War of the Roses
War of the Roses
War of the Roses - Main Questline
- Added the War of the Roses main questline.
- Upon completing the [O'dyllita] Hadum's Realm quest, talk to the Black Spirit and accept [War of the Roses] Tulid's Message under the Main quests tab.
- The War of the Roses questline divides into two crossroad paths by selecting either Kamasylvia or O'dyllita, and you can only proceed with one path at any given time.
- Completing each crossroad path will grant you the following titles.
Kamasylvia Crossroads Path | O'dyllita Crossroads Path | ||
[Title] White Rose Bloom | [Title] Black Rose Bloom |
War of the Roses - Participation

Leading (Captain's) Guild | The Third Legion | |
How to Apply | ESC Menu - War (F7) - War of the Roses | |
Participants | Up to 100 (members of the same guild/alliance, including war heroes) per faction | Up to 200 per faction |
When to Apply |
NA | |
Fri 11:00 PM - Sat 11:10 PM (PST) |
Sat 11:10 PM - Sun 01:05 PM (PST) |
|
EU | ||
Sat 01:00 - Sun 01:10 (CET) |
Sun 01:10 - Sun 15:05 (CET) |
|
Leading Guilds will be announced right after the application window closes.
Guilds (alliances) appointed as leading guilds must select a "Captain" by Sunday |
||
Conditions | Guilds (alliances) who've won at least one Tier 4/5 Node War/Conquest War in the past two weeks (Each victory accrues points, and guilds /alliances with the highest *accrued points will be appointed) |
Total gear score of at least 700 (AP + DP) (Sum of main/awakening AP (highest of the two) and DP) |
Costs | 10 billion Silver in Guild (alliance) funds * Refunded if not selected |
500 million Silver * Refunded if not selected |
Selection Process | NA: Sat 11:10 PM (PST) EU: Sun 01:10 (CET) Guild with highest accrued points selected |
NA: Sun 01:05 PM (PST) EU: Sun 15:05 (CET) Applicants randomly selected |
Participants after Selection | Up to 100 (members of the same guild/alliance, including war heroes) per faction | Up to 200 per faction |
Faction | Randomly selected between Kamasylvia and O'dyllita factions | |
Other | Can join via the "Participate" button on the War of the Roses server (akin to Node/Conquest War) | - |
Additional Notes
- Application fees (guild funds/Silver) will be forever lost if unclaimed before the leading guild's application period of the next War of the Roses.
[On Participation]
- Application for and participation in the War of the Roses is separate from occupied nodes/territories of Node/Conquest War.
- Guilds/alliances with the highest accrued points from Node/Conquest War in the past two weeks will be appointed as the leading (captain's) guild for War of the Roses.
* If there are multiple guilds/alliances with the same number of highest points accrued, the final selection will be random.
- Guild (alliance) members of any rank (from apprentice to officer) in a leading (captain's) guild can participate.
- You can opt in/out of War of the Roses participation up until the war begins. Similar to Node/Conquest War rules, you cannot change your participation status after this.
[On Forming/Breaking Alliances]
- Once your guild has applied for the leading (captain's) guild, you cannot disband your guild, nor form/break any alliances until it ends.
* If you opt out of participation before a leading (captain's) guild is selected, then you can disband your guild and/or form/break an alliance.
- When forming/breaking an alliance, points for the War of the Roses leading guilds/alliances accrued from the Node/Conquest War will be reset.
[On Joining/Leaving Guilds & War Heroes]
- Once your guild has applied for the leading (captain's) guild, you cannot disband your guild, nor invite/kick members until the war has ended.
- Once appointed as the leading (captain's) guild, you can appoint and participate as many war heroes of your guild/alliance as you see fit up until the war begins.
* Once the war begins, however, you won't be able to appoint any more war heroes until the war ends.
- You cannot leave a guild without claiming any outstanding War of the Roses rewards after a war has concluded.
[On War Heroes & the Third Legion]
- Any war heroes of guilds/alliances appointed as leading (captain's) guilds cannot apply to participate in the Third Legion.
- Applicants of the Third Legion cannot be appointed as war heroes of leading (captain's) guilds.
