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Forum

UTC 22 : 11 18. Apr 2024
CEST 0 : 11 19. Apr 2024
PDT 15 : 11 18. Apr 2024
EDT 18 : 11 18. Apr 2024
Accumulate Marni's Realm-Time up to 3hrs (similar to Agris-Fever System)
04. Nov 2022, 11:45 (UTC)
4044 65
Zeitpunkt der letzten Änderungen : 07. Nov 2022, 12:20 (UTC)
# 31
On: Nov 5, 2022, 22:36 (UTC), Written by Sadalsuud

No emotional arguing here, you're just using the same outdated argumentation under the false guise of a civil discussion. But we broke these fallacies so many times that I don't see any point in being careful about your ego.

No slander? Read your own words buddy, you're making heavy assumptions about my playstyle. But don't worry, I'm used to it, players like you always do it when they can't prove me wrong. 

So fast your seat belt, it might hurt :

- players chose their games, they're not surprised to meet owpvp, they're not surprised by the lack of matchmaking. That is intended, but it does not mean a complete beginner will always meet an overgeared veteran. Players will also meet players with similar gear.

Nobody's forcing anyone, but some players do not want owpvp. Cool, but that's part of BDO.

-My issue is that you ignore players who choose the game for this precise possibility, the danger and uncertainty coming from it. You won't solve anything by allowing players to avoid these interactions, BDO deserves a better set of owpvp rules instead. I already propose things for this, but NO, I don't think devs have to care about players choosing a game but refusing some parts of the game design choices.

- if players can't use Marni on a daily basis, but can spend 3 hours every 3 days, it will remove them from the owpvp scene for a longer duration in the end. By allowing them to accumulate, they're more likely to use it all. Big brain, right? 

- since when Marni participate in a better understanding in "open world pvp/ karma system / Red players/Crystal break/Gear Downgrade"? It's precisely the things one won't see on Marni's realm. And how much time do they need to learn how to switch/find a side rota/go on another spot? It sounds like a lame excuse for your idea.

That's your problem, you give too much credit to your arguments while you consider mines as assumptions and misinterpretations.

So stop talking about new players when you obviously only use this argument for the sake of your idea.

So this is a bad idea. I gave you all of the limitations and its impact on pvpve players, the only ones who should matter here. Because bdo is, at heart, a pvpve game with owpvp rules, if one wants a game with seperated pvp/pve, there are other good games. But if bdo is changed in this way, basically there 's no real alternative.

But you probably won't even understand that, Mr Matchmaking. May you find a better game somewhere. You probably will, but we won't. 

Again. Lots of yours Text is emotionally fuelled without arguments or context to the original topic, including wrong assumptions. 

I will try to highlight it for you in color.

No emotional arguing here, you're just using the same outdated argumentation under the false guise of a civil discussion. But we broke these fallacies so many times that I don't see any point in being careful about your ego.

No slander? Read your own words buddy, you're making heavy assumptions about my playstyle. But don't worry, I'm used to it, players like you always do it when they can't prove me wrong. 

^ Thats is exactly what im describing. 

No such thing happened here and rest is assumptions based on emotions, and "players like you" also implying you know me or my playstyle. (The suggestion is because of Feedback of a few new Players and 1 casual i was talking to. And not "players like me")  

Dont forget this is a Feedback Board and new players often dont take their time and report their bad experiences if they quit anyway. 

- players chose their games, they're not surprised to meet owpvp, they're not surprised by the lack of matchmaking. That is intended, but it does not mean a complete beginner will always meet an overgeared veteran. Players will also meet players with similar gear.

Nobody's forcing anyone, but some players do not want owpvp. Cool, but that's part of BDO.

Indeed they choose their game, based on having a general expectation of the genre they get into and they(new players) are sometimes target of toxic players, people pk'ing them for whatever reason or just someone wants to ruin someones day (which forces them to often VERY UNFAIR PVP) very early on.  A majority of ppl dont like to be forced to do something, just because someone elses forces them to.

