The launcher will appear if it's installed. If it doesn't, try to run your downloaded launcher.
Install Guide
1
Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.
2Start the game once installation is complete.
Update History
2023
Trading Activity Revamp
Last Update: January 17, 2024
General Trade
The General Trade conducted via the Order Contract is going into rest. (Processing trade such as ingots/crop boxes will remain as before.) We're currently exploring ways to revamp General Trade to better showcase the diverse features and charm of the vast Black Desert world. As part of this process, we're easing some restrictions on trade items. From now on, you will be able to use the Magnus even when you have fish or coins. Consider this update a step towards easing the various restrictions previously imposed by trade.
Trade Managers in each town have decided to temporarily stop handling general trade goods.
Changed so that trade goods cannot be purchased from NPCs through Order Contract.
The Order Contract function has been removed.
The Old Moon Guild Newsletter for trade announcements is no longer available.
* Trade goods stored in the Order Contract, inventory, and mount inventory have been compensated with Silver at the purchase price and Silver has been sent to the Central Market warehouse.
Changed so that you do not carry a load on your back when you obtain the following trade goods via gathering or guild drilling.
Magical Mandragora, Witch's Poison Herb, Saffron with Strong Scent, Fantastic Blue Rose, Moonlit Evening Primrose, Medicinal Autumn Bellflower Root
The following restrictions apply to non-backpacking trade goods. (Including mounts)
Use of Maid/Butler
Storing trade goods in Clorince's Travel Bag
The following restrictions apply to backpacking trade goods. (Including mounts)
Use of Guild Rally Command
Use of Lafi Bedmountain's Upgraded Compass/Telescope
Use of Archaeologist's/Traveler's Map
Character transport between towns
Use of the Magnus
Use of Maid/Butler
Use of Campsite
Entering the Free Arena, Red Battlefield, Old Moon Grand Prix, and Elvia Realm
Use of Trainer's Flute when carrying trade goods on a mount
Storing a mount in Krogdalo's Sanctuary when carrying trade goods on the mount
Storing trade goods in Clorince's Travel Bag
With the inability to purchase general trade goods, the following weekly quests are no longer available
Redeeming the Good Name of Xian, Urgent Request from Calpheon Workshop, Must-Haves for Calpheonian Madams, Dreaming Little Girl, Luxuries of the Altinovan Nobles, Parade of Research
Changed so that trade goods cannot be exchanged through Trade Item Exchange Coupons.
Collectors who collect Trade Item Exchange Coupons have appeared, and Trade Item Exchange Coupons can now be sold at NPC shops for 3,000 Silver.
Added to the description of the Trade Item Exchange Coupon that trade goods cannot be exchanged, but can be sold at NPC shops.
There have been significant changes to trading in Black Desert. Trade items can now only be purchased at designated nodes and can only be sold in representative towns in major cities or territories.
Previously, there existed a "price warranty period" when purchasing trade items. Now, the price will depend on the "time of purchase" rather than on the item itself. For example, if you buy 10 units of Trade Item A from Velia Farm, this item will be stored in the "Order Contract Log" assigned to each Family, and all units of Trade Item A purchased together will have the same "price warranty period". The Order Contract Log can be managed separately at each node where trading is available (like storage), and the price warranty period allows for all units to be sold at the same price until the period expires, rather than immediately affecting the price after a certain amount of time has passed. (The price warranty period will last for 7 days from the time of purchase, and for 3 hours upon retrieval.)
There have also been changes in market prices. The market price will now change at a set time (once every 4 hours) instead of fluctuating based on random sales. Prices will rise or fall based on probability, with a maximum increase of 300%. (This market price is not affected by the sale of trade goods by other adventurers and is the same across all servers.)
In addition, a "special fluctuation" will occur throughout the entire territory, where trade item prices will change significantly at fixed times. Information on these fluctuations can be gathered through "rumors" from residents in each territory, which can somewhat help in predicting theese changes in advance. You can find a collection of these rumors in the Old Moon Guild Newsletter. These rumors may or may not be applied 4 hours after circulating, or may even be incorrect. For example, if there were rumors about a sudden surge in prices, the prices may really surge, remain unchanged, or even drop sharply. Therefore, Adventurers should directly confirm the truth of these rumors and increase the accuracy of their predictions for the market fluctuations by observing the residents of the Black Desert world.
