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Update History

2024

Guild League

Last Update: April 24, 2024
 
The Guild League content has been updated. The Guild League is a PvP content where guilds compete in 15 vs 15 battles. Once the league starts, guilds that have applied to participate will be paired for matches, and thereafter, up to 15 guild members who wish to fight can participate and battle with the matched guild.
This Guild League has been prepared with a desire to make PvP more accessible and enjoyable. We understand that solo play can be intimidating, and we want to highlight the importance of teamwork. We hope that the thrill of banding together with your guildmates, coordinating your strategies, and taking on rival guilds will add a whole new layer of enjoyment to the PvP experience. We also hope that this will spark an interest in those guilds yet to dip their toes into the world of combat and PvP. Additionally, we're working on rewarding those guilds that demonstrate exceptional teamwork and prowess.
  • Introduced the new PvP content, Guild League.
Guild League
How to Participate Press the "Apply" button in the Guild League menu in the Guild window (G).
Press the "Apply" button in the Guild League menu in the War (F7) in the Menu (ESC).
* However, Guild League entry is not available in certain areas. (Atoraxxion, Battle Arena, Old Moon Grand Prix, etc.)
* Only the Guild Master, Advisor, Staff, Secretary, and Guild Officer can apply for matchmaking.
Application Period
- Weekdays: From 4 PM to 12 AM (NA PT/EU UTC)
- Weekends: From 12 PM to 12 AM (NA PT/EU UTC)
Guild League matches start every hour and half hour.
If you apply at 2:15 PM, the matching will be complete at 2:30 PM, and the Guild League match will start once the opponent is determined.
Priority for faster matchmaking is given based on the order of application.
* Unavailable during Node/Conquest War.
(Unavailable during Node/Conquest War period even if they end early.)

Guild League - Rules

Guild League Rules
Participants 10 - 15 members
Match Duration Match Duration: 20 min
After the match is set, there is a 2-min waiting time to enter the Guild League.
There is a 1-min waiting time after the match ends, after which you will automatically exit the Guild League.
You can freely enter and exit the Guild League after the match starts.
Victory Conditions Victory Conditions: Achieve 1,000 points (100 kills) or the guild with the higher score wins when the match ends.
If the scores are tied, the battle continues, and the first guild to score a kill wins.
Points Earned
The first kill awards 50 points.
Every kill after awards 10 points per kill.
Revival Each guild has one revival point at a designated location.
The revival waiting time is approximately 3 seconds, and there is no limit to the number of revivals.
If you are out of combat upon revival, you will be Invincible and have a Damage Reduction effect for a certain period.
There are no revival penalties such as EXP decrease or crystal destruction.
Penalties Accumulating 3 penalties leads to a 1-week ban from the league.
You will need at least 10 participants from your guild before a match begins or face immediate defeat and a penalty.
If your guild's participant count falls below 5, it will be considered a loss. The match will end automatically, and a penalty will be given.
Others If you exit during the Guild League, anyone from the same guild can step in for you.
* However, damage and debuffs recorded during the match are reset upon exit.
Guild members who joined the guild after matching cannot enter the ongoing match.
The notification duration for consecutive kills is 15 sec.
Equipment durability does not decrease during the match.
Cannot use Escape within the Guild League battlefield.
Consumable items can be used without limits, but Medical Kit cannot be used.
Install items, such as Stun Trap and Cannon, and transformation items cannot be used.
You are automatically assigned to a platoon when you enter the match and automatically leave upon exit.
If you are already in a party/platoon, you can enter after leaving the party/platoon.
Adventurers joining a guild as War Heroes will not be able to see the Guild League menu and will not be able to join as well.

Guild League - Battlefield

  • The battlefields for the Guild League are as follows:
Navarn Steppe Heidel Northern Guard Camp
 


Guild League - Match Results

  • After the match ends, you can check various information about the participants through the match results.
 


Guild League - Rankings

  • Rankings in the Guild League are determined by the Guild League points obtained.
    • When the Guild League first starts, you start with 400 points.
    • When you win or lose in the Guild League, your score changes according to the result, and matches are made based on the score range.
Ranking Points
Win: +20 ranking points Loss: -15 ranking points
* Based on the ranking point range, a bonus and adjustment system is applied to the points obtained.
 
