Well, someone doesn't know how to click on a name link.
Look, another max lvl63.... who doesn't play the game either.... shocker.
Look, another max lvl63.... who doesn't play the game either.... shocker.
Yeo. You realize that...Lvls can be obtained by afking slapping dummies right?
So if you trying to make an argument based on lvls on the relation of "playing the game"
You needa come again. I'll let you think of another rebuttal though.
I had huge stamina issues on drak even before the nerfs. After that I had to sit down and look at all my movement skills and see what takes stamina and what doesn't. I've found a small solution for myself with some mainhand skills. The W+E into Shift+F combo with main hand doesn't take stamina so I use it a lot in emergencies. By putting that W+E skill on a quick slot, you can easily swap to it even while in awakening.
Though even with this I was suffering against ninja today. I can't stand still because he has grab. But all my movement takes stamina and this dude doesn't stop chasing me for even a second XD It was really hard to manage. I think the solution is to find the perfect balance of low stamina skills in our kit and pairing it with iframe skills.
Drakania is in a really good spot for the pvp scene even with these issues. So I can't really complain. Just have to put in some effort figuring out a solution for myself. And that solution differs depending on the class I fight.
(Before anyone comments on my level, I mostly just use this account for community activities and keep my pvp account seperated ^^)
All classes are tankier now. This increases the duration of fights significantly and therefore drak stamina nerfs should be reverted.
Give us back our lungs PA.
Not to be mean but Berserker's flying around at supersonic speeds with nothing in the way of stamina management, and despite that Drakania is at least able to contest while a significant number of other classes are neutered into irrelevancy. The weird thing is, Awa Drak feels great in PvE even if mediocre, but is amazing in PvP while Succ Drak gets the short end of both sticks.
I think it's fine for stamina to be a major limiting factor for PvP and PvE alike. While it's fun to zoom across the map, we have to acknowledge that the limitations - the windows of weakness, and/or the down-time between clears - are necessary for a healthy game.
i think its absolutely hilarious that draks are asking for buffs, while they are the second most broken class in pvp currently
Not to be mean but Berserker's flying around at supersonic speeds with nothing in the way of stamina management, and despite that Drakania is at least able to contest while a significant number of other classes are neutered into irrelevancy. Drakania is fine, other classes need to be brought up (or down, when it comes to the Berserker) to their level.
The weird thing is, Awa Drakania feels amazing to play in PvP and PvE when in PvE she's utter garbage, while Succ is given the short end of the stick on both counts.
I digress, I think it's fine for stamina to be a major limiting factor for PvP and PvE alike. While it's fun to zoom across the map, we have to acknowledge that the limitations - the windows of weakness, and/or the down-time between clears - is necessary for a healthy game.
Good post,
I agree that stamina should be a limiting factor in pvp, I do think the last stamina nerfs were heavy handed. The effects don't seem as substantial in open world large scale. However, in small scale or AOS it is very easy to be run down and die purely due to lack of sustain. This is the case if you are ever focused heavily by the enemy team. You will be run out of stamina by enemy team within the first minute and killed.
Some people will argue Drak is rank 1 AOS so it is perfect but to be honest, this season was not a true reset and if everyone began at 0 this season drak wouldn't be number 1. It would likely be classes with better movement and sustain like *cough* zerker.
I had huge stamina issues on drak even before the nerfs. After that I had to sit down and look at all my movement skills and see what takes stamina and what doesn't. I've found a small solution for myself with some mainhand skills. The W+E into Shift+F combo with main hand doesn't take stamina so I use it a lot in emergencies. By putting that W+E skill on a quick slot, you can easily swap to it even while in awakening.
Though even with this I was suffering against ninja today. I can't stand still because he has grab. But all my movement takes stamina and this dude doesn't stop chasing me for even a second XD It was really hard to manage. I think the solution is to find the perfect balance of low stamina skills in our kit and pairing it with iframe skills.
Drakania is in a really good spot for the pvp scene even with these issues. So I can't really complain. Just have to put in some effort figuring out a solution for myself. And that solution differs depending on the class I fight.
(Before anyone comments on my level, I mostly just use this account for community activities and keep my pvp account seperated ^^)
Yeah Drak is overall in a great spot, especially in open world. I think in smaller scale formats the stamina nerfs are more apparent especially when drak is the kill target in alot of instances aside from there being an archer or ranger in your party. In this case, you must rely heavily on your team to apply pressure before you run out of stamina versus other classes who have infinite sustain. Throw in any grab class also chasing and you will be grabbed and 1 combo'd during slow animation abilities like W+E / Shift+RMB that are needed to recover stamina.
i think its absolutely hilarious that draks are asking for buffs, while they are the second most broken class in pvp currently
I mean, we could have a discussion if you didn't just make a blanket statement with no explantion for your rationale.
I'd agree if you said drak was a meta class but I don't think its broken. Also, rather than calling for stamina nerfs on other classes who
aren't currently affected by stamina limitations in any way I've decided to advocate for changes that pertain strictly to my class.
I don't have any issues with drak in open world, its in a great spot. My issue is mainly in small scale AoS format where healing and stamina are greatly reduced. Much of our kit is trimmed down in this format. Its funny you mention broken classes when DK's in AOS can kill you standing SA. Lets just call it strong eh?
I guess the difference is, if I want to see positive changes for my class I create a post about it and try to detail my thoughts. Maybe you should try it out.
Good post,
I agree that stamina should be a limiting factor in pvp, I do think the last stamina nerfs were heavy handed. The effects don't seem as substantial in open world large scale. However, in small scale or AOS it is very easy to be run down and die purely due to lack of sustain. This is the case if you are ever focused heavily by the enemy team. You will be run out of stamina by enemy team within the first minute and killed.
Some people will argue Drak is rank 1 AOS so it is perfect but to be honest, this season was not a true reset and if everyone began at 0 this season drak wouldn't be number 1. It would likely be classes with better movement and sustain like *cough* zerker.
Yeah, I wonder if an AoS-specific stamina regeneration crystal would solve the problem. Other classes would be using it too, so making it exclusive to the main hand and forcing you to choose between damage and stamina regeneration would be an interesting way to balance it. As for small scale OWPvP you could make the crystal a normal crystal, but have it reduce AP by 5-10 and limited to 2 slots max so it's a meaningful trade-off; it'd also need to share the Hystria set effect so it doesn't inadvertently make them too good for OWPvE.