War of the Roses - Schedule
War of the Roses Schedule Table |
||||
War Server | - O'dyllita-1 server | |||
War Period | - Once every two weeks (Subject to change during preseason) |
|||
Applying for the Leading (Captain's) Guild | NA | EU | ||
- Fri 11:00 PM - Sat 11:10 PM
(PST) * Any points accrued after the initial application will automatically be factored in for the final count.
|
- Sat 01:00 - Sun 01:10
(CET)
* Any points accrued after the initial application will automatically be factored in for the final count. |
|||
Leading (Captain's) Guild Appointments Announcement |
NA | EU | ||
- Saturday at 11:10 PM (PST) | - Sunday at 01:10 (CET) | |||
Applying for the Leading Guild's Captain and the Third Legion |
NA | EU | ||
- Sat 11:10 PM - Sun 01:05 PM (PST) | - Sun 01:10 - Sun 15:05 (CET) | |||
Leading Guild Captain Appointments & the Third Legion Announcements |
NA | EU | ||
- Sunday at 01:05 PM (PST) | - Sunday at 15:05 (CET) | |||
War of the Roses Times |
- Sunday at
EU: 17:00 - 19:00 (CET)
NA: 03:00 PM - 05:00 PM (PST) (Subject to change during the preseason) |
Captain & Lieutenants
- The leading (captain's) guild must appoint one captain to command the Third Legion within the designated time, otherwise, the guild master of the leading guild will automatically be appointed as the legion's captain.
- You can appoint the captain via ESC Menu - War - War of the Roses.

Captain
- One captain can be appointed appointed to each side (Kamasylvia & O'dyllita), and they can utilize the tactical map to decree orders and set up objectives for the Third Legion to take on and carry out during the war.
- Captains also gain access to exclusive skills that will grant their faction benefits in battle.
- Captains can place leading guild members and Third Legion mercenaries into platoons, and only captains can set and edit the platoons.
- You can edit platoons even while a war is in progress, but you cannot remove members of a platoon once war has begun.
- You cannot edit Third Legion platoons that have been assigned with missions.
- Captains can follow allies on the tactical map, along with occupied points, while continuously issuing/canceling missions to the Third Legion. (Canceling a mission will deem it completed.)
Lieutenant
- Captains of each faction's leading (captain's) guild can appoint three lieutenants.
- Lieutenants can also assign orders and various missions to members of the Third Legion via the tactical map.
War of the Roses - War Area
- The War of the Roses is held over sections of Kamasylvia and O'dyllita territories displayed below.
- There are no safety zones in the War of the Roses - the entire map becomes a combat zone.
- Ornette & Odore Castles have stable keepers and wharf managers in certain spots available.
- Old Wisdom Tree and Starry Midnight Port also have stable keepers and wharf managers available.

War's Commencement & Progress
Participant Placement
- Once the war begins, all participants within the war area will be moved to one of three random coordinates within their faction's castle walls.
- You won't be moved if you're already inside your faction's castle.
Faction Buffs
- When the war begins, each faction's commander will grant a boon for 5 minutes to all who approach them within Ornette/Odore Castle.
- These buffs will help support your conquest of sanctums.
Kamasylvia Faction | O'dyllita Faction | ||
Narchillan's Blessing (Effect: Extra AP Against Monsters +30 for 10 min) |
Sephir's Blessing (Effect: Extra AP Against Monsters +30 for 10 min) |
Ranks & Simplified Family Info
- All participants will see their character name display simplified as the following during the war:
- Faction (Kamasylvia: White Rose Legion / O'dyllita: Black Rose Legion)
- Rank (Based on performance, but Captain/Lieutenant remains fixed)
- Family Name

Hero | Devourer | Elite Champion | Champion |
100 kills | 50 kills | 30 kills | Base rank |
Additional Notes
- Guild skills are restricted on a server with War of the Roses in progress.
- Akin to Node/Conquest War rules, all monsters on War of the Roses servers will disappear 15 minutes prior to war's beginning, only to return 10 minutes after a war's conclusion.
- Akin to Node/Conquest War rules, all usage of/access to the Archaeologist's Map, Lafi Bedmountain's Improved Compass/Telescope, and the Magnus Abyssal Wells are restricted.
