Title: Please update Class vs Class damage ratios
Family Name: Whyso
Region (NA/EU): EU
Why are some classes neutered with crippling modifiers and huge differences depending on target and some have it super easy and balanced no matter who they hit, with maybe few % fluctuations?? Please adjust.
Also, mind that Awakening spec and Succession spec often have different playstyles and some should be tankier or more offensive as result.
Just nerf maegu to wizard level. Ranged classes should have less dmg then melee. Or change modifiers but all ranged spells should have split dmg when attacking 2 or more people. Noone should be allowed to wipe groups of people from safe range spot.
Just nerf maegu to wizard level. Ranged classes should have less dmg then melee. Or change modifiers but all ranged spells should have split dmg when attacking 2 or more people. Noone should be allowed to wipe groups of people from safe range spot.
Every ability in PvP should have split damage.
In theory, Class Ratios should be tuned and balanced between each class....
Of course not the case.
Just nerf maegu to wizard level. Ranged classes should have less dmg then melee. Or change modifiers but all ranged spells should have split dmg when attacking 2 or more people. Noone should be allowed to wipe groups of people from safe range spot.
awakening wizard isnt ranged class.
awakening wizard isnt ranged class.
^ This, awakening wizard, despite all it's AoEs, is very much a melee class, unlike succession wizard, and has very slow animations in comparison to other melee classes.
These shouldn't even exist, it's just bad and lazy balancing and causes a lot of imbalance in the game.
All magic classes have reduced dmg vs striker/mystic, why not just give striker/mystic magic dmg reduction? If DK needs to do 20% less dmg vs gauntlets/warrior, maybe that means something needs to be done to the toolkit of those classes, rather than just give them dmg reduction and still no tools to deal with a DK.
Something like zerker or tamer has 10-20% more dmg vs basically every class, so they could just buff the PvP dmg of skills. That would also allow them to separate succession and awakening. It's not like a succ sage needs the dmg increase vs some classes, that's probably just done for awakening but succ benefits from it too.
If they think block classes are too tanky and some classes need more dmg vs them, they can just add block dmg to some skills. If some classes are too mobile and causing uptime issues for other classes, they just give them more dmg, rather than giving them the tools to keep up. If a class is not tanky enough, rather than fixing the base stats or buffs of the class, they just reduce dmg done against that class. This all just seems like a massive amount of work that gets more complicated with every new class release, creating more problems than it solves.
can you please look into modifiers a bit? new classes dont suffer from these crippling large disparities between targets. awakend casters are already easy targets for everyone coz of weaker kit, why do they need artificial hobbling further?
developers can you PLEASE look into this and up our worst modifiers up to at least 90 - 95 ?
when these classes go defensive builds, out modifiers make us do joke damage to them. hell, even if they go offensive builds, we still tickle some classes.
why is this a thing? please address this issue?
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