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The Vendetta System (possible way to build upon current Karma System)
25. Jan 2023, 21:51 (UTC)
2892 68
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Zeitpunkt der letzten Änderungen : 13. Feb 2023, 19:55 (UTC)
# 61
On: Feb 11, 2023, 05:17 (UTC), Written by WolfRocket

to lose karma you must flag up, here is a neat common sense solution DONT FLAG AND YOU WONT LOSE KARMA!

if your attacked by a player who flags and you dont and you HAPPEN to KILL the FLAGGED player you wont lose KARMA!

It shouldnt be so unbelievably complicated for people to understand, its not rocket science an actual rodent could figure it out

The fact that you thought of such a short-sighted "solution" to the prevailing dev-acknowledged-problems inherent of the current Karma system highlights your lack of understanding of said problem.

I suggest you read up / research the various links provided in the original post for starters.  There's three links there.  Maybe then, an actual discussion with you can happen.  Unless you want to hide behind the thin veil of willful ignorance, then whatever.

Zeitpunkt der letzten Änderungen : 13. Feb 2023, 20:01 (UTC)
# 62
On: Feb 11, 2023, 07:39 (UTC), Written by Crab18

I think Karma losses should be tied to the guild you are a part of. Killing someone repeatedly should cause you to lose karma assosciated with that guild, and once you lose enough karma any member of that guild should be able to treast you as a red player.

lets say I'm pking at catfish like an idiot. im killing peoples alts and i end up going red with Lifeguild and Siegeguild.

I could find a way to grind my karma back with these two guilds. (maybe by being assigned guild missions by one of their officers.)

Alternatively my guild could choose to simply go to war with these guilds wich opens up everyone for non red pvp interactiosn and wipes karma for the guild.

What about poor lifeguild though? Theyre a pve lifeskilling guild that dont want to go to war and none of their members have the gear or interest in hunting me as a red player? They could contract mercenary guilds or mercenary players to pk me on their behalf.

What about guildless players, though?  I feel this solution would bring us back to square one, since guildless players are not affected by this.  Guildless players, mind you, being the primary way to grief -- since if a player is guildless -- they can grief or harrass people grinding with absolutely zero consequence and absolutely zero reasonable recourse for those being griefed.  If a player is in a guild, the recourse would be GVG, if harrassed while grinding.  If a player is guildless, not only are they unaffected by your proposal, but also the primary group of players I feel need the most attention when it comes to resolving the issues with the current Karma system.

Also (sorry, I don't mean to be rude to you, just pointing out things), I don't know how I feel about individual players being able to put their entire guild at jeapordy.  Like, I don't feel it is OK for one player's bad behavior negatively affecting others in the guild who are not behaving badly towards others, which is one thing the Vendetta System solves...it holds individual players accountable for their own actions.  An entire GVG can be avoided, since matters can reasonably be handled on a player to player basis.  Thanks for your input, discussions are how problems get solved, so I appreciate you lending to the discussion.

Zeitpunkt der letzten Änderungen : 13. Feb 2023, 20:14 (UTC)
# 63
On: Feb 11, 2023, 22:57 (UTC), Written by BitterBlossoms

just remove karma from the game, turn 5 channels into arsha based channels totalling 6
make the current season servers pve only servers(once season ends)(can still war dec on season/pve but no force flag)
make every other server karma system. maybe add more arsha channels depending on feedback/traffic on those servers
that way if you cry/complain about pvp on the pvp channels your dumb, if you complain you cant pvp on the pve servers your dumb
if you cry about karma on the karma channels your dumb

no matter what happens for open world pvp someone will always complain even after everything handed to them

You are basically saying:

1) Create full-pure-PVE servers.

2) Create more Arsha servers.

3) Leave the rest of the servers as they are now.

Problems I see with these suggestions:

1) Goes against game design as specified by the dev team.  But even if pure-PVE servers were added, these servers would have issues all their own, such as overcrowding at grind spots (mob stealing).

2) Arsha is not currently suffering from overcrowding, so adding more does not make logistical sense.  This evidences that many people prefer to strictly grind while grinding, when possible.

3) Does not address the issue -- current issues with Karma system will still remain on these servers.

BDO is a tough open world to balance, when keeping the game's principles and core PVX game design in tact, in an attempt to appease the playerbase.  BDO has such a diverse range of player-interest, which is good as it creates a diverse game community, but bad in that, when trying to please everyone at the same time, you end up disappointing everyone on another level too.

The big problem with the Karma system is not Karma loss, nor is Karma loss being a limiting factor on PK ability.  It is the fact that guildless players are able to grief with impunity with absolutely zero conseuquence or preventative measures.  That is the biggest issue that needs to be addressed.  Least in my eyes.  Literally you can be guildless and mess with whoever you want -- steal elites from people, pull mobs from people who are grinding, feed people to mobs, etc. -- and there's NOTHING they can do about it without THEM suffering consequences while you literally suffer nothing for being the instigator.

