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Update History

2026

Altar of Blood Revamp

Last Update: May 28, 2026
 
 
As announced during the last Calpheon Ball, we have revamped the Altar of Blood, a mode where three Adventurers come together in a party to defend the relic.
 
With the current maximum AP at 395, we have updated the mode up to the 21st Illusion, and higher Illusions will be added as the maximum available AP increases. Additionally, because there is no AP limit in the Altar of Blood, the higher your AP, the faster you will be able to defeat monsters.
 
Meanwhile, the required AP for matchmaking into the 21st Illusion is currently set to 400, which cannot yet be reached. This was intended to provide a challenge for Adventurers who wish to overcome the limits of their gear through teamwork, and you will still be able to enter the Illusion by queueing as a pre-made party. Additionally, we are currently preparing a new difficulty for Adventurers who have cleared all levels, which will include new challenge elements.
 
We hope this unforgiving defense against waves of enemies provides a new challenge and excitement for you.
 
  • The abyssal rift has reawakened. The Altar of Blood returns, calling for brave Adventurers to protect the sanctum.
    • You can enter the Altar of Blood via solo matching or as a 3-player party. Three Adventurers must cooperate to protect the relic from waves of monsters or defeat powerful bosses.
    • The Altar of Blood consists of 21 stages. You must clear the previous stage to progress to the next.
      • Higher difficulty levels may be added in the future.
    • When entering Altar of Blood as a party, the highest stage your party can challenge is based on the lowest clear record among all party members.
      • For example, if two members have cleared up to Stage 5 and one has cleared up to Stage 3, the party can only enter up to Stage 4 (the next challenge for the Stage 3 member).
    • If you exhaust all 5 attempts provided upon matching, your party will be automatically moved out of the Altar of Blood.
      • There is no weekly limit on entries. You can re-apply for matching and enter again at any time.
    • In addition to weekly rewards, you can obtain a first-time clear reward once per Family for each stage.
    • Clear records do not reset. You can resume your challenge from the highest stage you have previously reached.
 
* Altar of Blood Guide
The Altar of Blood is divided into normal stages and boss stages.

In normal stages, your main purpose is to defeat monsters rushing toward the central relic.
If monsters reach the relic, its HP will decrease. If the relic's HP reaches 0%, the stage will fail.

In boss stages, a specific boss appears. Your goal is to defeat the boss while completing specific mechanics.
Bosses enter berserk form 6 minutes after appearing, significantly increasing their AP and DP.
If the boss is not defeated within 8 minutes of appearing, the stage will fail.
 
  • The Altar of Blood consists of 21 stages, from The 1st Illusion to The 21st Illusion.
    • For solo matching, you must meet the minimum AP and DP requirements for each stage.
    • If matching as a 3-player party, you can enter even if you do not meet the minimum requirements.
    • The requirements for each stage are as follows (Higher stages may be added later):
Stage Category Min. AP (Displayed AP) Min. DP (Displayed DP)
1 Normal 300 390
2 Normal 305 390
3 Boss 310 400
4 Normal 315 400
5 Normal 320 400
6 Boss 325 410
7 Normal 330 410
8 Normal 335 420
9 Boss 340 430
10 Normal 345 430
11 Normal 350 430
12 Boss 355 430
13 Normal 360 430
14 Normal 365 440
15 Boss 370 440
16 Normal 375 440
17 Normal 380 440
18 Boss 385 450
19 Normal 390 450
20 Normal 395 450
21 Boss 400 460
 
 
  • How to participate in the Altar of Blood:
    • Go to Menu (ESC) - War (F7) - Find Match in the Altar of Blood menu.
      • If you apply as a 3-player party, you will enter with your party members. If you apply solo, you will be matched with other Adventurers.
      • The Party Leader may change based on the order of entry.
* Altar of Blood Rules
Upon entry, the Party Leader selects the stage.
Once the Party Leader selects a stage and presses Start Game, that stage begins immediately.
Resurrection is unavailable if you die (Witch/Wizard Resurrection skills and Medical Kits cannot be used).
All characters resurrect and recover HP upon completing or failing a stage.
If all three party members die, the stage fails. All monsters will disappear, and members will revive with full HP. The stage selection UI will then appear.
Campsites, Maid/Butler, World Map, Quests UI, and Minimap UI are unavailable.
Combat and Skill EXP cannot be obtained from defeating monsters.
Item Drop Rate and Item Drop Amount effects do not apply.
If combat does not start or there is no progression for 10 min after entry, you will be automatically removed from the altar.
 