401 - 800 points Win: Earn an additional 3 points, Loss: Adjust by 3 points
- Win: Base earned ranking points 20 + additional 3 = +23 points
- Loss: Base deducted ranking points 15 - adjustment 3 = -12 points
0 - 400 points Win: Earn an additional 5 points, Loss: Adjust by 5 points
- Win: Base earned ranking points 20 + additional 5 = +25 points
- Loss: Base deducted ranking points 15 - adjustment 5 = -10 points
 


Dormancy Penalty

If you do not participate in matches for a certain period within a specific score range, your score will be periodically deducted based on the score range.
1,601 points or more Non-participation in a match for 5 days results in a 50 points deduction every 2 days.
1,201 to 1,600 points Non-participation in a match for 5 days results in a 40 points deduction every 2 days.
801 to 1,200 points Non-participation in a match for 5 days results in a 30 points deduction every 2 days.
For example, if you achieved 1,700 points and played your last match on Jan 1, but did not play for 5 days until Jan 6, ranking points will be deducted on Jan 8, which is 2 days later.
 


Guild League - Rewards

  • Based on the results of the Guild League, you can obtain the following rewards.
    • These rewards are for the trial match period and are subject to change periodically.
Winner Loser
[Guild League Victory Reward]
- Gold Bar 1,000G x2
- Whale Tendon Potion x5
- Whale Tendon Elixir x3
- Perfume of Courage x3
- Khalk's Elixir x3
- Elixir of Deep Sea x3
- Essence of Gallantry x1
- Essence of Courage x1
- Essence of Honor x1
- Large amount of Combat EXP
[Guild League Resolve Reward]
- Gold Bar 1,000G x1
- Whale Tendon Potion x3
- Whale Tendon Elixir x1
- Perfume of Courage x1
- Khalk's Elixir x1
- Elixir of Deep Sea x1
- Essence of Gallantry x1
- Essence of Courage x1
- Essence of Honor x1
- Combat EXP
* The regular season of the Guild League will be announced later through a notice. During the trial match period, the Guild League scores will be reset once during Feb 14 (Wed) maintenance.
 
Following the Guild League's launch on Feb 7 in global regions, we've seen enthusiastic participation. To improve the experience, we're refining the matchmaking system based on trial period data.

The goal is to allow more skilled top guilds to quickly ascend to the upper echelons of the scoreboards, fostering more thrilling matches. At the same time, for guilds aspiring to grow together, we aim to offer opportunities to continue enjoying the fun of team play and battles.

During the trial period, to better tune the matching system for a more prolonged and enjoyable experience, rankings will be reset weekly. This reset, however, means that matches between top and bottom guilds may occur more frequently. To address this, we've made temporary adjustments to the points gained or lost per match, ensuring that, over time, guilds of similar levels are more likely to be matched as the number of matches increases.

Your active participation is invaluable in shaping a better system and delivering more enjoyable content. We appreciate your support and look forward to bringing you more engaging content. Thank you.
  • Changed the scoring adjustments for wins and losses in guild leagues as follows.
Before After
Win: +20 points
Lose: -15 points
Win: +30 points
Lose: -10 points
  • Improved the system to display relevant messages when no match is found in the Guild League.            
  • Fixed the issue where a correction score of 1 point was applied upon defeat in the ranking range of 801 - 1,200.
  • For North America, the Guild League starting time has been adjusted to 1 hour earlier than before. (4 PM -> 3 PM PT) (Added)
 
We've added 2 battlefields for the Guild League with today's update. This will allow you to enjoy the league in a different environment and to refresh the feel of the existing Navarn Steppe and Heidel Northen Guard Camp maps.