- Akin to Node/Conquest War rules, all non-participants on the same server will see their DP reduced to 0 and become susceptible to participant attacks.
* Only adventurers bearing the "War Correspondent" title can go about their corresponding ways, unaffected by the above effects.
- All areas where the War of the Roses is in progress become Combat Zones.
War of the Roses - Sanctums & Monsters

Sanctums & Guardians
- There are 20 sanctums in the War of the Roses, with different monsters spawning at each sanctum.
- Minus the 1st sanctum occupied in the beginning by each faction, once war commences, Faded Relics will spawn at each neutral sanctum, which will remain passive to adventurers.
- If a sanctum is occupied by the opposing faction, you will need to defeat all monsters that have spawned at that sanctum. Once all monsters have been cleared, an allied guardian monster will spawn affiliated to the newly re-occupied sanctum.
- Guardian monster types are fixed based on each sanctum.
Kamasylvia Faction Guardian Monsters | O'dyllita Faction Guardian Monsters | ||
Urugon, Ronin, Narc Brishka, Old Mirumok, Fadus Warrior, Fadus Shaman, Fadus Archer |
Olun's Golem, Ulutuka, Turo Berserker, Dark Knight, Ahib Salun Wolf Spearmaiden, Ahib Salun Bear Spearmaiden, Ahib Dark Champion |
- You can only conquer sanctums that are closest to a sanctum occupied by your faction. Defeating monsters in any other sanctums will not let your faction occupy them.
- Each time your faction occupies a sanctum, all participants in your faction will obtain one of the following passive effects.
- You can check the tactical map to see which sanctum grants which passive effect.
Sanctum Passives | |||
AP +40 | |||
Damage Reduction +40 | |||
Black Spirit's Rage Recovery +2% per 10 sec | |||
All Resistance +5% | |||
HP +2,000 | |||
Movement Speed +10% | |||
Attack Speed +3% | |||
Accuracy +40 | |||
Evasion +40 |
Spirit's Altar
- There is only one Spirit's Altar during the war, and you must transfer enough Black Spirit's Rage into the monsters spawned around the altar to occupy it.
- The Spirit's Altar is crucial to occupy before attempting to siege the enemy faction's castle due to the powerful buffs it grants, and will also spawn Ancient Chariots, Ancient Trolls, and elephants.
Spirit's Altar Occupation Effects | |||
Ancient Chariot, Ancient Trolls, Elephants "Spirit's Blessing" boon granted * The Spirit's Blessing grants temporary but powerful effects helpful when besieging the enemy castle. |
so taking them down while under the effects of the Spirit's Blessing is the key to achieving victory in the War of the Roses.
- Once the Spirit's Altar is activated, it cannot be re-occupied for 20 minutes, and you can check the timer on the tactical map.
War of the Roses - Victory Conditions
- You must defeat the opposing faction's commander located within their castle walls to achieve victory in War of the Roses.
- If both commanders remain standing at the end of the War of the Roses, the faction whose commander has the highest HP wins.
Commander Narchillan of Ornette Castle | Commander Sephir of Odore Castle | ||
![]() |
![]() |
- Guards watch over the inner and outer walls of each faction's castle, and they are quite formidable, so proceed with caution.
- Defeated guards will not respawn.
War of the Roses - Tactical Map
Tactical Map

- The Tactical Map is exclusively used in place of the world map during the War of the Roses.
- The war area and status of the faction commander can be checked, along with sanctum status (remaining HP, occupation status), and the placement of platoons.
- Regardless of your faction, allies are marked in blue, and enemies are marked in red on the Tactical Map.
- The location and status of members based on their position can also be viewed.
