Was it intentional to not allow season characters the ability to mass process? we can not wear any of the processing stones because they have mastery on them.
I think that the restriction of seasonal characters from mass processing and Life-Skill Content in the game might be either a significant oversight or, less likely, a deliberate, poor design choice.
The evidence, however, leans towards it being unintentional.
Key indicators include the availability of items like the Treant's Tear and Floramos Accessories – both being obtainable through Season Content, altough the latter is also obtainable by out-of-season means. This availability seems at odds with the restriction.
Furthermore, the constant LifeExp Boost on Season Servers bolsters this perspective, suggesting that the limitation on seasonal characters might not have been an intended aspect of the Season Content's design.
I sure hope and wish for more Season Life-Skill compatibility.
The restriction for seasonal characters wearing mastery gear was added when they introduced season mats as gatherable items. They were afraid people with high mastery gear would get their gear too fast, or something.
I think they should reconsider now that they have reworked seasons.
Also: very intentional. No need to guess at things that happened when you had yet to arrive. Just ask around. Part of it was season mats, part of it was that season was already getting gathering and other lifesklll boosts and allowing mastery too made that a bit broken, at least from their perspective.
Agreed, they need to reconsider. Otherwise they'll need to release more "Fughar's" tools. We went through that with riding crop, now we need processing stone and sailing log, and whatever else comes up.