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UTC 16 : 8 18. Mai 2024
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#Meinung
Enable Cannon Use on Characters Under Level 50 for PvE
16. Nov 2022, 00:56 (UTC)
1734 13
1 2
Zeitpunkt der letzten Änderungen : 16. Nov 2022, 00:56 (UTC)
# 1

Title: Enable Cannon Use on Characters Under Level 50 for PvE
Family Name:
ArathusX

Region (NA/EU): NA

Suggestion/Comments: Recent QoL improvements have placed more emphesis on allowing players to adventure in Black Desert how they would like to. I believe another QoL change that should be taken into concideration is the enabling of cannon use for characters under level 50, for PvE/Monster Hunting. Enabling this would allow those players who choose not to partake in PvP activities the freedom to explore the vast ocean content that may seem daunting otherwise. With appropriate restrictions regarding not being able to inflict damage onto other player ships, I feel that allowing sea monster hunting through use of cannons would open up more players to features such as bartering, and sailing quests (Sailies) from the various islands. This may also have an impact on the availability of materials used to create and upgrade ships, as more players would be open to engaging in the content, leading to an increase in players venturing out into the oceans. With the teaser of an upcoming expansion of lands beyond Port Ratt - there would be a benefit in opening up more of the ocean content to a wider range of the player base. 
Zeitpunkt der letzten Änderungen : 16. Nov 2022, 01:32 (UTC)
# 2

bruh i only see people when vell is up, ocean content is dead

4 81
Lv Privat
Slumbering
Zeitpunkt der letzten Änderungen : 16. Nov 2022, 03:32 (UTC)
# 3

it would also allow those sub 49 to greif the crocs rotation  and leks, how would you counter that?

Zeitpunkt der letzten Änderungen : 16. Nov 2022, 06:03 (UTC)
# 4
On: Nov 16, 2022, 00:56 (UTC), Written by ArathusX

Title: Enable Cannon Use on Characters Under Level 50 for PvE
Family Name:
ArathusX

Region (NA/EU): NA

Suggestion/Comments: Recent QoL improvements have placed more emphesis on allowing players to adventure in Black Desert how they would like to. I believe another QoL change that should be taken into concideration is the enabling of cannon use for characters under level 50, for PvE/Monster Hunting. Enabling this would allow those players who choose not to partake in PvP activities the freedom to explore the vast ocean content that may seem daunting otherwise. With appropriate restrictions regarding not being able to inflict damage onto other player ships, I feel that allowing sea monster hunting through use of cannons would open up more players to features such as bartering, and sailing quests (Sailies) from the various islands. This may also have an impact on the availability of materials used to create and upgrade ships, as more players would be open to engaging in the content, leading to an increase in players venturing out into the oceans. With the teaser of an upcoming expansion of lands beyond Port Ratt - there would be a benefit in opening up more of the ocean content to a wider range of the player base. 

Why would players who chose not to partake in PvP benefit from a special setting?

You know, your suggestion is no different from asking an pve mode even on high level spots. 

Zeitpunkt der letzten Änderungen : 16. Nov 2022, 06:59 (UTC)
# 5

why are we beating around the bush on this issue, just permanently ban guild boss griefers upon report.

Zeitpunkt der letzten Änderungen : 16. Nov 2022, 22:58 (UTC)
# 6
On: Nov 16, 2022, 03:32 (UTC), Written by BitterBlossoms

it would also allow those sub 49 to greif the crocs rotation  and leks, how would you counter that?

Hello BitterBlossoms,

The same way you have to counter rotation griefing on land, more available rotations (More spawn locations for sea monsters), and the ever trusty server swap. While there may be a slight increase in this - if you look at the amount of Sub Lv50 griefing that goes on in game, I would feel it is lower than you may expect. My suggestion is to try and make the ocean content more accessible to those who want to explore without the fear/risk of being sunk to other players. They still take the risk against the sea monsters if under-prepared, but I think this is more manageable.

On: Nov 16, 2022, 06:03 (UTC), Written by Sadalsuud

Why would players who chose not to partake in PvP benefit from a special setting?

You know, your suggestion is no different from asking an pve mode even on high level spots. 

Hello Sadalsuud,

We have a PvE mode for grind spots, its called Marni's Realm. While its implementation may not be quite right for a lot of players, it is in essence a PvE grind setting. The same way you can gear a Lv49, and take them to many of the grind locations on land, I am asking to open the same to ocean content by allowing them use of cannons. There are already situations that will force a Lv49 into PvP on the ocean, such as partying with any character over level 49. This will automatically mean your ship is once again susceptable to PvP. My suggestion would only benefit those under 50 who wish to explore the oceans solo.

