2024
Guild League Regular Season
Last Update: September 12, 2024
The regular season of the Guild League is about to begin.
In the previous Guild League, there were several areas that needed improvement. Thanks to the feedback from our adventurers, we were able to make gradual enhancements and successfully conclude the season. We extend our gratitude to all the guilds and adventurers who enjoyed the previous season, and we are committed to making the regular season even more enjoyable for everyone.
This regular season of Guild League comes with a few changes.
The most significant updates include changes to the matchmaking score brackets, resurrection methods, and enhanced rewards.
Previously, guilds with scores above 1,801 were all matched together,
which led to some dissatisfaction as the number of high-scoring guilds increased.
Now, the maximum score has been raised to 3,801, and the brackets beyond 1,801 have been further subdivided.
Additionally, there were instances in the previous season where players would deliberately avoid resurrecting.
To address this, the rules have been changed so that players are automatically resurrected after a certain period.
Rewards have also been significantly enhanced to make the content more meaningful for both guilds and individuals.
Notably, guilds that achieve 1st to 3rd place will receive 400 billion Silver in guild funds, along with colored titles and bonus items, to ensure they are duly honored.
While 400 billion Silver may seem substantial, it has been generously set as such before taxes to consider guild member incentives.
Moreover, new battlefields, including the area in front of Gyeongbokgung Palace (Geunjeongjeon Hall), have been added to make the experience even more enjoyable.
Oh! And during this second season of Guild League, we are also preparing a new update for the Arena of Solare.
We received feedback that the previous Arena of Solare, which lasted only a month, was too short and had room for improvement.
Based on your suggestions, we aim to further develop the Arena of Solare.
Arena of Solare was designed to help newcomers to PvP by focusing on "everyone using the same equipment" and "three-person teams for less stressful combat."
While we will maintain this pure approach, we are also preparing to support additional modes using the Arena of Solare system.
For example, there will be an mode for those who want to purely prove their skills in 1:1 combat,
and an mode where players can compete using their personally customized equipment.
These modes will come with honorable rewards, providing new goals for more adventurers in PvP.
Additionally, we will continue to improve other content such as Red Battlefield, Node War, Conquest War, and War of the Roses based on your feedback.
Thank you.
- The Guild League Regular Season has begun.
| Guild League Regular Season Period | Aug 29, 2024 (Thu) after maintenance - Nov 14, 2024 (Thu) before maintenance | ||
| Guild League | |||
| How to Participate | Press the "Apply" button in the Guild League menu in the Guild window (G). | ||
| Press the "Apply" button in the Guild League menu in the War (F7) in the Menu (ESC). | |||
| Application Period | Weekdays from 5 PM to 1 AM, Weekends from 1 PM to 1 AM | ||
| Guild League matches start every hour and half hour. | |||
| If you apply at 2:15 PM, the matching will be complete at 2:30 PM, and the Guild League match will start once the opponent is determined. | |||
* Entry to the Guild League is unavailable in certain regions. (Atoraxxion, Battle Arena, Old Moon Grand Prix, etc.)
* A guild member who has "Apply for Guild League" authorities can apply for matching.
* You cannot apply to the Guild League if there are less than 7 guild members logged in.
* You cannot apply or participate in the Guild League during Node/Conquest Wars and War of the Roses.
* With the start of the regular Guild League season, penalty counts accumulated from previous Guild League matches have been reset.
* A guild member who has "Apply for Guild League" authorities can apply for matching.
* You cannot apply to the Guild League if there are less than 7 guild members logged in.
* You cannot apply or participate in the Guild League during Node/Conquest Wars and War of the Roses.
* With the start of the regular Guild League season, penalty counts accumulated from previous Guild League matches have been reset.
