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UTC 2 : 32 19. Apr 2024
CEST 4 : 32 19. Apr 2024
PDT 19 : 32 18. Apr 2024
EDT 22 : 32 18. Apr 2024
Horse warping on quest completion
19. Mai 2023, 18:46 (UTC)
669 10
Zeitpunkt der letzten Änderungen : 19. Mai 2023, 18:46 (UTC)
# 1

Who thought it was a good idea to warp your horse to you after every quest completeion (except Black Spirit turn-ins)? I get that it is necessary for some quests such as the Abyss One quests where you pop out on the other side of the world, but when you are handing in a quest on top of a tower, in a tiny house/building, or worse in the middle of mob infested territory, that is NOT the time to warp the mount to you. I absolutely DO NOT want my mount, that I left in a safe place, to be warped into danger only to then have to waste time taking it back out to safety and then have to run back again to do the next part of the quest. It's absolutely stupid.

Either make this feature more intelligent about when it does and does not warp the horse, OR give us the ability to disable this feature all together.

Zeitpunkt der letzten Änderungen : 30. Mai 2023, 07:24 (UTC)
# 2

My horse just got warped down to the depths of Cokro Chamber under Velencia Castle. It gets back once you complete the next step in the Main Questline but there is no need for the horse to be down there at all. Utterly ridiculous.

Zeitpunkt der letzten Änderungen : 30. Mai 2023, 11:59 (UTC)
# 3

Will we have a fix in the next update ?

I think it's very mandatory at least an answer by the GM or this issue noted in the "known issues" report, as it's bright clear there's a problem with this feature.

Best fix would be making it optional.

Zeitpunkt der letzten Änderungen : 30. Mai 2023, 17:49 (UTC)
# 4

Unless the character teleports from one spot to another there is no reason to teleport the horse.  Going from Serendia Shrine to Calpheon at the end of the Calpheon quest line, yeah sure teleport the horse with.  If I have my horse parked somewhere and I just complete a quest there is no reason to drop the horse in the middle of the a pack of 200 mobs.  

Zeitpunkt der letzten Änderungen : 30. Mai 2023, 19:07 (UTC)
# 5

The mount move is actually delayed a bit, making things even worse sometimes: I moved on from an NPC to do something else, meanwhile the mount went there after I was already gone.  Looked up at the mount icon wondering why it had taken damage...

One other thing I think I noticed - have to pay closer attention: it seems that mounts are not teleported when you are moved after a cutscene, only after interacting with an NPC.  Which is kind of the reverse of what you want.  If this is the case, it might be that someone has a conditional inverted in the code somewhere.

Time to fix this ___.  The novelty and amusement has worn off.  Mounts are behaving like needy puppies.  Or badly behaved cats.  Every time I turn around there's a big wet nose poking into me.  Or jumping out from on top of a tent or something.

Screw 'options'.  Revert the change.

Zeitpunkt der letzten Änderungen : 05. Jun 2023, 00:26 (UTC)
# 6

This horse teleporting feature killed my horse. Please remove this. I put so much time and effort to train my purebread T8 horse and now it is ruined with a death cause by this game and the poor planning and lack of insight on executing such retarded a feature. 

Zeitpunkt der letzten Änderungen : 05. Jun 2023, 01:39 (UTC)
# 7

Thanks, PA, for warping my horse to me for the Slayer of the Arena boss quest in Mediah! It was great watching the boss massacre my horse!

Zeitpunkt der letzten Änderungen : 05. Jun 2023, 04:53 (UTC)
# 8
On: Jun 5, 2023, 00:26 (UTC), Written by Hilly

This horse teleporting feature killed my horse. Please remove this. I put so much time and effort to train my purebread T8 horse and now it is ruined with a death cause by this game and the poor planning and lack of insight on executing such retarded a feature. 

Could you tell us what is ruined exactly, about your horse? 

Zeitpunkt der letzten Änderungen : 05. Jun 2023, 06:26 (UTC)
# 9
On: Jun 5, 2023, 04:53 (UTC), Written by Sadalsuud

Could you tell us what is ruined exactly, about your horse? 

When I quested with an alt my horse gets teleported to my char every time I finish a main storoy quest. Sometimes at places with many mobs, other situations are inside buildings. It's annoying to walk away from mobs with your horse or walk out of a building to call it everytime. I think this change did more harm than good. And if somebody was reading the quests, the player in the meantime could possibly end up with a killed horse from the mobs around.

Zeitpunkt der letzten Änderungen : 05. Jun 2023, 06:50 (UTC)
# 10

Ok, but the player mentioned much effort and time put on his T8 horse, and it would be "ruined with a death" now.

Thus the question. 

About this change, I personally appreciate not to run after my horse when I'm doing the main quest. But it is not like I was asking for such a feature either, I simply take what they give. ;) 

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