For example, if there is a rumor that food prices are skyrocketing in the Calpheon region, you can visit the Calpheon Northern Wheat Plantation and observe the residents' complaints about this year's unfruitful harvest. (On rare occasions the residents may show no response. Thus, considering the territory's overall situation and careful judgment will be crucial.)
In summary, for players to aim for profitable sales, they must be smart in deciding when to buy goods, how much to buy, how to store them, and in analyzing the price trends within the price guarantee period. This trade system update is just the beginning, and there will be more upcoming events and further improvements to maritime trade. We ask for your continued support and anticipation of these upcoming changes as well.
The Trade System has been revamped.
Trade goods can only be purchased at designated nodes and can only be sold at representative towns and major cities in each territory.
Trade Items
Added 202 new trade items. See the list below for the information on their weight, prices, warehouse costs, etc.
Certain items can only be purchased after achieving a certain node investment level.
The weight of each trade item is 300 LT.
Territory
Trade Item
Purchase Node
Necessary Node Investment Level
Price
Storage Cost
Trade Item Category
Balenos
Crimson Ore
Western Guard Camp
0
1,200,000
7,100
General Goods
Soft Smoked Pork
Western Guard Camp
0
1,200,000
7,100
Food
Red Reagent
Western Guard Camp
0
1,200,000
7,100
Medicine
Sturdy Entry-level Spear
Western Guard Camp
0
1,200,000
7,100
Military Supply
High-quality Plank
Western Guard Camp
0
1,200,000
7,100
Raw Material
Transparent Crystal Glass
Western Guard Camp
3
1,250,000
7,400
Luxuries
Dormant Tree Spirit Seed
Western Guard Camp
3
1,250,000
7,400
Relic
Ominous Totem Fragment
Western Guard Camp
5
1,300,000
7,700
General Goods
Warm Bear Hide Cape
Western Guard Camp
5
1,300,000
7,700
Military Supply
Awakened Tree Spirit Sprout
Western Guard Camp
7
1,400,000
8,300
Relic
Sweet-Smelling Rat Poison
Bartali Farm
0
1,200,000
7,100
General Goods
Soft Potato Starch
Bartali Farm
0
1,150,000
6,800
Food
Blue Reagent
Bartali Farm
0
1,150,000
6,800
Medicine
Soft Weasel Scarf
Bartali Farm
0
1,150,000
6,800
Clothes
Savory Corn Oil
Bartali Farm
3
1,200,000
7,100
Food
Brilliant Black Opal
Bartali Farm
5
1,250,000
7,400
Luxuries
Fresh Egg
Bartali Farm
5
1,250,000
7,400
Food
Soft Fox Fur
Bartali Farm
5
1,250,000
7,400
Raw Material
Bizarre Adventure Log
Bartali Farm
7
1,350,000
8,000
General Goods
Handy Home Medicine Brewer
Olvia
0
1,250,000
7,400
General Goods
Fragrant Grape Wine
Olvia
0
1,250,000
7,400
Luxuries
Sweet Grape Jam
Olvia
0
1,250,000
7,400
Food
Fresh Silver Azalea Root
Olvia
0
1,250,000
7,400
Raw Material
Sweet Red Honey
Olvia
3
1,300,000
7,700
Food
Shai Emergency Medicine Set
Olvia
3
1,300,000
7,700
Medicine
Shai Special Hat
Olvia
3
1,300,000