Guild League - Rules
- Guild League rules are as below:
| Guild League Rules | |||
| Participants | 7 - 10 members | ||
| Match Duration | Match Duration: 20 min After the match is set, there is a 2-min waiting time to enter the Guild League. There is a 1-min waiting time after the match ends, after which you will automatically exit the Guild League. You can freely enter and exit the Guild League after the match starts. |
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| Victory Conditions | Victory Conditions: Achieve 1,000 points (100 kills) or the guild with the higher score wins when the match ends. If the scores are tied, the battle continues, and the first guild to score a kill wins. Points Earned The first kill awards 50 points. Every kill after awards 10 points per kill. |
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| Revival | Each guild has one revival point at a designated location. - Upon death, characters will automatically resurrect without needing to press a revival button. After a brief period within the protective veil, they will be transported back to the combat zone. * There is no limit to the number of revivals. If you are out of combat upon revival, you will be Invincible and have a Damage Reduction effect for a certain period. - Death penalties such as EXP decrease and crystal destruction do not apply. |
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| Penalties | Accumulating 3 penalties leads to a 1-week ban from the league. You will need at least 7 participants from your guild before a match begins or face immediate defeat and a penalty. If your guild's participant count falls below 4, it will be considered a loss. The match will end automatically, and a penalty will be given. |
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| Others | If you exit during the Guild League, anyone from the same guild can step in for you. * However, damage and debuffs recorded during the match are reset upon exit. Guild members who joined the guild after matching cannot enter the ongoing match. The notification duration for consecutive kills is 15 sec. Equipment durability does not decrease during the match. Cannot use Escape within the Guild League battlefield. Consumable items can be used without limits, but Medical Kit cannot be used. Install items, such as Stun Trap and Cannon, and transformation items cannot be used. You are automatically assigned to a platoon when you enter the match and automatically leave upon exit. If you are already in a party/platoon, you can enter after leaving the party/platoon. Adventurers joining a guild as War Heroes will not be able to see the Guild League menu and will not be able to join as well. |
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Guild League - Battlefield
- Battlefields for the Guild League regular season are as follows:
- Reduced the size of Navarn Steppe battlefield by approximately 20%.
| Heidel Northern Guard Camp | |||
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| Navarn Steppe | |||
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| Battlefield of Honor | |||
A place where hardened adventurers prove their personal skills. Battles can only take place only on flat ground, without topographies such as gateways, fortresses, or rocks.* You will resurrect outside the gateway and can join by going inside. |
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| Taphtar Plain | |||
Between Rock Post and Barhan Gateway lies the entrance to the desert, the Taphtar Plain, where Centaurus once roamed. Engage in battle in this vast wilderness. |
Guild League - Match Results
- After the match ends, you can check various information about the participants through the match results.\

Guild League - Rankings
- Rankings in the Guild League are determined by the Guild League points obtained.
- When the Guild League first starts, you start with 400 points.
- When you win or lose in the Guild League, your score changes according to the result, and matches are made based on the score range.
| Ranking Points | |||
| Win: +30 ranking points | Loss: -15 ranking points | ||
* Based on the ranking point range, a bonus and adjustment system is applied to the points obtained.
| 401-600 point range | Earn an additional 3 points for a victory, 3 points deduction for defeat - Victory: Default 30 points + 3 points = 33 points obtained - Defeat: Default deduction of 15 points - deduction of 3 points = 12 points deducted |
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| 201-400 point range | Earn an additional 5 points for a victory, 5 points deduction for defeat - Victory: Default 30 points + 5 points = 35 points obtained - Defeat: Default deduction of 15 points - deduction of 5 points = 10 points deducted |
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| 0-200 point range | Earn an additional 7 points for a victory, 7 points deduction for defeat - Victory: Default 30 points + 7 points = 37 points obtained - Defeat: Default deduction of 15 points - deduction of 7 points = 8 points deducted |
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Dormancy Penalty
- If you do not participate in matches for a certain period within a specific score range, your score will be periodically deducted based on the score range.
| 3401 points or more | Non-participation in a match for 5 days results in a 50 points deduction every 2 days. | ||
| 2601-3400 points | Non-participation in a match for 5 days results in a 40 points deduction every 2 days. | ||
| 2001-2600 points | Non-participation in a match for 5 days results in a 30 points deduction every 2 days. | ||
For example, if you achieved 1,700 points and played your last match on Jan 1, but did not play for 5 days until Jan 6, ranking points will be deducted on Jan 8, which is 2 days later.
Guild League - Matching System and Score Brackets
- The matching system for the Guild League is as follows:
1. Matching starts sequentially from the highest score brackets.
2. If there are guilds within the same score bracket, they will be given the highest priority for matching.
- If multiple guilds fall within the same score bracket, the system will randomly select an opponent from that bracket.
3. If no guilds are available within the same score bracket, the system will match with the guild closest in score, either from the bracket above or below.
