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Forum

UTC 0 : 13 16. Nov 2025
CET 1 : 13 16. Nov 2025
PST 16 : 13 15. Nov 2025
EST 19 : 13 15. Nov 2025
Server Issues / FPS / Knocked out of SA / Hit Stutter
03. Okt 2025, 02:42 (UTC)
5496 12
1 2
Zeitpunkt der letzten Änderungen : 03. Okt 2025, 02:43 (UTC)
# 1

Region (NA/EU): NA

Suggestion(s)/Comment(s): Deep dive into what is causing rapid decrease in FPS during Large Scale Node wars / Sieges, and why classes are getting hit stuttered, knocked out of SA.
Details:
I'm sure everyone has been experiencing something wrong with the servers. The constant FPS Spikes during combat, the amount of times people are getting knocked out of iFrame and Super Armors, and the hit studder has been over the top ever since resistances were removed from the game. I disagree with the proposition that all of these things have been bad and we need to deal with it. If Pearl Abyss insists on sucking its playerbase dry of money with premium pearl shop prices, then we should demand premium service to the servers. Just because they moved terrible servers from the west coast to the east coast doesn't make them any less terrible. If its your engine, do something to change it because it literally makes classes unplayable during large scale. Being knocked out of SA is a common thing now days, where as before it was more rare, still happened, but not like it is now. Hit stagger is running rampant on classes. The spikes in FPS are more so of a thing that happened in a recent patch. Tell people its their internet provider when the issue are running rampant is not only lazy, but wrong. Many, many people are experiencing the same thing.
We're tired of terrible quality being acceptable. 
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Zeitpunkt der letzten Änderungen : 04. Okt 2025, 03:46 (UTC)
# 4

Instead of loading the servers with bloated graphical gimmicks, PA should enable a simple clear minimalist style, where you only see what is mechanically necessary. (This could be an option that you can activate in the settings) Wherever there is too much going on at once, the servers groan, and because of design choices, that's happening more and more lately.

Zeitpunkt der letzten Änderungen : 05. Okt 2025, 04:21 (UTC)
# 5

Another day, another need to keep this thread alive.

You know the discord servers about BDO are legit making fun of how garbage the servers are, desync, laggy, and knocking people out of SA Constantly. I should start posting screenshots.

Zeitpunkt der letzten Änderungen : 05. Okt 2025, 07:07 (UTC)
# 6

The desync also makes people fall through the ground during a grind, and fall off of boats while riding for a sailies platoon, play the game, experience the desync whichever content you do, desync has even disrupted afk fishing or horse training on occasion.

Zeitpunkt der letzten Änderungen : 06. Okt 2025, 20:32 (UTC)
# 7

It is such a daily occurrence that I began monitoring my connection overnight. BDO dcs without any issues on my side.

Zeitpunkt der letzten Änderungen : 07. Okt 2025, 09:55 (UTC)
# 8

and spec on sieges if u know u gonna have 300+ players on this server maybe prepare ur self for it instead of just playing on 2000+ ping like experience

Zeitpunkt der letzten Änderungen : 07. Okt 2025, 10:54 (UTC)
# 9

A long time ago I could understand, that you want the Siege and Nodewar happen in the actual World. Nowadays, since the Openworld aspect of PvP got removed anyway and every other part get's instanced areas and extra Areas for it, I don't see why this should not be the case for that Content.

For me it's always a good indicator, when they introduce the typical seasonal graphics. You can look at Valencia RB: Over the years, many times as soons as the normally cleared city also get the graphic updates as the normal World its a complete lag/desync/disconnect disaster. 

Why is it, that until this day, there are not made special cleared out Siege and Nodewar Maps/Areas and instanced Area where the gameplay is beeing held? The fact, that it still happens in the actual World, with all the server isssues, is just unacceptable. 

18 118
Lv Privat
Samurcan
Zeitpunkt der letzten Änderungen : 09. Okt 2025, 02:12 (UTC)
# 10

This is still a huge problem right now. I'm collecting all the feedback I can from my guild matyes, its almost a joke at this point. 

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