7,700
Clothes
Special Herb Blend
Olvia
3
1,300,000
7,700
Raw Material
Mountain Cheese
Olvia
5
1,350,000
8,000
Food
Reliable Amulet for Protection
Olvia
5
1,350,000
8,000
Relic
Mysterious Love Potion No. 6
Olvia
7
1,450,000
8,600
Medicine
Serendia
Wheat Haystack
Glish
0
1,250,000
7,400
General Goods
Chewy Dried Fogan Hind Leg
Glish
0
1,250,000
7,400
Food
Bush Spider Web Vest
Glish
0
1,250,000
7,400
Clothes
Red Mud Brick
Glish
0
1,250,000
7,400
Raw Material
Paralyzing Poisoned Arrowhead
Glish
3
1,300,000
7,700
Military Supply
Special Potion
Glish
5
1,350,000
8,000
Medicine
Party Cocktail Dress
Glish
5
1,350,000
8,000
Clothes
Purified Dried Mud
Glish
5
1,350,000
8,000
Raw Material
Magic Binding Oak Branch
Glish
7
1,350,000
8,000
Relic
Rare Bush Spider Web
Glish
7
1,450,000
8,600
Raw Material
First Aid Kit
Eastern Gateway
0
1,200,000
7,100
Medicine
Combat Supply Bundle
Eastern Gateway
0
1,200,000
7,100
Military Supply
Pile of Damaged Iron
Eastern Gateway
0
1,200,000
7,100
Raw Material
Fresh Fan Flamingo Egg
Eastern Gateway
3
1,250,000
7,400
Food
Dwarf Tool Pack
Eastern Gateway
5
1,300,000
7,700
General Goods
Marble Dragon Statue
Eastern Gateway
5
1,300,000
7,700
Relic
Knights Martial Arts Manual
Eastern Gateway
7
1,400,000
8,300
Military Supply
Rosy Wishing Kite
Alejandro Farm
0
1,150,000
6,800
General Goods
Good Quality Potato Starch
Alejandro Farm
0
1,150,000
6,800
Food
Coarse Wheat Flour
Alejandro Farm
0
1,150,000
6,800
Food
Cool Flax Fabric
Alejandro Farm
0
1,150,000
6,800
Raw Material
Secret Formula Chemical-Free Fertilizer
Alejandro Farm
3
1,200,000
7,100
General Goods
Terrifying Pumpkin Lamp
Alejandro Farm
3
1,300,000
7,700
Luxuries
Sweet Golden Honey
Alejandro Farm
5
1,250,000
7,400
Food
Tangy Royal Jelly
Alejandro Farm
7
1,350,000
8,000
Luxuries
Calpheon
Oak Barrel Filled with Green Liquid
Keplan
0
1,250,000
7,400
General Goods
Fragrant Ginger Tea
Keplan
0
1,250,000
7,400
Food
Sticky Glutoni Mucus
Keplan
0
1,250,000
7,400
Military Supply
Reinforced Miner's Work Uniform
Keplan
0
1,250,000
7,400
Clothes
Dark Red Ore Chunk
Keplan
0
1,250,000
7,400
Raw Material
Subtle Scented Candle
Keplan
3
1,300,000
7,700
Luxuries
Ominous Ore
Keplan
3
1,300,000
7,700
Raw Material
Chimera's Black Fragment
Keplan
5
1,350,000
8,000
Military Supply
Ominous Black Mercury
Keplan
5
1,350,000
8,000
Raw Material
Anti-Petrifying Amulet
Keplan
7
1,450,000
8,600
Relic
Carpentry Tool Bundle
Behr
0
1,350,000
8,000
General Goods
Hearty Pig Barbecue
Behr
0
1,350,000
8,000
Food
Herbal Ointment
Behr
0
1,350,000
8,000
Medicine
Dense Forest Camouflage
Behr
0
1,350,000
8,000
Clothes
Special Leather Fabric
Behr
0
1,350,000
8,000
Raw Material
Special Sausage
Behr
3
1,400,000
8,300
Food
High-Quality Specialty Timber
Behr
3
1,400,000
8,300
Raw Material
Ram War Horn
Behr
5
1,450,000
8,600
Luxuries
Mystical Tree Bark
Behr
5
1,450,000
8,600
Relic
Carrier Pigeon
Behr
7
1,550,000
9,200