2. If there are guilds within the same score bracket, they will be given the highest priority for matching.
- If multiple guilds fall within the same score bracket, the system will randomly select an opponent from that bracket.
3. If no guilds are available within the same score bracket, the system will match with the guild closest in score, either from the bracket above or below.
- The score brackets for the Guild League regular season are as follows:
| Before | After | ||
| 1,801+ | 3,801+ | ||
| 3,601-3,800 | |||
| 3,401-3,600 | |||
| 3,201-3,400 | |||
| 3,001-3,200 | |||
| 2,801-3,000 | |||
| 2,601-2,800 | |||
| 2,401-2,600 | |||
| 2,201-2,400 | |||
| 2,001-2,200 | |||
| 1,801-2,000 | |||
| 1,601-1,800 | 1,601-1,800 | ||
| 1,401-1,600 | 1,401-1,600 | ||
| 1,201-1,400 | 1,201-1,400 | ||
| 1,001-1,200 | 1,001-1,200 | ||
| 801-1,000 | 801-1,000 | ||
| 601-800 | 601-800 | ||
| 401-600 | 401-600 | ||
| 201-400 | 201-400 | ||
| 0-200 | 0-200 |
Guild League Reward - Combat EXP
- The Combat EXP obtained based on the results of the Guild League has been increased as follows:
| Level | EXP for Defeat (Before → After) |
EXP for Victory (Before → After) |
| 21~30 | 28.116% → 47.73% | 47.025% → 68.19% |
| 31~35 | 18.744% → 43.89% | 31.35% → 62.7% |
| 36~40 | 12.496% → 36.58% | 20.9% → 52.25% |
| 41 | 11.928% → 34.92% | 19.95% → 49.88% |
| 42 | 11.36% → 33.25% | 19% → 47.5% |
| 43 | 10.792% → 31.59% | 18.05% → 45.13% |
| 44 | 10.224% → 29.93% | 17.1% → 42.75% |
| 45 | 9.656% → 28.27% | 16.15% → 40.38% |
| 46 | 9.088% → 26.6% | 15.2% → 38% |
| 47 | 8.52% → 24.94% | 14.25% → 35.63% |
| 48 | 7.952% → 23.28% | 13.3% → 33.25% |
| 49 | 7.384% → 22.48% | 12.35% → 32.11% |
| 50 | 6.816% → 21.55% | 11.4% → 30.78% |
| 51 | 6.248% → 20.48% | 10.45% → 29.26% |
| 52 | 5.68% → 19.29% | 9.5% → 27.55% |
| 53 | 5.112% → 17.96% | 8.55% → 25.65% |
| 54 | 4.544% → 16.49% | 7.6% → 23.56% |
| 55 | 3.976% → 14.9% | 6.65% → 21.28% |
| 56 | 3.408% → 13.17% | 5.7% → 18.81% |
| 57 | 2.84% → 11.31% | 4.75% → 16.15% |
| 58 | 2.272% → 9.31% | 3.8% → 13.3% |
| 59 | 1.704% → 7.18% | 2.85% → 10.26% |
| 60 | 1.136% → 4.92% | 1.9% → 7.03% |
| 61 | 0.568% → 2.53% | 0.95% → 3.61% |
| 62 | 0.284% → 1.3% | 0.475% → 1.85% |
| 63 | 0.142% → 0.5% | 0.237% → 0.71% |
| 64 | 0.071% → 0.21% | 0.1185% → 0.3% |
| 65 | 0.0355% → 0.08% | 0.0592% → 0.12% |
| 66 | 0.0177% → 0.03% | 0.0296% → 0.04% |
| 67 | 0.0088% → 0.01% | 0.0148% → 0.02% |
Guild League - Rewards
- In the Guild League, each match's outcome determines individual victory or resolve rewards.
- These rewards will be sent to the Black Spirit's Safe at the end of the Guild League.
| Winner | Loser | ||
| [Guild League Victory Reward] - Gold Bar 1,000G x4 - Superior Whale Tendon Potion x5 - Whale Tendon Elixir x3 - Perfume of Courage x3 - Perfume of Charm x3 - Khalk's Elixir x3 - Elixir of Deep Sea x3 - Essence of Gallantry x1 - Essence of Courage x1 - Essence of Honor x1 |
[Guild League Resolve Reward] - Gold Bar 1,000G x1 - Gold Bar 100G x5 - Superior Whale Tendon Potion x3 - Whale Tendon Elixir x1 - Perfume of Courage x1 - Perfume of Charm x1 - Khalk's Elixir x1 - Elixir of Deep Sea x1 - Essence of Gallantry x1 - Essence of Courage x1 - Essence of Honor x1 |
- You receive Combat EXP at the end of matches depending on match results.
