have to wait 5 minutes to swap to lvl 1 is downright unecesssary.
I also don't see any advantages or exploits of being able to swap between loot scrolls levels as you please, As it would be tedious doing that. So I think the timer in general is redundant and if anything allows players to feel more ease to say... Pause during their grind? Duel for spot? And etc.
"I had a dream......."
Please PA, take it in consideration.
Especially engaging combat in main weapon when you're in awakening mode. It's a useless and boring manipulation everytime.
Good point too with the Naderr's band disapearing everytime! However I would even suggest 5 seconds instead of 10 for switching within high FS.
And yeah, I never understood that restriction of level for editing UI...
One point though: I'd rather have an option to teleport to the wharf directly when reaching the dock and teleport back the same way at the wheel, that way we avoid all this stupid swimming when we fall in water cause of lots of Carracks and we need to go on land anyway...
Good job with your list bro, thanks!
Thank you very much. I truly hope we eventually get these changes implemented in-game.
As a side note: after you've kindly moved the thread to this section, I've added these 2 suggestions:
Quality of life:
Oversights/Bugs:
Though, rest assured, I don't plan to expand the suggestions much further than this for this thread, I'm merely addressing things that I think are a priority/impactful (and to be fair, I had planned to add these 2 previously, I was just pre-occupied with other things).
As for the rest of the suggestions made by other players in this thread, along with some I have myself, I might post them later in a separate thread, should this one become successful, in that we get some of the ideas implemented in-game.
here's some of stuff I think they should work on it as well
1- allow me to use my tent even if there's an item in the storge no need to disable the entire tent just disable the tent storge and allow me to get tent buffs and repair as i like
2-change the teleportation system I know it's new to black desert but how convenient it's if i have to jump in will do a loading screen then see the cinematics and jump down hall then pick the location and after that another cinematic and lately load screen make it rly simple and convenient npc u talk to show u an UI with all regions in black desert and u teleport
3-fix loading screens please it's well known that almost EVERY SINGLE player in this game is getting crashes on the loading screen at less every player experiences it not just once at less a few times which is rly annoying to restart the entire game cuz the game keep crashing I'm playing this game for 1.5:2 years rn and didn't get fixed
4-guild missions :
A-make guild mission all servers-wide so people can work tg on finishing that mission
B-inc the requirement of the quests + payment example:
-Kill 10,000 orc camp monster payment = 100M silver
this is just an example to get the idea like that people will grind the same monster so they can achieve or finish the quest which will make the game more teamwork
Bug in Archer while using Elvia weapon
if the archer uses an Elvia weapon and it expires while using the Elvia skill archer gets stuck in the animation and only way to fix that is to escape,v or go to char select
Good suggestions, but nobody wants to sift through a mountain of text. I think organizing and prioritizing key points would be a good idea. I doubt the devs want to read through every idea\thought a person comes up with.
Please also add to your internal review a solution to box turn in and fish for tagged characters. Trade in general. So many people use life skills on their main and cannot tag or dont life skill anymore. All we really need is the tagged character to be locked to trade and not the one with the gears.
◆ Allow us to add the consumable Traveler’s Map to the Family Inventory. And disconnect it's cooldown from Archeologist map
◆ Reduce the 10 minutes waiting time for transferring horses between different stables. This restriction serves no purpose, other than unnecessarily delaying the process, and it's already mostly bypassed through drowning a horse, which only takes 1 minute. And just delete stable size. Every horse trainer bypasses it
◆ While riding a horse, allow us to equip gear, open loot boxes, and make other interactions with items in the inventory. Currently, this is not possible, and is frustrating to deal with. Same for all mounts, wagons, ships, etc. i think it was disabled because of some exploit with mastery
◆ Automatically disable Item Collection Increase Gauge, after 5 minutes elapsed without attacking any mob, as an additional safeguard against it going to waste. i would rather ask for enable disabling whenever we want
◆ Change Scroll Written in Ancient Language, Forbidden Book, and Ancient Relic Crystal Shard to be stackable in the inventory/storage, similarly to Venomous Night Fang, where they’re converted to scrolls through Simple Alchemy. Also, allow mass conversion of these items, through the usage of Black Stone Powder, so that 10 scrolls can be made at a time, if sufficient items are available. Another solution if they don't want to make them stackable or craftable: talk to some npc and trade them for assembled ones.
◆ Allow Bound (Family) items to go into the wagon storage. Very good idea. But it reminds me that they never answered if wagon storages was an exploit. So people do it carelessly even if it bypasses storage and stable limit mechanics
◆ Add the pet type on the item description of it (Classic/Premium/Rare/Event/Special). More pet sets: 10would be nice (and being able to name them). Same for sailors: being able to sort them, rename them, and create sets for quick equip.
◆ Allow ships with barter-goods to be able to access the storage (to transfer the goods) by being near the wharf manager NPC, through introducing new UI buttons appearing on screen, in the same manner bartering UI options appear, which could also include an option to repair the ship stamina and health. Just adding the option to talk to the wharf from ship would do the trick.
◆ Add an alternative camera perspective mode when driving a sea mount (boat, ship, etc), that provides a higher view distance than the current max of "camera vision range". Sea stuff is all about #exploit2win. You can already have a wider vision but can't talk about it.
Go take a look here ^^
Fluffy's wall of text. One day we'll be listened to... maybe. But not today. Today, it's feedback board top priority: adding a riding crop for season!
i've been compiling this stuff for years. You were more lucky than i was... You were heard. I hope they are not just wasting our time and will be ignored like in the 5 years i'm submitting the same shit. I'm going back to cry in my corner lol
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