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Update History

2024

War of the Roses

Last Update: March 13, 2024
 

War of the Roses

A new form of conquest war begins this coming month day (Sun), the War of the Roses. We'd like to thank all of our Adventurers for their support and patience. Being a large-scale PvP content, we will keep a close eye during the preseason, applying fixes and making adjustments with haste where needed.


War of the Roses - Main Questline

By the Oracle of Sylvia, the War of the Roses has ignited between Kamasylvia and O'dyllita over the Allmother's throne.
Queen Brolina Ornette of Kamasylvia and Queen Viorencia Odore of O'dyllita bolster their respective factions, welcoming all adventurers eager to join their cause.
One throne, two successors. Who shall emerge as the rightful queen?
 
  • Added the War of the Roses main questline.
    • Upon completing the [O'dyllita] Hadum's Realm quest, talk to the Black Spirit and accept [War of the Roses] Tulid's Message under the Main quests tab.
 
  • The War of the Roses questline divides into two crossroad paths by selecting either Kamasylvia or O'dyllita, and you can only proceed with one path at any given time.
    • Completing each crossroad path will grant you the following titles.
Kamasylvia Crossroads Path O'dyllita Crossroads Path
[Title] White Rose Bloom [Title] Black Rose Bloom
* You do not need to complete the War of the Roses main questline to participate in the War of the Roses.
 


War of the Roses - Participation

You can participate in the War of the Roses from the ESC Menu - War - War of the Roses.
Once the Leading Guilds have been appointed (NA: Fri 11:00 PM - Sat 11:10 PM (PST), EU: Sat 01:00 - Sun 01:10(CET)),
adventurers can apply for the Third Legion spots (NA: Sat 11:10 PM - Sun 01:05 PM (PST) , EU: Sun 01:10 - Sun 15:05 (CET))
 
  Leading (Captain's) Guild The Third Legion
How to Apply ESC Menu - War (F7) - War of the Roses
Participants Up to 100 (members of the same guild/alliance, including war heroes) per faction Up to 200 per faction
When to Apply
NA
Fri 11:00 PM - Sat 11:10 PM
(PST)
Sat 11:10 PM - Sun 01:05 PM
(PST)
EU
Sat 01:00 - Sun 01:10
(CET)
Sun 01:10 - Sun 15:05
(CET)

Leading Guilds will be announced right after the application window closes.

 

Guilds (alliances) appointed as leading guilds must select a "Captain" by Sunday
NA: 01:05 PM (PST)
EU: 15:05 (CET)
(This cannot be changed once confirmed.)

Conditions Guilds (alliances) who've won at least one Tier 4/5 Node War/Conquest War in the past two weeks
(Each victory accrues points, and guilds /alliances with the highest *accrued points will be appointed)
Total gear score of at least 700 (AP + DP)
(Sum of main/awakening AP (highest of the two) and DP)
Costs 10 billion Silver in Guild (alliance) funds
* Refunded if not selected
500 million Silver
* Refunded if not selected
Selection Process NA: Sat 11:10 PM (PST)
EU: Sun 01:10 (CET)

Guild with highest accrued points selected
NA: Sun 01:05 PM (PST)
EU: Sun 15:05 (CET)

Applicants randomly selected
Participants after Selection Up to 100 (members of the same guild/alliance, including war heroes) per faction Up to 200 per faction
Faction Randomly selected between Kamasylvia and O'dyllita factions
Other Can join via the "Participate" button on the War of the Roses server (akin to Node/Conquest War) -
*Points accrued per victory: Tier 4 Node War: 1 point / Tier 5 Node War: 3 points / Conquest War: 10 points

Additional Notes

[On Refunded Costs] 
- If you are not selected to participate in the War of the Roses, you can press the "Refund" button via the ESC Menu - War - War of the Roses to be refunded for the application fees (in guild funds/Silver). 
- Application fees (guild funds/Silver) will be forever lost if unclaimed before the leading guild's application period of the next War of the Roses. 
 
[On Participation] 
- Application for and participation in the War of the Roses is separate from occupied nodes/territories of Node/Conquest War. 
- Guilds/alliances with the highest accrued points from Node/Conquest War in the past two weeks will be appointed as the leading (captain's) guild for War of the Roses. 
 
 * If there are multiple guilds/alliances with the same number of highest points accrued, the final selection will be random. 
- Guild (alliance) members of any rank (from apprentice to officer) in a leading (captain's) guild can participate.  
- You can opt in/out of War of the Roses participation up until the war begins. Similar to Node/Conquest War rules, you cannot change your participation status after this. 
 
[On Forming/Breaking Alliances] 
- Once your guild has applied for the leading (captain's) guild, you cannot disband your guild, nor form/break any alliances until it ends. 
 * If you opt out of participation before a leading (captain's) guild is selected, then you can disband your guild and/or form/break an alliance. 
- When forming/breaking an alliance, points for the War of the Roses leading guilds/alliances accrued from the Node/Conquest War will be reset. 
 