  • Clearing stages in the Altar of Blood grants weekly rewards and first-time clear rewards.
    • Weekly Rewards
      • Based on your weekly records, rewards are sent to the Black Spirit's Safe every Sunday at 00:00 (Once a week per Family).
      • Rewards are available for each stage, but you will only receive the reward for the highest stage cleared during that week.
        • Example: Even if you clear Stages 10, 15, and 20 in the same week, rewards do not stack. You will only receive the Stage 20 weekly reward.
    • First Clear Rewards
      • When you clear each stage for the first time, rewards are automatically sent to Black Spirit's Safe (B).
    • Higher stages offer better rewards, with more item types, larger quantities, and higher chances.
Altar of Blood Reward Example - Stage 21
Weekly Reward First Clear Reward
Random Drop Guaranteed within set quantity Guaranteed

 

Gold Bar Box x14
(Contains Gold Bar 1,000G x3-10)
*Resplendent Origin of Dark Hunger x4
*Resplendent Essence of Devouring x9
Advice of Valks (+300) x1
Advice of Valks (+250) x1
Advice of Valks (+200) x1

 

Gold Bar Box x4
(Contains Gold Bar 1,000G x3-10)
Resplendent Origin of Dark Hunger x1
Advice of Valks (+100) x1
Trace of Nature x24-29
Sealed Black Magic Crystal x60-65
Caphras Stone x80-85
Ancient Spirit Dust x80-85
Black Stone x120-125

 

Resplendent Origin of Dark Hunger x1
Resplendent Essence of Devouring x3
Gold Bar Box x3
(Contains Gold Bar 1,000G x3-10)
Advice of Valks (+200) x1
Altar of Blood Reward Example - Stage 11
Weekly Reward First Clear Reward
Random Drop Guaranteed within set quantity Guaranteed

 

Gold Bar Box x4
(Contains Gold Bar 1,000G x3-10)
Origin of Dark Hunger x1
Advice of Valks (+170) x1
Advice of Valks (+150) x1

 

Gold Bar Box x2
(Contains Gold Bar 1,000G x3-10)
Origin of Dark Hunger x1
Advice of Valks (+80) x1
Trace of Nature x15-20
Sealed Black Magic Crystal x45-50
Caphras Stone x60-65
Ancient Spirit Dust x60-65
Black Stone x70-75

 

Resplendent Essence of Devouring x2
Gold Bar Box x1
(Contains Gold Bar 1,000G x3-10)
Advice of Valks (+100) x1
Altar of Blood Reward Example - Stage 1
Weekly Reward First Clear Reward
Guaranteed within set quantity Guaranteed

 

Gold Bar Box x1
(Contains Gold Bar 1,000G x3-10)
Essence of Devouring x1
Advice of Valks (+50) x1
Advice of Valks (+40) x1
Trace of Nature x10-15
Sealed Black Magic Crystal x15-20
Caphras Stone x25-30
Ancient Spirit Dust x25-30
Black Stone x25-30

 

Resplendent Essence of Devouring x1
Gold Bar Box x1
(Contains Gold Bar 1,000G x3-10)
Advice of Valks (+70) x1
Advice of Valks (+60) x1
  • Added Resplendent Origin of Dark Hunger, which can be used when your Enhancement Chance is between 300 and 350 to increase it by 1 per item.
    • Added Resplendent Essence of Devouring. Use Heating on 4 of them to obtain 1 Resplendent Origin of Dark Hunger.
Item How to Obtain Central Market Min Price Central Market Max Price
Resplendent Origin of Dark Hunger
(1)
Guaranteed from weekly rewards for clearing Stage 15 or higher, with an additional chance to obtain more
(2)
Guaranteed on first clear of Stage 15 or higher
1,500,000,000 6,000,000,000
Resplendent Essence of Devouring
(1)
Obtainable from weekly rewards for clearing Stage 15 or higher with a set probability
(2)
Guaranteed on first clear of Stage 1 or higher
375,000,000 1,500,000,000
  • Added "Altar of Blood" to the Content list when posting a Recruitment Ad in the Find Party/Platoon UI.
 