Yes, is part of BDO, but due to some lower zones beeing far better than higher zones, is greatly increasing chances of encountering end-game players in a far lower spot than they would expect, thus i hope with this suggestion it could atleast give them the option to reuse frequently unused marni's Realm.

-My issue is that you ignore players who choose the game for this precise possibility, the danger and uncertainty coming from it. You won't solve anything by allowing players to avoid these interactions, BDO deserves a better set of owpvp rules instead. I already propose things for this, but NO, I don't think devs have to care about players choosing a game but refusing some parts of the game design choices.

Yes, i asked for Feedback about this, and i already said: 

4. Worst case scenario i see is that, players that didnt use their marni's realm from yesterday, can have use yesterdays and todays marni's realm and evade forcefully slayed if they wish so for 1 or max 2 hours longer.  

Marni can not be used to escape a fight or flee from already started PVP, but has to be chosen before they encounter pvp. 

Players that had either only bad experience in OWPVP or toxic/rude players in BDO just dont want PVP at all, you wont see them anyway oustide of marni at popular zones. 

- if players can't use Marni on a daily basis, but can spend 3 hours every 3 days, it will remove them from the owpvp scene for a longer duration in the end. By allowing them to accumulate, they're more likely to use it all. Big brain, right?

Yes, thats what i think aswell. My proposal is to give them the chance to use unused from 2 days ago, current system forces theese people to stop grinding after 1 hr , go more into lifeskill or quit the game entirely if they feel like risking owpvp right now especially early on. 

- since when Marni participate in a better understanding in "open world pvp/ karma system / Red players/Crystal break/Gear Downgrade"? It's precisely the things one won't see on Marni's realm. And how much time do they need to learn how to switch/find a side rota/go on another spot? It sounds like a lame excuse for your idea.

Not sure if i understood that correctly, but do you want to say we should educate new players into how to take revenge/grief on their griefers/toxic players? With Marni accumulation people that dont want to get pk'ed would have less of theese toxic encouters. And whenever someone wants to participate in PVP they can do any time.

That's your problem, you give too much credit to your arguments while you consider mines as assumptions and misinterpretations.

There was really no arguments that could have been considered. And yes i tried to state some misinterpretations and make u aware of them.  

So stop talking about new players when you obviously only use this argument for the sake of your idea.

Why should i not be able to share legit Feedback from new players in a Feedback Forum, and raise a discussion to a possible solution, by asking for concerns on this topic and laying down fundamental benefits for it. 

Again, i really appreciate some of your Feedback especially in the new post. 

I gave you all of the limitations and its impact on pvpve players, the only ones who should matter here. Because bdo is, at heart, a pvpve game with owpvp rules, if one wants a game with seperated pvp/pve, there are other good games. But if bdo is changed in this way, basically there 's no real alternative.

I think u missed the point here again,  i never said there should be separated pvp/pve  or any of this sort entirely. 

Just the current new-players experience could be improved  A LOT, by many means this suggestion would only give them less hassle with toxic players to start their journey in the game.  Noone would get anything, just missed opportunity/leftovers for marnis could be used from 2 days prior. So they could alteast farm 3hrs on a Saturday after a busy week. 

But you probably won't even understand that, Mr Matchmaking. May you find a btter game somewhere. You probably will, but we won't. 

I think we both have issues with how owpvp is currently, and i think they should increase monster zones, so that there is not 2-3 ppl per zone on a server, but rather 4+. This would encourage people to form groups and or dont feel immediately griefed when someone else overfarmed into someone elses roation. Not every players knows every roation for every spot, nor every cares to min-max the zone and grinds between 2 rotations.  The servers feel empty as it is, because the zones are far too small to hold a few players.

I understand that you rotations are fixed and players need it untouched to not have a decrease in revenue, but this also provokes them fairly quickly if someone unknowing or new is close to interfering with their roation. I think if they could go into marni'realm with unused time, they would not unknowingly grief the min-max grinder's rotation and not have a terrible pvp experience himself or atleast could go into marni's realm after they got killed. 