[On Joining/Leaving Guilds & War Heroes] 
- Once your guild has applied for the leading (captain's) guild, you cannot disband your guild, nor invite/kick members until the war has ended. 
- Once appointed as the leading (captain's) guild, you can appoint and participate as many war heroes of your guild/alliance as you see fit up until the war begins. 
 * Once the war begins, however, you won't be able to appoint any more war heroes until the war ends. 
- You cannot leave a guild without claiming any outstanding War of the Roses rewards after a war has concluded. 
 
[On War Heroes & the Third Legion] 
- Any war heroes of guilds/alliances appointed as leading (captain's) guilds cannot apply to participate in the Third Legion. 
- Applicants of the Third Legion cannot be appointed as war heroes of leading (captain's) guilds. 
 


War of the Roses - Schedule

Guilds can apply for the leading guild from NA: Fri 11:00 PM - Sat 11:10 PM (PST) EU: Sat 01:00 - Sun 01:10 (CET) for approx. 24 hours. The appointed leading guild will be announced after this.
After the leading guilds are announced, from Sunday from NA: Sat 11:10 PM - Sun 01:05 PM (PST) EU: Sun 01:10 - Sun 15:05 (CET) for approx. 14 hours, captains will be appointed, and applications will be taken for participants of the Third Legion.
 
The War of the Roses will be held for two hours on Sundays at: NA: 03:00 PM - 05:00 PM (PST) EU: 17:00 - 19:00 (CET)
 
War of the Roses Schedule Table
War Server - O'dyllita-1 server
War Period - Once every two weeks
(Subject to change during preseason)
Applying for the Leading (Captain's) Guild NA EU
- Fri 11:00 PM - Sat 11:10 PM
(PST)
* Any points accrued after the initial application will automatically be factored in for the final count.
- Sat 01:00 - Sun 01:10
(CET)
* Any points accrued after the initial application will automatically be factored in for the final count.
Leading (Captain's) Guild Appointments Announcement
NA EU
- Saturday at 11:10 PM (PST) - Sunday at 01:10 (CET)
Applying for the Leading Guild's Captain and the Third Legion
NA EU
- Sat 11:10 PM - Sun 01:05 PM (PST) - Sun 01:10 - Sun 15:05 (CET)
Leading Guild Captain Appointments & the Third Legion Announcements
NA EU
- Sunday at 01:05 PM (PST) - Sunday at 15:05 (CET)
War of the Roses Times
- Sunday at
EU: 17:00 - 19:00 (CET)
NA: 03:00 PM - 05:00 PM (PST)
(Subject to change during the preseason)
 


Captain & Lieutenants

Guild masters of the leading guilds can either appoint or become captains themselves to seize command over the battlefield.
Captains gain access to the tactical map, which lets them see live updates during the war, as well as an arsenal of unique skills.
Lieutenants play a rather important part in supporting their captains, and their appointment can effectively swing the tide of battle.
 
  • The leading (captain's) guild must appoint one captain to command the Third Legion within the designated time, otherwise, the guild master of the leading guild will automatically be appointed as the legion's captain.
    • You can appoint the captain via ESC Menu - War - War of the Roses.
* Once a captain has been appointed and announced, they cannot be changed, so make your decision wisely.
* Once appointed, a captain must appoint three trusty lieutenants before the War of the Roses begins. Failure to do so will lead to the captain entering the war without any lieutenants.


Captain

  • One captain can be appointed appointed to each side (Kamasylvia & O'dyllita), and they can utilize the tactical map to decree orders and set up objectives for the Third Legion to take on and carry out during the war.
    • Captains also gain access to exclusive skills that will grant their faction benefits in battle.
  • Captains can place leading guild members and Third Legion mercenaries into platoons, and only captains can set and edit the platoons.
  • You can edit platoons even while a war is in progress, but you cannot remove members of a platoon once war has begun.
    • You cannot edit Third Legion platoons that have been assigned with missions.
  • Captains can follow allies on the tactical map, along with occupied points, while continuously issuing/canceling missions to the Third Legion. (Canceling a mission will deem it completed.)


Lieutenant

  • Captains of each faction's leading (captain's) guild can appoint three lieutenants.
  • Lieutenants can also assign orders and various missions to members of the Third Legion via the tactical map.
 


War of the Roses - War Area

  • The War of the Roses is held over sections of Kamasylvia and O'dyllita territories displayed below.
  • There are no safety zones in the War of the Roses - the entire map becomes a combat zone.
  • Ornette & Odore Castles have stable keepers and wharf managers in certain spots available.
  • Old Wisdom Tree and Starry Midnight Port also have stable keepers and wharf managers available.
 

War's Commencement & Progress

Any participants standing in the war area prior to the war beginning will be automatically teleported to within their faction's castle walls once the war begins.
Your faction commander's blessings can be received by standing near them before heading out to conquer your first sanctum.
Defeat adventurers in the opposing faction to accrue higher ranks that will display on your simplified Family info.


Participant Placement

  • Once the war begins, all participants within the war area will be moved to one of three random coordinates within their faction's castle walls.
    • You won't be moved if you're already inside your faction's castle.
* All participants must move to the war area to participate in the War of the Roses.