Military Supply
Herb Steamer
Northern Wheat Plantation
0
1,300,000
7,700
General Goods
Fragant Scented Candle
Northern Wheat Plantation
0
1,350,000
8,000
Luxuries
Dried Sweet Cornelian Cherry
Northern Wheat Plantation
0
1,300,000
7,700
Food
Nutritious Haystack
Northern Wheat Plantation
0
1,300,000
7,700
Raw Material
Sturdy Water Buffalo Hide Backpack
Northern Wheat Plantation
3
1,350,000
8,000
General Goods
Bouquet of Fresh Tulips
Northern Wheat Plantation
3
1,350,000
8,000
Luxuries
Amazing Cure-All Ointment
Northern Wheat Plantation
5
1,400,000
8,300
Medicine
Refreshing Leight Ale
Northern Wheat Plantation
7
1,500,000
8,900
Food
Mediah
Stiff Horsehair Brush
Stonetail Horse Ranch
0
1,250,000
7,400
General Goods
Sweet Garlic Bread
Stonetail Horse Ranch
0
1,250,000
7,400
Food
Stone Rhino Hide
Stonetail Horse Ranch
0
1,250,000
7,400
Raw Material
Horse Race Trophy Model
Stonetail Horse Ranch
3
1,300,000
7,700
Luxuries
Oddly Shaped Sculpture
Stonetail Horse Ranch
5
1,350,000
8,000
Relic
Gem-Laden Dagger
Stonetail Horse Ranch
7
1,450,000
8,600
Luxuries
Special Potion
Tarif
0
1,250,000
8,000
Medicine
Black Quartz Nugget
Tarif
0
1,250,000
7,400
Raw Material
Mysterious Pot
Tarif
3
1,300,000
7,700
Relic
Eastern Culture Beyond the Desert
Tarif
5
1,350,000
8,000
General Goods
Hearty Sandwich
Tarif
5
1,350,000
8,000
Food
Justice-Imbued Elixir
Tarif
5
1,350,000
8,000
Medicine
Soul-Bearing Portrait
Tarif
5
1,350,000
8,000
Relic
Fancy Noble Dress
Tarif
5
1,350,000
8,000
Clothes
Carved Horoscope Crystal Ball
Tarif
7
1,450,000
8,600
Luxuries
Talisman Imbued With Special Energy
Tarif
7
1,450,000
8,600
Military Supply
Shabbily Crafted Sculpture
Kusha
0
1,250,000
7,400
Luxuries
Smoked Brahman Beef
Kusha
0
1,250,000
7,400
Food
Big Barbarian Shield
Kusha
0
1,250,000
7,400
Military Supply
Soft Blue Silk
Kusha
0
1,250,000
7,400
Raw Material
Light Warm Blanket
Kusha
3
1,300,000
7,700
General Goods
Spider Neurotoxin Anesthetic
Kusha
3
1,300,000
7,700
Medicine
Soft Spider Silk
Kusha
5
1,350,000
8,000
Raw Material
Sturdy Nouveranto Net
Kusha
7
1,450,000
8,600
General Goods
Valencia
Surprise Gemstone Box
Shakatu
0
1,450,000
8,600
Luxuries
Soft Smoked Mountain Sheep Meat
Shakatu
0
1,450,000
8,600
Food
Charred Fragments
Shakatu
0
1,450,000
8,600
Relic
Sturdy Camel Hide Shoes
Shakatu
0
1,450,000
8,600
Clothes
Sturdy Elder Tree Stem
Shakatu
0
1,450,000
8,600
Raw Material
Eastern Telescope
Shakatu
3
1,500,000
8,900
General Goods
Fire-charged Shield
Shakatu
3
1,500,000
8,900
Military Supply
Red Mace
Shakatu
5
1,550,000
9,200
Food
Ornately Decorated Rifle
Shakatu
7
1,650,000
9,800
Luxuries
Raw Basilisk Skin
Shakatu
0
1,300,000
7,700
General Goods
Sweet Date Palm Fruit
Shakatu
0
1,300,000
7,700
Food
Natural Dye Set
Sand Grain Bazaar
0
1,300,000
7,700
Medicine
Star Anise Fruit
Sand Grain Bazaar
3
1,350,000
8,000
Food
Warm Camel Fur Coat
Sand Grain Bazaar
5
1,400,000
8,300
Clothes
Bundle of Preserved Ivory
