Black Desert beginnt in Kürze.

Das Spiel wird gestartet, wenn Ihr den Launcher installiert habt.

Installiert den Launcher, um das Spiel zu starten.

Sollte der Launcher bereits installiert worden sein, wird das Spiel gestartet.
Startet den Launcher manuell, wenn er sich nicht automatisch öffnet.

Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 19 : 54 15. Mai 2024
CEST 21 : 54 15. Mai 2024
PDT 12 : 54 15. Mai 2024
EDT 15 : 54 15. Mai 2024
#Meinung #Community_Support
{Storage Tags} Renaming
06. Apr 2023, 23:20 (UTC)
507 3
Zeitpunkt der letzten Änderungen : 06. Apr 2023, 23:20 (UTC)
# 1

Can we please allow players to (Tag) or (Rename) their storages.

Example

(Balenos Territory) -----> (Potions/ Gear)
(Serendia Territory) ----> (Crafting)

or 

Even just changing like
Velia --->  Gear
Olvia ---> Potions

A more customizable interface where you can pin point groups easier then flicking each storage.
Something like this already in game and I am overlooking it or?

@CrudeBunny

Zeitpunkt der letzten Änderungen : 06. Apr 2023, 23:27 (UTC)
# 2

On the same note, can we please allow stickies/pin points/labels for us to put on the world map??  

109 942
Lv Privat
Picklenose
Zeitpunkt der letzten Änderungen : 07. Apr 2023, 00:03 (UTC)
# 3
On: Apr 6, 2023, 23:27 (UTC), Written by spn102579

On the same note, can we please allow stickies/pin points/labels for us to put on the world map??  

I agree with this as well.
Quality of life installments should be easy enough to enter.

Could go something like...
using System;

class Program {

static void Main(string[] args) {

string interfaceName = "Inventory";

Console.WriteLine("Current interface name is: " + interfaceName);

Console.Write("Please enter a new name for the interface: ");

interfaceName = Console.ReadLine();

Console.WriteLine("Interface name has been changed to: " + interfaceName); }

For map just do a simple

On: Apr 6, 2023, 23:27 (UTC), Written by spn102579

On the same note, can we please allow stickies/pin points/labels for us to put on the world map??  


using System;

using UnityEngine;

using UnityEngine.UI;

public class MapController : MonoBehaviour {

public GameObject mapUI;

public GameObject notePrefab;

public Transform notesParent;

public InputField noteInput;

private bool mPressed;

void Update() {

// Check if the "M" key is pressed

mPressed = Input.GetKey(KeyCode.M);

// Check if the middle mouse button is clicked

if (mPressed && Input.GetMouseButtonDown(2)) {

// Show the note input field

noteInput.gameObject.SetActive(true);

// Create a new note on the UI map Vector3 mousePos = Input.mousePosition;

Vector3 worldPos = Camera.main.ScreenToWorldPoint(mousePos);

GameObject newNote = Instantiate(notePrefab, worldPos, Quaternion.identity, notesParent); } }

public void SaveNote() {

// Get the text from the note input field

string noteText = noteInput.text;

// Hide the note input field

noteInput.gameObject.SetActive(false);

// Update the text of the last note created

int numNotes = notesParent.childCount;

if (numNotes > 0) { Transform lastNote = notesParent.GetChild(numNotes - 1);

Text noteTextComponent = lastNote.GetComponentInChildren<

Text>(); noteTextComponent.text = noteText; } } }

Guess it does depending on the Language and everything thats already coded but please Quality of life updates!

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