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UTC 11 : 42 05. Mai 2024
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#Meinung
The Grand Plan that Fixes the Level 49 Character Problems, Open World Lifeskills and Gets Rid of the Notion of PvE Servers
11. Nov 2022, 16:03 (UTC)
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Zeitpunkt der letzten Änderungen : 26. Nov 2022, 18:23 (UTC)
# 51
On: Nov 26, 2022, 16:06 (UTC), Written by Sadalsuud

Just by switching the pvp activation from lvl 49 to a Gear Score threshold, we could solve some problems. 

That way, you could go level 61, even 62, keep that character as a lifeskiller, but not be able to grind on the high level spots with an unfair protection.

It could even create a new evolution in the gathering system : you could safely collect some resources on inanimate objects, but gatherable mobs would give high quality ressources. Some spots would be full of these mobs, high level ones, so if you want to gather these ressources, you'd have to get a better gear and so, activate your pvp.

I also liked to idea I read some time ago (I don't remember where I read it and who said it, sorry), about being able to equip both a combat gear and a lifeskill one.

In fact, as BDO is blending every aspect, BDO should allow us to : 

- equip both a combat gear and a lifeskill one. 

- register pvp add-ons and pve add-ons, which would be activated depending on our target. 

They would have to add some kind of cooldown timer or some kind of mechanic if you can swap gear for protection because unfortunately this opens up to easy griefing. It's not a bad idea but if it oculd be thought out more thoroughly, it could make this whole thing easier to deal with.

On: Nov 25, 2022, 16:43 (UTC), Written by Musa4ever

Since the No PVP Server thread is trending, I'm bumping this to the first page of the forum posts.  The solution proposed here, I strongly believe, is a good one.  They gave us Marni's realm, so they can give us a temporary PK shield.

The playerbase should not be split.  Otherwise it would just be Arsha and PVE.  

Absolutely!

Zeitpunkt der letzten Änderungen : 27. Nov 2022, 01:00 (UTC)
# 52
On: Nov 26, 2022, 18:23 (UTC), Written by Tooshaitopost

They would have to add some kind of cooldown timer or some kind of mechanic if you can swap gear for protection because unfortunately this opens up to easy griefing. It's not a bad idea but if it oculd be thought out more thoroughly, it could make this whole thing easier to deal with.

I'm not sure I've been clear when I see your answer... 

The system would be the same as before, only the trigger would change : instead of being activated when you want to get to level 50, it would be activated when you try to equip a gear making you go above a decided threshold (550 GS for example? ).

But once you activate it on a character, you can't go back. 

Zeitpunkt der letzten Änderungen : 30. Nov 2022, 14:59 (UTC)
# 53
On: Nov 27, 2022, 01:00 (UTC), Written by Sadalsuud

I'm not sure I've been clear when I see your answer... 

The system would be the same as before, only the trigger would change : instead of being activated when you want to get to level 50, it would be activated when you try to equip a gear making you go above a decided threshold (550 GS for example? ).

But once you activate it on a character, you can't go back. 

Sorry for the delayed response, long weekend :)

I understand what you mean now and I'm sure that could work to an extent and after thinking about it there are two reasons why I (personally) would rather that not be the case and here's why.

Reason #1: Because I'd like to use my main as the same character as lifeskilling. I want to be able to have that luxury of training my horse or whatever with the same character I go slay garmoth with. The moment the equipment is equipped, that's it, no return. So I have to use my alt clone to do it regardless.

Reason #2: It could potentially encourage a wider range of griefing. This is a big MAYBE if someone manages to figure out how to go about it in a certain way, I think hunter's clothes gives really good DP and if you combine that with being a level 62 character, you might be able to get away with mob feeding if you're skilled enough. You could also just inerrupt people's rotations which wouldn't be very sportsmanlike but of course if the equipment is low level enough it would be mostly limited to level < 49 monsters. You could probably eat that one buff that gives you like +1000 defense.

It could work but my main concern is reason #1, not so much reason #2 since I can see that as being very difficult to achieve and would probably be very rare. Other people might not care so much though so your idea would work for those people.

Zeitpunkt der letzten Änderungen : 03. Dez 2022, 20:31 (UTC)
# 54
On: Nov 30, 2022, 14:59 (UTC), Written by Tooshaitopost

Sorry for the delayed response, long weekend :)

I understand what you mean now and I'm sure that could work to an extent and after thinking about it there are two reasons why I (personally) would rather that not be the case and here's why.

Reason #1: Because I'd like to use my main as the same character as lifeskilling. I want to be able to have that luxury of training my horse or whatever with the same character I go slay garmoth with. The moment the equipment is equipped, that's it, no return. So I have to use my alt clone to do it regardless.

Reason #2: It could potentially encourage a wider range of griefing. This is a big MAYBE if someone manages to figure out how to go about it in a certain way, I think hunter's clothes gives really good DP and if you combine that with being a level 62 character, you might be able to get away with mob feeding if you're skilled enough. You could also just inerrupt people's rotations which wouldn't be very sportsmanlike but of course if the equipment is low level enough it would be mostly limited to level < 49 monsters. You could probably eat that one buff that gives you like +1000 defense.