Captains & Lieutenants | - Can see the location of all allies and enemy locations in revealed areas. | ||
Platoon Leaders of Each Faction | - Can see one's current location and the location of other platoon members. | ||
Platoon Members of Each Faction The Third Legion of Each Faction |
- Can see one's current location |
Tactical Map Control
[F1] Platoon List | - The list of platoons formed by guild members and the Third Legion can be checked on the bottom left of the Tactical Map. | ||
[F2] Platoon Deployment | - Captains can place guild members and the Third Legion in platoons (20 members max each). - Once placed, the Third Legion can be given missions by the captain at a platoon level. |
||
[F3] Mission Assignment | - Captains and lieutenants can assign missions to the Third Legion by clicking on sanctums and such. | ||
[F4] Chat UI | - The chat UI can be toggled on or off in the Tactical Map. | ||
RMB | - Navigation is directed to the region right-clicked on. | ||
Area Selection ALT + LMB (Drag) |
- Select allies located within the area. - RMB after selection to set navigation for allies towards said area. |
||
Navigation (Ping Function) ALT + RMB |
- The Tactical Map displays four different navigation guide colors: red, yellow, blue, and green. - All allies can see the navigation guide colors on their screen. |
Faction Skills
- Only the captain can use the six faction skills during the War of the Roses.
- The six faction skills are as follows.
Skill Name | Skill Description | ||
![]() Enhance Vision
|
Reveals an obscured field of vision for 10 sec. Cooldown: 5 min |
||
![]() Rally Forces
|
Instantly teleports a selected platoon to the targeted sanctum. Cooldown: 5 min |
||
![]() Powerful Attack
|
Summon King Griffon/Khalk near a designated sanctum to temporarily unleash heavy area-of-effect damage. Cooldown: 10 min |
||
![]() Summon Ogre
|
Summons a group of violent Ogres near the designated sanctum. The summoned Ogres will disappear when a targeted sanctum's guardian is defeated or after a certain time period. Cooldown: 20 min |
||
![]() Obscure Vision
|
Obscures the enemy's field of vision in fog for 30 sec. The enemy captain can use "Enhance Vision" skill to remove the obscure vision effect. Cooldown: 3 min |
||
![]() Immobilize Guardians
|
Freezes the sanctum's guardians and restores 20% of their HP, making them impossible to target for approximately 1 min. Cooldown: 10 min |
The Third Legion's Mission
- Adventurers participating as members of the Third Legion can go on missions assigned by the captain, which may be completed at a platoon level.
- The six types of missions are as follows.
- Depending on which mission is selected for a given location (attack, defense, or enemy suppression), the Third Legion can be assigned one of the following six missions.
Sanctum Attack | Capture a specific sanctum within 10 min. | ||
Sanctum Defense | Defend a specific sanctum for 10 min. | ||
Defeat a Commander | Defeat a Commander within 10 min. | ||
Protect a Commander | Protect a Commander for 10 min. | ||
Defeat Enemies (x40) | Eliminate 40 enemies within 10 min. | ||
Spirit's Altar Activation | Activate the Spirit's Altar for your faction within 10 min. |
- Missions performed at platoon level can only be carried out one at a time, and multiple missions are impossible.
- Missions can continuously be assigned and completed. The more successful missions, the higher the rewards. (Note that during the preseason period, mission completion rewards will not be applied).
War of the Roses - Weapons
- During the War of the Roses, five types of weapons are available: Elephants, Chariots, Trolls, Ballistae, and Cannons. These spawn at specific locations at the start of the war.
- Elephants, Chariots, and Ballistae spawn on the bridge in front of each faction's Ornette/Odore castle, while Cannons spawn at designated spots.
- The Ancient Troll, a siege mount, is only summoned when the Spirit's Altar is occupied. It can be directly mounted by an adventurer from the occupying faction.
- Once deployed at the start of the war, these weapons do not respawn if destroyed and will disappear at the war's end.
- The War of the Roses weapons are accessible to all allies, regardless of whether they belong to the leading (captain's) guild or the Third Legion or their rank.
- When using the War of the Roses exclusive weapons - chariot, ballista, and cannon, no ammunition is consumed.
War of the Roses - Revival
- Upon death, you can choose a location on the Tactical Map to revive at.
- You can choose a location in your faction's castle, or a sanctum occupied by your allies.
- You can choose either Quick Revival (30 sec) or Revival (45 sec).
- Quick Revival is faster, but only recovers your HP by 20%, whereas Revival takes longer, but you recover full HP.
