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Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 10 : 21 04. Nov 2024
CET 11 : 21 04. Nov 2024
PST 2 : 21 04. Nov 2024
EST 5 : 21 04. Nov 2024
Make BDO Great again
23. Sep 2024, 15:34 (UTC)
1694 4
Zeitpunkt der letzten Änderungen : 23. Sep 2024, 15:35 (UTC)
# 1

Dear PA,

I'm writing this beacause the situation in BDO is critical, and since I like the game and see his true potential, I hope these few suggestions can help the developer team to move in the right direction with the future updates.
The major problem in the game is the lack of an ecosystem between lifeskills, pve and pvp. And the central market is the emblem of this crisis.

Lifeskills:

There are many lifeskills which are completely useless. Few examples can be trading and training.

Trading is worthless, too low income compared to time spent in crafting crates.

Training is pointless since that every new player gets a free T9. I understand the need for PA to incentivates new players in catching the veteran ones, but coudnt you raise the chance of getting t8 and t9 horses instead of giving them free? 

Also, for gathering, cooking, alchemy...There are too many finished products sitting in the central market, mostly because ppl gets too many materials due to the new minigame, and due to the many mastery buffs which helps the ppl with no manos in catching those who have more mastery. If too many ppl gets too much materials they will sit in market reducing the profit per sell. Remove giovani scrolls and similar items from the game.

PvE:

The situation here is kinda the same but for different reasons. 

First of all, early games grindable spots gives too much trash per hour (centaurus, orcs..) and then items obtained there are too common (Black magic crystals, caphras, blackstones...)

Since nowadays it's pretty easy get a decent GS (690) due to jetina's boss gear and double accessory, I suggest you to reduce the price of trashloot obtained in those spot, and create a system in which there is a silver progression per hour when moving to a better spot once your gear raised up.
An example could be centaurus 300m/hr -> elvia orcs 500m/hr -> gyfin underground/elvia calpheon 700m/hr -> yzrahid 900m/h and so on.

Also, dropped items like fallen god flames or pitys, scorching sun shards or crystallyzed despair should not be sellable at central market, forcing ppl to play in those spots. Doing that ppl would be spread in the map, actually playing the game. Regarding that, I appreaciated the fact that the primordial flame and pitys are not sellable (atleast i will play month to get my Sovereign)

These changes should bring ppl to have generally less silver stored, and give items in the market more value

PvP:

Here is the real catastrophe!

New nodewar really sucks! All major guilds quitted the game and moved towards Throne and liberty or some other game. 

Honestly? This is a shame! No game around has a combat system even comparable to BDO one, and if ppl is moving towards worst games you should really think about this.

Ofc that's not all. 
Class balancing is horrible! New classes are way to easy compared to old ones. In pve there are classes that are able to get double the amount of trashloot compared to others. In pvp there is no utility in play some classes. Why should i play Dk o maewha if woosa and maegu are the same kind of class but with better kits (SA, iframes, dmg)?
I suggest some changes in classes kits, also in terms of utilities in the battle.

An example: valkirye is a tank, but also a healer, she has protected area and vacuum and a wonderfull 100% and 200% rage skills. She has utilities! Too many maybe!

Witch can buff speed and heal. Shai can buff and debuff. They also has utilities and are the example of how a class should be structured.

The good dmg dealers like maegu, woosa sage awak ecc obliterate all the old ones (Kuno, Ninja, Maewha...)

Then there are the ranged classes, which were supposed to do dmg from distance. Surprise! They dont anymore!

The dmg reduction changes, in my opinion, are good for those classes supposed to be tanky (Zerk, warrior, valk, scholar, nova succ, guardian), but affects in a negative way the dmg dealers.

My suggestion is to increase the dmg in pvp for the dmg dealers classes about 20% per skill, and for tanky classes about 10%.

The declare war system should be ristored as it was in the beginning. We dont need the tracking NPC, but, atleast give us the old open world PvP, since BDO is supposed to be an Open world game. About that i would also suggest that only magnus destinations were Oquilla and land of morning Light. 

People should move into an open world, visiting places, find friends and enemies creating their own adventures. With Magnus who will ever go in valencia using a horse?!

Then why we should have half of a map as desert if no one use it? Most of the map is kinda useless!

Sorry for the wall of text, but i really hope to be read from someone of Pearl Abyss.

TY
 

Der Verfasser hat den Inhalt gelöscht.
Zeitpunkt der letzten Änderungen : 23. Sep 2024, 23:21 (UTC)
# 3

I'm a returning player and have T9 horse out of the blue. Was quite perplexed. Other people might like freebies, but i prefer to work for my shit tyvm Pearl Abyss. Please take the horse back and instead provide me pearls :)

Zeitpunkt der letzten Änderungen : 25. Sep 2024, 02:44 (UTC)
# 4
On: Sep 23, 2024, 21:07 (UTC), Written by Onaho

Free T9 Horse and Blackstar deprives new players of the reward of playing the game and achieving a goal...This is probably the biggest harm to the game IMHO. 

Karma penalty change is an objectively good thing for the game, but I think there should be reduced karma in Elvia realms and certain territories that experienced players grind in. This allows new players to gain experience in the game without being griefed by veterans and gives them the opportunity to branch out. Marni realm shouldn't be a thing, or should be limited to only 1 hour/day. Arsha should also have a greater drop rate boost to incentivize players to want dominion over Arsha servers. 

Yes, the best experiences I had in the game was many years ago even grinding Chimera's with very poor equipment and nowhere near end game.  The idea that everyone should catch up so quickly that all the actual content is disarded is a very bad idea.  Even from a long term monetization standpoint.

Zeitpunkt der letzten Änderungen : 25. Sep 2024, 08:31 (UTC)
# 5

Was a good time to grind at elvia calpheon for Crystallized Despair and upgrade the vell heart when I was low gear, then Flame of Despair/Frost/Hongik/Resonance, each of them grinded with pitty one by one. Now was just a matter of time to see them sitting in market because there are people who grind at Jade forest just because they like that spot and got pitty/flame, extra profit where others will benefit from this.

There is no way to turn back from what was done, with this new Seoul update there are some guys who got VIII IX sovr already because of stacked crone stone and failstacks for this update then resources which market is already full of them, fair for others? I doubt it.

Grind spots in therms of silver, the income should be scalable with each higher spot but no, they are totally random, Calpheon serendia was profitable when Disto price was high which drops rare but without disto, most of spots are garbage, for example Quint Hill elvia is not 900-1b/h like garmoth said, its like we get 3 disto at Star Ends and done 900m+/h when without drops its not even 100m/h.

So its a long none sense talk about the improvements for grind spots, anyway I haven't seen new players around, so boosting is not an issue when there are no new players but even with new players they will need to spend few thousand of hours and being lucky to come closer to veterans/game lovers.

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