Please add cron stones as a reward for gameplay. Currently, much of the existing and old content in the game is completely not worth doing comparitively to grinding or pearl shop. We're not even talking a 50% difference "do what is fun for you". No amount of fun makes it worth doing something 10 to 20x less efficient. Below are some areas where crons can be added for playing the game without being over-the-top (even with crons added to the below, they still won't be as efficient as simply grinding--but at least we'd have reason to do these contents again and have some variety). Since progression is being heavily shifted to cron stones, they should be added as a direct reward for gameplay.
Dark rifts: 100-200 crons per boss, in addition to accessory.
World bosses: 100-200 crons per boss.
Black shrine: 100-200 crons per boss in addition to current rewards.
Party black shrine: 100-200 crons per boss in addition to current rewards.
AoS/RBF: You get the idea. I don't care if you want us to use loot scrolls. Let us make money and crons from these.
Node war/siege: Add crons in addition to current rewards.
War of the Roses: Do not add crons, delete from game.
Black spirit adventure: Make more cron squares. 10x all of the cron squares.
ERP: 10 crons per paragraph.
Afaru and whatever that little kama guy that randomly spawns in grind spots: Cron pinyatas.
Lifeskills: idk if anyone does these anymore but add crons or something. They're waiting for their sovereign manos btw, probably.
Login rewards: 10x any crons.
Seasonal events: Load 'em up with crons, thanks.
CRONtent only makes sense if crons are rewarded for content!
Why Cron?
You can buy all you want from blacksmith
It's better for everyone if we get 300 millions instead 100 cronstones
Why Cron?
You can buy all you want from blacksmith
It's better for everyone if we get 300 millions instead 100 cronstones
You are correct, and while I am fine with them reviving old content with increased rewards by any means necessary including straight silver, that would affect the entirety of the game market. With all weapons and armors and now accessories requiring crons to progress, it makes sense to directly reward them in greater numbers for doing a variety of content.
It would be a similar issue if they made PvP reward straight silver (it shouldn't, it should have multiple exchange options kind of like AoS does now, but more rewarding and with a larger variety). It should reward SOME straight silver, but also other tangible things that people will either sink or put back into the market.
Overall, they should make more content rewarding in whatever way they feel is best. The main point is that various already-existing content could be easily brought closer to parity with grinding and be made worth doing again for minimal development time. They waste a lot of time making new content only to abandon it and let the rewards become so irrelevant that so too does the content itself.
p.s. I wasn't the one that gave you the dislike, shrug.
What are you on about OP, the real CRONtent is in the cash shop. That's the entire reason for the accesories existing.
Also make the cron stones marketable.
100% agree with this, right now gear progression in this game is based on cron stones and rng, the difference in terms of time if you are lucky enough is abysmal. there should be more ways to get cron stones at higher amounts
They should bring back 1m crons from vendor. Enhancing system, lower percentage and terrible rng is painful enough. We don't need second job to grind without any profit.
New introduced accessories are profitable only for devs, its clearly visible on pearl shop. Every pack of outfit have included RNG cron box, p2w was never as predatory as it is now.
Well done PA, 9k online players on steam should tell how good you are dealing with own game. Maybe KR will start paying your bills soon.
Please add cron stones as a reward for gameplay.
They need to stop making progress get bottlenecked by how many crons we can stash. Stop making us need thousands and thousands of cron stones for everything.
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