This would also be far less an issue if Zones would be designed for an MMO, and i suggested as reply to other topics.  


As for usual active players, there should not be a big difference.

So this is a bad idea. I gave you all of the limitations and its impact on pvpve players, the only ones who should matter here.

Would you explain to me why you think a specific kind of playstyle is the only one that matters and other players have no right to suggest ideas?

So i wanna end my Post with a a simplyfied answer why i am sticking to this suggestion. 

The current OpenWorld is sometimes real toxic, Kill on Sight anywhere you look because people in often dont waste time to ask DFS and lose revenue if they lose a spawn of a few mobs or talk to players. (due to how often it can appear, because i think the monsters are far too few in numbers) 

Since monster Zone revamp/buff, seems not really close. This "fairly quick fix" suggested change would atleast save frustration for ppl that dont wanna be forced into fighting unfair pvp, if they havent used it frequently. 

See people that want to play this game purely to play OWPVP and kill other players are a niche compared to complete Playerbase. There is so much to do and many things that keep players playing BDO if one part of it gets frustrating. 

If someone hates the enhancing system, they can just grind/lifeskill and work around that topic entirely. 

If someone doesnt like life-skill they can buy stuff Elixirs from the market.

If someone hates pvp they will avoid PVPGuilds, Nodewar, etc. and maybe even grinding outside of Marni. 

If u degrade the whole playersbase by and saying only the playstyle-kind you favor has to matter also says all other players and content does not, and you are on the best way of ruining the game you like.

I still think there are ways that would fix both of our issues without big drawbacks for either of them. 

If u got time, could you elaborate more into the concers you see, respectfully? I sure dont know all of them from end-game gear view, and i think its mandatory for continuing this debate. 

Zeitpunkt der letzten Änderungen : 07. Nov 2022, 14:11 (UTC)
# 32

Nope. Once more, a big wall for nothing.

- BDO is PvPvE, so YES, I do think that all the "shades" of PvPvE players are more important than any kind of player who'd like to remove a specific aspect of the game for their personal taste. They should know what kind of game they chose. 

As long as you don't care about PvPvE players, your opinion will necessarily be lacking.

- PvPvE with owpvp rules needs ONE type of regular servers, with the same rules for everyone. Even Arsha is a failure. That's not a problem to have beginners' servers or limited protected mechanics, but if devs allow every player to play as he wish, the whole system breaks. Players, and above all PvPvE players, tend to ruin their own game if it means more benefits : why would they take additional risks if they can get the same benefits in a more controlled environnement ? 

So ultimately, medium and end game should always go for one type of rules for everyone, with limited exceptions, or else you won't have enough players to make it live. Even more pvp oriented and geared players may be removed from the owpvp, due to greed. 

- Marni current time is enough to learn rotations/mechanics/whatever is tied to grind and grinding spots. And it's precisely when you're not on Marni that you can learn to confront/avoid/switch if a moron attacks you.

- New players already have long weeks to learn the basic ropes of BDO on season servers. Stop using them to defend your bad idea.

- Yep, sooner or later players have to dive into the wild world of BDO and learn to survive. But surprise! They will also meet players with a similar gears core, there is no magic rule which will pit new players against overgeared veterans every time, and yes, if you go on popular spots, at prime time, you take more risks. But precisely, you have to be on regular channels to realize it. 

- you slandering me is factual, I can't be fueled by emotion as I couldn't care less about what you think about me. ;)

You know, you're simply one of those guys throwing this kind of idea, thinking it won't impact anything else. We're used to that. 

Zeitpunkt der letzten Änderungen : 07. Nov 2022, 14:46 (UTC)
# 33

NO. You should be grateful that this system exists in the first place. 

Play the game as it meant to be, an MMORPG. Suffering, failure, politics, and drama, are all part of MMORPG like the boring real world but with fantasy aspects to make them fun.

Lv Privat
Qiii
Zeitpunkt der letzten Änderungen : 07. Nov 2022, 15:01 (UTC)
# 34

Are u able to back up any of this?