Faction Buffs

  • When the war begins, each faction's commander will grant a boon for 5 minutes to all who approach them within Ornette/Odore Castle.
    • These buffs will help support your conquest of sanctums.
Kamasylvia Faction O'dyllita Faction
Narchillan's Blessing
(Effect: Extra AP Against Monsters +30 for 10 min)
Sephir's Blessing
(Effect: Extra AP Against Monsters +30 for 10 min)


Ranks & Simplified Family Info

  • All participants will see their character name display simplified as the following during the war:
    • Faction (Kamasylvia: White Rose Legion / O'dyllita: Black Rose Legion)
    • Rank (Based on performance, but Captain/Lieutenant remains fixed)
    • Family Name
Hero Devourer Elite Champion Champion
100 kills 50 kills 30 kills Base rank

Additional Notes

- All participants' Black Spirit's Rage is reset once war begins.
- Guild skills are restricted on a server with War of the Roses in progress.
- Akin to Node/Conquest War rules, all monsters on War of the Roses servers will disappear 15 minutes prior to war's beginning, only to return 10 minutes after a war's conclusion.
- Akin to Node/Conquest War rules, all usage of/access to the Archaeologist's Map, Lafi Bedmountain's Improved Compass/Telescope, and the Magnus Abyssal Wells are restricted.
- Akin to Node/Conquest War rules, all non-participants on the same server will see their DP reduced to 0 and become susceptible to participant attacks.
 * Only adventurers bearing the "War Correspondent" title can go about their corresponding ways, unaffected by the above effects.
- All areas where the War of the Roses is in progress become Combat Zones.

 



War of the Roses - Sanctums & Monsters

Occupied sanctums not only grant beneficial buffs to allies (faction and the Third Legion) but also serve as resurrection points.
Take advantage of these buffs to gain the upper hand and ultimately defeat the opposing faction's commander.
Do note that any interruptions between occupied sanctums may cause you to lose all buffs.
▲ 20 sanctums consisting of N (Narchillan) 1 to 10, S (Sephir) 1 to 10, and the Spirit's Altar (center)


Sanctums & Guardians

  • There are 20 sanctums in the War of the Roses, with different monsters spawning at each sanctum.
    • Minus the 1st sanctum occupied in the beginning by each faction, once war commences, Faded Relics will spawn at each neutral sanctum, which will remain passive to adventurers.
  • If a sanctum is occupied by the opposing faction, you will need to defeat all monsters that have spawned at that sanctum. Once all monsters have been cleared, an allied guardian monster will spawn affiliated to the newly re-occupied sanctum.
    • Guardian monster types are fixed based on each sanctum.
Kamasylvia Faction Guardian Monsters O'dyllita Faction Guardian Monsters
Urugon, Ronin, Narc Brishka, Old Mirumok,
Fadus Warrior, Fadus Shaman, Fadus Archer
Olun's Golem, Ulutuka, Turo Berserker, Dark Knight,
Ahib Salun Wolf Spearmaiden, Ahib Salun Bear Spearmaiden, Ahib Dark Champion
 
  • You can only conquer sanctums that are closest to a sanctum occupied by your faction. Defeating monsters in any other sanctums will not let your faction occupy them.
  • Each time your faction occupies a sanctum, all participants in your faction will obtain one of the following passive effects.
    • You can check the tactical map to see which sanctum grants which passive effect.
Sanctum Passives
AP +40
Damage Reduction +40
Black Spirit's Rage Recovery +2% per 10 sec
All Resistance +5%
HP +2,000
Movement Speed +10%
Attack Speed +3%
Accuracy +40
Evasion +40


Spirit's Altar

The guards of Ornette and Odore Castles are quite formidable,
so occupying the Spirit's Altar to attain the Spirit's Blessing is key before attempting any siege of the opposing faction's castle.
You must transfer a certain amount of Black Spirit's Rage to occupy the Spirit's Altar.
We strongly recommend utilizing mounts with high HP, such as the elephant, before attempting the siege.
 
  • There is only one Spirit's Altar during the war, and you must transfer enough Black Spirit's Rage into the monsters spawned around the altar to occupy it.
    • The Spirit's Altar is crucial to occupy before attempting to siege the enemy faction's castle due to the powerful buffs it grants, and will also spawn Ancient Chariots, Ancient Trolls, and elephants.
Spirit's Altar Occupation Effects
Ancient Chariot, Ancient Trolls, Elephants
"Spirit's Blessing" boon granted
* The Spirit's Blessing grants temporary but powerful effects helpful when besieging the enemy castle.
The guards of Ornette/Odore Castle are quite formidable, but do not respawn upon defeat,
so taking them down while under the effects of the Spirit's Blessing is the key to achieving victory in the War of the Roses.
 
  • Once the Spirit's Altar is activated, it cannot be re-occupied for 20 minutes, and you can check the timer on the tactical map.
 