Sand Grain Bazaar
5
1,400,000
8,300
Raw Material
Fancy Ivory Seal
Sand Grain Bazaar
7
1,500,000
8,900
Luxuries
Eastern Boy Collection
Sand Grain Bazaar
0
1,700,000
10,100
General Goods
Scarlet Rutile Nugget
Sand Grain Bazaar
0
1,450,000
8,600
Raw Material
Oasis Rock Salt
Arehaza
0
1,700,000
10,100
Raw Material
Beautiful Desert Landscape
Arehaza
3
1,750,000
10,400
Luxuries
Sand Desert Star
Arehaza
3
1,750,000
10,400
Relic
Eastern Valencian Nights Box Set
Arehaza
5
1,800,000
10,700
General Goods
Sweet Coconut Oil
Arehaza
5
1,800,000
10,700
Food
Eastern Elixir of Life
Arehaza
7
1,650,000
9,800
Medicine
Sharp Crescent Sword
Arehaza
7
1,900,000
11,300
Military Supply
Kamasylvia
Kamasylvia Book of Life
Old Wisdom Tree
0
1,350,000
8,000
General Goods
Sturdy Wolf Feather Ornament
Old Wisdom Tree
0
1,350,000
8,000
Luxuries
Savory Mushroom Spore
Old Wisdom Tree
0
1,350,000
8,000
Food
Training Longbow
Old Wisdom Tree
5
1,450,000
8,600
Military Supply
Travels to the East of Aldus
Old Wisdom Tree
5
1,450,000
8,600
Relic
Red Old Tree Bark
Old Wisdom Tree
5
1,450,000
8,600
Raw Material
Ancient History: The Dawn of Kamasylvia
Old Wisdom Tree
7
1,550,000
9,200
Relic
Desire-Imbued Rock
Acher Guard Post
0
1,400,000
8,300
General Goods
Special Medical Kit
Acher Guard Post
0
1,400,000
8,300
Medicine
Kamasylvia Strategic Manual: Application
Acher Guard Post
0
1,400,000
8,300
Military Supply
Kamasylvia Training Manual: Application
Acher Guard Post
0
1,400,000
8,300
Military Supply
Red Lapis Lazuli
Acher Guard Post
0
1,400,000
8,300
Raw Material
Ancient Kamasylvia Pandects
Acher Guard Post
3
1,450,000
8,600
Relic
Tree Cloaked in Green
Acher Guard Post
3
1,450,000
8,600
Raw Material
Ash Forest Branch
Acher Guard Post
5
1,550,000
9,200
General Goods
Dew of Dawn
Grándiha
7
1,600,000
9,500
Food
Delicately Shaped Ornament
Grándiha
0
1,450,000
8,600
Luxuries
Fancy Floral Headpiece
Grándiha
0
1,450,000
8,600
Clothes
Violet Valtarra Hearthstone
Grándiha
0
1,450,000
8,600
Raw Material
Blue Ocean Plant
Grándiha
3
1,500,000
8,900
Raw Material
Great Trainer Biography
Grándiha
5
1,550,000
9,200
General Goods
Sunset Jade Shellfish
Grándiha
5
1,550,000
9,200
Food
Clear Spirit Essence
Grándiha
5
1,550,000
9,200
Medicine
Fierce Battle of Cowardly Vedir Hypocrites
Grándiha
7
1,650,000
9,800
Relic
Drieghan
Sky Scenery
Ahib Conflict Zone
0
1,300,000
7,700
General Goods
Sturdy Moss Wood Longbow
Ahib Conflict Zone
0
1,300,000
7,700
Military Supply
Lapis Lazuli Knee Pad
Ahib Conflict Zone
0
1,300,000
7,700
Clothes
Skyblue Ocarina
Ahib Conflict Zone
3
1,350,000
8,000
General Goods
Patterned Yak Carpet
Ahib Conflict Zone
5
1,400,000
8,300
Luxuries
Marmot Tools
Ahib Conflict Zone
5
1,400,000
8,300
Military Supply
Light Khalk Skin Fabric
Ahib Conflict Zone
5
1,400,000
8,300
Raw Material
Gem-Studded Khalk Accessory
Ahib Conflict Zone
7
1,500,000
8,900
Relic
Marmot-Hunting Trap
Ahib Conflict Zone