You know, you're simply one of those guys throwing this kind of idea, thinking it won't impact anything else. We're used to that. 

Oh well, i even considered the concern i saw, even when i said its a small concern. 

YES, I do think that all the "shades" of PvPvE players are more important than any kind of player who'd like to remove a specific aspect of the game for their personal taste

I already stated multiple times, that its new player feedback that i posted, with a suggestion i thought of. 

- PvPvE with owpvp rules needs ONE type of regular servers, with the same rules for everyone. Even Arsha is a failure. That's not a problem to have beginners' servers or limited protected mechanics, but if devs allow every player to play as he wish, the whole system breaks.

I agree with almost all of it. I think its already broken, due to all complaints from non PVP Feedback-Topics and need Content people want to attend, 1 sided PK is not my Dream of openworld PVP.

and above all PvPvE players, tend to ruin their own game if it means more benefits : why would they take additional risks if they can get the same benefits in a more controlled environnement ? 

I think there is a lot of false hate between pvp and pve players. But yes, many people ruin their experience just to get a bit more efficient. I am against pure PVE Servers tho, dont get me wrong. 

- Marni current time is enough to learn rotations/mechanics/whatever is tied to grind and grinding spots. And it's precisely when you're not on Marni that you can learn to confront/avoid/switch if a moron attacks you.

Good point, i never wanted to increase total marni's time, but rather beeing able to use left-over one. Either as help for new players/casuals. For a new player, its not pvp, you just die out of nowhere because of the gear difference. 

- New players already have long weeks to learn the basic ropes of BDO on season servers. Stop using them to defend your bad idea.

Yes, once they are out of Season they can not go back, nor access the rest of the Content. This is a temporary solution, for a small time, depending when the player started/came back. 

I rarely grind on Season Servers, its always full and contested and there are basically no Monsters alive, if i need to level Season Char i hop on regular Servers and level there.

- Yep, sooner or later players have to dive into the wild world of BDO and learn to survive. But surprise! They will also meet players with a similar gears core, there is no magic rule which will pit new players against overgeared veterans every time, and yes, if you go on popular spots, at prime time, you take more risks. But precisely, you have to be on regular channels to realize it. 

Yeah, i have no issue with similar gear PVP, but thats a rare occurance, mostly its straight PK from higher fear player, low or endgame spot. 

- you slandering me is factual, I can't be fueled by emotion as I couldn't care less about what you think about me. ;)

I stated multiple times where u tried to slander me, with your quote and facts. You can do so too(by including quotes and facts).

You know, you're simply one of those guys throwing this kind of idea, thinking it won't impact anything else. We're used to that.

I think i was the first who stated the only downside i see, even before you. So i already pointed out that it had a minor(for my view) downside. Also this shows that theese things have never been discussed seriously, but rather been talked down upon and swept under the floor. 

Now i also value your and my Time, you got any ideas yourself on a similar solution (reduce early player grief from high end ppl)?

Maybe u know a better solution that would have less drawback to other Aspects of the game, with a reasonable effort. Solutions that would take lots of Devs resources will probably declined anyway.

Zeitpunkt der letzten Änderungen : 07. Nov 2022, 15:10 (UTC)
# 35
On: Nov 7, 2022, 14:43 (UTC), Written by ZiIlous

NO. You should be grateful that this system exists in the first place. 

Play the game as it meant to be, an MMORPG. Suffering, failure, politics, and drama, are all part of MMORPG like the boring real world but with fantasy aspects to make them fun.

Yes, i appreciate that it exists and i rarely use it. 

But there are also other/ new players that rely on it. (thats why im suggesting it)

PVP is really unfair early on, you will encounter 280 AP tagged Goliaths even on Polly Forest farming SP.

There is no Value in having theese highly geared people picking unfair fights against lowbies. Its an MMORPG, but new people shouldnt be forced to be the punching bag for the boredom of engame people and be forced into a global victim role until they get TET Blackstar.