War of the Roses - Victory Conditions

The ultimate goal of the leading (captain's) guild is to defeat the opposing faction's commander (Narchillan or Sephir).
For the sake of securing the advantage in local skirmishes, it is crucial to continue occupying more sanctums.
With your guild (alliance) members, lead up to 200 Third Legion members and the rest of your faction to victory.
 
The Third Legion's ultimate goal is also taking down the opposing faction's commander.
Raze down enemy sanctums and protect those occupied by your faction, while freely engaging the enemy throughout the war area.
The leading (captain's) guild will issue missions from time to time where needed, so carry them out to achieve your goal.
 
  • You must defeat the opposing faction's commander located within their castle walls to achieve victory in War of the Roses.
    • If both commanders remain standing at the end of the War of the Roses, the faction whose commander has the highest HP wins.
Commander Narchillan of Ornette Castle Commander Sephir of Odore Castle
  • Guards watch over the inner and outer walls of each faction's castle, and they are quite formidable, so proceed with caution.
    • Defeated guards will not respawn.
 


War of the Roses - Tactical Map

During the War of the Roses, the world map used is known as the Tactical Map.
The Tactical Map displays occupation status, HP, and other information of each sanctum.
Captains and lieutenants can view the location and view of allies, and the location of enemies discovered by allies will also be marked on the map.
 
Through the Tactical Map, captains and lieutenants of the leading guild (alliance) can issue missions for the Third Legion to attack, defend, and suppress each sanctum.
Missions ordered by captains and lieutenants on the Tactical Map are displayed on screen to the Third Legion, along with navigation.
 
The captain of the leading guild (alliance) can access six captain-only faction skills via the Tactical Map.
You can illuminate your own view to spot any weaknesses or obscure the opponents' tactical map to disrupt their tactics.
Powerful Ogres and Griffons can be summoned to a specific sanctum to occupy or defend.
Platoons can be rallied to certain allied sanctums, making it invincible for a period of time.


Tactical Map

  • The Tactical Map is exclusively used in place of the world map during the War of the Roses.
    • The war area and status of the faction commander can be checked, along with sanctum status (remaining HP, occupation status), and the placement of platoons.
    • Regardless of your faction, allies are marked in blue, and enemies are marked in red on the Tactical Map.
    • The location and status of members based on their position can also be viewed.
Captains & Lieutenants - Can see the location of all allies and enemy locations in revealed areas.
Platoon Leaders of Each Faction - Can see one's current location and the location of other platoon members.
Platoon Members of Each Faction
The Third Legion of Each Faction
- Can see one's current location


Tactical Map Control

The captain can inspect the allies' platoon formation and together with the lieutenant, can assign missions to the Third Legion.
Missons can be assigned continuously to move forward with the Third Legion.
If allies are moving around or lost, their direction can be assigned through area selection control (ALT+LMB drag).
A colored navigation ping (ALT+RMB) can also be used in major regions or locations.
[F1] Platoon List - The list of platoons formed by guild members and the Third Legion can be checked on the bottom left of the Tactical Map.
[F2] Platoon Deployment - Captains can place guild members and the Third Legion in platoons (20 members max each).
- Once placed, the Third Legion can be given missions by the captain at a platoon level.
[F3] Mission Assignment - Captains and lieutenants can assign missions to the Third Legion by clicking on sanctums and such.
[F4] Chat UI - The chat UI can be toggled on or off in the Tactical Map.
RMB - Navigation is directed to the region right-clicked on.
Area Selection
ALT + LMB (Drag)
- Select allies located within the area.
- RMB after selection to set navigation for allies towards said area.
Navigation (Ping Function)
ALT + RMB
- The Tactical Map displays four different navigation guide colors: red, yellow, blue, and green.
- All allies can see the navigation guide colors on their screen.


Faction Skills

One of the most significant strategic elements to win the War of the Roses is the captain's faction skills.
Confuse or trick your opponents with strategic skills to gain an advantage during the battle.
Multiple skills can be used together for a more effective strategy.
 
  • Only the captain can use the six faction skills during the War of the Roses.
    • The six faction skills are as follows.
Skill Name Skill Description
Enhance Vision
Reveals an obscured field of vision for 10 sec.
Cooldown: 5 min
Rally Forces
Instantly teleports a selected platoon to the targeted sanctum.
Cooldown: 5 min
Powerful Attack
Summon King Griffon/Khalk near a designated sanctum to temporarily unleash heavy area-of-effect damage.
Cooldown: 10 min
Summon Ogre
Summons a group of violent Ogres near the designated sanctum. The summoned Ogres will disappear when a targeted sanctum's guardian is defeated or after a certain time period.
Cooldown: 20 min
Obscure Vision
Obscures the enemy's field of vision in fog for 30 sec.
The enemy captain can use "Enhance Vision" skill to remove the obscure vision effect.
Cooldown: 3 min
Immobilize Guardians
Freezes the sanctum's guardians and restores 20% of their HP,
making them impossible to target for approximately 1 min.
Cooldown: 10 min
 


The Third Legion's Mission

The Third Legion operates freely within the war area, facing various enemies and situations.
You can earn more rewards by completing missions assigned by your faction.
(Note that during the preseason period, mission completion rewards will not be applied)
 