Zeitpunkt der letzten Änderungen : 16. Nov 2022, 23:25 (UTC)
# 7

while 49s cant really greif on land due to gear greifing as a 49 with cannon on ship(coz cannons are seperate from character stats)
forcing someone to constantly swap because a 49 pushes into their rotation is just a stupid idea and what kills alot of peoples enjoyment in this game i shouldnt have to swap because some idiot cant handle pvp in a pvp based game. hell ship gear doesnt really matter for pvp on the ocean ive beaten people in full +10 blues. this idea is just purely horrible, once again giving all the power to the baby who refuses to level into the actual game.

stop trying to make this game carebear learn to fight or maybe you should play a different game

Zeitpunkt der letzten Änderungen : 17. Nov 2022, 00:20 (UTC)
# 8
Écrit le : 16 nov. 2022, 00:56 (UTC), par : ArathusX
With the teaser of an upcoming expansion of lands beyond Port Ratt - there would be a benefit in opening up more of the ocean content to a wider range of the player base. 


Why, since the continent of Haso will be accessible through the Magnus ?

Nobody will ever cross the ocean by ship to go do their daily grind there. That's the main purpose of the Magnus actually, because PA know that their sea content is very lackluster at best and few players actually partake in it because the level of income generated with it is now obsolete (The days of SMH guilds racking insane income are long over) and they couldn't impose such prerequesites to access their next main expansion, even more if it ends up being a starting zone like the last one. Why would you invest billions in a ship to do sea content that can be summarized basically with :

A. Autopathing (aka Bartering)

B. Grinding monsters like you do on mainland, but on sea with a very mundane and limited gameplay, however expensive your ship is, for much less income than on mainland grindspots (aka Sea Monster Hunting)

When you can generate much more on land, with a wider range of activities and grindspots ?

It's not because of the fear of being sunk that players don't do sea content. It's because it's very limited, not very exciting, not very rewarding, and the prerequesites are quite high compared to other activities. So yeah, only a small fraction of the playerbase still actually partake in sea content beyond their weekly Vell, as it was mentioned (an aspect of the game that PA abandoned, like most of the features they release), and that's why the Magnus was created for first and foremost : elminiate the need to have a ship or do sea content to access the next grindspots on the other end of the map.

Zeitpunkt der letzten Änderungen : 17. Nov 2022, 00:17 (UTC)
# 9
On: Nov 16, 2022, 23:25 (UTC), Written by BitterBlossoms

while 49s cant really greif on land due to gear greifing as a 49 with cannon on ship(coz cannons are seperate from character stats)
forcing someone to constantly swap because a 49 pushes into their rotation is just a stupid idea and what kills alot of peoples enjoyment in this game i shouldnt have to swap because some idiot cant handle pvp in a pvp based game. hell ship gear doesnt really matter for pvp on the ocean ive beaten people in full +10 blues. this idea is just purely horrible, once again giving all the power to the baby who refuses to level into the actual game.

stop trying to make this game carebear learn to fight or maybe you should play a different game

While I understand that there may be a percentage of players who would take the opportunity to push into a rotation, I would look at the current grinding on land. There is a number of players who will go to a world, enter a grind spot and find someone else already there. They will immediately flag, and kill that person. This either turns into a PvP battle for a while, or the person who was killed will hop and continue their grind on another server. You claim its a PvP based game which may be true, but I would argue that there is still a large percentage of players over level 50 who won't partake in PvP in most situations. This is part of the reason for the release of the Marni's Realm. For those who want PvP, there are ample dedicated PvP modes for these players. For the Open World, there is Arsha where it is accepted that you are an open target.


Without having any statistics from PA regarding the number of players who 'Main' a character under Lv49 - I still feel that the restriction on ocean content is unwarrented as the game currently sits, and the direction it is headed. But perhaps another options could be looked into? What would you say about the ocean content fitting into two areas; Charted and Uncharted? In a 'Charted' area of the ocean, the map is visible, all players can engage in the content as normal, with the addition of smaller plots of sea monsters to grind (1-2 rotations). With Lv49's permited to use cannons to hunt these areas without the risk of PvP. Moving into the 'Uncharted' waters, there are more sea monster spawn locations (3-4 rotations), and ALL ships are susceptable to PvP regardless of captain level (Similar to a Lv49 having a Lv50+ player in a party on their ship currently). In this design you would get a Risk v Reward system where the best grind locations offer the highest risk with PvP forced on all vessels.

Regardless, I think we can all agree the only acceptable way for a Pirate to take over a rotation is to 'Yarr' for spot ;)

On: Nov 16, 2022, 23:57 (UTC), Written by CaptainCourage


Why, since the continent of Haso will be accessible through the Magnus ?