It is really difficult to get players until Tet Boss Gear without them quitting before. I had 6 new ppl quit because of toxic and unfair pvp early on (lvl 53-58) and enhancing beeing so unusual, and 1 casual avoiding Monster zones entirely, unless Marni's Zone and Mirumok when in Group. 

Zeitpunkt der letzten Änderungen : 07. Nov 2022, 15:32 (UTC)
# 36
On: Nov 7, 2022, 15:10 (UTC), Written by Steifan

Yes, i appreciate that it exists and i rarely use it. 

But there are also other/ new players that rely on it. (thats why im suggesting it)

PVP is really unfair early on, you will encounter 280 AP tagged Goliaths even on Polly Forest farming SP.

There is no Value in having theese highly geared people picking unfair fights against lowbies. Its an MMORPG, but new people shouldnt be forced to be the punching bag for the boredom of engame people and be forced into a global victim role until they get TET Blackstar.

It is really difficult to get players until Tet Boss Gear without them quitting before. I had 6 new ppl quit because of toxic and unfair pvp early on (lvl 53-58) and enhancing beeing so unusual, and 1 casual avoiding Monster zones entirely, unless Marni's Zone and Mirumok when in Group. 

Are you telling me that every single Polly rotation, in every single channel is always taken 24/7 ?

I don't believe that.  

The devs even added "home server" to help you to freely swap between 3 channels or move to a fourth one with CD.

And try to interact, ask them when will they finish.

Oh and don't forget there is a Marni Fuel event going on right now. So those overgeared alts are probably tagging their main gear. It is a temporary problem. You will see less of them after the event.

Your suggestion is extra, over-the-top; it is easy to stack 3 hours when played right.

Lv Privat
Qiii
Zeitpunkt der letzten Änderungen : 07. Nov 2022, 15:47 (UTC)
# 37
On: Nov 7, 2022, 15:28 (UTC), Written by ZiIlous

Are you telling me that every single Polly rotation, in every single channel is always taken 24/7 ?

I don't believe that.  

The devs even added "home server" to help you to freely swap between 3 channels or move to a fourth one with CD.

And try to interact, ask them when will they finish.

Oh and don't forget there is a Marni Fuel event going on right now. So those overgeared alts are probably tagging their main gear. It is a temporary problem. You will see less of them after the event.

Your suggestion is extra, over-the-top; it is easy to stack 3 hours when played right.

Thanks for you good Feedback, and no Polly's Forest is of course not full 24/7, but rather when people usually play.

I did this suggestion to post the New-Player-Feedback i recieved .

The Higher AP Spots need more attention.

Example new players have a hard time finding a spot to grind on the weekends. And as soon as a tagged Char comes he will get pk-one hitted and can hop servers again for another spot, that could be taken anytime from high gear goliaths is really frustrating. 

You need to join a Guild first to have Access to Home Servers, maybe add a Black Spirit Main-Quest that require them to?

New Players also dont know that they have to ask other players, where and what monsters they can attack without getting killed by the other guy, when instead they themselves just get 1 hit pk'ed often. -Thats whats been their most frustrating part.

Ye, the Marni Fuel Event might been a further Motivation for High Ap alts, but it will still be present, even tho far less of an issue. 

I think its enough info from me on this topic. 


Thanks for yall replies and keep em coming. 

Zeitpunkt der letzten Änderungen : 07. Nov 2022, 16:00 (UTC)
# 38
Écrit le : 7 nov. 2022, 14:43 (UTC), par : ZiIlous

NO. You should be grateful that this system exists in the first place. 

Play the game as it meant to be, an MMORPG. Suffering, failure, politics, and drama, are all part of MMORPG like the boring real world but with fantasy aspects to make them fun.

100% agree with you: remember the time there was no Marni Realm... It's already great to have it!

"You give an inch, they ask a yard!"

Zeitpunkt der letzten Änderungen : 07. Nov 2022, 16:17 (UTC)
# 39
On: Nov 4, 2022, 15:53 (UTC), Written by Findubar

The number of people who kill on sight is very low.

depends what class you play. if u r a 1v1 victim class abd the other guy is one of the....."blessed" 1v1 classes, trust me people will jump you just for fun. :D

Zeitpunkt der letzten Änderungen : 07. Nov 2022, 16:49 (UTC)
# 40
On: Nov 7, 2022, 15:01 (UTC), Written by Steifan

Are u able to back up any of this?