  • Updated the following knowledges on Altar of Blood to more appropriate names and contents.
    • The 1st Illusion - Savage → Altar of Blood - The 1st Illusion
    • The 2nd Illusion - Contempt → Altar of Blood - The 2nd Illusion
    • The 3rd Illusion - Elusion → Altar of Blood - The 3rd Illusion
    • The 4th Illusion - Desire → Altar of Blood - The 4th Illusion
    • The 5th Illusion - Distrust → Altar of Blood - The 5th Illusion
    • The 6th Illusion - Despair → Altar of Blood - The 6th Illusion            
    • The 7th Illusion - Oblivion → Altar of Blood - The 7th Illusion
    • The 8th Illusion - Betrayal → Altar of Blood - The 8th Illusion
    • The 9th Illusion - Fear → Altar of Blood - The 9th Illusion
    • The 10th Illusion - Regret → Altar of Blood - The 10th Illusion
 

 

New Altar of Blood Difficulty

  • Added the 1st Abyssal Illusion, available for Adventurers who have cleared Altar of Blood - The 21st Illusion.
    • In Abyssal Illusion, devices that indicate monster spawn locations or timings in advance have been removed, requiring greater mastery and caution.
      • Currently, only one type of Abyssal Illusions has been updated. New types will be added in future updates.
Abyssal Illusion
Required AP Recommended Total AP Required DP Recommended Total DP
395 1895 450 760
  • Clear the 1st Abyssal Illusion to obtain Bloodstained Spoils - Abyssal Illusion. Open it to receive the following rewards.
Bloodstained Spoils - Abyssal Illusion
(Weekly Clear Reward)
Guaranteed Obtained with a set probability
Resplendent Origin of Dark Hunger
Advice of Valks (+100)
Trace of Nature x25-30
Sealed Black Magic Crystal x60-65
Caphras Stone x80-85
Ancient Spirit Dust x80-85
Black Stone x125-130
Gold Bar Box x5
Advice of Valks +200/+250/+300
Resplendent Origin of Dark Hunger x5
Resplendent Essence of Devouring x10
Gold Bar Box x15
* Resplendent Origin of Dark Hunger x1 is guaranteed as the first clear reward of the 1st Abyssal Illusion.
 

 

Altar of Blood - The 2nd Abyssal Illusion

  • Added Altar of Blood - The 2nd Abyssal Illusion.
    • In the Abyssal Illusion, devices that reveal spawn locations or upcoming spawns have been removed. It requires a high level of skill, so be careful.
The 2nd Abyssal Illusion
Min. Matching AP Recommended Total AP Min. Matching DP Recommended Total DP
395 1895 450 760
  • Added the weekly clear reward "Bloodstained Spoils - Abyssal Illusion" for completing The 2nd Abyssal Illusion.
Bloodstained Spoils - Abyssal Illusion
(Weekly Clear Reward)
Guaranteed Obtainable at a set probability
Resplendent Origin of Dark Hunger
Advice of Valks (+100)
Trace of Nature x25-30
Sealed Black Magic Crystal x60-65
Caphras Stone x80-85
Ancient Spirit Dust x80-85
Black Stone x125-130
Gold Bar Box x5
(Obtain Gold Bar 1,000G x3-10 upon opening)
Advice of Valks (+200/+250/+300)
Resplendent Origin of Dark Hunger x5
Resplendent Essence of Devouring x10
Gold Bar Box x15
(Obtain Gold Bar 1,000G x3-10 upon opening)
  • You can obtain the first-time clear reward "Bloodstained Welcome - Abyssal Illusion" for completing The 2nd Abyssal Illusion.
    • Open Bloodstained Welcome - Abyssal Illusion to obtain Resplendent Origin of Dark Hunger x1 and Gold Bar Box x2 (contains Gold Bar 1,000G x3-10).