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UTC 13 : 39 16. Jun 2025
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Look at the disparity in Total Stats in AOS!!! Why???
07. Mai 2025, 01:36 (UTC)
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Zeitpunkt der letzten Änderungen : 07. Mai 2025, 19:09 (UTC)
# 1

If things are like this, imagine all the disparity in the open world. I don't want to do all the classes, but I hope someone does and gives feedback. But yeah, it's pretty messed up that in Arena of Solare, a difference in AP can have a big impact.

Der Verfasser hat den Inhalt gelöscht.
Zeitpunkt der letzten Änderungen : 08. Mai 2025, 01:23 (UTC)
# 3

You do realise, that this doesn't take into account the -% damage that skills implement right? Or their capabilities to e.g. perma i-frame, sa and fg rotate, teleport, be invisible, get 10000% crit hit rate etc. Not to mention their pasive buffs.

AoS in general, is imho the closest thing to balance we have. If you propperly rotate your pasives, pre-buff and FG/SA rotate , its litteraly a skill issue then for you to go in and CC them and rotate skills to kill them. And thats comming form an awakening mystic (pre-buff at AoS). If i mess up even once, i cant kill someone with my 2 rotation combo, with a RE-CC. Anythign less, and i dont even get close to killing someone unless i E-buff.

Zeitpunkt der letzten Änderungen : 08. Mai 2025, 10:26 (UTC)
# 4
On: May 7, 2025, 01:36 (UTC), Written by FiendGodKing

If things are like this, imagine all the disparity in the open world. I don't want to do all the classes, but I hope someone does and gives feedback. But yeah, it's pretty messed up that in Arena of Solare, a difference in AP can have a big impact.

the total stats update was a flop because you still have to select damage types and depending on which one you select the ap changes. Total stat needs to be straight up total ap and total dp from everything combined with one result for ap one for dp  then below it it should give the total for each damage type  humans  monsters ect  what we currently have it kinda useless and i for one dont use it besides the monster areas screen tells you your total ap and specific to that area.

Zeitpunkt der letzten Änderungen : 08. Mai 2025, 10:50 (UTC)
# 5

@FutaNoKami, do you realise that I am not talking about class buffs or players' gaming skills?  

This is about  AP and Evation difference and disparity in AOS, and why!! If you have concrete proof that it does not affect, then say so and prove it; if not, don't bring irrelevant topics that are not focused on this topic. 

Again, this is not about the exclusive class buffs, nor the gaming skills of the player, but if you're going to come here and tell me that AP doesn't matter and evation doesn't matter especially in AOS then please don't waste your time replying to this topic if you're not going to read and focus on the issue am pointing out, so please dont go off topic!

3 screenshots, 3 different classes, same crystal, same gear, different AP and Eva. in AOS

A scenario  1v1, same gear, same crystal, different classes, both are top rank, both have op gaming skills.

So you're saying 604 against a 617 doesn't matter, and that it dont make a difference?

Zeitpunkt der letzten Änderungen : 08. Mai 2025, 11:03 (UTC)
# 6

@TheDemonKings

So you're saying that the function of the "My Stats" sheet that the games provide is a bug, or just doesn't work correctly, or that it does not apply its function on AOS ???? and that it doesn't matter what it shows about the AOS gear and crystals we use in it? 

A scenario  1v1, same gear, same crystal, different classes, both are top rank, both have op gaming skills.

So you're saying 604 against a 617 doesn't matter, and that it dont make a difference?

Zeitpunkt der letzten Änderungen : 08. Mai 2025, 12:39 (UTC)
# 7
On: May 8, 2025, 10:50 (UTC), Written by FiendGodKing

@FutaNoKami, do you realise that I am not talking about class buffs or players' gaming skills?  

This is about  AP and Evation difference and disparity in AOS, and why!! If you have concrete proof that it does not affect, then say so and prove it; if not, don't bring irrelevant topics that are not focused on this topic. 

Again, this is not about the exclusive class buffs, nor the gaming skills of the player, but if you're going to come here and tell me that AP doesn't matter and evation doesn't matter especially in AOS then please don't waste your time replying to this topic if you're not going to read and focus on the issue am pointing out, so please dont go off topic!

3 screenshots, 3 different classes, same crystal, same gear, different AP and Eva. in AOS

A scenario  1v1, same gear, same crystal, different classes, both are top rank, both have op gaming skills.

So you're saying 604 against a 617 doesn't matter, and that it dont make a difference?

We can amuse an intelectual discussion.