  • Adventurers participating as members of the Third Legion can go on missions assigned by the captain, which may be completed at a platoon level.
    • The six types of missions are as follows.
  • Depending on which mission is selected for a given location (attack, defense, or enemy suppression), the Third Legion can be assigned one of the following six missions.
Sanctum Attack Capture a specific sanctum within 10 min.
Sanctum Defense Defend a specific sanctum for 10 min.
Defeat a Commander Defeat a Commander within 10 min.
Protect a Commander Protect a Commander for 10 min.
Defeat Enemies (x40) Eliminate 40 enemies within 10 min.
Spirit's Altar Activation Activate the Spirit's Altar for your faction within 10 min.
 
  • Missions performed at platoon level can only be carried out one at a time, and multiple missions are impossible.
  • Missions can continuously be assigned and completed. The more successful missions, the higher the rewards. (Note that during the preseason period, mission completion rewards will not be applied).
 


War of the Roses - Weapons

In War of the Roses, annexes such as Elephant Nursery and Cannon Observatory are not utilized,
and weapons deployed at the start of the War of Roses can be used immediately.
By effectively utilizing the characteristics of each weapon (such as damage to guardian monsters, damage to individuals, etc.), you can gain an advantage in the war.
 
  • During the War of the Roses, five types of weapons are available: Elephants, Chariots, Trolls, Ballistae, and Cannons. These spawn at specific locations at the start of the war.
  • Elephants, Chariots, and Ballistae spawn on the bridge in front of each faction's Ornette/Odore castle, while Cannons spawn at designated spots.
  • The Ancient Troll, a siege mount, is only summoned when the Spirit's Altar is occupied. It can be directly mounted by an adventurer from the occupying faction.
  • Once deployed at the start of the war, these weapons do not respawn if destroyed and will disappear at the war's end.
  • The War of the Roses weapons are accessible to all allies, regardless of whether they belong to the leading (captain's) guild or the Third Legion or their rank.
  • When using the War of the Roses exclusive weapons - chariot, ballista, and cannon, no ammunition is consumed.

Weapon (Range) Max HP (Durability) Mobility Damage and Debuffs
Ancient Troll (Melee) Mid-level Max HP Mid-level Mobility Mid-level Damage on Sanctum
High-level Damage on Adventurer
Elephant (Melee) High-level Max HP Mid-level Mobility Low-level Damage on Adventurer
Various Debuff Effects (Knockback, Knockdown)
Ancient Chariot (Short Range) Low-level Max Durability High-level Mobility High-level Damage on Adventurer
Ballista (Mid-range) Low-level Max Durability Low-level Mobility High-level Damage on Sanctum
High-level Damage on Ancient Chariot, Elephant, Ancient Troll, and Ballista
Cannon (Long Range) Low-level Max Durability Low-level Mobility High-level Damage on Adventurer
Debuff Effect (Knockdown)
 


War of the Roses - Revival

When you die in the War of the Roses, you can choose to revive at a sanctum occupied by your allies.
You can also choose between Quick Revival or Revival.
 
  • Upon death, you can choose a location on the Tactical Map to revive at.
    • You can choose a location in your faction's castle, or a sanctum occupied by your allies.
    • You can choose either Quick Revival (30 sec) or Revival (45 sec).
    • Quick Revival is faster, but only recovers your HP by 20%, whereas Revival takes longer, but you recover full HP.
* When you die in the War of the Roses, your mount is also moved to your location and revived if it was killed.
Quick Revival Select an occupied sanctum and be revived with 20% HP
30 sec cooldown
Revival Select an occupied sanctum and be revived with 100% HP
45 sec cooldown
 


War of the Roses - Rewards

War of the Roses Preseason Rewards

  • The following rewards will be given at the end of the War of the Roses during the preseason.
    • Rewards are distributed via Mail (B) during the maintenance after the War of the Roses.
War of the Roses Result Leading Guild Third Legion
Victory [Reward worth 3 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x3
Liberation [Reward worth 2 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x2
Defeat [Reward worth 1.5 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x1
- Gold Bar of the Glorious Battlefield 1,000G x5
* Note that rewards may not be granted if you do not fully participate in the War of the Roses, including cases of absence.
 


War of the Roses Season Rewards

  • The following rewards are given at the end of the War of the Roses during seasons.
War of the Roses Result Leading Guild Third Legion
Victory [Reward worth 6 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x3
- Rosy Victory Reward Chest x1
[Reward worth 3 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x3

+ additional rewards for mission completions
Liberation [Reward worth 4 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x2
- Rosy Liberation Reward Chest x1
[Reward worth 2 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x2

+ additional rewards for mission completions
Defeat [Reward worth 3 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x1
- Gold Bar of the Glorious Battlefield 1,000G x5
- Rosy Defeat Reward Chest x1
[Reward worth 1.5 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x1
- Gold Bar of the Glorious Battlefield 1,000G x5

+ additional rewards for mission completions
* War of the Roses season rewards are subject to change.
 


