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Farming Fences improvement
18. Mrz 2023, 20:11 (UTC)
1337 19
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Zeitpunkt der letzten Änderungen : 18. Mrz 2023, 20:14 (UTC)
# 1

Family Name: Night_Kin
Region (NA/EU): EU
Suggestion/Comment: I personally think the heavy CP requirement for fences sorta takes a lot of people away from farming myself included since Eilton release the winter region. The fruit Market is in dire stats and has been for a while and followed that is the essence Market as well. The Recent fruit event didn't make a single dent on demand and more and more content relies on this supply like even T10 attempts I've heard? So if the CP cost for fences were cut in half alone i think could bring a lot more people back into farming. I only have 38 CP free atm and I don't wish to lose any worker node investments so with that I can only manage 3 Farms plus the free one would be 4. Not much point to waste my time on that tbh. if they were 5cp each well least I could have 8 farms going vs just 4. I think a lot of other people don't want to make the same trade offs.

Edits for Grammer and spelling, also for reference I have 421 CP well above average I would assume.

Zeitpunkt der letzten Änderungen : 18. Mrz 2023, 20:28 (UTC)
# 2

Yea. I am on the opposite side where I ahve all 10 farms but its cutting alot in to worker and grind nodes I want to open and limiting a lot of the thing I want to invest as I am stuck with -100 due to farms and its limiting a lot of the investments I want to make for cooking and alchemy. I would also say after artisan there is no point in getting farming lvl up since other then the new farms at master getting mastery for lvling farming literally does nothing and just a waste.

Zeitpunkt der letzten Änderungen : 18. Mrz 2023, 20:35 (UTC)
# 3

Honestly its not only CP, even if they half CP for fences its still very slow growing, its not like there is 100% fruits and everything else. They need competelly rework farming if they want it compete with gathering fruits wise, fruits rains down from  herbs gathering.

Zeitpunkt der letzten Änderungen : 18. Mrz 2023, 20:38 (UTC)
# 4

Well it's quastionable. Without CP cost they would be mandatory, with CP cost they are only an option. Also farming makes more silver/h/cp than nodes, so it's actually not even a bad tradeoff, it's just not a fun activity.

What they should do is:

-add larger fences for more CP, like 25/50slot 25/50CP so players can do it in larger scale

-fix market price of far products

-remove NPC sold farm products(or they should be atleast more expensive than the max price of those items from vendors)

-add farming mastery, a simple, %based increase of materials produced. Like 100% more for every 1k mastery.

But these all was sugested in the past already.

244 4634
Lv 63
Hnnie
Zeitpunkt der letzten Änderungen : 18. Mrz 2023, 20:38 (UTC)
# 5

I agree there should be something changed to make farming more appealing for more people, but I don't reducing the investment required isn't the best solution since I already think that per CP farms are the best investment. Maybe having a higher level in farming have an actual benefit would be a good start, like higher yields, lower growth time, increase the cap for max farms, etc.

Honestly I wouldn't be surprised if they already have something in plan for farming, after the changes they already showed/made for most of the other lifeskills.

Zeitpunkt der letzten Änderungen : 19. Mrz 2023, 00:06 (UTC)
# 6

With the addition of so many nodes, and the map growing in the coming months, I do agree that maybe the cost of farms should be reduced. I REALLY wish Farming mastery did something other than reduce the amount of time to prune/gather, like CatDK suggested and others in the past.

A reduction in CP cost would open Farming up to more people, I've had 100CP invested in farms for about a year and a half and 50CP, even 25CP would help a lot. A reduction in growth times could also help, but that's just adding time to the activity that isn't really exciting, but necessary for Alchemy/Cooking.

Zeitpunkt der letzten Änderungen : 19. Mrz 2023, 11:06 (UTC)
# 7

Honestly, I would be happy with the 90/100CP cost for the fences if fruit production was more than what is already obtainable in game. Getting 50-100 fruit per fence potentially every 4 hours is attractive, helps justify the high CP cost and helps alleviate one  of the many alchemy bottlenecks. Not to mention as someone else stated, mythical mount attempts are only getting more popular.

Also, adding all special [product] exchangable for normal grade x4 would be nice. I rather like this exchange for things like onions and garlic, but it's sad it's not available on all grown products.

Or allow us to exchange for more Klau's Old Moon Fence (a quest that gives you an old moon fence for 0 CP).

Zeitpunkt der letzten Änderungen : 19. Mrz 2023, 13:56 (UTC)
# 8

I'm on the fence with this idea. *goes to pun jail*

Personally I do like the progression undertone that farming has with high CP requirements but maybe slightly less would be better like 25% in reduction at least. While I understand that fruits of x aren't common on the market, it just means that they should increase the price of these fruits so more people become motivated to gather/farm for them. As it stands, I don't think it's worth the effort unless someone found that it is under certain conditions?

Farming needs an overhaul or many improvements for sure, I feel like this is one of those things that they'll listen if there's enough support based on previous approved feedback.

Zeitpunkt der letzten Änderungen : 19. Mrz 2023, 16:14 (UTC)
# 9
On: Mar 19, 2023, 13:55 (UTC), Written by Tooshaitopost

I'm on the fence with this idea. *goes to pun jail*

Personally I do like the progression undertone that farming has with high CP requirements but maybe slightly less would be better like 25% in reduction at least. While I understand that fruits of x aren't common on the market, it just means that they should increase the price of these fruits so more people become motivated to gather/farm for them. As it stands, I don't think it's worth the effort unless someone found that it is under certain conditions?

Farming needs an overhaul or many improvements for sure, I feel like this is one of those things that they'll listen if there's enough support based on previous approved feedback.

*bonks for pun*

The hope I have, is that they've been making small updates to farming and fruits lately, so they are aware that people aren't motivated enough to do certain activities to get the fruits just yet. A full run of Mysterious Crops can yield ~700 fruits, but an increase in fruit price would (should) result in an increase in oil prices, which would further increase elixirs, which ALSO makes Imperial Alchemy an even greater loss lol. The domino effect of rising price caps on mats, without adjusting Alchemy Mastery bonuses.

I feel trying to increase the quantity of the items ingame to reduce prices would be better, I wouldn't mind Imperial Alchemy yielding a profit somewhere closer to Imperial Cooking. Either that, or adjust Alchemy Delivery based on Mastery.

All of this relies on people leaving their computers on just to get their farms to grow, which is another problem in it's own, but I think that problem is an inherit BDO thing we will always deal with.

Zeitpunkt der letzten Änderungen : 20. Mrz 2023, 01:13 (UTC)
# 10

Biggest thing about it, there shouldn't have to be a trade off. You can do a bit of everything in this game all other life skills when and where you want same with combat really. It's freedom of choice always has been. Those that think there should be a trade off and prices should go up are simply trying to gate keep here in a sense. As they are fully invested and have all farms. It's a vastly dated cast and there's only more nodes and more workers and cities coming to this game. We don't need gate keeping for that period when there's other aspects we want to be invovled in too and not be punished for it. Like I said 421CP and I can only get 3 farms due to other investments. How do you think the average player is doing? When most of the content even on youtube is all about the worker empire. It's in urgent need of an update to keep up with current times. As before yeah having that 100cp wrapped up in farms used to be pretty easy. Now might as well have a lead anchor on your CP and possible investments.

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