Special Season Reward in Celebration of the Guild League Regular Season
When the Guild League regular season ends, rewards will be distributed to guild members based on the accomplished Guild League rankings.
* Rewards based on Guild League rankings will be distributed at the end of the regular season, and guild member rewards will be given to those who have been in the guild for more than 14 days.
* Rewards based on Guild League rankings are as follows, and regular season rankings rewards may be changed for each regular season.
1st to 3rd Rank Rewards
| Guild League Rank - 1st | |
| Guild Reward | 400,000,000,000 Silver in Guild Funds |
| Guild Member Rewards |
Red [Guild Leaguer] title, Glorious Guild League Reward Box - 1st x1
[Glorious Guild League Reward Box - 1st]
Cron Stone x4,000 [Party] Immortal: Harmony Draught - Human x15 Immortal: Perfume of Courage X15 Immortal: Khalk's Elixir x15 Sturdy Whale Tendon Potion X10 Sturdy Whale Tendon Elixir X10 |
| Guild League Rank - 2nd | |
| Guild Reward | 300,000,000,000 Silver in Guild Funds |
| Guild Member Rewards |
Red [Guild Leaguer] title, Glorious Guild League Reward Box - 2nd x1
[Glorious Guild League Reward Box - 2nd]
Cron Stone x3,000 [Party] Immortal: Harmony Draught - Human x10 Immortal: Perfume of Courage X10 Immortal: Khalk's Elixir x10 Sturdy Whale Tendon Potion X10 Sturdy Whale Tendon Elixir X10 |
| Guild League Rank - 3rd | |
| Guild Reward | 200,000,000,000 Silver in Guild Funds |
| Guild Member Rewards |
Red [Guild Leaguer] title, Glorious Guild League Reward Box - 3rd x1
[Glorious Guild League Reward Box - 3rd]
Cron Stone x2,000 [Party] Immortal: Harmony Draught - Human x10 Immortal: Perfume of Courage X10 Immortal: Khalk's Elixir x10 Sturdy Whale Tendon Potion X5 Sturdy Whale Tendon Elixir X5 |
Rank 4th to 20th Rewards
| Guild League Rank - 4th to 10th | |
| Guild Reward | 100,000,000,000 Silver in Guild Funds |
| Guild Member Rewards |
Yellow [Guild Leaguer] title, Glorious Guild League Reward Box x1
[Glorious Guild League Reward Box]
Cron Stone x1,000 Corrupt Oil of Immortality x30 [Party] Harmony Draught - Human x30 Perfume of Courage x30 Khalk's Elixir x30 Sturdy Forest Tread x20 |
| Guild League Rank - 11th to 20th | |
| Guild Reward | 70,000,000,000 Silver in Guild Funds |
| Guild Member Rewards |
Yellow [Guild Leaguer] title, Proud Guild League Reward Box x1
[Proud Guild League Reward Box]
Cron Stone x700 Corrupt Oil of Immortality x25 [Party] Harmony Draught - Human x25 Perfume of Courage x25 Khalk's Elixir x25 Sturdy Forest Tread x15 |
Rank 21st to 40th Rewards
| Guild League Rank - 21st to 40th | |
| Guild Reward | 50,000,000,000 Silver in Guild Funds |
| Guild Member Rewards |
Normal [Guild Leaguer] title, Passionate Guild League Reward Box x1
[Passionate Guild League Reward Box]
Cron Stone x500 Corrupt Oil of Immortality x15 [Party] Harmony Draught - Human x15 Perfume of Courage x15 Khalk's Elixir x15 Sturdy Forest Tread x10 |
Guild League Battlefield
- Added 1 new Guild League battlefield.
| Gyeongbokgung Palace (Geunjeongjeon Hall) |
![]() This is Gyeongbokgung Palace, representing Seoul. Combat takes place in the wide square centered around Geunjeongjeon Hall. |
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Between Rock Post and Barhan Gateway lies the entrance to the desert, the Taphtar Plain, where Centaurus once roamed. Engage in battle in this vast wilderness.