2024
Skill Hit Count Adjustment
Last Update: June 19, 2024
Greetings, Adventurers.
This is the Black Desert Studio.
With today's maintenance, we've made significant changes to each character's skill hit counts and revamped the accuracy, Damage Reduction, and evasion systems. Given the scale of these updates, thorough testing was necessary, and we are delighted to finally share these changes with you. Thank you for your patience.
First, as previously announced, the hit counts for each character's skills have been reduced by approximately 70-80% compared to the previous values. While we have carefully adjusted this to minimize the impact on the feel of combat, it may initially seem unfamiliar due to the streamlined nature. We ask for your understanding as this was a crucial step towards improving Black Desert.
Next, we have overhauled the accuracy, Damage Reduction, and evasion systems. Initially, we planned to simply adjust the damage and accuracy to compensate for the reduced hit counts. However, we determined that more fundamental changes were necessary to achieve a positive outcome.
Particularly for the evasion system, successful evasion currently results in taking no damage at all. As attack power increases, the effectiveness of evasion becomes disproportionately high. This imbalance can lead to unfair gameplay experiences where evasion is overly advantageous. Therefore, we aimed to address the core issues of evasion and accuracy with this update. The changes are as follows:
Firstly, the evasion system has been modified. Now, even if you successfully evade, you will still receive a minimum amount of damage. Regardless of how high the defender's evasion is compared to the attacker's accuracy, a minimum 10% Accuracy Rate will now apply, and 10% of the damage will be dealt (based on when evasion does not occur). This adjustment ensures that evasion means avoiding a direct hit rather than achieving perfect immunity. This change is intended to balance the reduced hit counts, ensuring evasion does not become overly advantageous.
Next, we have introduced a bonus Damage Reduction system. Many adventurers have expressed concerns about characters dying too quickly in PvP scenarios, often referred to as "one-shot kills." To address this, we have balanced the performance of evasion and Damage Reduction. Depending on your defense stats, you will now receive a "bonus Damage Reduction" effect.
Additionally, the damage taken while in Super Armor state has been reduced. While the bonus Damage Reduction helps, we found it insufficient on its own. Therefore, we have leveraged the Super Armor feature to provide effective protection during critical moments. The Damage Reduction rate varies depending on the class's characteristics.
Lastly, we have adjusted the accuracy, Damage Reduction, and evasion stats linked to classes and items. In summary, we've reduced the excessive influence of class-specific stats, allowing you to choose a class based on preference rather than performance. Instead, item setups will play a more significant role in determining these stats.
To achieve this, we have modified the accuracy modifiers for each class's skills. Previously, some classes had high accuracy even without item support, often referred to as "accuracy silver spoon." We have minimized such disparities, ensuring that class-specific accuracy and evasion stats are balanced within reasonable limits, with the rest determined by item setups.
In line with these changes, the effects of Dahn's Gloves, Ator's Shoes, and accuracy accessories have been enhanced. Detailed stats can be found in the main patch notes. Additionally, there are various changes for each class, so please review these as well.
[In summary:]
Adjustments to class hit counts have been made, along with the following improvements:
a. Preventing the disproportionate effectiveness of evasion stats.
b. Balancing class-specific stats that were previously too high.
c. Addressing issues where characters died too quickly in combat.
These changes may seem extensive, but they are all based on the premise of reduced hit counts. Therefore, comparing the new stats and effects to those before the update may not be meaningful.
Even after these system changes, we will continue to closely monitor and adjust class balances as needed.
Thank you.
All Classes
Skill Hit Count Adjustment
- Adjusted the number of hits for all class skills.
- Due to skills getting their hit counts adjusted, the following has been changed.
| Skill Damage | - Changed the damage amount of skills due to the adjusted hit count. |
| Hit Increase Effects | - Changed hit increase effects to damage increase effects for skills. * Certain skills will retain their hit increase effects. |
| HP & WP/MP/SP Recovered on Hits | - Adjusted HP & WP/MP/SP on hits effects to recover amounts appropriate to the adjusted hit count * Certain skills have had their recovery numbers rounded up. |
| Other Class Resources Recovered on Hits | - Adjusted class-specific resources on hits effects to recover amounts appropriate to the adjusted hit count. * [Sorceress] Fragment of Darkness * [Striker, Mystic] Martial Spirit Shard * [Shai] Florin's Leaf * [Nova] Star's Breath * [Drakania] Ion |
| Skill Add-ons | - Adjusted the HP on hits skill add-on to recover amounts appropriate to the adjusted hit count. |
- Removed extra damage effects which were proportional to your Max HP/WP/SP/MP.
- [Ranger] Evasive Explosion Shot III, Blasting Gust III, Penetrating Wind IV
- [Berserker] Raging Thunder (IV to VI), Predatory Hunt IV, Ultimate: Elastic Force, Wrath of Beast III, Lava Piercer (I to III)
- [Maehwa] Lunar Slash
- [Kunoichi, Ninja] Heart Aiming, Flash Slash (I to III), Ninjutsu: Shadow Explosion (I to V), Fox Claw (I to IV), Death's Descent (I to II)
- [Ninja] Beheading the Dead (I to III)
- [Witch, Wizard] Earthquake (I to IV), Meteor Shower (I to III), Fireball Explosion (I to III), Residual Lightning (I to IV), Frigid Fog (I to IV), Blizzard (I to III), Ultimate: Blizzard, Concentrated Magic Arrow III
Black Spirit's Rage Skills (10%, 25%, 50%)
- Changed the Black Spirit's Rage Skills (10%, 25%, 50%) as follows.
- All Black Spirit's Rage skills will no longer be applied the Skill Add-on effects of their original skills.
- For skills with multiple levels (I to IV), the Black Spirit's Rage skill will now only be activated with the skill at its maximum level.
