Node/Conquest War Improvements

- The button to designate guild colors can be found in the Guild window under the Occupying Area tab.
- You will need to be of Guild Officer rank or higher to change these colors once a Node/Conquest War has begun.
- For Node Wars, a temporary name will be displayed in the Set Node/Conquest War Guild Colors UI. Once you discover a fort in-game, the participating guild's name will be displayed.
- A system and chat alert will display the name of the guild member when they change the color settings.
- There is a 1-minute cooldown to change these colors.
- All guilds under one alliance will be designated under a single color.

● Improved so you can use hotkeys (1 to 0) to install annexes with the construction tools during Node/Conquest War.
● Improved so you can check War Installation Info when using annex construction tools in the Node/Conquest War.
● Changed the installation time for Fort/Command Post/Field HQ and all annex buildings from 15 to 1 second while Node/Conquest War is not underway.
- Installation time still remains 15 seconds when a Node/Conquest War is underway.

- You can now install structures even on terrain with a slight incline. Terrain that are too steep are still excluded from installation.
* The bottom portion of structures will appear differently based on the installed terrain.


● Changed the maximum durability of forts and command posts for Node/Conquest War.
- Fort (Tiers 1 to 4): durability +20%
- [Conquest] Command Post: durability +20%
● Changed the maximum durability and DP of recovery centers for Node/Conquest War.
- Recovery Center (Tier 1): durability +10%
- Recovery Center (Tier 2): durability +10%, DP +25%
- Recovery Center (Tier 3): durability +10%, DP +16.7%
- Recovery Center (Tier 4): durability +10%, DP +14.2%
- Recovery Center (Conquest): durability +10%, DP +28.5%
● Changed the maximum durability of supply depots for Node/Conquest War.
- Supply Depot (Tier 1): durability +15%
- Supply Depot (Tier 2): durability +15%
- Supply Depot (Tier 3): durability +15%
- Supply Depot (Tier 4): durability +15%
- Supply Depot (Conquest): durability +15%
● Changed the maximum durability and DP of elephant nurseries for Node/Conquest War.
- Elephant Nursery (Tier 1): durability +10%
- Elephant Nursery (Tier 2): durability +10%, DP +25%
- Elephant Nursery (Tier 3): durability +10%, DP +16.7%
- Elephant Nursery (Tier 4): durability +10%, DP +14.2%
- Elephant Nursery (Conquest): durability +10%, DP +28.5%
● Changed the maximum durability of normal and enhanced flame towers for Node/Conquest War.
- Flame Tower (Tier 1): durability +10%
- Flame Tower (Tier 2): durability +10%
- Flame Tower (Tier 3): durability +10%
- Flame Tower (Tier 4): durability +10%
- Flame Tower (Conquest): durability +10%
- Enhanced Flame Tower (Tier 3): durability +15%
- Enhanced Flame Tower (Tier 4): durability +15%
- Enhanced Flame Tower (Conquest): durability +15%
● Changed the damage of normal and big hwachas for Node/Conquest War.
- Hwacha and Big Hwacha: damage against players +10% for all tiers of Node War and Conquest War
- Hwacha and Big Hwacha: damage against horses and elephants +5% for all tiers of Node War and Conquest War
● Applied the following changes to elephants and Cadria elephants usable during Node/Conquest War.
- Spear thrower (in passenger seat) damage +50%
- Basic and charging attack damage +50%
- Horn Attack and Fore Chop damage +37.5%
- Damage against players +15%
- Max HP +100%
● Increased Ballista Workshop's DP +300% for Conquest War.
● Applied the following changes to the ballista:
- You can now attack Wooden Fences, Wooden Fence Gates, and Barricades with the Ballista.
- Damage against Recovery Centers, Supply Depots and other annex buildings +1000%
- Damage against players +7.7%
- Damage against Castle Gates +50%
- [Guild] Old Ballista Arrows can now be used in a Ballista.
* [Guild] Old Ballista Arrows can be purchased from the Supply Depot.