It could work but my main concern is reason #1, not so much reason #2 since I can see that as being very difficult to achieve and would probably be very rare. Other people might not care so much though so your idea would work for those people.

You can't have your cake and eat it too...

I agree on the idea that if you wanna lifeskill, you can't select the moments that suit you only. You are a lifeskiller fulltime or a pvx.

Anyway, I still don't see the problem with the actual system. We (lifeskillers) have been helped a lot already with the karma system, the access to cities denied, the lost of stuff and the downgrade of the gear. It's already much and still, we're asking for more? Really??! There's a time where we should simply say STOP and Thank you!

There are way far more important things to solve in the game, like some balancing or correcting actual bugs.

Zeitpunkt der letzten Änderungen : 03. Dez 2022, 20:38 (UTC)
# 55

A suggestion from someone who has no idea about game development or impact is my only comment.

Lv Privat
Teh_Rah
Zeitpunkt der letzten Änderungen : 03. Dez 2022, 20:51 (UTC)
# 56
On: Nov 11, 2022, 17:35 (UTC), Written by Harth

Also, grinding sea monsters is not lifeskilling.

Sailing is tricky here because there's no lifeskilling without grinding sea monsters. How else would you like to earn sailing xp? You have to kill, either for sailies or for the xp directly from kills, same as with hunting.

The OP idea is pretty ok, it solves most of the problems. Marni zones let us grind in peace for limited time and we have 3 channels to switch without cooldown, so that's ok in terms of pve. It's mostly lifeskilling that hurts because of forced pvp.

8h cooldown is too much. It forces you to keep a lifeskiller char apart from your combat char, otherwise you can't go for bosses or do anything else than lifeskilling once you commit - which is very dumb and limiting. Switching inside the safe zones should be enough to avoid the misuse of the feature - I can't see any danger if that limitation is in place. What purpose would the cooldown serve?

Zeitpunkt der letzten Änderungen : 03. Dez 2022, 21:02 (UTC)
# 57
On: Nov 12, 2022, 03:14 (UTC), Written by Yorivel

This is a very well thought-out idea OP. This way, there's no need for "PvE" servers and basically lifeskillers, to an extend, can safely do certain afk activities such as training outside safe zones.

Although, there are certain lifeskills (trading/bartering) in which trade items that you carry can break on PvP/E death. So basically by activating this feature those lifeskills can be instantly abused since you're basically avoiding all the risk. I do think that there has to be a balance, for example not being able to activate this mode if you carry trade/barter items, those lifeskills are supposed to have a risk. If you don't feel safe doing trading, you can always get some help from a friend/guildie to escord your wagon/ship to the destination.

Yet again, well thought out post! +1

I don't see why Trading should involve any risks anymore, unless the gains are severly upgraded. The risk vs the reward - the reward here is simply too low, so low, most people wouldn't care with trading even on safe environment, so I say give it to them, so they have one less thing to worry about.

 

But there's another forgotten part of trading - illegal substances trading. And THAT should be updated to be high risk, high reward. Not only no safe mode, but also free for all to kill, as it currently is afaik. But the rewards should really be worth it.

Zeitpunkt der letzten Änderungen : 03. Dez 2022, 21:18 (UTC)
# 58
On: Nov 17, 2022, 16:00 (UTC), Written by PriseElectrique

Well to be honest I upvoted your post.

However it's not because of all the criterias you proposed, I don't believe much in them. I mostly supported the possibility of lifeskilling in peace.

BUT!

There's a parameter I often mention in similar threads, the fact that in Arsha, you have a boost for lifeskilling.

Also, on normal servers, you gain better (xp and money) out of safe zones.

It's the purpose of an open pvxvp game: if you take risks, you deserve to gain more!

And I can only agree with that.

I often say it too: I fish out of safe zone, sometimes actively, sometimes afk. I earn a lot that way and serisouly, even if I'm for creating a peaceful alternative for lifeskillers, I know I won't use it much, because the logic would make those servers earn less XP and less money as there's no risk. So the same rule would apply for a dedicated lifeskiller who can play in peace.

For exemple, why would we deserve to fish yellow fishes when the whole place is safe? It's like at Heidel: you don't deserve to earn more than green fishes if you are safe.

So, if you gain less xp (and money) as a lifeskiller, I'm not sure that alternative would interest many players.

OR - and I suggest that just for the sake of argument - characters who are dedicated to lifeskill should not have the right to swap to pvp at all, neither to get upgraded skills (the higher ones of Succession or Awakening), only the normal ones to gather on ressources mobs and do lifeskill quests.

I'm sorry, it's not at all your way. I'm a lifeskiller though, and I keep my upvote on ur post because I understand what you're trying to do and it's well intended, but only toward one part of lifeskillers.

Seriously, I think PA made a great system with the most deservable players taking risks. I enjoy taking it and if I die... well I die. It's the game.

There you go, you wanted an opinion. Maybe not the one you wanted.