Quick Revival | Select an occupied sanctum and be revived with 20% HP 30 sec cooldown |
||
Revival | Select an occupied sanctum and be revived with 100% HP 45 sec cooldown |

War of the Roses - Rewards
War of the Roses Preseason Rewards
- The following rewards will be given at the end of the War of the Roses during the preseason.
- Rewards are distributed via Mail (B) during the maintenance after the War of the Roses.
War of the Roses Result | Leading Guild | Third Legion |
Victory | [Reward worth 3 billion Silver] - Gold Bar of the Glorious Battlefield 10,000G x3 |
|
Liberation | [Reward worth 2 billion Silver] - Gold Bar of the Glorious Battlefield 10,000G x2 |
|
Defeat | [Reward worth 1.5 billion Silver] - Gold Bar of the Glorious Battlefield 10,000G x1 - Gold Bar of the Glorious Battlefield 1,000G x5 |
War of the Roses Season Rewards
- The following rewards are given at the end of the War of the Roses during seasons.
War of the Roses Result | Leading Guild | Third Legion |
Victory | [Reward worth 6 billion Silver] - Gold Bar of the Glorious Battlefield 10,000G x3 - Rosy Victory Reward Chest x1 |
[Reward worth 3 billion Silver] - Gold Bar of the Glorious Battlefield 10,000G x3 + additional rewards for mission completions |
Liberation | [Reward worth 4 billion Silver] - Gold Bar of the Glorious Battlefield 10,000G x2 - Rosy Liberation Reward Chest x1 |
[Reward worth 2 billion Silver] - Gold Bar of the Glorious Battlefield 10,000G x2 + additional rewards for mission completions |
Defeat | [Reward worth 3 billion Silver] - Gold Bar of the Glorious Battlefield 10,000G x1 - Gold Bar of the Glorious Battlefield 1,000G x5 - Rosy Defeat Reward Chest x1 |
[Reward worth 1.5 billion Silver] - Gold Bar of the Glorious Battlefield 10,000G x1 - Gold Bar of the Glorious Battlefield 1,000G x5 + additional rewards for mission completions |
War of the Roses Penalty
- You will receive a penalty for the following violations while participating in the War of the Roses.
- Not connected to the War of the Roses server (O'dyllita-1) for more than 10 minutes.
- No character movement for more than 10 minutes during the War of the Roses.
- Moving out of the war area for more than 10 minutes or 10 times.

- When you receive the War of the Roses penalty, the below will be applied.
- Cannot collect War of the Roses rewards.
- Cannot participate in the following 4 wars as part of the Third Legion.
- Penalized participant information (guild and Family details) will be shared with their faction's captain and lieutenants for the real-time platoon reorganization.
- Penalized adventurers will be marked on the participants list on the left of the War of the Roses placement edit screen and the platoon list.

Repetitive Third Legion Participation Prevention
- When selecting participants for the Third Legion in the War of the Roses, the following priorities are applied.
- 1st Priority Group (Third Legion first picks): Those who are not selected as the Third Legion in the last war
- 2nd Priority Group (when the 1st priority group is short on members): Those with a history of being selected as the Third Legion in the last war
War Correspondent
- Added a function for adventurers with the War Correspondent title to view the status of the war via ESC → War → War of the Roses UI.
- You can check the Tactical Map and overall sanctum occupation status/HP while on the O'dyllita server during the war via the War of the Roses UI.
- You can also receive messages on the bottom right on the faction skills used by the captains of each faction.
- Changed the following in the War of the Roses.
The Third Legion
- Changed the participation requirements for the Third Legion to the following.
Before | After | ||
Total gear score of at least 680 (AP + DP) (Sum of main/awakening AP (highest of the two) and DP) |
Total gear score of at least 700 (AP + DP) (Sum of main/awakening AP (highest of the two) and DP) |
Sanctum Passives
- Changed the passives that are obtained when conquering each sanctum.
Sanctum Passives | |||
AP +50 → +40 Damage Reduction +50 → +40 Accuracy +48 → +40 Evasion +48 → +40 Black Spirit's Rage Recovery +3% per 10 sec -> 2% |
Neutral Sanctums
- Changed the durability of Faded Relics that spawn in neutral sanctums regardless of its location.