We understand that maps are crucial in strategy and planning for PvP combat, so we hope you take your time to get used to the new maps and give your feedback on them.
  • Added 2 battlefields to the Guild League.
Elder's Bridge
Elder's Bridge connects sourthern Balenos and northern Calpheon.
Fight enemies head on from the bridge or engage in open battles at the field across the bridge.
Capotia
Capotia is a large valley between the Barhan Gateway and Sand Grain Bazaar.
The field at the bottom allow for strategic maneuvers, while the rocky terrain of the valley provides interesting combat opportunities.
* The below battlefields are available for Guild League.            
- Navarn Steppe, Heidel Northen Guard Camp, Elder's Bridge, Capotia            
 
  • Changed the system to give a certain amount of Combat EXP according to character level when winning or losing in the Guild League.            
  • Changed so that EXP gained from Guild League is not affected by EXP Increase buff effects.            
  • Fixed the issue where War Heroes could enter Guild League matches via the ESC Menu.
  • Changed the ascension icon of Scholar displayed in the View Past Match Results of the Guild League and Arena of Solare Rankings Window.
 
The matching system of the Guild League has been improved.

We first changed the score range of groups used for matching, which will allow a more fine-tuned matching between guilds of the same skill levels. We've also addressed an issue where high-scoring guilds often found no matches due to the score range.

With the above changes, we expect higher scoring guilds to have better matching and lower scoring guilds to find guilds that are at similar skill levels to allow them to earn more points as they improve.

There are also changes to basic and adjusted points, and inactivity penalty ranges. After these changes go live, there won't be any score resets during the trial period until further notice.

Lastly, we're continuously checking feedback on Guild League battlefields. Please note that battlefields for Guild League are subject to change during the trial period.

Improved Guild League Matching

  • Improved the matching system of Guild League.            
    • When an even number of guilds apply for matchmaking, all will be matched regardless of their Guild League score range.            
    • If an odd number of guilds apply, all except the one with the lowest score will be matched.          
 

Guild League Score Group Changes

  • Adjusted the score groups to be divided by 200-point intervals instead of 400, creating a total of 10 groups.
Before After
1601+ 1801+
1601-1800
1201-1600 1401-1600
1201-1400
801-1200 1001-1200
801-1000
401-800 601-800
401-600
0-400 201-400
0-200
 

Guild League Score Group Changes

  • Adjusted the score groups to be divided by 200-point intervals instead of 400, creating a total of 10 groups.
Before After
1. Matching priority goes to lower score group guilds
2. Random matching between guilds of the same group
3. If there are no guilds in the same group, match with a guild in a group above/below
4. No matching between guilds that are more than 2 groups apart
1. Matching priority goes to higher score group guilds
2. Random matching between guilds of the same group
3. If there are no guilds in the same group, match with a guild in a different group (prioritize guilds in closer groups)
* The examples of the revised matching system are as follows. 
 
1. Assume that the following 11 guilds have applied for matching. 
- Guild A (1,850 points), Guild B (1,750 points), Guild C (1,745 points), Guild D (1,700 points), Guild E (1,680 points), Guild F (1,620 points), Guild G (1,420 points), Guild H (1,190 points), Guild I (860 points), Guild J (595 points), Guild K (100 points) 

2. Each guild is divided into score ranges as follows and applies for matching. 
Score Range (Group) Guild Requesting Matching
1801+ Guild A (1,850 points)
1601-1800 Guild B (1,750 points), Guild C (1,745 points), Guild D (1,700 points), Guild E (1,680 points), Guild F (1,620 points)
1401-1600 Guild G (1,420 points)
1201-1400  
1001-1200 Guild H (1,190 points)
801-1000 Guild I (860 points)
601-800  
401-600 Guild J (595 points)
201-400  
0-200 Guild K (100 points)
 
[3. Matches are made every hour or half-hour during the league's running time.]            
3-1. Guilds in the higher score range (group) are matched first.            
>3-1-1. Guild A, which has no guild in the same score range, is randomly matched with Guild D, which is in the next closest score range group.            
3-2. Guilds within the same score range are randomly matched.            
>3-2-1. e.g., B with E and C with F.            
3-3. Guild G, which has no guild in the same score range, is matched with Guild H, which is in the next closest score range group.            
3-4. Guild I, which has no guild in the same score range, is matched with Guild J, which is in the next closest score range group.            
3-5. With an odd number of guilds, the lowest-scoring guild, in this case, Guild K, will not be matched.        
Score Range (Group) Guild Requesting Matching
1801+ Guild A (1,850 points)
1601-1800 Guild B (1,750 points), Guild C (1,745 points)Guild D (1,700 points)Guild E (1,680 points)Guild F (1,620 points)
1401-1600 Guild G (1,420 points)
1201-1400  
1001-1200 Guild H (1,190 points)
801-1000 Guild I (860 points)
601-800  
401-600 Guild J (595 points)
201-400  
0-200 Guild K (100 points)
 

Guild League Battlefields

  • The following battlefields were removed.            
    • Elder's Bridge            
    • Capotia            
 
  • Added a battlefield to Guild League.
Battlefield of Honor
Battlefield of Honor is where adventrurers test their prowess against each other.
Combat is limited to the ground and you cannot climb up the gate and wall.
 

