Just create proper pvp quests such as:
- Successfully CC Player X Times
- Get X last hits
- Deal X Damage
- Capture X Points
- Successfully Defend Point X Times
- Block X Damage with Frontal Guard
- Avoid X CCs with Superarmor
- Successfully debuff Player(s) X Times
- Cast 100% BSR X Times
etc etc etc.
Just look at any pvp fps/moma daily/battlepass quests. There are so many systems you can tie it to that the only abuse left possible will be win trading, a niche activity done by 1% of players that shouldn't stop the rest from having fun and profiting from playing the activity. right.
100% agree with all the ideas in this topic.
I would add a QOS request for rbf > let us reconnect like it's possible to do in AOS (or fix it ?). I crash several times per day in rbf during loading . It's a common thing, like it happens in AOS too. However, each time it happens for rbf i can't reconnect so i lost rewards, kills and my time. Just let us come back when we get DC.
Big +1 for this...
In BDO PVP is end-game and yet PVP is the one that is most bugged and ignored... We need more rewarding PVP content.
Make it so we can earn around 300m/h - 500m/h...
listen PA, there are people who loves PVE and there are those who love PVP (lifeskill exsit?)
.
Make contents for PVP lovers too and please don't be lazy. If you don't have idea to build proper arenas then just copy paste few other games PVP arenas and say "we were so aww inspired by them, thank you Awwwgust!"!
This is how Arenas should be if you got no ideas:
At the very least I would like the tokens to have a bigger pool of options to turn in besides red essence. Maybe put some options for some of the low supply things like caphras bundles, hards/sharps, etc.
Yes and also on that note. Fix RBF as well. Not sure what PA did but it is a stomp by one side in most of the cases in Valencia RBF.
Just make pvp gear you get when you enter the RBF/Arena/whatever. Then you don't need to make money and get pve gear. Anything they do to add real value to pvp just gets wintraded, like siege does now.
I've been hoping that they did something like this for so long, i feel like at this point any activity you can be doing in the game should have at minimum about 200-250m per hour tied to it, i think the getting money based on number of kills would be nice, just runs into the issue of you would need to make sure the max amount of money from kills was capped per game, otherwise you would just have guilds feed people toooons of kills to make bank. but if it was based on kills/ captures, and had a cap for silver per game i think it would be great to finally see that in the game
Just create proper pvp quests such as:
- Successfully CC Player X Times
- Get X last hits
- Deal X Damage
- Capture X Points
- Successfully Defend Point X Times
- Block X Damage with Frontal Guard
- Avoid X CCs with Superarmor
- Successfully debuff Player(s) X Times
- Cast 100% BSR X Times
etc etc etc.
Just look at any pvp fps/moma daily/battlepass quests. There are so many systems you can tie it to that the only abuse left possible will be win trading, a niche activity done by 1% of players that shouldn't stop the rest from having fun and profiting from playing the activity. right.
I like this idea so much that it should be in the OP or have its own post. +1
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