War of the Roses Penalty

  • You will receive a penalty for the following violations while participating in the War of the Roses.
    • Not connected to the War of the Roses server (O'dyllita-1) for more than 10 minutes.
    • No character movement for more than 10 minutes during the War of the Roses.
    • Moving out of the war area for more than 10 minutes or 10 times.
* When you leave the war area, a warning will be displayed on the minimap at the top right of the screen. When you are out of the area for more than 1 minute, a warning message will be displayed, and you will receive the penalty if the message is shown 10 times.
 
  • When you receive the War of the Roses penalty, the below will be applied.
    • Cannot collect War of the Roses rewards.
    • Cannot participate in the following 4 wars as part of the Third Legion.
 
  • Penalized participant information (guild and Family details) will be shared with their faction's captain and lieutenants for the real-time platoon reorganization.
    • Penalized adventurers will be marked on the participants list on the left of the War of the Roses placement edit screen and the platoon list.
 


Repetitive Third Legion Participation Prevention

  • When selecting participants for the Third Legion in the War of the Roses, the following priorities are applied.
    • 1st Priority Group (Third Legion first picks): Those who are not selected as the Third Legion in the last war
    • 2nd Priority Group (when the 1st priority group is short on members): Those with a history of being selected as the Third Legion in the last war
* If you participated in the previous war as part of the Leading Guild (alliance), you will be considered the 1st priority group when applying as the Third Legion in the next War of the Roses.
For example:
Preseason Round 1 - Selected for the Third Legion
Preseason Round 2 - 2nd priority group for the Third Legion
Preseason Round 3 - 1st priority group for the Third Legion
 


War Correspondent

  • Added a function for adventurers with the War Correspondent title to view the status of the war via ESC → War → War of the Roses UI.
    • You can check the Tactical Map and overall sanctum occupation status/HP while on the O'dyllita server during the war via the War of the Roses UI.
    • You can also receive messages on the bottom right on the faction skills used by the captains of each faction.
* Abusing the rights of the War Correspondent will result in the removal of the title and rights.
 
  • Changed the following in the War of the Roses.

The Third Legion

  • Changed the participation requirements for the Third Legion to the following.
Before After
Total gear score of at least 680 (AP + DP)
(Sum of main/awakening AP (highest of the two) and DP)
Total gear score of at least 700 (AP + DP)
(Sum of main/awakening AP (highest of the two) and DP)

Sanctum Passives

  • Changed the passives that are obtained when conquering each sanctum.
Sanctum Passives
AP +50 → +40
Damage Reduction +50 → +40
Accuracy +48 → +40
Evasion +48 → +40
Black Spirit's Rage Recovery +3% per 10 sec -> 2%

Neutral Sanctums

  • Changed the durability of Faded Relics that spawn in neutral sanctums regardless of its location.
* A neutral sanctum is a sanctum that does not belong to either faction.
Kamasylvia Faction O'dyllita Faction
1st Neutral Sanctum Durability increased by 22.4% 1st Neutral Sanctum Durability increased by 22.4%
2nd, 5th, 8th Neutral Sanctums Durability increased by 63.2% 2nd, 6th, 9th Neutral Sanctums Durability increased by 63.2%
Other Neutral Sanctums Durability increased by 144.8% Other Neutral Sanctums Durability increased by 144.8%

Sanctum Guardians

  • Changed the HP of guardians who defend Kamasylvia/O'dyllita sanctums as follows.
Kamasylvia Faction O'dyllita Faction
1st Sanctum (Urugon) HP increased by 184.9% 1st Sanctum (Dark Knight) HP increased by 184.9%
2nd, 5th, 8th Sanctum
(Ronin, Narc Brishka, Griffon)
HP increased by 127.9% 2nd, 6th, 9th Sanctum
(Olun's Golem, Ulutuka, Khalk)
HP increased by 127.9%
Other Sanctums Durability increased by 126.4% Other Sanctums Durability increased by 126.4%

Weapons and Mounts

  • Changed the durability and HP of weapons and mounts as follows.
Weapons and Mounts Changes
Ancient Chariot Durability increased by 114.3%
Ballista Durability increased by 189%
Cannon Durability increased by 172.7%
Elephant HP increased by 400%
Ancient Troll HP increased by 87.5%
  • Increased the movement speed while mounted on a Ballista by 28.6%.
  • Improved the wheel movement while mounted on Ballista to be more natural.

Commander

  • Changed the HP and AP of the Narchillan and Sephir commanders as follows.
Narchillan Sephir
Max HP Increased by 100% Max HP Increased by 100%
AP Increased by 20% AP Increased by 20%
 
With today's update, we've made improvements to the previous limitation of recovering killed mounts. Now each sanctum will have a stable keeper to help keep the momentum when you progress to the next sanctum. We've also updated the reward system so that you can receive your reward right away instead of waiting.