0
1,300,000
7,700
General Goods
Poorly Dried Sliced Goat Meat
Marcha Outpost
0
1,400,000
8,300
Food
Blue Sky Hawk Kite Set
Marcha Outpost
3
1,450,000
8,600
General Goods
Dragonhead Kettle
Marcha Outpost
3
1,450,000
8,600
Luxuries
Tricolor Sherekhan Flag Decoration
Marcha Outpost
3
1,450,000
8,600
Relic
Artisan's Special Basket
Marcha Outpost
7
1,500,000
8,900
General Goods
Colorful Horse Gear Set
Dormann Lumber Camp
7
1,600,000
9,500
Military Supply
Pure Thuja Pinwheel
Dormann Lumber Camp
0
1,300,000
7,700
General Goods
Pungent Thuja-Scent Candle
Dormann Lumber Camp
0
1,300,000
7,700
Luxuries
Good Quality Sawdust Box
Dormann Lumber Camp
0
1,300,000
7,700
Raw Material
Concentrated Altitude Sickness Cure
Dormann Lumber Camp
3
1,350,000
8,000
Medicine
Lumbering 101
Dormann Lumber Camp
5
1,400,000
8,300
General Goods
Exquisite Hacksaw Box
Dormann Lumber Camp
5
1,400,000
8,300
General Goods
Golden Roast Skewered Lamb
Dormann Lumber Camp
5
1,400,000
8,300
Food
Noble Display Case
Dormann Lumber Camp
7
1,500,000
8,900
Luxuries
Mountain of Eternal Winter
Cozy Crimson Blanket
Pilgrim's End
0
1,200,000
7,100
General Goods
Combat Rations
Pilgrim's End
0
1,200,000
7,100
Military Supply
Snow Galoshes
Pilgrim's End
3
1,250,000
7,400
Clothes
Fancy Obsidian Ore Necklace
Pilgrim's End
5
1,300,000
7,700
Luxuries
Shimmering Quartz
Pilgrim's End
5
1,300,000
7,700
Raw Material
Bitter Herbal Juice
Pilgrim's End
7
1,400,000
8,300
Medicine
Sharp Obsidian Crystal
Pilgrim's End
7
1,400,000
8,300
Raw Material
Cozy Bluish Blanket
Awina's Tail
0
1,300,000
7,700
General Goods
Sweet Citron Jam
Awina's Tail
0
1,300,000
7,700
Food
Strong Citron Extract
Awina's Tail
3
1,350,000
8,000
Food
Cuddly Scarf
Awina's Tail
3
1,350,000
8,000
Clothes
Special Waterproof Fabric
Awina's Tail
3
1,350,000
8,000
Raw Material
Reagent of Passion
Awina's Tail
5
1,400,000
8,300
Medicine
Mysterious Herb Root
Awina's Tail
5
1,400,000
8,300
Relic
Fancy Small Fireplace
Awina's Tail
7
1,500,000
8,900
Luxuries
Herbal Grain Liquor
Camp Balacs
0
1,200,000
7,100
Luxuries
Frostbite Cure
Camp Balacs
0
1,200,000
7,100
Medicine
Sunset Quartz
Camp Balacs
0
1,200,000
7,100
Raw Material
Heater Oil
Camp Balacs
3
1,250,000
7,400
General Goods
Sweet and Sour Citron Wine
Camp Balacs
5
1,300,000
7,700
Food
Combat Iron Armor
Camp Balacs
5
1,300,000
7,700
Military Supply
Traditional Winter Clothes
Camp Balacs
5
1,300,000
7,700
Clothes
Dragonhead Statue
Camp Balacs
7
1,400,000
8,300
Relic
Things to note - The trade item purchase limit is 50 units, and the limit resets at 02:00, 06:00, 10:00, 14:00, 18:00, and 22:00 (UTC) everyday. - Trade items available for purchase at nodes are priced with very low Distance and Bargain Bonuses. (The prices of trade items such as fishes and Ancient Gold Coins are the same as before.) * About 8.8% of the original Distance Bonus and 14.2% of the original Bargain Bonus will be applied.
