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Forum

UTC 15 : 30 12. Jul 2024
CEST 17 : 30 12. Jul 2024
PDT 8 : 30 12. Jul 2024
EDT 11 : 30 12. Jul 2024
Participation requirements for node war buff are excessive .
19. Jun 2024, 18:48 (UTC)
989 4
Zeitpunkt der letzten Änderungen : 19. Jun 2024, 20:20 (UTC)
# 1

From what I understand, combined kills/deaths must be at least 100 in order to recieve the participation reward, as well as temporarily holding a fort.   

Holding a fort even temporarily could prove challenging for smaller guilds, and they may play for the entire hour giving their earnest, and yet be denied the participation rewards.

Zeitpunkt der letzten Änderungen : 19. Jun 2024, 19:58 (UTC)
# 2
On: Jun 19, 2024, 18:48 (UTC), Written by frumpylumps

From what I understand, combined kills/deaths must be at least 100 in order to recieve the participation reward, as well as temporarily holding a fort.   This seems like a large requirement for one to do within an hour, especially for Shai.

For shai specialized into evasion gear and team support and unable to kill players, this means that they must willingly die over and over again 100 times within an hour, likely needing to remove their gear to do so.  How will teammates feel about playing w/ a shai that feels compelled to let themselves die at every opportunity?

The buffs provided from nodewar are significant, particularly the lifeskill buffs, yet Shai will be forced into some awful gameplay, dying repeatedly and throwing teammates under the bus, in order to obtain them.

I'm going to take a guess that you are new to the game/node wars.

When it says combined kills/deaths that means your whole guild/alliance with the combined kills/deaths. So no... you dont needlessly need to throw your shai to the wolves for 100 deaths.

However, I do agree that there is a problem with the "Temporarly holding a fort" as many weaker guilds are unable to counter a stronger one, and therefor may fight for nearly an hour but never take a fort temporarly, then get nothing. I think thats a rediculous requirement.  

Zeitpunkt der letzten Änderungen : 19. Jun 2024, 20:17 (UTC)
# 3
On: Jun 19, 2024, 19:58 (UTC), Written by GodSlinger

I'm going to take a guess that you are new to the game/node wars.

When it says combined kills/deaths that means your whole guild/alliance with the combined kills/deaths. So no... you dont needlessly need to throw your shai to the wolves for 100 deaths.

However, I do agree that there is a problem with the "Temporarly holding a fort" as many weaker guilds are unable to counter a stronger one, and therefor may fight for nearly an hour but never take a fort temporarly, then get nothing. I think thats a rediculous requirement.  

 thanks for clearing that up.  

Zeitpunkt der letzten Änderungen : 20. Jun 2024, 07:25 (UTC)
# 4

When you look at EU NWs, you will find that on most days there are 4-6 real PvP/NW guilds on uncapped (Kama and Calph) while they are joined by around 15 Lifeskill guilds that join only for the buff and have no intention to fight. This is a problem because it inflates the number of forts available resulting in less fights for the PvP guilds as every PvP guild will get an Fort for free, many of which are done in 10-15min. 

This is a big problem due to PAs decision to give an lifeskill and PvE buff as a reward for PvP. I feel like they should remove the buffs that you get from NW participation and make the rewards purely silver/elixirs etc. so they cover the expenses of the players + some extra but in a way that NW no longer stays mandatory for any hardcore lifskiller and PvE player. 

PA needs to fix the NW system overall tho. As its no fun to play as they eliminated all the strategy from it. So yeah PA fix the game. Make it so that NW is no longer mandatory for Lifeskillers and PvE players and make it so that it is actually fun again for PvP players. Extend duration again. Make cannons and other special roles relevant again. 

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