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#Meinung #Darstellungselemente
[Concept] Class Passives need a Redesign
11. Mrz 2023, 01:28 (UTC)
3787 59
Zeitpunkt der letzten Änderungen : 25. Apr 2023, 17:35 (UTC)
# 31

Kinda fun that some classes that have defensive passives deal more damage than classes with offensive passives. What's their purpose then?

14 260
Lv Privat
WONDERMAID
Zeitpunkt der letzten Änderungen : 26. Apr 2023, 13:48 (UTC)
# 32

Being able to choose if you want to play a class DR or EVASION would be pog.

Zeitpunkt der letzten Änderungen : 27. Apr 2023, 06:37 (UTC)
# 33
On: Apr 26, 2023, 13:48 (UTC), Written by Ofdimaelr

Being able to choose if you want to play a class DR or EVASION would be pog.

can you imagine the playstyle variety instead of only having 2 and a half viable eva classes lmao

there wouldnt be any excuse for the "one shot meta" whiners if they could all build evasion

Zeitpunkt der letzten Änderungen : 27. Apr 2023, 06:58 (UTC)
# 34
On: Apr 26, 2023, 13:48 (UTC), Written by Ofdimaelr

Being able to choose if you want to play a class DR or EVASION would be pog.

its all fun and games until u ran into valkyrie with evasion passive or gauntlet with 2 :D

Zeitpunkt der letzten Änderungen : 27. Apr 2023, 06:59 (UTC)
# 35
On: Apr 25, 2023, 17:35 (UTC), Written by She

Kinda fun that some classes that have defensive passives deal more damage than classes with offensive passives. What's their purpose then?

developers cant balance for crap.

Zeitpunkt der letzten Änderungen : 27. Apr 2023, 10:22 (UTC)
# 36
On: Apr 25, 2023, 17:35 (UTC), Written by She

Kinda fun that some classes that have defensive passives deal more damage than classes with offensive passives. What's their purpose then?

^

On: Apr 27, 2023, 06:59 (UTC), Written by WhySoSeeryus

developers cant balance for crap.

^

Especially when you take (per) skill modifiers, with some classes getting 30% accuracy, 100% critrate, 20/30 DP/AP Debuff/Buff, on their biggest damage (protected) skills. The goal of this system is to be able to mitigate some of these checks that require billions of gear.

On: Apr 26, 2023, 13:48 (UTC), Written by Ofdimaelr

Being able to choose if you want to play a class DR or EVASION would be pog.

^

On: Apr 27, 2023, 06:37 (UTC), Written by askore

can you imagine the playstyle variety instead of only having 2 and a half viable eva classes lmao

there wouldn't be any excuse for the "one shot meta" whiners if they could all build evasion

^

On: Apr 27, 2023, 06:58 (UTC), Written by WhySoSeeryus

its all fun and games until u ran into valkyrie with evasion passive or gauntlet with 2 :D

^

Yeah, i've been thinking about over-evasion on some classes that currently don't have access to it, or do (but not in their passives). The hope is that with this system you can either mitigate them (by monkeying Accuracy), or you can join them (so that they won't be able to hit you either).

Zeitpunkt der letzten Änderungen : 27. Apr 2023, 11:50 (UTC)
# 37
On: Apr 27, 2023, 10:22 (UTC), Written by Zoroaster

Yeah, i've been thinking about over-evasion on some classes that currently don't have access to it, or do (but not in their passives). The hope is that with this system you can either mitigate them (by monkeying Accuracy), or you can join them (so that they won't be able to hit you either).

Gauntlets have it in their third passives, which is another reason they should be included in this passive revamp and shouldn't stack with the main passives. They also have ignore grab res as a fourth passive because fuck balance, this would thankfully be removed with a passives rework.

Also the issue of eva valkyrie is because valkyrie is incredibly overpowered with its SA block, heals and innate DP buffs (on top of a normal class kit).

if the class had reduced damage to compensate for the heals and SA block, then an even-tankier valkyrie wouldn't be so scary because they wouldn't do any damage anymore.

Zeitpunkt der letzten Änderungen : 10. Mai 2023, 14:16 (UTC)
# 38
On: Apr 27, 2023, 11:50 (UTC), Written by askore

       Gauntlets have it in their third passives, which is another reason they should be included in this passive revamp and shouldn't stack with the main passives. They also have ignore grab res as a fourth passive because fuck balance, this would thankfully be removed with a passives rework.

        Also the issue of eva valkyrie is because valkyrie is incredibly overpowered with its SA block, heals and innate DP buffs (on top of a normal class kit).

if the class had reduced damage to compensate for the heals and SA block, then an even-tankier valkyrie wouldn't be so scary because they wouldn't do any damage anymore.

       Yeah, I'd go ahead and delete anything and everything that is op. If we retain some kind of class uniqueness, there should be a limit of 3-5% gains over other classes tota. Things like Ignore Resistance / Ignore CC, and even possibly Accuracy/Evasion, should be removed/edited from all classes so that everyone has the same (more or less) starting toolkit of passives to customize with.

      Let's get the system first, and we'll deal with whatever class comes out OP when it does. I have a suspicion that some very unexpected classes would come out on top initially.

Ideally, under this kind of system Class Stats that differ individually would also be equalized between classes (so that some dont favor certain builds). Ideally, Class vs Class ratios would be removed. Ideally, each class would get its "Per Skill" modifiers for accuracy and crit adjusted (severely). This is a whole other topic tho (TBA).

Zeitpunkt der letzten Änderungen : 01. Mai 2023, 23:51 (UTC)
# 39

I wish this happens (probably won't), but then i expect my class to be cut from it for god knows why... Just like before.

Zeitpunkt der letzten Änderungen : 02. Mai 2023, 00:40 (UTC)
# 40

+1 on added deeper passive attribute customization.

Gear does not feel as important since everyone needs the same thing. Allow for more customization, and gear to compliment those customizations.

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