Family Name: tarjmov
Region (NA/EU): NA
I'm for pity pieces for all treasures however I don't think they should exist so much to make it so you can obtain them with very little time investment, but rather just to make sure that you'll never be in the unlucky 5% or so who have to grind for like a thousand hours. I think outside of Rich merchant ring, 200 hours should be about the maximum time investment required to obtain a treasure. As such, the pity pieces should drop at a rate that would more or less ensure you'd get enough of them to get the treasure aorund that 200th hour. So far of all the treasures I grinded, which is all of them except RMR, map and compass took me less than a 100 hours (40 and 80 respectively), Nol took me between 150 to 200 (i didnt keep track to the hour) and Telescope.... well i'm past 250 now and still waiting on the one piece (the one that drops at both spots).
The treasures are special items that should be hard to get, however there's a fairness factor that needs to come in at some point. It is not ok that someone should have to grind 10x longer than the luckiest players. 40 hours for the map puts me in the lucky players, but i don'T think it's fair someone else should have to grind 400 hours for the same thing. I think 200 hours is the reasonable upper limit. (again, except for RMR)
It has to be said that PA put weeklies and pity pieces for the pots because they stated at the time that they hadn't really intended for the pots to become must-have items for everyone and when they saw that it was and that everyone felt obligated to do that grind, they decided to make them easier for everyone.
There's kind of an irony there though as the pots are by far the most useful treasures so they're making us grind the longest for the least worthwhile items. I've never used the compass, I use the map daily but it barely saves time to be honest and you could do without it, and i doubt i'll make use of the telescope once I have it. The nol is the second most ufeful treasure for sure but it's also only relevant if you actually do sea content. But the time it saves you IS considerable.
I'm for pity pieces for all treasures however I don't think they should exist so much to make it so you can obtain them with very little time investment, but rather just to make sure that you'll never be in the unlucky 5% or so who have to grind for like a thousand hours. I think outside of Rich merchant ring, 200 hours should be about the maximum time investment required to obtain a treasure. As such, the pity pieces should drop at a rate that would more or less ensure you'd get enough of them to get the treasure aorund that 200th hour. So far of all the treasures I grinded, which is all of them except RMR, map and compass took me less than a 100 hours (40 and 80 respectively), Nol took me between 150 to 200 (i didnt keep track to the hour) and Telescope.... well i'm past 250 now and still waiting on the one piece (the one that drops at both spots).
The treasures are special items that should be hard to get, however there's a fairness factor that needs to come in at some point. It is not ok that someone should have to grind 10x longer than the luckiest players. 40 hours for the map puts me in the lucky players, but i don'T think it's fair someone else should have to grind 400 hours for the same thing. I think 200 hours is the reasonable upper limit. (again, except for RMR)
It has to be said that PA put weeklies and pity pieces for the pots because they stated at the time that they hadn't really intended for the pots to become must-have items for everyone and when they saw that it was and that everyone felt obligated to do that grind, they decided to make them easier for everyone.
There's kind of an irony there though as the pots are by far the most useful treasures so they're making us grind the longest for the least worthwhile items. I've never used the compass, I use the map daily but it barely saves time to be honest and you could do without it, and i doubt i'll make use of the telescope once I have it. The nol is the second most ufeful treasure for sure but it's also only relevant if you actually do sea content. But the time it saves you IS considerable.
Regarding your 2nd paragraph "treasure pieces are special items that should be hard to get", other MMO's have spells/skills that do this. Teleport? Warp to homepoint? Stuff like navigation in margoria requiring a compass, that should be a gained passive skill when you hit like M1 sailing. Rich merchant ring would be the only exception here.
no thanks these items are not necessary to have in the way potions are. they are supposed to be rare, there is no need to change that. go grind
The RNG element is the biggest problem, in that there's no upper limit to how much grinding you need to do to obtain the treasure items.
I recall PA at some point stated something along the lines that pity for infinite potions became a thing because players felt "too much pressure", as in potions were too important for regular gameplay. This is why potions becaem "treasure" items with pity system.
Regular treasure items are supposed to be achievement. It's flex because of title, furniture and additional functionality, and it shouldn't be made easier IMO. Also, treasure items are not mandatory.
La Orzeca, Garmoth's Horn, and Pit-a-Pat Mole are pure vanity items, but they were made available by Patriglio a little while ago. Also La Orzeca has a pity system. Nouverikant is another pure vanity item that is fairly realistic to obtain. The super-functional infinite potions are not that hard to obtain, and neither are the pure vanities list above (for some reason). It's the in-between treasure items that are hard to obtain. I'm curious about the logic behind this.
La Orzeca, Garmoth's Horn, and Pit-a-Pat Mole are pure vanity items, but they were made available by Patriglio a little while ago. Also La Orzeca has a pity system. Nouverikant is another pure vanity item that is fairly realistic to obtain. The super-functional infinite potions are not that hard to obtain, and neither are the pure vanities list above (for some reason). It's the in-between treasure items that are hard to obtain. I'm curious about the logic behind this.
The logic is very simple. Treasure items are hard to get. There, hope it helps.
It's not "in-between" whatever you meant by that. It's simple as it sounds: treasure items are hard to get, have no pity system and it should stay like this. Me and other players listed reasons already so I will not repeat them.
The truth is you'd like to get something easier. You want shortcut to get something that other players already have. But, if everyone would get these items so easy and if everyone could bruteforce them with grind then it wouldn't be treasure item.
Tbh it's surprising how this could be hard to understand. It's simple concept. It's even in the name: treasure item.
Reviewing the items more closely, Garmoth's Horn and Pit-a-Pat mole are not classed as treasure items. However, La Orzeca and Nouverikant are, as are the infinite potions. In terms of utility, items run the gamut from most useful (infinite potions) to least useful (La Orzeca, Nouverikant). I'm not focusing on what the policy should be; rather on that PA has made the infitie potions, La Orzeca, and Nouverikant all relatively easy to get, while the other treasures are much harder to obtain. Perhaps there is no grand design behind the choice on PA's part, but I'm trying to discern one anyway.
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