Damage Reduction Revamp
- Added "Bonus All Damage Reduction" that is added each time your DP passes a certain threshold, just like "Bonus AP" and "Damage Reduction Rate" granted from equipped gear..
- Your "Bonus All Damage Reduction" stat increases based on the DP from your equipped gear.
- DP increase effects from using skills have been adjusted as follows.
| Bonus All Damage Reduction Increase per DP | |
| DP | Bonus All Damage Reduction + |
| 253~255 | 2 |
| 256~258 | 4 |
| 259~261 | 6 |
| 262~264 | 8 |
| 265~269 | 10 |
| 270~274 | 12 |
| 275~278 | 14 |
| 279~282 | 16 |
| 283~286 | 18 |
| 287~289 | 20 |
| 290~292 | 22 |
| 293~295 | 24 |
| 296~298 | 26 |
| 299~301 | 28 |
| 302~304 | 31 |
| 305~307 | 35 |
| 308~310 | 37 |
| 311~313 | 40 |
| 314~316 | 43 |
| 317~320 | 46 |
| 321~323 | 50 |
| 324~325 | 51 |
| 326~327 | 52 |
| 328~329 | 53 |
| 330~331 | 54 |
| 332~333 | 55 |
| 334~335 | 56 |
| 336~337 | 57 |
| 338~339 | 58 |
| 340~341 | 59 |
| 342~344 | 60 |
| 345~347 | 61 |
| 348~350 | 63 |
| 351~356 | 64 |
| 357~359 | 65 |
| 360~362 | 66 |
| 363~365 | 67 |
| 366~368 | 68 |
| 369~370 | 69 |
| 371~373 | 70 |
| 374~376 | 71 |
| 377~379 | 72 |
| 380~382 | 73 |
| 383~386 | 74 |
| 387~389 | 75 |
| 390~391 | 76 |
| 392~394 | 77 |
| 395~399 | 78 |
| 400~404 | 81 |
| 405~409 | 82 |
| 410~414 | 83 |
| 415~419 | 84 |
| 420~425 | 85 |
| 426~439 | 86 |
| 440~454 | 87 |
| 455~475 | 88 |
| 476~480 | 90 |
| 481~490 | 91 |
| 491~500 | 92 |
| 501~510 | 93 |
| 511~520 | 94 |
| 521~529 | 95 |
| 530~539 | 96 |
| 540~549 | 97 |
| 550~560 | 98 |
| 561~569 | 99 |
| 570~579 | 100 |
| 580~589 | 102 |
| 590~599 | 104 |
| 600~610 | 106 |
| 611~620 | 108 |
| 621~630 | 110 |
| 631~640 | 112 |
| 641~650 | 114 |
| 651~660 | 116 |
| 661~670 | 117 |
| 671~679 | 118 |
| 680~690 | 119 |
| 691~699 | 120 |
Accuracy/Evasion Revamp
- Revamped the Accuracy/Evasion system.
- Now when you evade an attack, you will be dealt reduced damage based on your Evasion and the attacker's Accuracy stats.
- Evading an attack will display the "Miss" icon, but now deal reduced damage.
- Even if your Evasion is significantly higher than your attacker's Accuracy, they will still see at least Accuracy Rate +10% applied.
- This means that even if you evade, you will still be dealt 10% of the damage of if you had never evaded the attack in the first place.
- As a result, base/skill Accuracy, Accuracy Rate Increase effects, and Evasion Rate Increase/Reduction effects for characters have been adjusted accordingly.
- Now when you evade an attack, you will be dealt reduced damage based on your Evasion and the attacker's Accuracy stats.
| Base Accuracy by Character Level |
||
| Character Level | Accuracy Before | Accuracy After |
| 1 | 8 | 8 |
| 2 | 17 | 17 |
| 3 | 25 | 25 |
| 4 | 34 | 34 |
| 5 | 42 | 42 |
| 6 | 50 | 50 |
| 7 | 59 | 59 |
| 8 | 67 | 67 |
| 9 | 76 | 76 |
| 10 | 84 | 84 |
| 11 | 92 | 92 |
| 12 | 101 | 101 |
| 13 | 109 | 109 |
| 14 | 118 | 118 |
| 15 | 126 | 126 |
| 16 | 134 | 134 |
| 17 | 143 | 143 |
| 18 | 151 | 151 |
| 19 | 160 | 160 |
| 20 | 168 | 168 |
| 21 | 176 | 176 |
| 22 | 185 | 185 |
| 23 | 193 | 193 |
| 24 | 202 | 202 |
| 25 | 210 | 210 |
| 26 | 218 | 218 |
| 27 | 227 | 227 |
| 28 | 235 | 235 |
| 29 | 244 | 244 |
| 30 | 252 | 252 |
| 31 | 260 | 260 |
| 32 | 269 | 269 |
| 33 | 277 | 277 |
| 34 | 286 | 298 |
| 35 | 294 | 310 |
| 36 | 302 | 322 |
| 37 | 311 | 336 |
| 38 | 319 | 349 |
| 39 | 328 | 365 |
| 40 | 336 | 377 |
| 41 | 344 | 385 |
| 42 | 353 | 392 |
| 43 | 361 | 405 |
| 44 | 370 | 407 |
| 45 | 378 | 409 |
| 46 | 379 | 410 |
| 47 | 380 | 412 |
| 48 | 381 | 413 |
| 49 | 382 | 414 |
| 50 이후 | 383 | 417 |
- Changed the Skill Accuracy Rate of classes, the Accuracy Rate of summoned minions, along with their Accuracy Rate Increase/Reduction effects.
- All class skills with Accuracy Rate Increase effects have been unified to +6%.
- Skill Accuracy Rates for all classes have also been adjusted accordingly. (The criteria for max rates remain the same as before.)
