Black Desert beginnt in Kürze.

Das Spiel wird gestartet, wenn Ihr den Launcher installiert habt.

Installiert den Launcher, um das Spiel zu starten.

Sollte der Launcher bereits installiert worden sein, wird das Spiel gestartet.
Startet den Launcher manuell, wenn er sich nicht automatisch öffnet.

Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 4 : 21 07. Okt 2024
CEST 6 : 21 07. Okt 2024
PDT 21 : 21 06. Okt 2024
EDT 0 : 21 07. Okt 2024
PVP Feedback
21. Aug 2024, 05:40 (UTC)
2008 30
1 2 3 4
Zeitpunkt der letzten Änderungen : 21. Aug 2024, 05:42 (UTC)
# 1
  1. AOS
    1. Remove Class Duplicates on Same Team
    2. Make Rating Character Bound not Family Bound
    3. Remove AP/DP/HP Buffs from maps (maybe keep some HP)
    4. Make the Gear based on max gear (Pen Debos, etc)
    5. Allow people to play the game when they reconnect in time
    6. Make your rating be the factor on how many points you get in a match, not the teams rating
    7. Fix emergency escape so it’s a 2nd chance not a get sniff and die
    8. Remove 200%
    9. Reward players based on their rank, compensate properly per hour
    10. Add new outfit at the end of the every season, give rewards to players who get rank 1 at their spec, buff end of season rewards with pearls, give better titles
    11. Give a weapon skin and change this up every season for those that get rank 1.

  1. Guild League
    1. Add immortal draughts/perfumes as rewards
    2. Add a leaderboard showing kills, deaths, cc’s, KD’s, most dmg, dmg taken that resets weekly, monthly, and has an all time board.
    3. When you die, add a timer for auto respawn so people can’t get stalled out
    4. Remove 200%
    5. Limit classes to 2 per team.
    6. Add rewards based on rating
    7. Add more brackets all the way to the top, so you don’t get matched too far out of your rank. Rework the brackets so this fits.
    8. Add seasons with a playoff system that leads to a championship game with better rewards. The winner of this gets immortalized, elite 4 pokemon style.
    9. Add titles with glows for the winners, add a new outfit for the rank 1 guild every season.

  1. Node War
    1. New node war system will just be for T1’s – this will also be changed to a hard point system, whoever holds the forts longest end up winning it.
    2. Old Node War system for Uncapped only – uncapped 30 man, uncapped 40 man, uncapped 50 man nodes
    3. Add a leaderboard for players with the most kills.
    4. Show damage / CC stats for all players in the leaderboards.

  1. Siege
    1. If castle is occupied for that territory, make it so 3 guilds max can drop on that region (based on merit). All 3 guilds are now alliance at the start until the guild is kicked out of the castle. Once the guild is kicked out of the castle, then it becomes a 1v1v1 and winner will win that castle.
    2. Cap Siege to 75 players.
    3. If guilds fail to kick castle guild out, then the guild with the lowest kills cannot drop again the following week.

  1. Red Battlefield
    1. Add 10 new maps with different characteristics to them ty. This will be queued into rather than selecting from a list on which lobby to join. (RBF VALENCIA IS GETTING OLD)
    2. Add an end of match leaderboard just like guild leagues
    3. Add rewards based on performance in the RBF
    4. Each week leaderboards will reset with a monthly leaderboard getting logged for every month in history. Top performers at the end of each week and month will get bonus rewards.
    5. Remove Point Debuffs and RBF Buffs.

  1. Open World
    1. Allow guild to set themselves up as a PVP guild – doing so gives you 10% drop amount for the whole guild. Once, you do this you cannot go back. 
    2. When you are set as a PVP guild – your guild can be dec’d (one sided decs)
    3. Every guild that is dec’d will have a drop down showing the players kills and deaths contributing to that warscore.
    4. When flagging up, you must do so in a town, when you do this you get 20% drop amount, 50% drop rate. You cannot drop the flag until the next day at reset. At reset, the flag will turn off.
    5. Red players now cannot downgrade gear,  only lose crystals at most.
    6. Being a red player gets you 10% drop rate / 10% drop amount

  1. Arsha
    1. Now gives 100% drop amount
    2. Everyone is max capped at every grind spot in the game, this means you can be in PVP gear and be able to grind at any spot in the game at maximum efficiency. Going over the caps will not be beneficial whatsoever, keep this in mind.  

This is what I believe needs to happen to revive the PVP scene. People need to stop being snowflakes and start pushing to become stronger. Encourage players to PVP and have a reason to get gear. 

-Satire

17 36
Lv Privat
Torque
Zeitpunkt der letzten Änderungen : 21. Aug 2024, 05:41 (UTC)
# 2

Note - realize everything is just number 1. It's annoying to change from MS Word to this. 

