I would love to see Agris Fever consumption being lowered about 50% to increase grind incentive. Eg. when I grind Trolls I consume 20k Agris Fever within 30-40 minutes, not even able to pull a full hour before Agris Fever is depleted. It would be an easy change that would better the grinding experience and also give a slight boost to player income.
they should totally change it for certain spots tbh. Trolls doesnt even seem THAT bad.
Try something like dekhia Pila ku.
Sure, they'll do that, and decrease the trash to make up for it.
Sure, they'll do that, and decrease the trash to make up for it.
Hopefully not, I agree to decrease significantly the agris consumption due to later costs of enhancing items, sorry the huge amount of silver needed for a single tap. Above pen kharaz will cost billions per tap.
At the moment we just have an expensive cron cost, increased crons amount for protected tap but same silver/h as 1-2 years before, there is no balance to realistically compensate the new items enhancing costs.
I'd rather see them make an openworld pvp objective that recharges Agris to create a grind/pvp gameplay loop.
I also agree that there is a huge issue with making enough silver to progress beyond a certain point in the endgame. And it's a bit boring that all is now about Crons and Dawns. If they could increase money making in grinding and maybe make crons and dawns farmable.
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