Sanctum Stable Keeper Musical Spirits

  • Stable Keeper Musical Spirits will appear at each sanctum.
    • These Musical Spirits will appear when the War of the Roses begins and will return to nature after the war ends.
    • You can take out horses and use the remote collection or repair functions.
      • However, you cannot transport horses to sanctums.
* Mounts checked into Sanctum Stable Keepers will be sent to either Grána or O'dylita stables after the War of the Roses ends, depending on the sanctums.
- If mounts are killed, they will not be transported and can be retrieved from any stable via recovery menu in stable.

 

War Stats has been added to the War of the Roses to see your own or your faction's achievements. You can check the kill and death counts of all participating adventurers.

We've also made some adjustments to Sanctum Passives you receive for occupying them. This will maintain the existing method of expanding your occupied areas with sanctums, but allow for the losing side to have a fighting chance to turn the tables with captain's skills such as Rally Forces to cut off enemy sanctums.

Defense mechanism for each of the War of the Roses castles have also been changed to allow for defenders to have better chances to fend of invading forces.

War of the Roses Stats UI

  • Added War Stats UI to allow you to check the status of the War of the Roses.
    • Those participating in the War of the Roses can view their kill/death record below the minimap and clicking it will open the War Stats UI where you can see the stats of your allies.
      - You can also open the War Stats UI from the tactical map by pressing F5.
War Stats can be accessed via Menu - War (F7) for those not participating in War of the Roses.
 
* War Stats can be viewed after the War of the Roses match ends and will be maintained until the next War of the Roses.
 

Changes to Sanctum Passives

  • Changed the Sanctum Passives as below.
Sanctum Passives
All AP +40 → +28
All Accuracy +40 → +28
All Damage Reduction +40 → +24
All Evasion +40 → +24
Movement Speed +10% → +5%
Black Spirit's Rage Recovery +2% per 10 sec → +1% per 10 sec
Attack Speed +3% → +2%
 

Castle (per faction) and Sanctum Revival

  • Greatly increased the damage inflicted by Light of Kamasylvia and Darkness of O'dyllita to enemy faction adventurers at each of the castles, and added the Guard Break effect to them.
  • Changed the revival location of each of the sanctums to be farther away from them.
 

Stricter War of the Roses Penalty

  • Changed so that adventurers who've received a penalty as the Third Legion cannot join as part of a leading guild.            
    • Adventurers who've received a penalty cannot press the participate button.            
    • Adventurers who've received a penalty cannot apply for a leading guild if they are a guild master or alliance leader.            
      • As before, adventurers who've received a penalty cannot be appointed as captain or lieutenant of a leading guild.            

■ You will receive a penalty for the following violations while participating in the War of the Roses.            
 1. Not connected to the War of the Roses server (O'dyllita-1) for more than 10 min.            
 2. No character movement for more than 10 min during the War of the Roses.            
 3. Moving out of the war area for more than 10 min or 10 times.            
  ※ When you leave the war area, a warning will be displayed on the minimap at the top right of the screen. When you are out of the area for more than 1 minute, a warning message will be displayed.            
  - You will receive the penalty if the message is shown 10 times.  
 
■ When you receive the War of the Roses penalty, the below will be applied.            
- Cannot collect War of the Roses rewards.            
- Cannot participate in the following 4 wars.                      
 
■ Penalized participant information (guild and Family details) will be shared with their faction's captain and lieutenants for the real-time platoon reorganization.

Rewards

  • Added a system to automatically distribute rewards via Black Spirit's Safe based on the result when the War of the Roses ends.
    • Rewards are distributed based on preseason rewards.
* Rewards are not distributed to participants who receive penalties.
 
  • Changed so that you can apply for Guild League after War of the Roses ends.
For example, if War of the Roses is scheduled for 18:00 - 20:00, but it actually ends at 19:15, you can apply for a Guild League match scheduled for 19:30.            
This will allow guilds that apply for the 19:30 Guild League match after the War of the Roses to participate without waiting.            
  • Fixed an issue where revived mounts had low HP when revived together with the adventurer in War of the Roses.            
  • Fixed an issue where adventurers from the Third Legion were unable to attack adventurers of the opposing faction within the same guild.            
  • Fixed an issue where the tactical map occasionally showed the gauge of the Spirit's Altar as 100% when it was actually at 0%.            
  • Fixed an issue where adventurers other than captains and lieutenants could check the gauge level of Spirit's Altar via its description.            
  • Fixed the issue where War of the Roses UI window sizes were abnormal depending on the window size of the client.            
  • Fixed an issue causing unexpected termination of the client when opening and closing the War of the Roses tactical map with the Gamepad UI.            
 
Through this update, we have made adjustments to encourage more intense battles, provide opportunities for strategic play, and allow for quicker conclusions when one side has a clear advantage.
 
As the preseason of the War of the Roses unfolds across all regions, we are grateful for the feedback from our adventurers. On average, the war lasts about 90 minutes, with the time spent defeating the commander accounting for about 20 minutes.
 
To keep the action flowing, we've reduced the time spent in the final commander battle and increased the intensity of earlier skirmishes. Previously, all sanctums offered the same level of buffs. Now, central sanctums offer a lower-level buff, while the ultimate first sanctum provides the most potent buff. This shift in power dynamics aims to slow the pace of the battlefield, sparking more skirmishes and strategic play.
 
