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UTC 9 : 5 16. Dez 2025
CET 10 : 5 16. Dez 2025
PST 1 : 5 16. Dez 2025
EST 4 : 5 16. Dez 2025
#Hasashin
What is the state of succession hashashin?
22. Okt 2025, 19:49 (UTC)
2768 4
Zeitpunkt der letzten Änderungen : 22. Okt 2025, 20:03 (UTC)
# 1

First things first, the recent PvP damage nerfs were justified. There should not be a class that just onetaps people off of one cc in whatever scenario.
The reason I write this post is that the class feels more and more off, compared to the class I loved so much years ago and I dont know what direction PA wants to go with it. It was a really fun class with the tornado summons and fast paced action in PvE and PvP, nowadays it feels fairly dumbed down and it lost many fun mechanics and a lot of skill expression. We could basically go for a full rework now...

Issues

PvE

When we lost the tornados, we also lost a lot of sustained aoe and only got compensated with a bit of damage on our low aoe slash skills. This shifted our role to a single target class, without real single target damage and it increased the effort. Now we just tell a new player that wants to try succ hash "Better play awakening, its less work and better reward". An easy solution would be to buff the PvE damage of already existing aoe skills and align their cooldowns. This enables us to full cast skills like Prime Quicksand without damage loss and thus fixes our new cooldown issues.

Suggested changes PvE:

Prime Quicksand - Increase the damage significantly, the skill has good aoe and long cast time (dont forget 100% damage)
Prime Chosen Blade - Increase the damage
Prime Descent - Increase the damage and bring cooldown to around 7-9s, so it aligns better with Chosen Blade

optionally improve skills:

Sand Divider - No damage, no protection, no usecase
Shadow Splitter - Basically an auto hit, probably only still exists, because its a pre skill of rabam
Rupture - impractical to use in pve, low aoe, ok damage -> Rework/Prime?

Prime Piercing Tornado - Keep it as a movement skill, there are collision issues, dont make us use this.

Bugs:

- The PvE Iframe on our dash is still very very unreliable. Please make it less frustrating to use... We had Dash > Tailcutter before, which was gapless, then iframe cd was lowered, now it was increased again. This is the worst state of PvE Iframe we had.

- Mirage Assault teleport breaks when frontal guard breaks

PvP

Succ hash was designed to be a fast paced float based assassin. This design turned out to be pretty broken, but this nerfed version is also not very fun to play. The recent nerf was justified, but touched the wrong issues. Nerfing the base damage of abilities does not just nerf the air attack, but also the trading potential the class has before a cc, while damage trading is big part in the current protection meta.

Pretty much all succ hash players build high damage glass cannon builds to make the most out of their damage and go for fast kills. The kit does not really allow for a tanky build, because of the rather unimpressive base defense stats, the lack of long cc chains (2x float) and as of now the normal amount of damage its dishing out. The class was designed with only one purpose in mind, burst movemement into enemy, burst damage enemy, idle in SA for cds, burst movement out.

Compared to new classes we dont have fluid movement, gapless protections and other stupid mechanics that make up for not having any skill.

What we have:

1) 2 basically useless skills (Shadow Splitter/Sand Divider)
2) An unnecessary skill input conflict with 2 skills on RMB
3) Inconsistant distances for our "tp to enemy" skills, it also is buggy with heights and if obstacles are in the way e.g. Mirage Assault up a light slope places you with your back to the enemy or gives you a "Please try again in a Moment" :)
4) No air or down attack on Prophecy Blade, but the other rabam option has those and both pre skills also have air/down
5) No knockdowns
6) Issues dealing with any sort of vaccum, it burns our SA while we cant get out
7) Issues fighting classes that outtrade us while having better movement

Just change something to give the class a proper role to play and exist in the current game. Some depth and skill expression would be much appreciated.

P.S.: Please add some group spots god damn it

Zeitpunkt der letzten Änderungen : 24. Okt 2025, 15:01 (UTC)
# 2

Succ hash is a class with no depth at all, as with most modern classes. PA either redesigns him from the ground up, or deletes him.

Do not return his damage just because of it being a poorly designed class. No class deserves to be that braindead simple and still effective.

Zeitpunkt der letzten Änderungen : 05. Nov 2025, 16:49 (UTC)
# 3
On: Oct 24, 2025, 15:01 (UTC), Written by Helegnes

Succ hash is a class with no depth at all, as with most modern classes. PA either redesigns him from the ground up, or deletes him.

Do not return his damage just because of it being a poorly designed class. No class deserves to be that braindead simple and still effective.

Deadeye

Zeitpunkt der letzten Änderungen : 11. Nov 2025, 19:25 (UTC)
# 4

+1 the OP maker, succ hash is a dead spec now just like many others.

Well done devs, making ANOTHER spec/class unplayable W.

U guys don't know anything about balancing, stop trying. Thanks

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