ALL of the following must be implemented for this game mode to work:
Teleports to major grind zones, with no cooldown
Means of MP recovery (AoS MP recovery)
Means of HP recovery (AoS HP recovery)
Gear grind heavily reduced (especially shop costs)
Gear durability loss removed
Increase in mob kill value (both points and coins)
Max out cast/crit/movespeed stats, and set breath/health/weight to 40
Remove the join cooldown (23h) and reset the 2h window at server rest (or even remove the window entirely)
All classes available
SOME of the following would probably help for this game mode to work:
Means of giving an advantage to chasing down players; mobs have 10% slow debuff or similar. Currently, it is very easy to simply run away from any encounter.
Reduction of total map size. Running from one sanctum to the next to hand in your points because the portal swapped isn't "risky"; its just open desert full of nothing and/or noobs trying to get a foothold.
Point modifiers for classes. If PA cannot (quickly) balance classes, then classes should earn points at different rates, based on the total player-count on that class, and the average point total for that class. (Calculated per SPEC, awa/succ).
An additional incentive should exist for killing players; they should "drop" (possibly not lose themselves...) (one or more of?) their highest level gear items; promoting attacking strong opponents instead of only farming. They should also drop (some of?) their trash loot on death.
Enable chat. I already saw someone found a work-around and was chatting, though I could not figure it out in the last 2 minutes of my allotted time. Chat (pvp) is what makes encounters memorable. Blocking is an option/disabling chat if needed
Terrible ideas. All classes available would just mean that it would be dominated by the same imbalanced meta classes and FOTM. Lame and boring. Having limited classes will be better balanced and give non-meta classes a time to shine when their turn comes.
I much prefer the slowed down combat and survivabililty without maxed out cast/crit/movespeed stats and a huge map where those less inclined to pvp wont have to constantlly face aggressors and can be the "smart sheep" amongst wolves.
Chat should remain disabled in this mode. It is bad enough that you will be killed by players and lose items. The last thing they need is some loser typing "GG EZ" over their body.
The only thing you said that might actually be needed is the MP regen, and players have found a solution to this by using mobs to regen HP and mana so i'm not sure if that is even valid.
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having a chance to drop equipment on death would also be a nice addition imo.
Terrible ideas. All classes available would just mean that it would be dominated by the same imbalanced meta classes and FOTM. Lame and boring. Having limited classes will be better balanced and give non-meta classes a time to shine when their turn comes.
I much prefer the slowed down combat and survivabililty without maxed out cast/crit/movespeed stats and a huge map where those less inclined to pvp wont have to constantlly face aggressors and can be the "smart sheep" amongst wolves.
Chat should remain disabled in this mode. It is bad enough that you will be killed by players and lose items. The last thing they need is some loser typing "GG EZ" over their body.
The only thing you said that might actually be needed is the MP regen, and players have found a solution to this by using mobs to regen HP and mana so i'm not sure if that is even valid.
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having a chance to drop equipment on death would also be a nice addition imo.
Shoo, get outta my post.
Go spend your time auto-attacking mobs for MP mid duel, or tapping sorc shift spacebar for that juicy +11MP regen.
The votes speak for themselves; your supposed "majority" are nowhere to be seen. I wholeheartedly invite them to join this discussion, I'd love to hear their opinions, instead of yours, who claims to speak for so many seemingly invisible players.
Terrible ideas. All classes available would just mean that it would be dominated by the same imbalanced meta classes and FOTM. Lame and boring. Having limited classes will be better balanced and give non-meta classes a time to shine when their turn comes.
I much prefer the slowed down combat and survivabililty without maxed out cast/crit/movespeed stats and a huge map where those less inclined to pvp wont have to constantlly face aggressors and can be the "smart sheep" amongst wolves.
Chat should remain disabled in this mode. It is bad enough that you will be killed by players and lose items. The last thing they need is some loser typing "GG EZ" over their body.
The only thing you said that might actually be needed is the MP regen, and players have found a solution to this by using mobs to regen HP and mana so i'm not sure if that is even valid.
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having a chance to drop equipment on death would also be a nice addition imo.
hahaha. Like Zerkers?
the mods can censor the forum as much as they want but hc server is still DoA content. meanwhile they let this obvious unpaid shill spam the forum and do nothing about it rofl
I just finished HC journey, i didnt meet any person, I was on 3 sanctums, completed 1st daily quest and log out. So I got 1500 points for quest + 28 survival points. Why devs said we get points for mobs? Or do we get much more points later on higher rank mobs? Is it possible to get 10k coins just from grinding or better walking around and try to find people for PVP?
I just finished HC journey, i didnt meet any person, I was on 3 sanctums, completed 1st daily quest and log out. So I got 1500 points for quest + 28 survival points. Why devs said we get points for mobs? Or do we get much more points later on higher rank mobs? Is it possible to get 10k coins just from grinding or better walking around and try to find people for PVP?
I'm afraid you played it at a time where probably not many of us logged into it since we did it yesterday after maintenance and later in the day. And can't play again until that time the day after.
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