- All class skills with Accuracy Rate Increase effects have been unified to +6%.
| Skill & Summon Accuracy Rate and Accuracy Rate Increase Effect Changes |
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* The stats for Skill Accuracy Rate and Accuracy Rate increase effects have been applied with consideration of Skill Accuracy Rate, Accuracy Rate increase buffs, and Accuracy Rate increase passives.
Accuracy Rate increase passives are included in class-specific traits, ensuring a higher Accuracy Rate. * Skill Accuracy Rate applies to all the skills of the respective class. |
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| Class | Changed Skill Accuracy Rate | Changed Summon Accuracy Rate | Accuracy Rate Increase Effect Changes |
| Warrior | 19% | - | 'Flow: Hilt Strike - Maintained All Accuracy Rate +6% - Prime: Counter - Changed All Accuracy Rate +9% → +6% for 10 sec |
| Sorceress | 19% | 29% | - Shadow Kick - Maintained Magic Accuracy Rate +6% - Swirling Darkness - Maintained Magic Accuracy Rate +6% - Bloody Calamity, Prime: Bloody Calamity - Changed All Accuracy Rate: -12% → -6% - Crow Nightmare - Changed All Accuracy Rate: -12% → -6% |
| Ranger | 19% | 29% | - Call of the Earth - Changed All Accuracy Rate +3/6/9% → Ranged Accuracy Rate +3/6% - Cold Blade - Changed Ranged Accuracy Rate +3/6/9/12% → +6% for 10 sec |
| Berserker | 16.50% | 26.50% | - Flow: Shooting Mobility - Changed All Accuracy Rate +15% for 3 sec → Melee Accuracy Rate +6% for 10 sec - Headbutt - Changed Melee Accuracy Rate +3/6/9/15% → +6% for 10 sec - Flame Pummel - Changed Melee Accuracy Rate +15% → +6% for 10 sec |
| Tamer | 16.50% | 26.50% | - Prime: Upward Claw - Changed All Accuracy Rate +9% → +6% - Cloud Stomping - Removed All Accuracy Rate increase effect - Skyreach - Added All Accuracy Rate +6% for 10 sec - Celestial Bo Staff Training (I to IV) - Changed All Accuracy Rate +9/12/15% → +6% |
| Musa | 25% | 35% | - Eradicate - Removed All Accuracy Rate increase effect - Blind Thrust, Absolute: Blind Thrust - Changed All Accuracy Rate -18% → -6% for 10 sec |
| Maehwa | 19% | - | - With Red Blade activated - Changed All Accuracy Rate +5% → +6% for 30 sec - Snowball - Changed All Accuracy Rate +15% → +6% for 10 sec - Blind Thrust, Prime: Blind Thrust - Changed All Accuracy Rate -18% → -6% for 10 sec |
| Valkyrie | 19% | 29% | - Succession: Heaven's Echo (I to Absolute) - Changed All Accuracy Rate +15% for 10 sec → +6% for 60 sec |
| Witch | 25% | 35% | - |
| Wizard | 25% | 35% | - |
| Kunoichi | 25% | 35% | - |
| Ninja | 25% | - | - Prime: Heart Aiming - Removed All Accuracy Rate increase effect |
| Dark Knight | 22.50% | 32.50% | - |
| Striker | 19% | 29% | - Certain Martial Spirit Shard skills (on use) - Maintained All Accuracy Rate +6% for 5 sec |
| Mystic | 19% | 29% | - Nature's Wrath - Changed All Accuracy Rate +12% → +6% - Dragon's Rip - All Accuracy Rate -9% → -6% for 10 sec |
| Lahn | 22.50% | - | - |
| Shai | 19% | 29% | - Try This! - Maintained All Accuracy Rate +6% for 10 sec |
| Archer | 22.50% | 32.50% | - |
| Guardian | 19% | 29% | - Foretold Encounter - Changed All Accuracy Rate +12% → +6% - Cleansing Flame - Changed All Accuracy Rate +9% → +6 for 10 sec |
| Hashashin | Main & Succession: 16.5% Awakening: 19% |
29% | - Sand Divider - Changed All Accuracy Rate +3/6/9% → +6% - Inquisition - Changed All Accuracy Rate +3/6/9% → +6% - Prime: Aal's Dominion - Changed All Accuracy Rate +15% → +6% |
| Sage | 16.50% | 26.50% | - Absolute: Spatial Fissure - Changed All Accuracy Rate +15% → +6% - Radiant Annihilation - Changed All Accuracy Rate +9% → +6% - Prime: Spatial Fissure - Changed All Accuracy Rate +18% → +6% |
| Nova | 25% | 35% | - |
| Corsair | 19% | 29% | - Absolute: Whirling Slash, Prime: Whirling Slash, Wave-breaker Patraca - Changed All Accuracy Rate +9% → +6% for 10 sec - Cap'n's Orders: Open Fire (I to III) - Changed All Accuracy Rate -6/9/12% → -6% - Black Spirit: Cap'n's Orders: Open Fire (I to III) - Changed All Accuracy Rate -6/9/12% → -12% |
| Drakania | Main & Succession: 16.5% Awakening: 19% |
26.50% | - Prime: Skewer - Changed All Accuracy Rate +9% → +6% for 10 sec - Tip of the Scale (Hexeblood) - Changed All Accuracy Rate +3/6/9% → +6% for 10 sec |
| Woosa | 25% | 35% | - |
| Maegu | 25% | 35% | - Prime: Bared Claws - Removed All Accuracy Rate increase effect |
| Scholar | 20% | 25% | - |
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Class DP/Evasion Increase Effect Changes
* All changes reflect class passives and buffs (including those stackable).