I downvoted you, because:

1. a character should be able to both lifeskill and combat, that's what the hero fantasy is all about - "family" and using toons as tools doesn't speak to some

2. I'm not aware of any lifeskill that would clearly work in a way you described - "less rewards in safezones, more outside". Best fishing spots - mostly Velia Beach cause a lot of red fish, Heidel, cause lots of relics. Whenever I fish outside safezones, I usually end up with some trashy yellows.

Training? Well, yeah, that's a good example actually. Training in safezones hampers the speed severely. But in this case the question is - do we really want to keep the cities overloaded with trainers who keep bumping in us and provide us with severe fps drops?

Any relevant gathering is only in unsafe zones.

Hunting - same thing.

If they ever rework the lifeskill risks vs rewards as you describe it, so you actually do have a viable choice between risk and higher reward and no risk and lower reward, sure - I'll agree with you. But in the current state of the game it just doesn't work.

Zeitpunkt der letzten Änderungen : 03. Dez 2022, 21:46 (UTC)
# 59
On: Nov 23, 2022, 19:57 (UTC), Written by ManaMafia

Yes, everything you say makes sense and I can understand where you're coming from, I just personally disagree. I feel like we already have all the tools we need. You can V and run away, you can hotkey Escape > Escape, and you can now swap around multiple guild servers without penalty or lockout timer. Alternatively, you could switch to a tagged combat character and try to fight back. You can enlist the aid of friends and guild members. You can try to reason with the other party. You can also remain lvl 49 (PA MUST add a way to disable the lvl 50 spam notification). The world is your oyster. I think all of these are more preferable than a lifeskill invulnerability shield.


Since bartering has come up multiple times I'll address that directly. If this lifeskill toggle were implemented, I don't think a single ship would be sunk ever again outside the very small window before/after Vell and Khan, and I think that'd be a bad thing.

Reading you, I've got an idea for a compromise - in case of the ships, there could be some kind of protection buff to get in certain places, safezones and maybe in some other ways, that would require you to return to recharge it in regular intervals. Might be a limit on it, there might be a cooldown, high cost - I'm not sure. It could also disappear gradually, so you start with 100% pvp invu, but then you get more and more vulnerable, but still unable to engage in pvp combat until the protection runs its course, so you can only run away if engaged.

The silver cost of the protection would be the simple resolution to the "risk vs reward", because it would cut the gains from the bartering and grinding sea monsters.

The time limit would require more mindful planning if one tried to have the protection all their way.

The cooldown would force the players to either wait out on the land and stay safe, or go on out during the cooldown period and risk.

The gradual protection decay would provide an increased chance of survival, lowering with time outside the safe zones and costing the ability to fire back.

These are just ideas that popped into my mind, only some of them could be used, just enough for sailing protection to make sense, to keep the risk vs reward factor and possibly keep the interaction windows open.

Zeitpunkt der letzten Änderungen : 03. Dez 2022, 22:21 (UTC)
# 60
On: Dec 3, 2022, 21:18 (UTC), Written by Apeira

I downvoted you, because:

1. a character should be able to both lifeskill and combat, that's what the hero fantasy is all about - "family" and using toons as tools doesn't speak to some

2. I'm not aware of any lifeskill that would clearly work in a way you described - "less rewards in safezones, more outside". Best fishing spots - mostly Velia Beach cause a lot of red fish, Heidel, cause lots of relics. Whenever I fish outside safezones, I usually end up with some trashy yellows.

Training? Well, yeah, that's a good example actually. Training in safezones hampers the speed severely. But in this case the question is - do we really want to keep the cities overloaded with trainers who keep bumping in us and provide us with severe fps drops?

Any relevant gathering is only in unsafe zones.

Hunting - same thing.

If they ever rework the lifeskill risks vs rewards as you describe it, so you actually do have a viable choice between risk and higher reward and no risk and lower reward, sure - I'll agree with you. But in the current state of the game it just doesn't work.

1/ So you want the cake and you want to eat it! To be safe to do everything in peace EXCEPT at moment you choose for your own sake. Very interesting... Bdo would interest me less if it became that much poor in interaction. Fortunately, I'm on the right game!

2/ If you call yellow fishes "trash" but like to fish at Heidel, well, your choice to lose money.

But in a night of fishing in deep sea, I gain millions AND cristals AND yellow glass bottles.......... But your choice, go to Heidel, safe zone with trash loot! Sure!

What's the problem with training? Are the other trainers a problem for you? Personnaly I deal with them when I afk train, I don't see what's wrong there.

And gathering and hunting safely? Are you serious there?

So basically you just want to switch to pvp when it suits you... not to be in possible interaction at all time... not at all the vision of PA.

I'm relieved, I'm really in a pvx game, exactly what I wanted, exactly what PA said Bdo was!

Now, if you disagree with the idea that by taking risk we deserve better rewards, let's not discuss more, because seriously there's nothing better to say than "let's agree to disagree".

I agree with PA and am glad that they stand on their first position about the nature of the game.

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