Zeitpunkt der letzten Änderungen : 13. Feb 2023, 21:17 (UTC)
# 64
On: Feb 13, 2023, 20:01 (UTC), Written by PeaceInChaos

What about guildless players, though?  I feel this solution would bring us back to square one, since guildless players are not affected by this.  Guildless players, mind you, being the primary way to grief -- since if a player is guildless -- they can grief or harrass people grinding with absolutely zero consequence and absolutely zero reasonable recourse for those being griefed.  If a player is in a guild, the recourse would be GVG, if harrassed while grinding.  If a player is guildless, not only are they unaffected by your proposal, but also the primary group of players I feel need the most attention when it comes to resolving the issues with the current Karma system.

Also (sorry, I don't mean to be rude to you, just pointing out things), I don't know how I feel about individual players being able to put their entire guild at jeapordy.  Like, I don't feel it is OK for one player's bad behavior negatively affecting others in the guild who are not behaving badly towards others, which is one thing the Vendetta System solves...it holds individual players accountable for their own actions.  An entire GVG can be avoided, since matters can reasonably be handled on a player to player basis.  Thanks for your input, discussions are how problems get solved, so I appreciate you lending to the discussion.

Its simple. If you aernt in a guild theres no karma loss for being killed. I dont buy that people are mortified of being forced to join guilds as probably 99% of players are guilded.

As for one player being able to influence the guild, that depends on the attitude of the guild. Say if I were PKing or exibiting bad behavior, the officers can choose to go to war to wipe my karma, or they could leave me to my own devices. theres no garuntee that me PKing will start a guild war. If the guold finds me getting into situations like this over and over again they might weant to have a hard think about wether I am a good fit for the guild enviroment they want to create. In effect I am being held accountable for my own actions, though if the guild thinks im justified they can go to bat for me.

Zeitpunkt der letzten Änderungen : 13. Feb 2023, 23:16 (UTC)
# 65
On: Feb 13, 2023, 21:17 (UTC), Written by Crab18

Its simple. If you aernt in a guild theres no karma loss for being killed. I dont buy that people are mortified of being forced to join guilds as probably 99% of players are guilded.

As for one player being able to influence the guild, that depends on the attitude of the guild. Say if I were PKing or exibiting bad behavior, the officers can choose to go to war to wipe my karma, or they could leave me to my own devices. theres no garuntee that me PKing will start a guild war. If the guold finds me getting into situations like this over and over again they might weant to have a hard think about wether I am a good fit for the guild enviroment they want to create. In effect I am being held accountable for my own actions, though if the guild thinks im justified they can go to bat for me.

This sounds more simple and more straight-forward than my proposal and eliminates the ability for guildless to grief with impunity.  I can imagine some people complaining about being "forced" to join a guild if killing guildless players had no karma loss, though, yep -- completely agree, the vasto majority of players are part of a guild currently.

Some people may complain, but I honestly feel that the problem of allowing guildless players 100% (literally) free-reign in ability to grief is much, much worse than the level of guild membership encouragement your proposal would bring about.

+1.  Hopefully this suggestion will help the devs address the issue of Karma system abuse that they acknowledged in 2021 Calpheon Ball.  Removing guildless players' ability to grief with impunity in an unhindered way is the best place to start.  Thanks

Zeitpunkt der letzten Änderungen : 14. Feb 2023, 08:22 (UTC)
# 66

Its true. Players will always complain about any change to the game that they feel reduces the freedom of their play. 99% of players will be in guilds for the free stuff and the guild passives but will still complain about changes that benefit guild membership because they feel as though they are losing freedom of play.  Its also hard to have a discussion in good fait on this topic because the status quo already hevily favors the players that dont ever want to be PKed, so those players are always going to want to preserve the current system no matter how toxic it is or destructive to the state of the game because how things are currently benefit them.

Zeitpunkt der letzten Änderungen : 15. Feb 2023, 01:25 (UTC)
# 67
On: Feb 14, 2023, 08:22 (UTC), Written by Crab18

Its true. Players will always complain about any change to the game that they feel reduces the freedom of their play. 99% of players will be in guilds for the free stuff and the guild passives but will still complain about changes that benefit guild membership because they feel as though they are losing freedom of play.  Its also hard to have a discussion in good fait on this topic because the status quo already hevily favors the players that dont ever want to be PKed, so those players are always going to want to preserve the current system no matter how toxic it is or destructive to the state of the game because how things are currently benefit them.

Freedom to play should not include the freedom to grief with impunity.  Completey agree with everything you're saying.

One bad faith argument I hear are people complaining about PK.  Well, PK has a penalty, while interrupting someone grinding while being guildless does not.  A player can be guildless and steal elites from another player who is grinding, for example, and there's literally nothing in game that prevents this behavior.  The person who was grinding cannot do anything in that situation that doesn't result in the losing something -- be it efficiency, Karma, or the spot -- and IDK how any reasonable person cannot see how that is a bad thing.

While what would be the exact correct solution for this issue is up for debate / discussion, IDK how the literal grief-with-impunity issue guildless players currently have can be.

Zeitpunkt der letzten Änderungen : 05. Dez 2023, 23:18 (UTC)
# 68

Looking at the recent happenings at Darkseeker's Retreat, we really  need a way to dec on a single individual, so that the person knows that they will not be a karma sink after 10 minutes goes by.  That gives them pleanty of time to swap to another channel.  

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