Title: Allow Players To Swap Servers & Return To Character Select Immediately After Revive
Family Name: Dreadspark
Region (NA/EU): NA
or
Add a spawn at nearest SAFE ZONE button to the revive options.
+1 although I've only been a target of this twice in all the years I've played this game, it is extremely annoying to be spawn killed, even on the "nearest safe zone" as they call it (almost never is an actual safe zone), just cause 1-2 perma red griefers felt like being pricks (they usually don't want the rotation, they're just going about killing people because, yes, they can), and I've know a few others that this has happened, but spawn campers are extremely rare, on nearest safe zone, but if you respawn with Elion's tear or fairy tear, it's a lot more common. Definitely needs a longer protection and permition to let you change channels, but gets instantly removed the moment you draw your weapon (to make sure ppl don't abuse the respawn protection).
or
Add a spawn at nearest SAFE ZONE button to the revive options.
But there is already this option tho?
ALso yeah op is right, there is a pointless and annoing cd after server/character switch and revive, it should be deleted completely, it's just stupid.
+1 although I've only been a target of this twice in all the years I've played this game, it is extremely annoying to be spawn killed, even on the "nearest safe zone" as they call it (almost never is an actual safe zone), just cause 1-2 perma red griefers felt like being pricks (they usually don't want the rotation, they're just going about killing people because, yes, they can), and I've know a few others that this has happened, but spawn campers are extremely rare, on nearest safe zone, but if you respawn with Elion's tear or fairy tear, it's a lot more common. Definitely needs a longer protection and permition to let you change channels, but gets instantly removed the moment you draw your weapon (to make sure ppl don't abuse the respawn protection).
This is a good suggestion, people always trying to abuse stuff. Keeping the weapon draw removes protection is a great mechanic to avoid any issue. This is already in the game but certainly good to iterate it when around the topic of spawn protection.
A bit rediculous. What satisfaction do they get kiling anyone like that anyways? Just hoping you get upset? Not like it is much of a challenge, you get shot in the back with an arrow, and not even sure what the woosa is doing other than its attack is super annoying like a red snowglobe which blocks your vision.
But there is already this option tho?
ALso yeah op is right, there is a pointless and annoing cd after server/character switch and revive, it should be deleted completely, it's just stupid.
You can't take the random cooldowns away from PA. It's they're 2nd favorite mechanic, after ridiculous rng values.
Also, yeah, the option is there in the resurrection interface, but you don't spawn to a safe zone. You just spawn... somewhere. Say, close to the fishing npc at Orcs, for example. Or a random spot in the middle of the area, where there are no mobs nearby. So, for PA, "Safe Zone" means a zone where monsters - not players - don't lurk.
to PA, not only remove this cooldown, I would like an official reply as to why this was even added?
But there is already this option tho?
ALso yeah op is right, there is a pointless and annoing cd after server/character switch and revive, it should be deleted completely, it's just stupid.
Safe zone isn't a blue zone. It needs to send you to a blue zone if you select SAFE ZONE.
Feedback
Share your feedback and suggestions to help us develop Black Desert.