All credits go to @Quendya from MENA server.
In this topic you will find chronic issues of Drakania Awakening class in PvP.
She received four major nerfs across four different patches. The first three were reasonable and on point, but the last nerf completely destroyed her gameplay. In the current state of the game — where most characters are protected by superarmor or i-frames — she is practically unable to perform in PvP. From this point I will share my feedback on Drakania Awakening.
Protection Issues
In the last nerf patch, developers removed 4 important Superarmor protections from the class. Two of them were from Core skills and were the only proper protected CC as knockdown in the skill kit. The other two Superarmors were in Dragonblood form, whose only purpose was to protect you. In other patches, their damage decreased significantly. In this Superarmor & I-Frame heavy meta, she can't protect herself. The only way to protect yourself against enemies is to stay in pre-awakening form. But in that form, you only consume stamina to protect yourself and you create no threat to your enemy(No CC No Damage etc.). You only drain your stamina to stay protected, which means you are killing yourself slowly. To solve this issue I have a few suggestions. Here they are:
Dragonblood: Tectonic Slam ![]()
Skill protection should change from Frontguard to Superarmor. Also cooldown can be reduced from 8 seconds to 6 seconds.
Dragonblood: Savage Decree ![]()
Skill protection should change from Frontguard to Superarmor.
Hexeblood: Sundering Roar and Core: Sundering Roar ![]()
Knockdown in the skill should be PvE only. Skill protection should change to Superarmor.
Core version's fronguard should be removed and the skill should provide Knockdown CC. So if someone wants to use this skill as core, they can have at least one proper protected Knockdown.
Hexeblood: Flow: Concealed Claw ![]()
This skill has no CC. It also lacks protection, which makes it fairly weak in intense fights. Superarmor could be added.
Dragonblood: Tip of the Scale
Core: Tip of the Scale ![]()
Remove the core option "Hexeblood: Tip of the Scale" and replace it with "Dragonblood: Tip of the Scale."
Allow that Core: "Dragonblood: Tip of the Scale" provides Superarmor protection to the class. This core skill change will give the class some protected engage potential.
Hexeblood: Tectonic Slam and Core: Tectonic Slam ![]()
Skill's Float CC should be PvE only and Superarmor protection should be added.
Core version of the skill should have Float CC option.
Damage and Down Attack Modifier Issues
After the damage nerfs to Dragonblood skills, the game changed a lot. The skills "Dragonblood: Tectonic Slam", "Dragonblood: Savage Decree", and "Dragonblood: Spiteful Soul" received approximately a 35% PvP damage nerf. Since then, HP pools have increased, making the nerf feel even more severe over time.
To give these skills some attention, "Down Attack" modifiers could be added. Currently, these skills only deal barely acceptable damage with back attacks, which is impractical in active PvP; otherwise they merely tickle opponents. Adding Down Attack modifiers would increase their damage potential while grounded.
The skills in the list should get Down Attack modifiers.
Dragonblood: Tectonic Slam
Dragonblood: Savage Decree
Dragonblood: Spiteful Soul
Dragonblood: Doombringer (1st Hit)
Dragonblood: Sundering Roar
Heal Passive Issue ![]()
Game changed a lot and HP pools increased significantly. Before, we were having around 8–9k max HP. But nowadays our HP pool is around 14–16k in PvP. It's in Arena of Solare 19-20k. HP passive skill "Markthanan's Heart" provides 200 HP per tick. Even in a perfect scenario the best HP skill is providing only 800 HP. Also this passive skill only works under 50% HP. To prevent this unintended problem, HP recovery per tick should be 500. This would give a bit more sustain in fights because Drakania Awakening is a close-combat class and takes lots of damage in a short period of time. To compensate, this HP passive change should be provided.
Quality of Life Suggestions
Absolute: Brimbolt Raze
Storm Maul ![]()
Awakening Drakania has no proper weapon transition skill from Pre-awakening to Awakening stance.
If you lock the skill Absolute: Brimbolt Raze(W+RMB), then when you press W+RMB while in Pre-awakening form, you should switch weapon stance to Awakening form using the Storm Maul skill in the Hexeblood skill tree. This change would provide a significant QoL improvement for the class.
Dragonblood: Flow: Cloud's Strife ![]()
This skill has no "Add-on" option. T2 Add-on option should add to skill.
Dragonblood: Tectonic Slam
Hexeblood: Tectonic Slam ![]()
Evasion reduction debuff is not in a useful skill. Hexeblood: Tectonic Slam is used mainly for mobility. Even in PvP combos the skill has no importance.
So the evasion reduction from Hexeblood: Tectonic Slam should be transferred to Dragonblood: Tectonic Slam. This will allow us to benefit from the evasion debuff more often.
Also the evasion reduction value should increase from 12 to 20 for the skill.
Ceaseless Vengeance ![]()
When developers added the "church buff" to the tent, this passive lost its meaning completely. Instead of this useless passive it could be changed into a 10% Movement Speed passive.
BEST REGARDS!
As long as awaken drak has an infinite re-cc combo I hope it receives nothing but nerfs.
Not every skill needs to be SA. I can see you want a proper protected CC like a KD core option with SA which is fine for me but the whole awk kit shouldnt be SA while maintaining a grab. The game is overloaded with SA and PA should rather focus on removing SA instead of adding more.
🐉 Feedback from a long-time Drakania Awakening player
Adding my feedback and personal experience as a long-time Drakania Awakening player:
I completely agree with the author of the post — you have completely dismantled a true melee class.
Drakania was originally meant to be a defensive class, a kind of frontline tank. But after all the recent nerfs, she no longer feels that way.
⚔️ Protection and Damage Issues
Right now, she has no reliable Super Armor damage skills.
Even when I find a good opening in Arena of Solare and try to go for a grab, I can’t execute it properly — any ranged class with simple crowd control can easily stop me.
Dragonblood skills deal very little damage, and when I try to trade blows in close range, I usually end up dying first.
My damage only becomes threatening if I successfully land a CC like a Knockdown — and even then, only if my opponent isn’t being protected by teammates.
Trying to trade raw damage without any CC is practically suicidal compared to other classes.
💬 Request to Pearl Abyss
Dear Pearl Abyss, please take another look at this class.
Drakania used to be quite playable and fun, but now she struggles to compete with newer classes that have much higher damage output and survivability.
I truly enjoy this class and want to keep playing her —
please bring her back to a reasonable and balanced state.
Thank you!
🩵 – A dedicated Drakania main from [RU] server
Look you can be sure the class is not gonna get all those changes nor should it.If they made every change you suggested that would be pretty much prime drak with probably even more damage if they add all those down atk damage on dragonblood skills.A few thigns should definitely change tho.I like the core roations you mentioned for Tectonic Slam and 100% one between Sunderin Roar or at the very least Exctincion should get SA in core.As for FG going to SA i dont think both Dragonblood Tectonic Slam and Savage Decree should change back to SA but only one of them should and most likely it should be Tectonic Slam since it has a longer CD (8sec) while savage decreee in 6sec so making an 8 sec skill SA should not be much of a drastic buff and Tectonic has another problem that makes it really bad as FG which is that it propels you forwards making it even worst than any other FG.(P.S Dragonblod Savage Decree moves your forwardst too but less than Tectonic and as i said only one of those should be SA).And if they wanted to be generous they could also give Arial Burst an SA but idk maybe that would be too much.To summarize one SA core between Extincion or Sundering ,Blue Tectonic SA red Tectonic SA normal and CC on core,and cherry on top SA on Arial burst ,would be good enough in my opinion.
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