17 36
Lv Privat
Torque
Zeitpunkt der letzten Änderungen : 21. Aug 2024, 06:10 (UTC)
# 3

I am against pvp being so involved with pve. I think doing pvp for pve buffs so you do the pve better generally a bad idea. Pvp rewards should be straight rewards. I just see no reason why you can't give straight silver per hour rather than. Here 50% drop rate. There scroll. There 50% drop amount. Here +30 monster ap. Like this rewards are literally makes you do stuff you don't like and twice. If I'm doing my pvp I should be enjoying it without thinking ow shit if I'm want to be competitive I have to go -600m hour. Why can't I turn that into +2b per hour while doing into pvp then with the expanses of competitive cost it drops to 1.4b?

I'm also against red battfield I think it's a bad content has no room in the game while there is 10 other instances pvp modes. It should be removed from the game for the sake of more room for the other systems to be developed. 

Other than this 2. It's a good feedback. 

Just wait. I ll drop one a good one.

28 222
Lv 66
CCaJJ
Zeitpunkt der letzten Änderungen : 21. Aug 2024, 06:12 (UTC)
# 4
On: Aug 21, 2024, 06:05 (UTC), Written by CCaJJ

I am against pvp being so involved with pve. I think doing pvp for pve buffs so you do the pve better generally a bad idea. Pvp rewards should be straight rewards. I just see no reason why you can't give straight silver per hour rather than. Here 50% drop rate. There scroll. There 50% drop amount. Here +30 monster ap. Like this rewards are literally makes you do stuff you don't like and twice. If I'm doing my pvp I should be enjoying it without thinking ow shit if I'm want to be competitive I have to go -600m hour. Why can't I turn that into +2b per hour while doing into pvp then with the expanses of competitive cost it drops to 1.4b?

I'm also against red battfield I think it's a bad content has no room in the game while there is 10 other instances pvp modes. It should be removed from the game for the sake of more room for the other systems to be developed. 

Other than this 2. It's a good feedback. 

Just wait. I ll drop one a good one.

I disagree, I think every PVP player is a PVE player, so getting those drop stuff would be nice bonus. 

RBF is my favorite content in the game that you can just go into any time and you get a good brawl, but agree with OP the map is the same as always and this gets boring. 

Zeitpunkt der letzten Änderungen : 21. Aug 2024, 06:16 (UTC)
# 5
On: Aug 21, 2024, 06:12 (UTC), Written by S4ndman

I disagree, I think every PVP player is a PVE player, so getting those drop stuff would be nice bonus. 

RBF is my favorite content in the game that you can just go into any time and you get a good brawl, but agree with OP the map is the same as always and this gets boring. 

Just because you had to kill monsters to get gear to be competitive in pvp doesn't make you a pve player. If you can't even seperate that then there is no reason to discuss this further. 

Obviously removing rbf without replace int wouldn't be ideal. But an uncapped gear pvp mode tries to be capped is compeletly stupid idea. 

28 222
Lv 66
CCaJJ
Zeitpunkt der letzten Änderungen : 21. Aug 2024, 06:22 (UTC)
# 6
On: Aug 21, 2024, 06:16 (UTC), Written by CCaJJ

Just because you had to kill monsters to get gear to be competitive in pvp doesn't make you a pve player. If you can't even seperate that then there is no reason to discuss this further. 

Obviously removing rbf without replace int wouldn't be ideal. But an uncapped gear pvp mode tries to be capped is compeletly stupid idea. 

I don't necessarily think it needs to be drop buffs, but some sort of incentive whatever it may be. Could be death penalty resistance for example, maybe bonus ap/dp. Whatever it is, just incentivize people to flag up / choose to be a PvP Guild. 

RBF too I think is really fun and easy to get into and fight with others. I wish there was a tab and see who the kill leaders are just like COD, OW, etc. Easy TDM mode that you can fight in. A fun idea too I think would be good that's similar to RBF is like a 5v5v5v5v5 mode where you can queue up with a party or just queue into it and you have teams that you work together with to get kills or get objectives. Whatever it may be, I think RBF is a good place to start because it's like that quick play mode that you can just get into and mess around in. 

17 36
Lv Privat
Torque
Zeitpunkt der letzten Änderungen : 21. Aug 2024, 10:01 (UTC)
# 7

Another great post literally laying the ground work for PA to implement, yet nothing will be done. 9 years this has been happening. 

Der Verfasser hat den Inhalt gelöscht.
Zeitpunkt der letzten Änderungen : 21. Aug 2024, 11:35 (UTC)
# 9

What would be a point of so called pvp server if u get booted out after being killed x times?

I wish players started treating PA and their new games the same way they treat us, so they can end up like shadow arena on release. Fool me once...

Zeitpunkt der letzten Änderungen : 21. Aug 2024, 11:39 (UTC)
# 10

Why limit guild league to max 2 of a single class per team?  If a guild wants to enter with 10 shais, why stop them?  

Or is this just to prevent teams from using 10 of the current meta?

155 1355
Lv Privat
StickyBuns
1 2 3 4
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