Purchasing Trade Items
The nodes from which you can purchase trade items (nodes where Order Contracts are availabe) are listed below.
Purchased trade items will be added to the Order Contract Log, and can be retrieved at any time from your inventory or mount inventory.
A one-time standby fee is incurred immediately after purchase, and an additional fee is added every 4 hours from the time of purchase.
The standby fee will be deducted from your Silver upon retrieving the item, and you must pay a certain sum in order to retrieve the item.
A contract period of 7 days will be set for trade goods placed in the Order Contract Log, and if the goods are not retrieved within the contract period, they will be sold at 25% of the original price.
The price of the forced sale will be paid after deducting the standby fee.
When the trade items are retrieved from the Order Contract, they will have a 3-hour validity period regardless of the contract period.
During the 3-hour validity period, retrieved trade items will not affected by price drops that occur during the remaining validity period.
Territory
Region
Max No.
Max Weight
Balenos
Western Guard Camp
5
20,000 LT
Bartali Farm
5
20,000 LT
Olvia
5
20,000 LT
Serendia
Glish
5
20,000 LT
Eastern Gateway
5
20,000 LT
Alejandro Farm
5
20,000 LT
Calpheon
Keplan
5
20,000 LT
Behr
5
20,000 LT
Northern Wheat Plantation
5
20,000 LT
Mediah
Stonetail Horse Ranch
5
20,000 LT
Tarif
5
20,000 LT
Kusha
5
20,000 LT
Valencia
Shakatu
5
20,000 LT
Sand Grain Bazaar
5
20,000 LT
Arehaza
5
20,000 LT
Kamasylvia
Old Wisdom Tree
5
20,000 LT
Acher Guard Post
5
20,000 LT
Grándiha
5
20,000 LT
Drieghan
Ahib Conflict Zone
5
20,000 LT
Marcha Outpost
5
20,000 LT
Dormann Lumber Camp
5
20,000 LT
Mountain of Eternal Winter
Pilgrim's End
5
20,000 LT
Awina's Tail
5
20,000 LT
Camp Balacs
5
20,000 LT
Planned purchases and management: Order Contract
With the addition of the Order Contract system, you can add trade items you want to purchase onto the Order Contract Log.
You can manage your Order Contract Log at any node where trade is available.
Trade items of the same type and warranty period can overlap and be stored in 1 slot.
[Order Contract Log example]
Velia Wine x15 stored (Warranty period: 5 days)
Velia Wine x10 stored (Warranty period: 2 days)
Fox Fur x10 stored (Warranty period: 7 days)
Velian Plank x10 stored (Warranty period: 7 days)
Alchemist's Red Reagent x10 stored (Warranty period: 7 days)
The Order Contracts at each node will have 5 slots available for storage, with a weight limit or 20,000LT and a warranty of 7 days..
If items stored in the Order Contract are not retreived, and additional fee will be added every 4 hours.
Items retreived from the Order Contract will have their warranty periods changed to 3 hours, and cannot be logged again.
Selling trade items
It has been changed so that all trade items can only be sold at the representative towns and capital cities of each territory.
Such representative towns and capital cities are listed below.
Territory
Town
Balenos
Velia
Serendia
Heidel
Calpheon
Calpheon
Mediah
Altinova
Valencia
Valencia City
Kamasylvia
Grána
Drieghan
Duvencrune
Mountain of Eternal Winter
Eilton
* As for Calpheon, you can sell trade items to Wolfgang, who is located east of Calpheon. * Items purchased from the nodes located in these territories cannot be sold at the respective territory's capital/representative towns. - They can be sold in areas other than their respective capital/representative towns.
Trade Item market price fluctuations 1. Market price changes by Time
Changes in market prices of trade items are as below.
