Altar of Blood
Altar of Blood - Introduction

Team up with two other Adventurers and survive waves of enemies as you climb through increasingly challenging stages each week.
- The Altar of Blood consists of 21 Illusions, and 2 Abyssal Illusions. You must clear the previous stage to progress to the next. You must clear all 21 Illusions to progress to the Abyssal Illusions.
- Higher difficulty levels may be added in the future.
- When entering Altar of Blood as a party, the highest stage your party can challenge is based on the lowest clear record among all party members.
- For example, if two members have cleared up to Stage 5 and one has cleared up to Stage 3, the party can only enter up to Stage 4 (the next challenge for the Stage 3 member).
- If you exhaust all 5 attempts provided upon matching, your party will be automatically moved out of the Altar of Blood.
- There is no weekly limit on entries. You can re-apply for matching and enter again at any time.
- In addition to weekly rewards, you can obtain a first-time clear reward once per Family for each stage.
- Clear records do not reset. You can resume your challenge from the highest stage you have previously reached.
How to enter
- Go to Menu (ESC) - War (F7) - Find Match in the Altar of Blood menu.
- You can enter the Altar of Blood via solo matching or as a 3-player party. If you apply as a 3-player party, you will enter with your party members. If you apply solo, you will be matched with other Adventurers.
- The Party Leader may change based on the order of entry.

Upon entry, the Party Leader selects the stage.
Once the Party Leader selects a stage and presses Start Game, that stage begins immediately.
Resurrection is unavailable if you die (Witch/Wizard Resurrection skills and Medical Kits cannot be used).
All characters resurrect and recover HP upon completing or failing a stage.
If all three party members die, the stage fails. All monsters will disappear, and members will revive with full HP. The stage selection UI will then appear.
Campsites, Maid/Butler, World Map, Quests UI, and Minimap UI are unavailable.
Combat and Skill EXP cannot be obtained from defeating monsters.
Item Drop Rate and Item Drop Amount effects do not apply.
If combat does not start or there is no progression for 10 min after entry, you will be automatically removed from the altar.
Matchmaking
| Stage | Category | Min. AP (Displayed AP) | Min. DP (Displayed DP) |
| 1 | Monster waves | 300 | 390 |
| 2 | Monster waves | 305 | 390 |
| 3 | Boss | 310 | 400 |
| 4 | Monster waves | 315 | 400 |
| 5 | Monster waves | 320 | 400 |
| 6 | Boss | 325 | 410 |
| 7 | Monster waves | 330 | 410 |
| 8 | Monster waves | 335 | 420 |
| 9 | Boss | 340 | 430 |
| 10 | Monster waves | 345 | 430 |
| 11 | Monster waves | 350 | 430 |
| 12 | Boss | 355 | 430 |
| 13 | Monster waves | 360 | 430 |
| 14 | Monster waves | 365 | 440 |
| 15 | Boss | 370 | 440 |
| 16 | Monster waves | 375 | 440 |
| 17 | Monster waves | 380 | 440 |
| 18 | Boss | 385 | 450 |
| 19 | Monster waves | 390 | 450 |
| 20 | Monster waves | 395 | 450 |
| 21 | Boss | 400 | 460 |
| 1st Abyssal Illusion | Monster waves | 395(1895) | 450(760) |
| 2nd Abyssal Illusion | Monster waves | 395(1895) | 450(760) |
Party entries
Press ESC > Find Party/Platoon