I feel like the disparity you are pointing out has been and is a core feature of the game. It's sort of a "rock paper siccors" type mechanic if you look at it very skewed.

The difference in AP and Eva etc is due to the classes pasive skills. Some have Eva rate, straight up AP or DR etc. These are applied automatically as every skill etc in your AoS character is maxed basically. So this is the reason "why" those stats are different.

Why this is the case, as i stated the original reasoning is the original "Meta" or how it was (maybe still is) meant to be played, you had the original classes wich generally fell into the using general MMO terms Tank, Front line, Support, Assasing type of categories. An assasing was good at killing supports, a tank was good at tanking and not dealing damage, etc etc.

All of the classes in this game, were at least to my understanding, not meant to be "jack of all trades" A tank, would lack in damage e.g. mystic (not talking about the release one, wich wass a mess). An assasin would have high burst, but no survivability and so on and so on. This reflects the stat difference you stated aswell.

From what I read and understand, you basically imply that you would like, equalized stats. If you read what i previously mentioned that would mean that an "assasin" would have stats closer to a "tank". Imagine fighting that. These difference may seem insignificant, however with the crystals, buffs and pasives that are sometimes % based, this racks up.

I'm not sure if your a newer player or an older one. And i would love to refrain from using "back in my day", but. In the past these small "pasive" skill stat differences giving a class e.g. 5 DR or 5AP or 5% eva etc. Where the reason for a class to be tanky, high in damage etc. AoS falls more in line with the " older lower gear " setups where these little changes are somewhat significant and you will feel it indeed. In open world these "small" stat differences are washed out a bit due to the total stats being way higher.  So i agree in that a difference in e.g. 5-10 AP is indeed noticable. Especially, considering skill % damages etc.

In short i feel like the stat disparity, even e.g. some classes that already strong has more underlying reasons such as HP pool, burst damge from skills, protection etc as i stated in my earlyer reply, wich might have been diluded due to the context.

So to reitterate, I agree there is a difference. If you would equalize everything and having 5 more AP would give you 5 more AP worth of damage. But if you look at it as a whole, the AP isn't the be all, end all and its IMO "wrong" to just look at that stat or any of the others tbh, and say "this is what causes it to be unbalanced". Its a chain of things, never just one. Same with the open world game. It's ussualy not just Damage, its a mix of damage, protections etc.

Zeitpunkt der letzten Änderungen : 09. Mai 2025, 08:06 (UTC)
# 8

It's the Arena of Solar if they use the same gear, and if both use the same crystal, then the AP should be the same. There is no buts, there are no excuses!!!

Class Buffs and play style don't have anything to do with what this subject is talking about ... 

Yo Fiend, don't waste your time with this Futa. People like them can't be reasoned with facts.

And I say to you, don't hope PA will change their shady ways. In the old days, favorite classes had hidden stats, etc..I don't even want to go down that rabbit hole.

But yeah, I agree with you.

"A scenario  1v1, same gear, same crystal, different classes, both are top rank, both have op gaming skills.

So you're saying 604 against a 617 doesn't matter, and that it dont make a difference?""""

Can't say it better than this example. Now that's facts !!!!!!

@FutaNoKami, stop trying to make a big explanation and excuses.

Zeitpunkt der letzten Änderungen : 09. Mai 2025, 08:47 (UTC)
# 9

@FutaNoKami....  I got 9-10 years on BDO, all classes created Lv 60-63 with one Lv 66 am not a pro  at any class 

In AoS, I stand by my point on the subject, I gave you a scenario; if you can't understand that, then too bad.

"A scenario  1v1, same gear, same crystal, different classes, both are top rank, both have op gaming skills.

So you're saying 604 against a 617 doesn't matter, and that it dont make a difference?"

I understand everything you say  

Trying to complicate things is dumb. If you're good at your class, you're good, straight and simple!!

So why the disparity in AP or Eva or any other stat to make up for who or for what, but this is AoS we're talking about, it should be straight fair with the gear and crystals stats provided to all, and let the hard-earned skills of the players prove their worth..

Little Example 1v1 2 tanks  same gear and crystals, what makes the difference is the skills and the timing, they pop EBuff or BSR

I think that goes for all the matches in AoS lol Ebuff and BSR are mostly deciding factors, but guess what, that AP difference can make a huge difference for different classes!!! and that's Facts

Zeitpunkt der letzten Änderungen : 09. Mai 2025, 08:50 (UTC)
# 10

4reals!!!!

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