Kamasylvia Faction | O'dyllita Faction | ||
1st Neutral Sanctum | Durability increased by 22.4% | 1st Neutral Sanctum | Durability increased by 22.4% |
2nd, 5th, 8th Neutral Sanctums | Durability increased by 63.2% | 2nd, 6th, 9th Neutral Sanctums | Durability increased by 63.2% |
Other Neutral Sanctums | Durability increased by 144.8% | Other Neutral Sanctums | Durability increased by 144.8% |
Sanctum Guardians
- Changed the HP of guardians who defend Kamasylvia/O'dyllita sanctums as follows.
Kamasylvia Faction | O'dyllita Faction | ||
1st Sanctum (Urugon) | HP increased by 184.9% | 1st Sanctum (Dark Knight) | HP increased by 184.9% |
2nd, 5th, 8th Sanctum (Ronin, Narc Brishka, Griffon) |
HP increased by 127.9% | 2nd, 6th, 9th Sanctum (Olun's Golem, Ulutuka, Khalk) |
HP increased by 127.9% |
Other Sanctums | Durability increased by 126.4% | Other Sanctums | Durability increased by 126.4% |
Weapons and Mounts
- Changed the durability and HP of weapons and mounts as follows.
Weapons and Mounts | Changes | ||
Ancient Chariot | Durability increased by 114.3% | ||
Ballista | Durability increased by 189% | ||
Cannon | Durability increased by 172.7% | ||
Elephant | HP increased by 400% | ||
Ancient Troll | HP increased by 87.5% |
- Increased the movement speed while mounted on a Ballista by 28.6%.
- Improved the wheel movement while mounted on Ballista to be more natural.
Commander
- Changed the HP and AP of the Narchillan and Sephir commanders as follows.
Narchillan | Sephir | ||
Max HP | Increased by 100% | Max HP | Increased by 100% |
AP | Increased by 20% | AP | Increased by 20% |
Sanctum Stable Keeper Musical Spirits
- Stable Keeper Musical Spirits will appear at each sanctum.
- These Musical Spirits will appear when the War of the Roses begins and will return to nature after the war ends.
- You can take out horses and use the remote collection or repair functions.
- However, you cannot transport horses to sanctums.
War of the Roses Stats UI
- Added War Stats UI to allow you to check the status of the War of the Roses.
-
- Those participating in the War of the Roses can view their kill/death record below the minimap and clicking it will open the War Stats UI where you can see the stats of your allies.
- You can also open the War Stats UI from the tactical map by pressing F5.
- Those participating in the War of the Roses can view their kill/death record below the minimap and clicking it will open the War Stats UI where you can see the stats of your allies.
Changes to Sanctum Passives
- Changed the Sanctum Passives as below.
Sanctum Passives | |||
All AP +40 → +28 | |||
All Accuracy +40 → +28 | |||
All Damage Reduction +40 → +24 | |||
All Evasion +40 → +24 | |||
Movement Speed +10% → +5% | |||
Black Spirit's Rage Recovery +2% per 10 sec → +1% per 10 sec | |||
Attack Speed +3% → +2% |
Castle (per faction) and Sanctum Revival
- Greatly increased the damage inflicted by Light of Kamasylvia and Darkness of O'dyllita to enemy faction adventurers at each of the castles, and added the Guard Break effect to them.
- Changed the revival location of each of the sanctums to be farther away from them.
Stricter War of the Roses Penalty
- Changed so that adventurers who've received a penalty as the Third Legion cannot join as part of a leading guild.
- Adventurers who've received a penalty cannot press the participate button.
- Adventurers who've received a penalty cannot apply for a leading guild if they are a guild master or alliance leader.
- As before, adventurers who've received a penalty cannot be appointed as captain or lieutenant of a leading guild.
Rewards
- Added a system to automatically distribute rewards via Black Spirit's Safe based on the result when the War of the Roses ends.
-
- Rewards are distributed based on preseason rewards.
- Changed so that you can apply for Guild League after War of the Roses ends.
This will allow guilds that apply for the 19:30 Guild League match after the War of the Roses to participate without waiting.
- Fixed an issue where revived mounts had low HP when revived together with the adventurer in War of the Roses.