Illusions & Difficulties
In normal stages, your main purpose is to defeat monsters rushing toward the central relic.
If monsters reach the relic, its HP will decrease. If the relic's HP reaches 0%, the stage will fail.
In boss stages, a specific boss appears. Your goal is to defeat the boss while completing specific mechanics.
Bosses enter berserk form 6 minutes after appearing, significantly increasing their AP and DP.
If the boss is not defeated within 8 minutes of appearing, the stage will fail.
Rewards
- Clearing stages in the Altar of Blood grants weekly rewards and first-time clear rewards.
- Weekly Rewards
- Based on your weekly records, rewards are sent to the Black Spirit's Safe every Sunday at 00:00 (Once a week per Family).
- Rewards are available for each stage, but you will only receive the reward for the highest stage cleared during that week.
- Example: Even if you clear Stages 10, 15, and 20 in the same week, rewards do not stack. You will only receive the Stage 20 weekly reward.
- First Clear Rewards
- When you clear each stage for the first time, rewards are automatically sent to Black Spirit's Safe (B).
- Higher stages offer better rewards, with more item types, larger quantities, and higher chances.
- Weekly Rewards
| Altar of Blood Reward Example - Stage 21 | ||
| Weekly Reward | First Clear Reward | |
| Random Drop | Guaranteed within set quantity | Guaranteed |
|
Gold Bar Box x14
(Contains Gold Bar 1,000G x3-10)
*Resplendent Origin of Dark Hunger x4
*Resplendent Essence of Devouring x9
Advice of Valks (+300) x1
Advice of Valks (+250) x1
Advice of Valks (+200) x1
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Gold Bar Box x4
(Contains Gold Bar 1,000G x3-10)
Resplendent Origin of Dark Hunger x1
Advice of Valks (+100) x1
Trace of Nature x24-29
Sealed Black Magic Crystal x60-65
Caphras Stone x80-85
Ancient Spirit Dust x80-85
Black Stone x120-125
|
Resplendent Origin of Dark Hunger x1
Resplendent Essence of Devouring x3
Gold Bar Box x3
(Contains Gold Bar 1,000G x3-10)
Advice of Valks (+200) x1
|
| Altar of Blood Reward Example - Stage 11 | ||
| Weekly Reward | First Clear Reward | |
| Random Drop | Guaranteed within set quantity | Guaranteed |
|
Gold Bar Box x4
(Contains Gold Bar 1,000G x3-10)
Origin of Dark Hunger x1
Advice of Valks (+170) x1
Advice of Valks (+150) x1
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Gold Bar Box x2
(Contains Gold Bar 1,000G x3-10)
Origin of Dark Hunger x1
Advice of Valks (+80) x1
Trace of Nature x15-20
Sealed Black Magic Crystal x45-50
Caphras Stone x60-65
Ancient Spirit Dust x60-65
Black Stone x70-75
|
Resplendent Essence of Devouring x2
Gold Bar Box x1
(Contains Gold Bar 1,000G x3-10)
Advice of Valks (+100) x1
|
| Altar of Blood Reward Example - Stage 1 | |
| Weekly Reward | First Clear Reward |
| Guaranteed within set quantity | Guaranteed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Gold Bar Box x1
(Contains Gold Bar 1,000G x3-10)
Essence of Devouring x1
Advice of Valks (+50) x1
Advice of Valks (+40) x1
Trace of Nature x10-15
Sealed Black Magic Crystal x15-20
Caphras Stone x25-30
Ancient Spirit Dust x25-30
Black Stone x25-30
|
Resplendent Essence of Devouring x1
Gold Bar Box x1
(Contains Gold Bar 1,000G x3-10)
Advice of Valks (+70) x1
Advice of Valks (+60) x1
|
|
Bloodstained Spoils - Abyssal Illusion
(Weekly Clear Reward)
|
|
| Guaranteed | Obtained with a set probability |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Resplendent Origin of Dark Hunger
Advice of Valks (+100) Trace of Nature x25-30 Sealed Black Magic Crystal x60-65 Caphras Stone x80-85 Ancient Spirit Dust x80-85 Black Stone x125-130 Gold Bar Box x5 |
![]() ![]() ![]() ![]() ![]() ![]() Advice of Valks +200/+250/+300
Resplendent Origin of Dark Hunger x5 Resplendent Essence of Devouring x10 Gold Bar Box x15 |
- Resplendent Origin of Dark Hunger can be used when your Enhancement Chance is between 300 and 350 to increase it by 1 per item.
- Resplendent Essence of Devouring: Use Heating on 4 of them to obtain 1 Resplendent Origin of Dark Hunger.
| Item | How to Obtain | Central Market Min Price | Central Market Max Price |
![]() Resplendent Origin of Dark Hunger
|
(1)
Guaranteed from weekly rewards for clearing Stage 15 or higher, with an additional chance to obtain more
(2)
Guaranteed on first clear of Stage 15 or higher
|
1,500,000,000 | 6,000,000,000 |
![]() Resplendent Essence of Devouring
|
(1)
Obtainable from weekly rewards for clearing Stage 15 or higher with a set probability
(2)
Guaranteed on first clear of Stage 1 or higher
|
375,000,000 | 1,500,000,000 |






