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| Class | All DP Increase Effect Changes | All Evasion Increase Effect Changes |
| Warrior | - Succession: Guard - Max All DP +50 → +20 on blocks - Burning Moxie - All DP +20/30/40 → +10/15/20 when enemies are nearby - Seismic Strike, Frenzied Spear - Removed the Magic DP Increase effect |
- |
| Sorceress | - Dark Trade - Removed the All DP Increase effect - Shadow Ignition, Crow Nightmare - Removed the Magic DP Increase effect |
- Shadow Leap - Changed All Evasion Rate +15% for 5 sec → +6% for 10 sec - Flow of Darkness - Changed All Evasion Rate +9/15% → +3% for all skill levels |
| Ranger | - Squall Shot - Removed the All DP Increase effect - Tearing Shot - Removed the Magic DP Increase effect - Roaring Arrow - Removed the All DP Increase effect - Spirit's Shackles - Removed the All DP Increase effect - Spirit's Haven - Removed the All DP Increase effect |
- Wind Step - Added All Evasion Rate +9% for 10 sec - Spirit's Haven - Added All Evasion Rate +9% for 10 sec |
| Berserker | - Feral Rage, Feral Stampede - Changed All Magic +15 for 10 sec → All DP +20 for 10 sec - Prime: Fearsome Tyrant - All DP +20 for 10 sec → +40 for 20 sec - Succession: Weakling Hunt - Changed All DP +15 → +30 |
- |
| Tamer | - Heuklang: Void Lightning - Removed the All DP Increase effect - Heuklang: Throat-Burn - Removed the All DP Increase effect - Rain Curtain - Removed the All DP Increase effect - Flow: Soaring Strike - Removed the All DP Increase effect - Legendary Beast Dance: Echo - Resonance: Black Turtle - Removed the All DP Increase effect - Legendary Beast's Claw - Removed the All DP Increase effect - Prime: Void Lightning - Removed the All DP Increase effect - Horror Slam, Resonance - Removed the Magic DP Increase effect |
- Heuklang: Void Lightning - Added All Evasion Rate +9% for 10 sec - Heuklang: Throat-Burn - Added All Evasion Rate +9% for 10 sec - Legendary Beast Dance: Echo - Resonance: Black Turtle - Added All Evasion Rate +12% for 10 sec - Cloud Stomping - Changed All Evasion Rate +6% -> +12% for 10 sec - Prime: Void Lightning - Added All Evasion Rate +9% for 10 sec |
| Musa | - Rising Storm, Black Spirit: Rising Storm - Removed the All DP Increase effect - Prime: Rising Storm, Black Spirit: Prime: Rising Storm - Removed the All DP Increase effect - Tiger Blade - Removed the All DP Increase effect - Pyrostorm - Removed the All DP Increase effect - Ultimate: Musa Spirit, Steel Gale - Removed the Magic DP Increase effect |
- Tiger Blade - Added All Evasion Rate +6% for 30 sec - Flame Rush, Black Spirit: Flame Rush - Added All Evasion Rate +6% for 10 sec |
| Maehwa | - Retaliation Stance - Removed the All DP Increase effect - Chaos: Red Moon, Black Spirit: Chaos: Red Moon - Removed the All DP Increase effect - Prime: Red Moon, Black Spirit: Prime: Red Moon - Removed the All DP Increase effect - Full Moon Wall - Removed the All DP Increase effect - Ultimate: Maehwa's Will, Chaos: Crimson Gust - Removed the Magic DP Increase effect - Blooming Step - Removed the All DP Increase effect |
- Absolute: Red Moon - Added All Evasion Rate +3% for 20 sec - Black Spirit: Absolute: Red Moon - Added All Evasion Rate +6% for 20 sec - Chaos: Red Moon - Added All Evasion Rate +3% for 20 sec - Black Spirit: Chaos: Red Moon - Added All Evasion Rate +6% for 20 sec - Prime: Red Moon - Added All Evasion Rate +3% for 30 sec - Black Spirit: Prime: Red Moon - Added All Evasion Rate +6% for 20 sec |
| Valkyrie | - Heaven's Echo - Removed the All DP Increase effect - Guard while in Awakening - Changed All DP +20 for 10 sec → 20 sec - Divine Descent - Changed All DP +10 for 10 sec → 20 for 20 sec (Not stackable with the All DP Increase effects of Heaven's Echo and Guard) |
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| Witch | - Teleport - Removed the All DP Increase effect - Earthen Eruption - Removed the All DP Increase effect - Sage's Light, Sage's Thunder - Removed the Magic DP Increase effect - Tectonic Block - Changed All DP +20 → +30 for 10 sec |
- |
| Wizard | - Teleport - Removed the All DP Increase effect - Aqua Jail Explosion (improved by Arne) - Removed the All DP Increase effect - Sage's Light, Wizard: Sage's Rage - Removed the Magic DP Increase effect |
- |
| Kunoichi | - Ninjutsu: Oni Shadow, Ninjutsu: Sinew Cut - Removed the Magic DP Increase effect - Black Spirit: Sah Spree of Sonan - Removed the All DP Increase effect |
- Black Spirit: Sah Spree of Sonan - Changed All DP → All Evasion Rate +10% for 20 sec - Lunar Dash - Changed All Evasion Rate +9% → +6% - Ninjutsu: Oni Shadow - Changed All Evasion Rate +9% → +3% - Ninjutsu: Sinew Cut - Changed All Evasion Rate +9% → +3% - Assassin's Trail - Changed All Evasion Rate +9% → +3% - Smokescreen - Removed All Evasion Rate Increase effect |
| Ninja | - Ninjutsu: Oni Shadow, Shuriken: Moon Dive - Removed the Magic DP Increase effect | - Silent Charge - Added All Evasion Rate +6% for 5 sec - Prime: Mantle of Darkness - Changed Melee → All Evasion Rate +1% - Ninjutsu: Oni Shadow - Removed All Evasion Rate Increase effect - Smokescreen - Removed All Evasion Rate Increase effect - Prime: Smokescreen - Removed All Evasion Rate Increase effect |
