1. You can't team up
(of course you can by not attacking each other)
2. Durability to 0 loss on death
(total bs & the better gear you have the more the odds you lose it & the more gear tou have - you lose more than 1 at once)
3. 2 hours a day
(team up and gang up on other players since "you can't team up")
1. You can't team up
(of course you can by not attacking each other)
2. Durability to 0 loss on death
(total bs & the better gear you have the more the odds you lose it & the more gear tou have - you lose more than 1 at once)
3. 2 hours a day
(team up and gang up on other players since "you can't team up")
Whole modes garbage but ya...... I saw a well known warrior streamer grouping with 2 other players any time i engaged on any of them i would get tripple teamed.......
Theres supposed to be a fog that prevents this but the fog doesn't actually exist in 4 hours I've seen no fog not 1 time. Also it takes way to long to get gear just for it to break if you die at all.
Warrior and zerker have major advantage and not because of grabs but because of thier mobility. Ranger and sorc cannot run from people attacking them but warrior and zerker can leave the screen and be long gone in seconds. Gotta love power creep. Also kinda rediculous the 2 heavy tank classes with big weapons are more mobile then agile females lmfao only in bdo.
another doa so called pvp launch.
1. You can't team up
(of course you can by not attacking each other)
2. Durability to 0 loss on death
(total bs & the better gear you have the more the odds you lose it & the more gear tou have - you lose more than 1 at once)
3. 2 hours a day
(team up and gang up on other players since "you can't team up")
yeah,
the durability thing really overkill.
i dont want to pvp at any time some guy may come and gang up, only cuz i have more points and then i lose my gear and my points?
hell nah ill just run, good that im succ zerker.
i will keep pveing and ignoring pvp met lots of ppl already who just grind mobs next to me even tho i was 9th-5th on the list.
even next to the wandering merchant ppl dont fight, btw he aint worth it, he has like normal shop but a 30-40% discount, bro what?
i got my first blue weapon yday, almost full green accs and i would not have had this with wasting my time on pvp.
the way devs made it, they WANT you to grind instead of pvp.
When you die, you already lose 30% of your survival points, adding gear breakage on top is just excessive. Apart from that, it cost 1,000 times as much to buy gear as what you get from selling the gear. At least gear drop rates have been increased with recent patch, but some super-strong pvper being able to break your gear and lock you out of grinding somewhere is pretty rough.
1. You can't team up
(of course you can by not attacking each other)
2. Durability to 0 loss on death
(total bs & the better gear you have the more the odds you lose it & the more gear tou have - you lose more than 1 at once)
3. 2 hours a day
(team up and gang up on other players since "you can't team up")
True