You know, you're simply one of those guys throwing this kind of idea, thinking it won't impact anything else. We're used to that. 

Oh well, i even considered the concern i saw, even when i said its a small concern. 

YES, I do think that all the "shades" of PvPvE players are more important than any kind of player who'd like to remove a specific aspect of the game for their personal taste

I already stated multiple times, that its new player feedback that i posted, with a suggestion i thought of. 

- PvPvE with owpvp rules needs ONE type of regular servers, with the same rules for everyone. Even Arsha is a failure. That's not a problem to have beginners' servers or limited protected mechanics, but if devs allow every player to play as he wish, the whole system breaks.

I agree with almost all of it. I think its already broken, due to all complaints from non PVP Feedback-Topics and need Content people want to attend, 1 sided PK is not my Dream of openworld PVP.

and above all PvPvE players, tend to ruin their own game if it means more benefits : why would they take additional risks if they can get the same benefits in a more controlled environnement ? 

I think there is a lot of false hate between pvp and pve players. But yes, many people ruin their experience just to get a bit more efficient. I am against pure PVE Servers tho, dont get me wrong. 

- Marni current time is enough to learn rotations/mechanics/whatever is tied to grind and grinding spots. And it's precisely when you're not on Marni that you can learn to confront/avoid/switch if a moron attacks you.

Good point, i never wanted to increase total marni's time, but rather beeing able to use left-over one. Either as help for new players/casuals. For a new player, its not pvp, you just die out of nowhere because of the gear difference. 

- New players already have long weeks to learn the basic ropes of BDO on season servers. Stop using them to defend your bad idea.

Yes, once they are out of Season they can not go back, nor access the rest of the Content. This is a temporary solution, for a small time, depending when the player started/came back. 

I rarely grind on Season Servers, its always full and contested and there are basically no Monsters alive, if i need to level Season Char i hop on regular Servers and level there.

- Yep, sooner or later players have to dive into the wild world of BDO and learn to survive. But surprise! They will also meet players with a similar gears core, there is no magic rule which will pit new players against overgeared veterans every time, and yes, if you go on popular spots, at prime time, you take more risks. But precisely, you have to be on regular channels to realize it. 

Yeah, i have no issue with similar gear PVP, but thats a rare occurance, mostly its straight PK from higher fear player, low or endgame spot. 

- you slandering me is factual, I can't be fueled by emotion as I couldn't care less about what you think about me. ;)

I stated multiple times where u tried to slander me, with your quote and facts. You can do so too(by including quotes and facts).

You know, you're simply one of those guys throwing this kind of idea, thinking it won't impact anything else. We're used to that.

I think i was the first who stated the only downside i see, even before you. So i already pointed out that it had a minor(for my view) downside. Also this shows that theese things have never been discussed seriously, but rather been talked down upon and swept under the floor. 

Now i also value your and my Time, you got any ideas yourself on a similar solution (reduce early player grief from high end ppl)?

Maybe u know a better solution that would have less drawback to other Aspects of the game, with a reasonable effort. Solutions that would take lots of Devs resources will probably declined anyway.

Everything is already answered and backed up. Just read my previous posts.

About the slander, why would I quote what you wrote? Words are also here.

Now, stop trying to use new players to justify this bad idea, new players know what kind of game they choose, they have plenty of time to get used to BDO mechanics, they know the potential risks ; meanwhile, your bad idea will impact EVERY player, even those who are fine with these owpvp rules.

Oh, last point : stop reading complaints from this vocal minority, that's not because they spam pve topics everywhere that you have to think about suggestion "for their sake". Just check the game, devs are greedy, so what you see is a better view than these forums in which, basically, only complainers or old players used to use forums (like me) will roam. Happy players won't even set a foot here. 

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