Market prices will change everyday at 02:00, 06:00, 10:00, 14:00, 18:00, and 22:00 (UTC).
Market prices can increase or decrease by max 15%.
Prices can increase by up to 300% (3 times) the original price and decrease by up to 30%.
Trade Item market price fluctuations 2. Rumors of special price fluctuations
Everyday at 02:00, 06:00, 10:00, 14:00, 18:00, and 22:00 (UTC), a special price fluctuation will occur. When a special price fluctuation occurs, the current price can increase by up 200% (twice the price), or decrease by up to 50%.
Special price fluctuations will occur after the 15% market price changes, which occurs every 4 hours.
Market prices will change by each territory and category of trade item. Such categories are listed below.
General Goods, Luxury, Food, Medicine, Military Supply, Relic, Clothing, Raw Material
Before special price fluctuations occur, information can be gathered in advance to predict the change in market prices.
You can see rumors about trade items that may be affected by the special price fluctuations through the Old Moon Guild Newsletter, which can be accessed through the Life (F6) tab in the Menu (ESC).
Special price fluctuations will differ by territory and item category, and you'll have access to rumors about 2-3 of the 8 item categories.
Rumors may or may not be applied 4 hours upon circulating, or may even be incorrect.
- Adventurers can directly confirm the veracity of these rumors by observing the residents of the Black Desert world.
- However, the residents may sometimes not speak of any rumors at all as information has only been slipped to Adventurers. Thus, fluctuations may occur even if the player did not hear any rumors.
"I really like that one! Can't you just sell another one?" "One per person really means one per person! No exceptions!"
"How much longer is the wait?"
"I think rubies suit me!" "Me... likey shiny things."
"My apologies. We're out of stock, so there's no more to sell." "There must be a way... please?"
As rumored, people are flocking to buy luxury item, crystals. If so many people want crystals, won't the price go up soon?
"I'm glad I can get a kite for my child as they're quite affordable now."
"Haha, you really sought after it, and your wish came true!" "Yeah!! I really like you, granny!!"
The price of kites, once a general good, has plummeted, with even children playing with them. Should I keep them in storage for a while until the price goes up?
Trading Activity & Changes
Category
Changes
Distance Bonus, Bargain System
Same as before (However, trade items purchased at nodes will have lower application)
Additional effects applied based on Trade Level
Removed trade item category increase effect Increase in bargain profits are same as before (However, trade items purchased at nodes will have lower application)
Selling of crafted trade items, fish, regular trade items (Well-polished Sole, Ancient Gold Coin, etc.)
Can be sold at capital cities and representative towns
"Token of Desert Trading" from Ibellab Oasis and Pilgrim's Sanctum: Sharing (Increase in trade item price effect)
Removed buff effect The price of existing trade items affected by the buff has been adjusted
* As the buff effect for increasing trade item prices has been removed, the selling price of regular trade items such as fish, crafting boxes, Ancient Gold Coins, etc. has been doubled.
Trading Byproducts
Added new Trading byproducts that can be obtained via Trade.
When selling trade items in each major city, Stained Silk can be obtained based on a set probability depending on the type of trade item.
Go to Liana and exchange Stained Silk x10 for the following items:
Required Items
Exchangeable Items (Select one)
Stained Silk x10
Trace of Forest x10
Trace of Death x10
Trace of Memory x10
900 Contribution EXP + Trading EXP x450
A huge mysterious merchant guild has appeared, who buys up all the cheaper trade items to sell them later when the prices stabilize.
If the mysterious merchant guild buys up all the stock, there will be a shortage of trade items for a while, and the prices will remain stable for a certain period of time.
After the shortage ends and demand increases, the prices of trade items will rise, and the giant merchant guild will sell their stock, making it possible to purchase trade items again.
Condition
Market prices for trade goods stay within 40% of the original price for three market cycles
Purchase Restriction Period
Trade goods cannot be purchased and the market price will not fluctuate for 42 market cycles (7 days). (Purchased trade goods can still be sold.)
After the Purchase Restriction Period
Market prices for trade goods reset to the original price.
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