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Murrowak's Labyrinth - A disheartening mess
11. Aug 2022, 09:13 (UTC)
1187 10
Zeitpunkt der letzten Änderungen : 11. Aug 2022, 09:18 (UTC)
# 1

Before moving into the nasty stuff, let me start by saying I like the concept and I definitely enjoy grinding in that place. That is, until...

1. Revamped loot is still overall bad.

I was lucky to get 2 Murrasto spawn in 1 hour. But, with 227% drop chance (including tent buff and the Terrmian buff) and an L2 loot scroll, there's absolutely nothing to write home about. First Murrasto dropped a carapace and nothing else. 2nd one dropped some dust. I did get a couple of Intricate Design Pattern Shards from random mobs, but, as it is the case with most rare drops, I won't count them, nor am I complaining about not getting essences, pills or embers.

What I would like to whine about is the fact that Murrowak's is a bad place to go for any kind of loot if one doesn't have enough time to spare to grind till Vercedes spawns. Cus the extra loot hidden behind the exchange at the end of the encounter may take a loooong while to get to, if you aren't RNG carried to meet the labyrinth boss in the time you have to grind in that session.

2. The place is a buggy mess.

As you can see in the tiny pic here, there are a lot of enraged insects, but there's no miniboss alive, be it a commander, general or Murrasto. What happened was that a general spawned. And as it's the case with them, they'll be accompanied by a commander when their hp drops or enough time has passed (dunno). Only, no commander spawned. Yet, with no leader figure to enrage them, the small insects still act as if one is present and some of them will keep popping up enraged until the next commander is defeated.

If all of them would stay enraged, it would be at least somewhat convenient, as there would be a lot less scatter. But that would also mean people new to the place or with lower survivability would have no time for a breather.

Let's see. Murrowak's Lab has 2 rooms, actually, that keep repeating, if you travel down. Room 1, 3, etc, has this layout where as you can see in the picture, burrows spawn in awkward places, having awkward orientation, being almost invulnerable, with a lot of skills simply not land on their hitbox.

It happens waay too often that the burrows spawn above ground or hidden behind props. And with everything being horribly dark there, from monsters to enviornment, it makes them not just hard to hit, but even hard to see.

And it is not just the burrows here. Mini bosses also can spawn behind the poison spitting statue, up on the wall. Funny, as you realize they're stuck there, but then a lot less funny when you notice that the wall's geometry makes them, again, almost invulnerable.

Oh, one more thing regarding placement. Burrows can spawn so far from the center of the rooms that, if you go to destroy them, the minibosses will just deaggro.

3. Vercedes takes a loooong time to spawn, even if there are multiple adventurers around, trying to peak her interest. Basically, it feel like it doesn't matter if there are 1, 2 or more adventurers in the Laybrinth. Met one that told me he/she spent 1:40h before Vercedes showed up. That while I also had 5 or 6 rounds completed at that time. What's up with that?

Now for the suggestions. 
1. The increased drop chance of caphras stones isn't really cutting it, not when the minibosses drop 1 stone, if at all. Compared to what the minibosses of Jade Forest drop, they're just plebs. Yet their mechanics are quite dangerous. So high risk, low reward. Either allow them to drop multiple caphras stones or increase their spawn rate. You could also lower the amount of rounds that need to be completed to awaken Vercedes.

2. Please fix the spawn points of both burrows and minibosses, as they're definitely not popping up where they do by design. Make the place less frustrating to fight in. 

3. Since most of the valuables are locked up in Vercedes'es room, with Tori, you could, I think, allow the fox to escape and wait for you outside or just spawn in any of the rooms at the end of the round.


Thanks!

Zeitpunkt der letzten Änderungen : 11. Aug 2022, 13:51 (UTC)
# 2

It's bizarre that it doesn't even have a niche of giving more embers or whatever. It's just worse in all aspects and is more dangerous even. Risk v Reward is just not there.

Zeitpunkt der letzten Änderungen : 11. Aug 2022, 15:34 (UTC)
# 3

I think that the aspect of this area being a "Labryinth" is sorely lacking.