| Dark Knight | - Dark Shadow - Removed the All DP Increase effect - Shadow Strike, Wrath of Vedir - Removed the Magic DP Increase effect |
- Prime: Wheel of Fortune - Added All Evasion Rate +9% |
| Striker | - On guard while moving backward with your gardbrace - Removed the All DP Increase effect - Rising Wolf Fang, Flow: Back Step - Removed the Magic DP Increase effect - Prime: Discharge Energy - Removed the All DP Increase effect |
- Triple Flying Kick - Changed All Evasion Rate +3/6/9% → +3/6% - Prime: Discharge Energy - Unified all Discharge Energy activated skills to All Evasion Rate +6% for 5 sec |
| Mystic | - Unbridled Wrath, Nature's Wrath - Removed the Magic DP Increase effect - Sea Burial, Black Spirit: Sea Burial - Removed the All DP Increase effect |
- Triple Flying Kick - Changed All Evasion Rate +3/6/9% → +3/6% - Sea Burial, Black Spirit: Sea Burial - Changed All DP → All Evasion Rate +9% for 10 sec |
| Lahn | - Eradication - Removed the All DP Increase effect - Black Spirit: Bleeding Hearts - Removed the All DP Increase effect - Phoenix Chase, Eye of the Phoenix - Removed the Magic DP Increase effect |
- Nimbus Dismount - Changed All Evasion Rate +6% → +3% - Primrose Sprint - Changed All Evasion Rate +9/12% → +3% - Prime: Primrose Sprint - Changed All Evasion Rate +12% → +3% - Bloody Stride - Added All Evasion Rate +12% for 10 sec - Black Spirit: Bleeding Hearts - Added All Evasion Rate +10% for 20 sec |
| Shai | - Over There!, Sharing is Caring - Removed the Magic DP Increase effect - Tumble Wumble! - Removed the All DP Increase effect |
- Kwik-Two - Changed All Evasion Rate +3/6% for 5/10/20 sec → +3/6/12% for 5/10/10 sec - Tumble Wumble! - Added All Evasion Rate +12% for 10 sec |
| Archer | - Steady Breath / Breath: Deceleration - Changed the All DP Increase effect → Movement Speed +10% for 10 sec - Radiant Storm, Deadly Explosion - Removed the Magic DP Increase effect |
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| Guardian | - Merciless Smash, Pulverization - Removed the Magic DP Increase effect - Prime: Black Blood Circle - Changed All DP +100 → +40 when standing within the area - Guard - Added All DP +20 for 10 sec / Changed to All DP +40 for 10 sec with your jordun |
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| Hashashin | - Prophecy Blade - Removed the All DP Increase effect - Dominion Slash - Removed the Magic DP Increase effect |
- Flow: Sand Warp - Changed All Evasion Rate +9% → +15% for 10 sec |
| Sage | - Illusion Barrier - Removed the All DP Increase effect | - Bolt - Added All Evasion Rate +9% for 5 sec |
| Nova | - | - |
| Corsair | - Rising Whirlpool - Removed the All DP Increase effect - Black Spirit: Close Quarters: Charge - Changed the All DP Increase effect → Movement Speed +10% for 20 sec |
- Smooth Sailin' - Removed All Evasion Rate Increase effect - Mareca: Sea Stroll - Removed All Evasion Rate Increase effect - Prime: Mareca: Sea Stroll - Changed All Evasion Rate +12% for 10 sec → +6% for 20 sec |
| Drakania | - Scale Bastion - Changed All DP +20 → +10 - Legacy / Dragonblood - Removed the All DP Increase effect |
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| Woosa | - Fan Wall - Removed the All DP Increase effect - Perilous Waltz - Added All DP +20 for 10 sec |
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| Maegu | - Spirit Swirl - Removed the All DP Increase effect - Prime: Spirit Swirl - Removed the All DP Increase effect - Emberclaw Finale - Removed the All DP Increase effect |
- Spirit Step, Chain: Spirit Step - Removed All Evasion Rate Increase effect - Hazy Path - Added All Evasion Rate +9% for 10 sec |
| Scholar | - | - |
| All Evasion Rate Reduction Effect Changes by Class | |
| Class | All Evasion Rate Reduction Effect Changes |
| Warrior | - Prime: Solar Flare - Changed -6% → -3% - Solar Flare - Changed -6% → -3% |
| Sorceress | - Beak Kick (II & Absolute) - Changed -9% → -3% - Turn-back Slash (I to III) - Changed -3/6/9% → -3% for all levels |
| Ranger | - Blasting Gust - Changed -6/9/12% → -3% for all levels - Prime: Blasting Gust - Changed -12% → -3% |
| Berserker | - Storming Beast - Changed -6/9/12% → -3% - Prime: Storming Beast - Changed -12% → -3% |
| Tamer | - Prime: Surging Tide - Changed -6% → -9% - Echo Pierce - Added All Evasion Rate -3% for 10 sec |
| Musa | - Eradicate - Added All Evasion Rate -3% for 10 sec - Prime: Gale - Changed All Evasion Rate -12% → -9% |
| Maehwa | - Prime: Blooming, Red: Blooming - Added All Evasion Rate -3% for 10 sec |
| Valkyrie | - Flow: Divina Vult - Changed -9% → -3% - Divina Inpulsa - Changed -9% → -3% - Gladius Gloriae - Added All Evasion Rate -3% for 10 sec |
| Witch | - Voltaic Pulse - Changed -15% → -9% - Prime: Voltaic Pulse - Changed -6% → -3% - Prime: Aqua Jail Explosion - Changed -6% → -3% |
| Wizard | - Cataclysm, Black Spirit: Cataclysm - Changed -15% → -9% - Prime: Voltaic Pulse - Changed -6% → -3% - Prime: Aqua Jail Explosion - Changed -6% → -3% |
