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Forum

UTC 9 : 14 16. Dez 2025
CET 10 : 14 16. Dez 2025
PST 1 : 14 16. Dez 2025
EST 4 : 14 16. Dez 2025
#Riese #Kunoichi #Ninja #Streiter #Gelehrte
Add 100% Grab resistance after suffering a grab my god! (No class should have: double grab,range grab ,protected grab, grab on low cd, grab and hold you in 5 sec animation into another cc or able to grab inifinte times per round) DEVS NEED DO BETTER
15. Okt 2025, 03:32 (UTC)
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Zeitpunkt der letzten Änderungen : 17. Nov 2025, 06:56 (UTC)
# 1

The grab design is in this game is so poor , if you out of range you can still get CCed without grab animation (sage) if you far away you can get range grab (hash)  if you quick to dodge you can still get instant grab by some classes, if you behind a wall grab class teleport to you with grab animation, if you manage to dodge a grab you can get second grabbed. Yet when grab came on the table to be nerf only thing they couldve done was added a 0.3 second that laughs in the face of desync. Please need a different team to do balancing if they keep this up i doubt any new player would be interested in pvp with the current state.

If  want to start somewhere with grab look at striker that class runs you down in pvp, fully super armor protected with 2 grabs a beast by itself this game nerf the wrong classes , they  do skill patch not  for balance but to make  already broken classes more broken with 0 competiton. Sage still busted that alone speaks for it self, striker remains on touched with nerfs when its literally up there with everything in the tool kit.

at least 30 seconds of resistance after suffering a grab (non grab classes)

right after suffering a grab you need to AVOID GETTING GRAB AGAIN!!!!!!!! theres no time you're at ease. Some of the fastest highest damage and protected classes are Grabbers. Ninja is a big example of that.

" Grab is hard to perform" yet in AOS the first thing they do is try to grab, run and try to grab, hold block run up and try to grab..........THats why pvp will always be broken becuase they don't put limits on things so people abuse them. 

NINJA 

STRIKER 

HASH

SAGE (mobility abuse)

KUNOICHI

WUKONG 

THIS OTHER CLASS WITH FG/SA AT THE SAME TIME....

if the match up pits u against a team full of grabs, you need iframe 100% cause they all trying grab before cc.

WUKONG - The amount of protection wukong has need to be studied, idc about the damage but the iframes on that class while it has a grab shows how BALANCING IS one sided.Wukong has the same spam protection has a succ dosa and it has a grab 

This 3 stack grab classes is a regular in practice, please render their comp useless.

For a game infested with broken grab classes there needs to be a protection on characters that suffered a grab . a protection where you can't be grabbed for 30 seconds or so. Grab is getting out of hand and people just abusing practice with 3 stack grab classes. Striker , Zerker and a dps mule in the back its annoying. Render their comp useless the grab going off every 5 second is way too broken.

Zeitpunkt der letzten Änderungen : 15. Okt 2025, 07:17 (UTC)
# 2

Grabs have never been easier to dodge than they are now, at least melee, range grabs are still a bit on the strong side.

Zeitpunkt der letzten Änderungen : 15. Okt 2025, 09:32 (UTC)
# 3

just remove grabs,its not like every single grab class doesnt have 2-3 protected ccs on top of the grab,grabs just suck the fun out of the game and dumb down the complexity of the combat

Zeitpunkt der letzten Änderungen : 15. Okt 2025, 15:06 (UTC)
# 4

Sure, sure. But get rid of 3/4 of the protections of all classes.

Otherwise no. To OP: Skill issue.

Zeitpunkt der letzten Änderungen : 15. Okt 2025, 16:38 (UTC)
# 5

i vote that succ zerk and awa zerk gets their grabs removed and put on SA on every skill and every cc gets to be a knockdown on most and cooldowns lowered and dmg buffs thats how useless grabs are lule 

Zeitpunkt der letzten Änderungen : 15. Okt 2025, 17:04 (UTC)
# 6
Am 15. Okt 2025, 16:37 (UTC), von doNotProblem

i vote that succ zerk and awa zerk gets their grabs removed and put on SA on every skill and every cc gets to be a knockdown on most and cooldowns lowered and dmg buffs thats how useless grabs are lule 

So basically remove zerk grabs. Because he already got the whole other stuff.

Zeitpunkt der letzten Änderungen : 15. Okt 2025, 17:15 (UTC)
# 7
On: Oct 15, 2025, 17:04 (UTC), Written by spregtseuchweg

So basically remove zerk grabs. Because he already got the whole other stuff.

not really, bounds and dogwater floats and unprotected cc rabams and fgs

Zeitpunkt der letzten Änderungen : 15. Okt 2025, 18:01 (UTC)
# 8

Grapple resistance 

33 258
Lv 65
Tsudon
Zeitpunkt der letzten Änderungen : 01. Nov 2025, 14:53 (UTC)
# 9

In a normal Aos match theres a grab going off every 10 second from either party when theres at least 2 grab class on the field. When one side has 3 grab classes or theres multiple across either teamn which the odds of rolling that is high due to there being more grab classes to non grab classes.Theres a grab going off every 5 seconds. Them using a grab indicator just shows how disgusting grab is and how often its being spammed. Flash flash flash! 

Ninja, tamers, zerker,Striker the most broken,sage.....has that skill on auto cast the way they be spamming it. Personally if  land a grab, you shouldnt be able to grab again in the same match, for zerker i would say max 3 times same for striker. Earn the other CCs its literally a pvp match...one striker can super hard carry a match by grabbing every single person on the other team.If thats not broken idk what is , game need better devs. Simple 

Zeitpunkt der letzten Änderungen : 02. Nov 2025, 11:16 (UTC)
# 10

People should stop blaming classes and instead blame developers, they designed these classes and they messed up everything. Look at the classes right now how chaotic they are and thats because of them, either the company is paying the cheapest devs or they don't paying them enough resulting in low quality updates-fixes, and one more is testing server where players tests their updates for free instead of hiring testers ( they are stingy to hire someone ).

For a game that is up for 10+ years its a shame to not have a proper pvp balance, turning the whole game into full pve but lacking of content and capping to 5% ap its pure comunism to control people dmg-grind sessions everything as they want and not letting the damage to scale naturally etc, not to remind that we don't have dmg numbers or any transparent feedback from this company.

So, due to many random nerfs/buffs and weird damage mittigation, here are the results -> a massive mess, just wait for battleship pvp to see how bad it will be.

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