Score Increase/Decrease Based on Victory/Defeat and Inactivity Penalty 

  • Changed the basic point increase/decrease for victory/defeat in the Guild League as follows:
Before After
+30 points upon victory
-10 points upon defeat
+30 points upon victory
-15 points upon defeat
 
  • Changed the score ranges for inactivity penalty in the Guild League as follows: 
Before After
[1601 points or more]
When no matches are played for 5 days, 50 points are deducted every 2 days
[1,201-1,600 points]
When no matches are played for 5 days, 40 points are deducted every 2 days
[801-1,200 points]
When no matches are played for 5 days, 30 points are deducted every 2 days
[1801 points or more]
When no matches are played for 5 days, 50 points are deducted every 2 days
[1,601-1,800 points]
When no matches are played for 5 days, 40 points are deducted every 2 days
[1,401-1,600 points]
When no matches are played for 5 days, 30 points are deducted every 2 days
 
  • Changed the score ranges for adjusted points application based on the Guild League's results as follows: 
Before After
401-800 points: +3 points for victory, -3 points for defeat
0-400 points: +5 points for victory, -5 points for defeat
201-400 points: +3 points for victory, -3 points for defeat
0-200 points: +5 points for victory, -5 points for defeat
 
  • Improved display to prevent non Guild League related notifications from showing during the Guild League. 
* On Feb 28 (Wed), scores and records excluding "Past Match Results" during the Guild League trial period were reset.
With the improvement of matchmaking, scores and records will not be reset during the trial period after the reset on Feb 28 (Wed) until further notice.
 
Following the optimization of loading speeds, we are carefully reviewing content occurring in the same locations, like the Guild League and Red Battlefield. We have adjusted the Strong Protection effect, which provides a safe buffer for battle preparations after resurrection, to accommodate loading times across various PC environments. Additionally, we've fine-tuned the effect's duration to maintain its intended efficacy, even with the improved loading speeds.
  • Changed the duration of Strong Protection effect applied upon resurrection: 10 sec → 5 sec.
  • Fixed the description of the reward boxes obtained based on the results to be more natural.
 

We are preparing for the regular season of the Guild League. Before the regular season, we will be checking the participation status and trends, play style, and records of adventurers so far. Based on this, we plan to adjust the rules and reward scale for the regular season along with additional improvements.

 

We have seen indications that many guilds, excluding the top guilds, are struggling to gather the maximum number of 15 members. Considering that new guilds also have difficulty participating due to the number of members required, we plan to reduce the maximum number to 10 for trial matches.

 

With a decrease in participant numbers, some guilds may dislike the changes in the scale and aspects of the Guild League. So, this will be a temporary change during the trial match period, which is intended to provide more interesting matches with many more guilds. We will work hard to prepare a more polished and balanced regular season based upon various data collected during the trials.

  • Changed the maximum number of participants temporarily.
Before After
10 min - 15 max 7 min - 10 max
* During the trial period, changes due to the differing number of participants will be identified, which will be used when determining the participants needed and reward scale for the regular season.
 
  • Changed the following for match registration and penalty application due to the temporary change in the maximum number of participants.
    • Changed the minimum number of guild members needed to register for matchmaking from 10 → 7.
    • If matchmaking is complete but the number of remaining guild members waiting is less than 10 → 7, the match will be considered as defeat, end, and one penalty will be given.
    • If the number of participants during the Guild League is less than 5 → 3, the match will be considered as defeat, end, and one penalty will be given.
  • Changed so that if you stay within the resurrection area (fog) for a certain period of time, you will be moved into the battlefield.

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