| Kunoichi | - Wheel of Wrath - Added All Evasion Rate -3% for 10 sec - Prime: Flash Slash - Added All Evasion Rate -3% for 10 sec |
| Ninja | - Serpent Ascension - Changed -3/6/9% → -3% for all levels - Prime: Heart Aiming - Added All Evasion Rate -6% for 10 sec |
| Dark Knight | - Trap of Vedir - Changed -15% → -9% - Succession: Imperious Command - Added All Evasion -3% for 5 sec on Mark Branded hits |
| Striker | - Flow: Landslide - Changed -9% → -3% - Rising Blast Combo - Changed -9% → -3% |
| Mystic | - Shackling Chain - Changed -9% → -3% - Dash Buster - Changed -12% → -3% - Flow: Landslide - Changed -9% → -3% |
| Lahn | - Tailspin III - Changed -9% → -6% - Prime: Blade Dance - Added All Evasion Rate -3% |
| Shai | - One-Two-Three - Removed the All Evasion Rate reduction effect |
| Archer | - Spear of Sylvia - Changed -3/6/9% → -3% for all levels |
| Guardian | - Black Blood Circle - Changed -3/6/9/12/15% → -3% for all levels - Prime: Black Blood Circle - Changed -15% → -3% - Searing Fang - Added All Evasion Rate -3% for 10 sec |
| Hashashin | - Flow: Dune Strike - Changed -9% → -3% - Prime: Shadow Splitter - Changed All DP → All Evasion Rate -9% - Dominion Slash - Changed -9% → -3% |
| Sage | - Ator's Mark - Changed -9/12/15% → -3/6% for all levels - Prime: Ator's Mark - Changed -15/18% → -9% - Ator's Spear - Changed -9% → -6% |
| Nova | - Royal Fencing: Lunge - Changed All Evasion Rate -9% for 5 sec → -3% for 10 sec - Prime: Stamma's Mate - Added All Evasion Rate -3% for 10 sec |
| Corsair | - Wave Pout - Changed -6/9% → -3% for all levels - Prime: Wave Pout - Changed -9% → -6% - Prime: Cap'n's Orders: Open Fire! - Changed -9% → -6% - Prime: Ocean's Allure - Changed -9% → -6% - Entangling Vortex - Changed -9% → -3% |
| Drakania | - Dragon's Maw - Changed -3/6/9% → -3% for all levels - Hexeblood: Tectonic Slam - Changed -3/6/9% → -3% for all levels |
| Woosa | - Prime: Sagoonja: Bamboo - Changed -9% → -3% - Soul Cleanse - Added All Evasion Rate -9% for 5 sec |
| Maegu | - Prime: Bared Claws - Added -3% - Foxflare Cleave - Changed -9% → -3% |
| Scholar | - Hammerfall - Changed -3/6/9% → -6% for all levels |
Super Armor & Forward Guard Systems
- Reduced the amount of damage taken during Super Armor.
- Now during Super Armor, you will take 10% less damage on default.
- The classes listed below take even less damage during Super Armor.
- This damage reduction does not take effect for shield classes with improved rear resistance during Forward Guard.
- Striker, Mystic - 25% reduction
- Awakening Warrior, Awakening Witch, Awakening Guardian - 20% reduction while using Awakening skills
- Succession Corsair, Succession Valkyrie - 20% reduction while using Succession skills
- Scholar, Shai - 20% reduction
- Awakening Musa, Awakening Ninja, Awakening Kunoichi, Awakening Maehwa, Awakening Valkyrie - 15% reduction while using Awakening skills
- Succession Berserker, Succession Nova, Succession Warrior - 15% reduction while using Succession skills
- Adjusted the damage reduction effect on guard gauge for the following classes while using certain Forward Guard skills.
* Extra damage effects on the guard gauge are taken at a fixed reduction rate, and thus are not affected by this adjustment.
-
-
- Classes with larger shields can reduce greater amounts of damage.
- Succession Nova - 60% reduction during Forward Guard while using Succession skills
- Awakening Valkyrie, Succession Warrior, Succession Guardian - 40% reduction during Forward Guard while using Awakening/Succession skills
- Succession Valkyrie - 30% reduction during Forward Guard while using Succession skills
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Mounted Combat Skills
As we continue to tweak class hit counts and overall balance, we've also been looking into mounted combat.
Currently, horseback combat allows the use of several class-specific skills.
However, over time, as we made adjustments to skills and balance, the delicate balance of mounted combat was easily disrupted. We realized that maintaining a separate balance for mounted combat wasn't the answer.
Thus, we've decided that a major overhaul of horseback combat is necessary.
While it's unfortunate, as we believe mounted combat is one of the unique thrills in Black Desert, we've had to make the tough decision to disable skill use while mounted.
It will take some time, but rest assured, we are committed to bringing Adventurers a new and improved mounted combat system in the future.
- Changed to prevent skill activation, except for LMB attack, while mounted.
- Accordingly, changed the related skill controls and effects descriptions.
- Changed basic attack skill levels to apply their effects to certain classes while mounted.
- Removed spin & push effects from basic attacks of certain classes while mounted.
Item Changes & Hit Count Adjustment/System Revamp
Item Changes & Hit Count Adjustment/System Revamp
- Adjusted effects of elixir items that recover skill resources/add extra damage per hit in accordance with the skill hit count changes.
- Adjusted effects of gear and accessories in accordance with the overhaul of the Accuracy/Evasion and damage reduction systems.