What it is:

A depressing romp between two rooms, back and forth for about an hour before you get lucky enough to hit the boss room.

What it should be:

uhhh, maybe an environment that can be explored and stuff.... like a Labryinth. 

Zeitpunkt der letzten Änderungen : 11. Aug 2022, 16:29 (UTC)
# 4
On: Aug 11, 2022, 15:34 (UTC), Written by ArchaicTriad

I think that the aspect of this area being a "Labryinth" is sorely lacking.

What it is:

A depressing romp between two rooms, back and forth for about an hour before you get lucky enough to hit the boss room.

What it should be:

uhhh, maybe an environment that can be explored and stuff.... like a Labryinth. 

I agree, there was a missed opportunity on making a high end "hystria" like area.

Zeitpunkt der letzten Änderungen : 11. Aug 2022, 17:13 (UTC)
# 5
On: Aug 11, 2022, 15:34 (UTC), Written by ArchaicTriad

I think that the aspect of this area being a "Labryinth" is sorely lacking.

What it is:

A depressing romp between two rooms, back and forth for about an hour before you get lucky enough to hit the boss room.

What it should be:

uhhh, maybe an environment that can be explored and stuff.... like a Labryinth. 

Well, the entire region of the Mountain of Eternal Winter could've been a lot more... Who knows, though. Maybe in part two (except it probably won't be one, like the ones before used to have)... or maybe when PA moves on to make Elvia EW we'll get what you're talking about.

Think is, I'm not whining about what it could've been and it isn't, but rather what was announced to be and isn't. As mentioned before, the "working together to awaken Vercedes" feels like a horrible scam, as people that are on the 4th+ round won't have their efforts alleviated when a 2nd adventurer joins. The way mobs and objects spawn and react, their... chemistry, so to speak, is all botched.

When the bugs rush you, you get to do some bug-surfing, which is funny, but can cost you some crystals, as they have no issue hitting you on top of them. 

The claustrophobic feeling you have in the rooms is nice, but not even having like 6 or however many rounds you need is meh. On top of that, the way they're build leaves a truckload of room for all sorts of unpleasantries, from the bugs getting glitched in the walls, to burrows almost floating upside down and... ah! A funny thing! Yesterday Murrasto spawned for a fellow adventurer in the labyrinth, but because the two of us were pretty close, the bug spawned in my cavern, then started some nasty wall-running and glitching to get to where it should've been.

I am still holding on to the hope that PA will revisit not just the loot table (and even then, not really testing things out), but rather the entire place, from props to bugs, to interactions.

As an addendum to the first post, I ran less than 1 hour of Jade Forest. 50% more caphras, ~20% more black stones, never in danger, never having mobs spawn on trees, upside down and under the effect of buffs they shouldn't have... So there's that. At first glance, you'd be inclined to say "git gud and get more loot", but for the same gear and skill, the difference is significant.

Lastly, the slightly elevate SP gain in Murrowak's isn't that much of incentive to ignore all its shortcomings. EW as a whole needs a bit more love from PA, but the Labyrinth requires specialized care and treatment. Sadly.

On: Aug 11, 2022, 13:51 (UTC), Written by Schizomesh

It's bizarre that it doesn't even have a niche of giving more embers or whatever. It's just worse in all aspects and is more dangerous even. Risk v Reward is just not there.

The embers are there, if you get to Vercedes and if you get lucky to get swarmed by generals and Murrsato beforehand. Just that, as I've said, if you can't play till she pops, you'll just be left with a sack full of carapaces, as Tori is held captive in the last room.

Zeitpunkt der letzten Änderungen : 11. Aug 2022, 18:47 (UTC)
# 6

Massive chunk of the region is inaccessable. They placed hunting areas mostly in the center of the zone.

What I don't understand, is that the devs have fantasy creatures all over the game, but all you hunt are generic wildlife. 

Bit of a missed oppurtinity to have something other than a dumb bear hidden way out in the mountains further south to hunt, or another PVE zone.