Nobody will ever cross the ocean by ship to go do their daily grind there. That's the main purpose of the Magnus actually, because PA know their sea content is very lackluster at best and very few players actually partake in it because the level of income generated by it is now obsolete. The days of SMH guilds racking insane income are long over. Why would you invest billions in a ship to do sea content that can be summarized basically with :

A. Autopathing (aka Bartering)

B. Grinding monsters like you do on mainland, but on sea with a very mundane and limited gameplay, however expensive your ship is, for much less income than on mainland grindspots (aka Sea Monster Hunting)

When you can generate much more on land, with a wider range of activities and grindspots ?

So yeah, only a niche of the playerbase still actually partake in sea content (an aspect of the game that PA abandoned, like most of the features they release), and that's why the Magnus was created for : elminiate the need to have a ship or do sea content to access the next grindspots on the other end of the map.

More reason to open the ocean content to more players. Look at Sailing and Bartering as 'lifeskills' and I don't think they should be restricted based on level. As I stated in my initial post, the more players who are able to engage and interact with the content, the more items will be available for the ships and upgrades, allowing more players to take part. Enabling cannons for all players regardless of levels is such a small change to get more players involved. And yes, there may be fall out to those who already partake in the ocean content, as I outlined above perhaps a regional design approach can solve these concerns.

Why should a player who wants to float out to Ilya Island and shoot a few Ocean Stalkers be stopped? That player is months away from having a ship with enough gear to take on the higher end ocean spots, the same as a player on land isn't geared enough to take on Ash Forest, or Jade Forest in one month of play.

Zeitpunkt der letzten Änderungen : 17. Nov 2022, 00:54 (UTC)
# 10
Écrit le : 17 nov. 2022, 00:17 (UTC), par : ArathusX

While I understand that there may be a percentage of players who would take the opportunity to push into a rotation, I would look at the current grinding on land. There is a number of players who will go to a world, enter a grind spot and find someone else already there. They will immediately flag, and kill that person. This either turns into a PvP battle for a while, or the person who was killed will hop and continue their grind on another server. You claim its a PvP based game which may be true, but I would argue that there is still a large percentage of players over level 50 who won't partake in PvP in most situations. This is part of the reason for the release of the Marni's Realm. For those who want PvP, there are ample dedicated PvP modes for these players. For the Open World, there is Arsha where it is accepted that you are an open target.


Without having any statistics from PA regarding the number of players who 'Main' a character under Lv49 - I still feel that the restriction on ocean content is unwarrented as the game currently sits, and the direction it is headed. But perhaps another options could be looked into? What would you say about the ocean content fitting into two areas; Charted and Uncharted? In a 'Charted' area of the ocean, the map is visible, all players can engage in the content as normal, with the addition of smaller plots of sea monsters to grind (1-2 rotations). With Lv49's permited to use cannons to hunt these areas without the risk of PvP. Moving into the 'Uncharted' waters, there are more sea monster spawn locations (3-4 rotations), and ALL ships are susceptable to PvP regardless of captain level (Similar to a Lv49 having a Lv50+ player in a party on their ship currently). In this design you would get a Risk v Reward system where the best grind locations offer the highest risk with PvP forced on all vessels.

Regardless, I think we can all agree the only acceptable way for a Pirate to take over a rotation is to 'Yarr' for spot ;)

More reason to open the ocean content to more players. Look at Sailing and Bartering as 'lifeskills' and I don't think they should be restricted based on level. As I stated in my initial post, the more players who are able to engage and interact with the content, the more items will be available for the ships and upgrades, allowing more players to take part. Enabling cannons for all players regardless of levels is such a small change to get more players involved. And yes, there may be fall out to those who already partake in the ocean content, as I outlined above perhaps a regional design approach can solve these concerns.

Why should a player who wants to float out to Ilya Island and shoot a few Ocean Stalkers be stopped? That player is months away from having a ship with enough gear to take on the higher end ocean spots, the same as a player on land isn't geared enough to take on Ash Forest, or Jade Forest in one month of play.

No you don't understand, so I will say it in a simpler way : players don't do sea content not because of PvP, but because it's sh*t.

You invest billions to get / upgrade a ship to, at the end of the process, discover that sea content is actually only autopathing or grinding with 2 skills. That's the reality of what sea content is, nothing more, even when you got a fully geared carrack.

You do what you do on land, which is already quite repetitive, but with a much more limited gameplay and less rewards at the end.

So players ended up figuring out that it's not worth it, from a income as much as a gaemplay experience standpoint. You can open up as much as you like, players won't care, because it's actually bad, obsolete and unfinished content. Magnus was created as a bandaid to ultimately skip all this part of the game that is, as mentioned by other posters, dead, and that PA can't be bothered to invest workforce into for a redesign when they are already spread thin on their other projects.

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