As the first sanctum's buff has become more significant, so too has its guardian's strength. Both HP and AP (including attack patterns) have been enhanced, making the first sanctum a formidable final line of defense. We expect this to provide strategic opportunities for counterattacks while utilizing the guardians' defense capabilities when the last front line is at the first sanctum.
 
We look forward to your continued engagement and feedback as we strive to make the War of the Roses an even more thrilling experience.

Sanctum 1

Sanctum 1 of each faction now serves as the pivotal outpost for defense against opposing faction.            
The guardians of Sanctum 1 deal increased damage to adventurers, particularly inflicting significant damage on mounts like chariots and elephants.            
They also possess fatal attacks that effectively counter the opposing faction's advances.            
  • Changed the Sanctum 1 (N1, S1) of each faction to start in a neutral state at the start of the war.
    • If you destroy the Faded Relic of the respective sanctum, you can occupy the sanctum.
 
  • Changed the guardians of Sanctum 1 and Sanctum 2 of the O'dyllita faction.
Before After
Sanctum 1: Dark Knight
Sanctum 2: Olun's Golem
Sanctum 1: Olun's Golem
Sanctum 2: Dark Knight
 
  • Improved the HP of Urugon and Olun's Golem, which appear when occupying Sanctum 1 of each faction, by 30%.            
  • Increased the damage dealt by Urugon, which appears in Sanctum 1 of the Kamasylvia faction, to adventurers by 1.25 times.            
  • Increased the damage dealt by Olun's Golem, which appears in Sanctum 1 of the O'dyllita faction, to adventurers by 1.5 times.            
 
  • Added a fatal attack in the following situations by the guardians of Sanctum 1 of each faction.            
  • Powerful attack once when HP is at 70%, 50%, 30%.            
  • Powerful attack every 3 min when HP is below 15%.            
 
  • Changed Urugon and Olun's Golem, which appear in Sanctum 1 of each faction, to inflict significant damage on mounts.            
    • Caution is required when riding ancient chariots, elephants, cannons, horses, and other mounts.            
 


Commander HP Adjustment

When victory is in sight after winning the battle up to Sanctum 1, the commander's HP is adjusted to accelerate the combat pace within the castle.            
  • Reduced the HP of the commanders (Narchillan, Sephir) of each faction by 50%.
 


Castle Respawn Location and Guards

During defense scenarios within the castle, adventurers can now respawn in safer locations.
  • Added Rose Legion Sentinels near the final respawn area inside the castle of each faction.            
    • These monsters are very powerful and can inflict fatal damage if approached.            
    • Caution is required when riding ancient chariots, elephants, cannons, horses, and other mounts.            
 
  • Added additional respawn points in O'dyllita Castle and Kamasylvia Castle during the war, in addition to the existing respawn points behind Sephir and Narchillan.
 


Sanctum Passives Adjustment

The benefits from sanctum passives obtained during the early and mid-stages of the war are reduced.            
However, when victory is highly likely by occupying up to Sanctum 1, you can obtain powerful sanctum passives for quick late-stage progression.            
  • Changed the buff effects obtained when occupying each sanctum.            
    • Powerful effects such as All AP, Max HP, and All Damage Reduction are no longer obtainable from sanctums S2-S9 / N2-N9, and are now obtainable when successfully occupying the first sanctum (S1/N1) of the opposing faction.            
    • With the powerful passives moving to the first sanctum (S1/N1), some of the passives of each sanctum have been changed or distributed to other sanctums.            
      • e.g., Before: All Resistance +5% obtained when occupying N9            
      • After: All Resistance +3% obtained when occupying N6, All Resistance +2% obtained when occupying N10            
Before
After
With these adjustments, the early and mid-stage impact of sanctum passives is lessened. Yet, when a faction is close to victory after capturing the first sanctum (N1, S1) of the opposing faction, these passives are significantly enhanced. Strategic HP modifications of the castle's commander are implemented for faster late-stage battle progression.
 


Stable Keeper Musical Spirit Visibility Improvement

The visibility of the Stable Keeper appearing at each sanctum is improved.            
Color is added to the name of the Musical Spirit, and through the arrow-shaped effect located above its head, you can easily find the Stable Keeper even from afar.            
  • Improved the visibility of the Stable Keeper Musical Spirit located at each sanctum.            
    • Added color to the name of the Stable Keeper Musical Spirit and the effect above its head.            
 


Captain's Skill: Immobilize Guardians

The "Immobilize Guardians", which was difficult to recognize when applied, now has improved visual effects and its duration has been adjusted to be used more strategically.
  • Improved the effect of the Immobilize Guardians to be more recognizable.            
  • Changed the duration of the Immobilize Guardians to half of the original.            
    • Immobilize Guardians: Freezes the guardians at the designated location, making them unable to be attacked for 1 min → 30 sec. The allied guardian monsters affected by this skill recover 20% of their HP. (Cooldown: 10 min)            
 
 

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