Zeitpunkt der letzten Änderungen : 11. Aug 2022, 21:53 (UTC)
# 7

ty for this thread, +1

I love the spooder cave and got my flame there but its not really worth doing  even 1x a day with the 3 caphras dailies vs just staying at Jade Forest

I was happy to see buffs in the patch notes but upon reading them it was painfully obvious that they amounted to nearly nothing- which makes it difficult to believe that the person who came up with them is actually familiar with murrowaks or bothered to test the changes.

I dont have any reason to go back, but it makes me sad that one of the better pieces of content like murrowaks could  easily be fixed and made into a fun, rewarding experience.. but is instead left as dead "well if you really like it go do it for less rewards" content :|

Murrowaks should be at least as rewarding as Jade Forest, give people grinding their flame a real alternative

Zeitpunkt der letzten Änderungen : 12. Aug 2022, 06:30 (UTC)
# 8

@Brassica,

If we're talking rewarding the grind, especially when at slightly higher gearscore, EW isn't it. Erethea's Lab is unaccessible, due to the bloody token refusing to drop and the other two (TWO, yes?! 'cause dreadwinter tree fossils aren't a grind spot with their eons long cooldowns) are just at a "meh!" level, once you get your flame. They're potentially fun, but xp is bad, silver's bad, loot is bad.

Thornwood's a more rewarding experience, Saunils or Nagas on Elvia channels are also better than any of the EW zones, when it comes to anything... well, maybe not scenery.

And yeah, as you said, devs didn't play there much. Probably at all, or they'd have noticed that you're better off stomping any Valencia creatures for good loot or just bury yourself on Elvia channels for reward & xp.

The loot buff that came with the patch did make it better, but insignificantly so, when compared to the rest of the BDO world. Also, I don't understand (I refuse to, actually), why the bugs and glitches in Murrowak's weren't ironed out in the process... Still have to roleplay Stalone in Cliffhanger to access some of the burrows or mobs at times. A bit of cleaning up of the horribly overstacked props would've helped, I think.

@Ghouls,
Invisible walls, messed up textures here and there... something doesn't feel right. It's like they actually went for something else entirely, which didn't pan out and they had to cobble together what we've got :)

Still, taking the Mountain of Eternal Winter as a topic to whine about isn't helping. Baby steps across regions with a bit more focused complaints and suggestions could lead to... something?!

Zeitpunkt der letzten Änderungen : 12. Aug 2022, 09:00 (UTC)
# 9

Yeah, its sad. I just tested one hour on my seasonal in pen tuvala, 241 ap, succ dk, Upper Sycraia. It gave me 31 caphras (and 13,220k trash amount but that doesn't matter) and yet place needs literally no special gear and  no loot scroll. So a murrowak's even after the patch, that require player to sit there till boss spawn to even make it worthwile while being gear and attention demading with high risk is literally a joke in terms of caphras drop - comparing it to brain afk sycraia. 

They dropped hard on hyping the place and delivering dead content on arrival with how it is in terms of loot and bugs and whole lack of logic on boss spawn.

Zeitpunkt der letzten Änderungen : 12. Aug 2022, 19:45 (UTC)
# 10
On: Aug 12, 2022, 06:30 (UTC), Written by Harth

@Brassica,

If we're talking rewarding the grind, especially when at slightly higher gearscore, EW isn't it. Erethea's Lab is unaccessible, due to the bloody token refusing to drop

oh yeah, maybe I said that wrong. I dont expect EW spots to be top silver spots. I think its fine that they are less rewarding since they have the gimmick of dropping the flame/embers. I just think more effort should be given to make sure that all the EW spots are worth doing. Maybe Murrowaks should be a little more rewarding due to higher risk, and it being a buggy mess no pun intended- but at least equal to jade. 

Amen on the Erethea's lab tokens, I did most of my flame in the spooder cave and never got a single token T-T

Meanwhile friends who did Jade Forest had so many they had to pace themselves to do them with the dailies :|

but these are just minimal effort changes that would take PA almost no time or effort. If they had any pride in their game they would fix this buggy mess as well

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