Item Changes
| Certain Effects of Consumables, Crystals, and Alchemy Stones (Perilla's Star) | |||
| Item | Changed Stats | ||
| Elixir of Draining | Recover 3→9 HP per Critical Hit | ||
| Elixir of Strong Draining | Recover 5→15 HP per Critical Hit | ||
| Elixir of Perforation | Defense Nullifying Damage +5 → +7 per Back Attack | ||
| Elixir of Brutal Perforation | Defense Nullifying Damage +10 → +15 per Back Attack | ||
| Elixir of Death | Defense Nullifying Damage +5 → +7 per Critical Hit | ||
| Brutal Death Elixir | Defense Nullifying Damage +10 → +15 per Critical Hit | ||
| Grim Reaper's Elixir | Recover 1→3 HP per hit | ||
| Grim Soul Reaper's Elixir | Recover 3→9 HP per hit | ||
| [Mix] EXP-Reaper Elixir | Recover 3→9 HP per hit | ||
| Spirit Perfume Elixir | Recover 3→9 MP/WP/SP per hit | ||
| Beast's Draught | Recover 1→3 HP per hit | ||
| Savage Draught | Recover 1→3 HP per hit | ||
| Frenzy Draught | Recover 1→3 HP per hit | ||
| Glorious Spirit Perfume Elixir | Recover 3→9 MP/WP/SP per hit | ||
| [Supply] Spirit Perfume Elixir | Recover 3→9 MP/WP/SP per hit | ||
| Bracing Spirit Perfume Elixir | Recover 3→9 MP/WP/SP per hit | ||
| Immortal: Bracing Spirit Perfume Elixir | Recover 3→9 MP/WP/SP per hit | ||
| [Event] Immortal: Bracing Spirit Perfume Elixir | Recover 3→9 MP/WP/SP per hit | ||
| Frenzy Draught of Corruption | Recover 3→9 HP per hit | ||
| Immortal: Frenzy Draught of Corruption | Recover 3→9 HP per hit | ||
| [Event] Immortal: Frenzy Draught of Corruption | Recover 3→9 HP per hit | ||
| Immortal: Beast's Draught | Recover 1→3 HP per hit | ||
| Immortal: Savage Draught | Recover 1→3 HP per hit | ||
| Immortal: Frenzy Draught | Recover 3→9 HP per hit | ||
| Immortal: Spirit Perfume Elixir | Recover 3→9 MP/WP/SP per hit | ||
| [Event] Immortal: Beast's Draught | Recover 1→3 HP per hit | ||
| [Event] Immortal: Savage Draught | Recover 1→3 HP per hit | ||
| [Event] Immortal: Frenzy Draught | Recover 3→9 HP per hit | ||
| [Event] Immortal: Spirit Perfume Elixir | Recover 3→9 MP/WP/SP per hit | ||
| Magic Crystal of Infinity - Absorption | Recover +1 → +3 HP on attack | ||
| Magic Crystal of Infinity - MP Recovery | Recover +1 → +3 MP/WP/SP on attack | ||
| Secrua's Flaming Crystal | Recover +15 → +45 HP on attack | ||
| Perilla's Star | Recover 1→3 HP per hit | ||
| [Event] Beast's Draught | Recover 1→3 HP per hit | ||
| [Event] Savage Draught | Recover 1→3 HP per hit | ||
| [Event] Magical: Beast's Draught | Recover 1→3 HP per hit | ||
| [Event] Magical: Savage Draught | Recover 1→3 HP per hit | ||
| [Event] Magical: Frenzy Draught | Recover 3→9 HP per hit | ||
| Black Coffee | Recover 1→3 HP per hit | ||
| Blessed Perilla's Star | Recover 1→3 HP per hit | ||
| [Event] Magical: Frenzy Draught of Corruption | Recover 3→9 HP per hit | ||
| Exalted Perilla's Star | Recover 1→3 HP per hit | ||
| Magic Crystal of Infinity - Absorption | Recover +1 → +3 HP on attack | ||
| Magic Crystal of Infinity - MP Recovery | Recover +1 → +3 MP/WP/SP on attack | ||
| Overflowing Earth Energy | Recover 1→3 HP per hit | ||
| Accessories | |||
| Item | Changed Stats | ||
| +0 Dawn Earring | Accuracy 18 → 27 | ||
| PRI (I) Dawn Earring | Accuracy 22 → 33 | ||
| DUO (II) Dawn Earring | Accuracy 26 → 39 | ||
| TRI (III) Dawn Earring | Accuracy 30 → 45 | ||
| TET (IV) Dawn Earring | Accuracy 34 → 51 | ||
| PEN (V) Dawn Earring | Accuracy 38 → 57 | ||
| Item | Changed Stats | ||
| +0 Ominous Ring | Accuracy 8 → 16 | ||
| PRI (I) Ominous Ring | Accuracy 12 → 24 | ||
| DUO (II) Ominous Ring | Accuracy 16 → 32 | ||
| TRI (III) Ominous Ring | Accuracy 20 → 40 | ||
| TET (IV) Ominous Ring | Accuracy 24 → 48 | ||
| PEN (V) Ominous Ring | Accuracy 28 → 56 | ||
| Item | Changed Stats | ||
| +0 Turo's Belt | Accuracy 14 → 25 | ||
| PRI (I) Turo's Belt | Accuracy 18 → 32 | ||
| DUO (II) Turo's Belt | Accuracy 22 → 39 | ||
| TRI (III) Turo's Belt | Accuracy 26 → 46 | ||
| TET (IV) Turo's Belt | Accuracy 30 → 53 | ||
| PEN (V) Turo's Belt | Accuracy 34 → 60 | ||
| Item | Changed Stats | ||
| +0 Revived Lunar Necklace | Accuracy 2 → 4 | ||
| PRI (I) Revived Lunar Necklace | Accuracy 12 → 18 | ||
| DUO (II) Revived Lunar Necklace | Accuracy 22 → 32 | ||
