Hello,
I am appealing to you Pearl Abbys to fix the karma system in the game. I am sick of the constant griefing and karma bombing on spots by people who have lost duel for spot. This kind of toxic behavior just destroys this game and many people have stopped playing Black Desert because of it.
For many years players have been asking for this system to be remodeled because it doesn't work properly and still nothing has changed. I am fed up. How many years can we be ignored as a community? I am asking you as the next thousandth person to remodel this system or eventually remove it from the game altogether.
They did remove it, it's called Arsha.
They did remove it, it's called Arsha.
People who complain about the karma system pretend like Arsha doesn't exist. Simply because they really don't want pvp like they say they do. Nor do they want to encounter other players with predatory behavior.
People who complain about the karma system pretend like Arsha doesn't exist. Simply because they really don't want pvp like they say they do. Nor do they want to encounter other players with predatory behavior.
Funny thing is, there's probably less PvP on Arsha cause you can't grief there, because if you start some shit, it's not gonna end.
It's certainly a system that's needed an overhaul for years. There is a perverse incentive to die in pvp, since winning in pvp is actually a loss.
This is why we see players try to feed players to mobs instead, since the system incentivizes avoiding the repeated loss of karma.
I'd rather PA just embrace red players. Remove enhancement loss and crystal damage on death for red players (especially since we can now cleanse gear), add a bounty system that pays a few caphras for taking out a red player if an attacked player speaks to an npc in town within a few minutes of their death.
The penalty for being red should be the lack of access to main towns and settlements and the constant "threat" of being attacked by anyone. To a certain type of pvp player, that's actually a great way to add additional content to the game.
Everyone consented to being attacked and having the option to attack at level 50, so we don't have the worries other games do with adding a pvp system on top of a pve game. The constant potential for danger is a great selling point for this game-- seeing as how so few alternatives exist on the market-- and it's an excellent reinforcement of its sandbox.
That said, if someone doesn't want to pvp and clicked yes to get level 50 anyway, I'm all for pushing more systems that encourage those players to quit or reroll as a 49 lifeskiller. They're worth more to the game not playing (or gathering) than constantly complaining about something they volunteered to participate in.
It's certainly a system that's needed an overhaul for years. There is a perverse incentive to die in pvp, since winning in pvp is actually a loss.
This is why we see players try to feed players to mobs instead, since the system incentivizes avoiding the repeated loss of karma.
I'd rather PA just embrace red players. Remove enhancement loss and crystal damage on death for red players (especially since we can now cleanse gear), add a bounty system that pays a few caphras for taking out a red player if an attacked player speaks to an npc in town within a few minutes of their death.
The penalty for being red should be the lack of access to main towns and settlements and the constant "threat" of being attacked by anyone. To a certain type of pvp player, that's actually a great way to add additional content to the game.
Everyone consented to being attacked and having the option to attack at level 50, so we don't have the worries other games do with adding a pvp system on top of a pve game. The constant potential for danger is a great selling point for this game-- seeing as how so few alternatives exist on the market-- and it's an excellent reinforcement of its sandbox.
That said, if someone doesn't want to pvp and clicked yes to get level 50 anyway, I'm all for pushing more systems that encourage those players to quit or reroll as a 49 lifeskiller. They're worth more to the game not playing (or gathering) than constantly complaining about something they volunteered to participate in.
Why should they change the system when you can already opt out of the system by playing on the Arsha servers? It makes no sense to complain about Karma losses and Karmebombing WHEN YOU CAN JUST PLAY ON THE PVP SERVER, IT'S WHAT IT'S THERE FOR.
Hello,
I am appealing to you Pearl Abbys to fix the karma system in the game. I am sick of the constant griefing and karma bombing on spots by people who have lost duel for spot. This kind of toxic behavior just destroys this game and many people have stopped playing Black Desert because of it.
For many years players have been asking for this system to be remodeled because it doesn't work properly and still nothing has changed. I am fed up. How many years can we be ignored as a community? I am asking you as the next thousandth person to remodel this system or eventually remove it from the game altogether.
Dude just stop complaining and go to Arsha
Why should they change the system when you can already opt out of the system by playing on the Arsha servers? It makes no sense to complain about Karma losses and Karmebombing WHEN YOU CAN JUST PLAY ON THE PVP SERVER, IT'S WHAT IT'S THERE FOR.
The perverse incentive to die in pvp is the problem. Arsha's existence doesn't fix that failure of design.
The perverse incentive to die in pvp is the problem. Arsha's existence doesn't fix that failure of design.
No one forces you to flag yourself and kill someone. If you're so well geared that you can easily kill them, you can easily outgrind them too and they'll get bored and leave.
Alternatively, play on Arsha.
People that come up with these threads should be perma-locked in Arsha.