- Fixed an issue where adventurers from the Third Legion were unable to attack adventurers of the opposing faction within the same guild.
- Fixed an issue where the tactical map occasionally showed the gauge of the Spirit's Altar as 100% when it was actually at 0%.
- Fixed an issue where adventurers other than captains and lieutenants could check the gauge level of Spirit's Altar via its description.
- Fixed the issue where War of the Roses UI window sizes were abnormal depending on the window size of the client.
- Fixed an issue causing unexpected termination of the client when opening and closing the War of the Roses tactical map with the Gamepad UI.
Sanctum 1
The guardians of Sanctum 1 deal increased damage to adventurers, particularly inflicting significant damage on mounts like chariots and elephants.
They also possess fatal attacks that effectively counter the opposing faction's advances.
- Changed the Sanctum 1 (N1, S1) of each faction to start in a neutral state at the start of the war.
- If you destroy the Faded Relic of the respective sanctum, you can occupy the sanctum.
- Changed the guardians of Sanctum 1 and Sanctum 2 of the O'dyllita faction.
Before | After | ||
Sanctum 1: Dark Knight Sanctum 2: Olun's Golem |
Sanctum 1: Olun's Golem Sanctum 2: Dark Knight |
- Improved the HP of Urugon and Olun's Golem, which appear when occupying Sanctum 1 of each faction, by 30%.
- Increased the damage dealt by Urugon, which appears in Sanctum 1 of the Kamasylvia faction, to adventurers by 1.25 times.
- Increased the damage dealt by Olun's Golem, which appears in Sanctum 1 of the O'dyllita faction, to adventurers by 1.5 times.
- Added a fatal attack in the following situations by the guardians of Sanctum 1 of each faction.
- Powerful attack once when HP is at 70%, 50%, 30%.
- Powerful attack every 3 min when HP is below 15%.
- Changed Urugon and Olun's Golem, which appear in Sanctum 1 of each faction, to inflict significant damage on mounts.
- Caution is required when riding ancient chariots, elephants, cannons, horses, and other mounts.
Commander HP Adjustment
- Reduced the HP of the commanders (Narchillan, Sephir) of each faction by 50%.
Castle Respawn Location and Guards
- Added Rose Legion Sentinels near the final respawn area inside the castle of each faction.
- These monsters are very powerful and can inflict fatal damage if approached.
- Caution is required when riding ancient chariots, elephants, cannons, horses, and other mounts.
- Added additional respawn points in O'dyllita Castle and Kamasylvia Castle during the war, in addition to the existing respawn points behind Sephir and Narchillan.
Sanctum Passives Adjustment
However, when victory is highly likely by occupying up to Sanctum 1, you can obtain powerful sanctum passives for quick late-stage progression.
- Changed the buff effects obtained when occupying each sanctum.
- Powerful effects such as All AP, Max HP, and All Damage Reduction are no longer obtainable from sanctums S2-S9 / N2-N9, and are now obtainable when successfully occupying the first sanctum (S1/N1) of the opposing faction.
- With the powerful passives moving to the first sanctum (S1/N1), some of the passives of each sanctum have been changed or distributed to other sanctums.
- e.g., Before: All Resistance +5% obtained when occupying N9
- After: All Resistance +3% obtained when occupying N6, All Resistance +2% obtained when occupying N10
Before | |||
![]() |
|||
After | |||
![]() |
Stable Keeper Musical Spirit Visibility Improvement
Color is added to the name of the Musical Spirit, and through the arrow-shaped effect located above its head, you can easily find the Stable Keeper even from afar.
- Improved the visibility of the Stable Keeper Musical Spirit located at each sanctum.
- Added color to the name of the Stable Keeper Musical Spirit and the effect above its head.

Captain's Skill: Immobilize Guardians
- Improved the effect of the Immobilize Guardians to be more recognizable.
- Changed the duration of the Immobilize Guardians to half of the original.
- Immobilize Guardians: Freezes the guardians at the designated location, making them unable to be attacked for 1 min → 30 sec. The allied guardian monsters affected by this skill recover 20% of their HP. (Cooldown: 10 min)