Title: Universal gear
Family Name: Sylveir
Region (NA/EU): NA
This would be a huge addition and quality of life change. Think of the money they would make on costumes, more inv expansions/slots etc.
Sadly, they will likely never do it. Cuz why do something good when you can keep the "How to enjoy cuckery 101" course going.
Were at the point where this needs to be heavily considered for the longevity of BDO. Ive recently got back in life skill and remembered why tagging is a bad game design aspect and needs to be addressed for trading.
I like the idea and it would be great QoL, but...
Do you think PA can handle opening that floodgate balancing wise? (I know this shouldn't be a reason to not implement a QoL feature, but in reality it sadly is.)
At least now there is a barrier when you tag a new class by having a cost. If that gets removed you will only see 2-3 classes being used for grinding, because why would you break your fingers if you can play maegu for free and make more silver. You will see guilds (not only tryhards) requiring their members having specific classes to switch to, because once one guilds does it others will follow to have a chance.
You will have the community become even more sweaty for every piece of content in the game, creating even less class diversity to this horrible FOTM meta we already have. Why would I invite class X to my group if it takes a couple of hours to reach 61 and have all skillpoints required on a FOTM class.
I like the idea and it would be great QoL, but...
Do you think PA can handle opening that floodgate balancing wise? (I know this shouldn't be a reason to not implement a QoL feature, but in reality it sadly is.)
At least now there is a barrier when you tag a new class by having a cost. If that gets removed you will only see 2-3 classes being used for grinding, because why would you break your fingers if you can play maegu for free and make more silver. You will see guilds (not only tryhards) requiring their members having specific classes to switch to, because once one guilds does it others will follow to have a chance.
You will have the community become even more sweaty for every piece of content in the game, creating even less class diversity to this horrible FOTM meta we already have. Why would I invite class X to my group if it takes a couple of hours to reach 61 and have all skillpoints required on a FOTM class.
It changes nothing with that and I actually believe the "fotm counter argument" isnt as big of a deal as people think because honestly people already are tagging whatever is op regardless of the silver cost currently. who doesnt wanna have options to play more characters? I legit dont understand why only in this game people fear something like being able to use your gear on anything more simply as a negative lol. Is other games unbalanced because their systems are simpler to get gear for alts at the same item level? this games indifferent for no real good reason. we have so many classes and a large amount of lost sales because surely people will buy more outfits for characters they can play at a whim to enjoy.
I like the idea and it would be great QoL, but...
Do you think PA can handle opening that floodgate balancing wise? (I know this shouldn't be a reason to not implement a QoL feature, but in reality it sadly is.)
At least now there is a barrier when you tag a new class by having a cost. If that gets removed you will only see 2-3 classes being used for grinding, because why would you break your fingers if you can play maegu for free and make more silver. You will see guilds (not only tryhards) requiring their members having specific classes to switch to, because once one guilds does it others will follow to have a chance.
You will have the community become even more sweaty for every piece of content in the game, creating even less class diversity to this horrible FOTM meta we already have. Why would I invite class X to my group if it takes a couple of hours to reach 61 and have all skillpoints required on a FOTM class.
Maybe let PA balance classes instead of wasting time on new redundant content in the game.
Additionally, we are blocked by weight limit and inventory slots, so changing class is not as easy as you think.
We have 26 classes and we play one because we are blocked by the lack of weapons.
If the weapons were changed into family weapons then e.g. many more people would participate in fights with world bosses because after the loss of oasis a lot of players were left with naked alts.
It changes nothing with that and I actually believe the "fotm counter argument" isnt as big of a deal as people think because honestly people already are tagging whatever is op regardless of the silver cost currently. who doesnt wanna have options to play more characters? I legit dont understand why only in this game people fear something like being able to use your gear on anything more simply as a negative lol. Is other games unbalanced because their systems are simpler to get gear for alts at the same item level? this games indifferent for no real good reason. we have so many classes and a large amount of lost sales because surely people will buy more outfits for characters they can play at a whim to enjoy.
Actually it does, no way will a normal guild ask you to change tag to a FOTM NW class at the cost of billions of silver for NWs. People have their main and tag a good grinder (If their main is bad in PvE) or some other class they want to play as a "second main". When you reach endgame you don't change your tag weekly. (You can, but it'll cost you)
If that silver barrier is removed then you will have every underperforming class have a woosa at hexe and a zerker / staff for NWs because that is what will be required. People don't like to lose, be it in PvP or by getting less profits due to playing a weaker class in PvE.
Ofc it's more profitable for PA but them getting more money doesn't make for better gameplay. If they can balance the game properly though, then both PA and the playerbase can win from this change. I'm not saying it's bad, like I said, I like the idea. I simply don't trust PA to make this work in a way that it's actually good for the long term health of the game.
Maybe let PA balance classes instead of wasting time on new redundant content in the game.
Additionally, we are blocked by weight limit and inventory slots, so changing class is not as easy as you think.
We have 26 classes and we play one because we are blocked by the lack of weapons.
If the weapons were changed into family weapons then e.g. many more people would participate in fights with world bosses because after the loss of oasis a lot of players were left with naked alts.
Actually PA has done a great job in removing the need for weight and inventory slots. They basically bombard you with maids nowadays. Inventory slots are easy to get for free and weight of many items was reduced. Really no reason to buy weight or inventory slots now.
People aren't doing world bosses because they don't have the gear to do them. Do it like everyone and play season for 3-4h and get full PEN Tuvala that you can give a boss alt if you want to do bosses. Bosses are just not worth doing for the most part, this wouldn't change that.
Actually it does, no way will a normal guild ask you to change tag to a FOTM NW class at the cost of billions of silver for NWs. People have their main and tag a good grinder (If their main is bad in PvE) or some other class they want to play as a "second main". When you reach endgame you don't change your tag weekly. (You can, but it'll cost you)
Actually every top tier NW/siege guild recurits FOTMs as main target. They literately write it in their AD. So yeah you either tag it or reroll. (Except obviously if you are hardcaped or a top 0.01% player skill wise)
they should remove all tagging and work on balance because this allows them to be lazy and put people into "just tag another class bro" mental state.
They basically bombard you with maids nowadays.
1. But only half of them (storage) are usable on the grind for trash (yes you can use the horse, but not everywhere, plus it's a waste of time).
2. Scroll+agris+golden blessing and problems will start because you generate 100 LT in 3-5 minutes.
Inventory slots are easy to get for free and weight of many items was reduced.
1. For one or two characters, but not for 26.
2. There are zones where inventory space fills up quickly. Event drop + scroll + compass grind = many memo scroll parts. And this problem (to make them stack) is still not solved.
Do it like everyone and play season for 3-4h and get full PEN Tuvala that you can give a boss alt if you want to do bosses.
I do this and what does it give me? Stronger versions of world bosses can kill you in one hit anyway. If all my alts had the same ap/dp stats as my main char, i'd try harder. And since I have to die every 10 seconds because someone didn't think these bosses through, I prefer to stand and watch like most. So if everyone had these items almost everyone would fight and those bosses would die in 5 minutes instead of 20 like now or not at all (in the morning). The issue of profitability is a different topic, but if everyone decided that it's not worth killing them, you'd have an empty market.
Feedback
Share your feedback and suggestions to help us develop Black Desert.