Probably a bit of a controversial take but I've thought for a long time that lifeskill levels should be family-wide. If PA were to implement this change they'd probably have to reimburse people who would overcap the EXP at Guru 50 if they have multiple lifeskillers for the same lifeskill. Perhaps with Contribution Point EXP turn-in style items like Witch's Delicacy and so on.
Implementing such system will make people lose the incentive to buy more inventory slots and weight limit. And it'll make the exp transfer coupons obsolete. Lifeskill and family fame would also have to be calculated differently, and I can't really imagine how they will be able to compensate people with many Guru 50 characters on a single lifeskill (like cooking). It's a reasonable idea but unfortunately I doubt it would ever happen.
Make Elvia skills permanently usable
Remove the glow from items you can put into storage and central marketplace. We don't need the bright yellow glow on items we can store if you've already shaded out everything we can't put in.
Make Elvia skills permanently usable
OMG, yes! Awakening Wizard's elvia skill looks so cool, even if not that great, lemme use it everywhere cause for the COOL factor~
Remove the glow from items you can put into storage and central marketplace. We don't need the bright yellow glow on items we can store if you've already shaded out everything we can't put in.
I haven't noticed any bright yellow glow when doing that. Can you please elaborate as to what you're referring to? Possibly provide a screenshot.
add a way to combine mutiple lower tier exp scrolls and turn them into highter teir % scrolls a system simular to the pets system where rares can only be compained with rares and classics with classics. too many low teir scrolls event and random that just sit there since they are too low to be effective to pop on any char new and old.
Could you please provide examples of those lower tier exp scrolls, and then provide a practical example of how they could be combined?
Amazing recommendations!
I would like Damage numbers and a total health indicator on enemy labels
I agree that we should have damage numbers, similarly to how Global Lab servers had it for years. Unfortunately, though, BDO director refused to add this, despite it was asked for in one of those development live streams.
As for the total health indicator: do you mean a number of how many lifepoints a monster has? I think this could be useful, but it may not be a priority, given how fast most monsters die, and the fact we do have these numbers on BDO fan websites. You might also be interested to know that part of this thread included an idea about adding a percentage indicator for bosses' remaining health points. Nevertheless, I would have nothing against such an addition, provided it was introduced in form of a toggle.
Edit: Thinking about it more, I believe you wish to have the total lifepoints counter as an additional way to assist in measuring damage dealt, which I would agree will prove useful.
allow players to fully spend energy (from all characters) on a node in one sitting instead of swapping to every single character
This is something I strongly agree with, and I plan to include it in the next QoL thread that I may create after this one. Thank you for the suggestion!
Add option to hide Worker result notification.
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