| TRI (III) Revived Lunar Necklace | Accuracy 32 → 46 | ||
| TET (IV) Revived Lunar Necklace | Accuracy 42 → 60 | ||
| PEN (V) Revived Lunar Necklace | Accuracy 52 → 74 | ||
| Defense Gear | |||
| Item | Changed Stats | ||
| +0 Dahn's Gloves (Damage Reduction) | Damage Reduction 39(+24) → 41(+24) | ||
| Desperate Dahn's Gloves (Damage Reduction) | Damage Reduction 40(+26) → 42(+26) | ||
| Distorted Dahn's Gloves (Damage Reduction) | Damage Reduction 42(+27) → 44(+27) | ||
| Silent Dahn's Gloves (Damage Reduction) | Damage Reduction 43(+29) → 45(+29) | ||
| Wailing Dahn's Gloves (Damage Reduction) | Damage Reduction 44(+31) → 46(+31) | ||
| Obliterating Dahn's Gloves (Damage Reduction) | Damage Reduction 45(+33) → 47(+33) | ||
| Item | Changed Stats | ||
| +0 Dahn's Gloves (Evasion) | Accuracy 25 → 50 | ||
| Desperate Dahn's Gloves (Evasion) | Accuracy 25 → 50 | ||
| Distorted Dahn's Gloves (Evasion) | Accuracy 25 → 50 | ||
| Silent Dahn's Gloves (Evasion) | Accuracy 25 → 50 | ||
| Wailing Dahn's Gloves (Evasion) | Accuracy 25 → 50 | ||
| Obliterating Dahn's Gloves (Evasion) | Accuracy 25 → 50 | ||
| Item | Changed Stats | ||
| +0 Ator's Shoes (Evasion) | Evasion 48(+96) → Evasion 50(+96) | ||
| Desperate Ator's Shoes (Evasion) | Evasion 50(+97) → Evasion 52(+97) | ||
| Distorted Ator's Shoes (Evasion) | Evasion 51(+98) → Evasion 53(+98) | ||
| Silent Ator's Shoes (Evasion) | Evasion 53(+100) → Evasion 55(+100) | ||
| Wailing Ator's Shoes (Evasion) | Evasion 55(+102) → Evasion 57(+102) | ||
| Obliterating Ator's Shoes (Evasion) | Evasion 57(+104) → Evasion 59(+104) | ||
| Item | Changed Stats | ||
| TET (IV): Bheg's Gloves (Reform Level: 0/I/II/III/IV/V) |
[Boss Gear that can be registered on the Central Market] | ||
| Reform Level 0: Damage Reduction 31(+13) → Damage Reduction 32(+13) | |||
| [Reformed Boss Gear that cannot be registered on the Central Market] | |||
| Reform Level 0: Damage Reduction 31(+13) → Damage Reduction 32(+13) | |||
| Reform Level 1: Damage Reduction 31(+14) → Damage Reduction 32(+14) | |||
| Reform Level 2: Damage Reduction 32(+15) → Damage Reduction 33(+15) | |||
| Reform Level 3: Damage Reduction 32(+16) → Damage Reduction 34(+16) | |||
| Reform Level 4: Damage Reduction 33(+17) → Damage Reduction 35(+17) | |||
| Reform Level 5: Damage Reduction 34(+17) → Damage Reduction 36(+17) | |||
| PEN (V): Bheg's Gloves | Damage Reduction 34(+19) → 36(+19) | ||
| +0 - TRI (III) Level Bheg's Gloves have the same Damage Reduction stat increase of +2. | |||
| Item | Changed Stats | ||
| TRI (III) Blackstar Gloves | Damage Reduction 31(+13) → 32(+13) | ||
| TET (IV) Blackstar Gloves | Damage Reduction 35(+20) → 36(+20) | ||
| PEN (V) Blackstar Gloves | Damage Reduction 39(+24) → 41(+24) | ||
| TRI (III) Obsidian Blackstar Gloves | Damage Reduction 32(+13) → 33(+13) | ||
| TET (IV) Obsidian Blackstar Gloves | Damage Reduction 37(+22) → 38(+22) | ||
| PEN (V) Obsidian Blackstar Gloves | Damage Reduction 39(+24) → 41(+24) | ||
| Item | Changed Stats | ||
| PEN (V) Tuvala Gloves | Damage Reduction 31(+13) → 32(+13) | ||
| PEN (V) Combatant's Tuvala Gloves | Damage Reduction 31(+13) → 32(+13) | ||
| Item | Changed Stats | ||
| TET (IV) Muskan's Shoes (Reform Level 0/I/II/III/IV/V) |
[Boss Gear that can be registered on the Central Market] | ||
| Reform Level 0: Evasion 41(+86) → 43(+86) | |||
| [Reformed Boss Gear that cannot be registered on the Central Market] | |||
| Reform Level 0: Evasion 41(+86) → 43(+86) | |||
| Reform Level 1: Evasion 42(+87) → 44(+87) | |||
| Reform Level 2: Evasion 42(+88) → 44(+88) | |||
| Reform Level 3: Evasion 43(+89) → 45(+89) | |||
| Reform Level 4: Evasion 43(+90) → 45(+90) | |||
| Reform Level 5: Evasion 43(+91) → 45(+91) | |||
| PEN (V) Muskan's Shoes | Evasion 43(+90) → 45(+90) | ||
| +0 - TRI (III) Muskan's Shoes have the same Evasion stat increase of +2. | |||
| Item | Changed Stats | ||
| TET (IV): Tuvala Shoes, Combatant's Tuvala Shoes | Evasion 39(+82) → 41(+82) | ||
| PEN (V): Tuvala Shoes, Combatant's Tuvala Shoes | Evasion 41(+86) → 43(+86) | ||
| +0 - TRI (III) Tuvala Shoes and Combatant's Tuvala Shoes have the same Evasion stat increase of +2. | |||