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#Striker
Striker Reboot - Global Lab
Oct 6, 2021, 10:52 (UTC)
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Last Edit : Oct 6, 2021, 10:52 (UTC)
# 1

Global Lab Update - September 10, 2021

Striker will be getting a reboot. First off, Awakening, we focused on the issues that cause his combos to feel clunky. Also, some of his major skills had long cooldowns. So, these were adjusted to improve the feel of Striker.

As for Succession Striker, he is able to put in damage consistently, however, he was vulnerable during his combos as his skills lacked defensive effects. So, we focused on improving this point.

Additionally, we are contemplating on how to improve the way his echoes attack.

We have a Striker Reboot video prepared for you, like we had for Warrior and Ranger.


 

Main Weapon

● Flow: Deathstrike, Combo: Final Blow - Improved to combo into Enhanced Skills smoother after using these skills.
● Crouching Wolf - Change to the duration of the increased Attack Speed buff to last for 20 sec when consuming 30 Martial Spirit Shards.

Crouching Wolf and Flow: Prey Hunt are key skills for Striker as they give him the Increase Attack Speed buff for 10 sec. However, this also forced Strikers to use these skills constantly. Therefore, we have increased the duration of the Increase Attack Speed buff and changed other skills to consume Martial Spirit Shards.

● Massive Suppression - Improved to dodge backwards when the grab fails by pressing ↓.
● Flow: Nimbus Strike - Changed the Super Armor effect to last till the end of the attack.
● Flow: Landslide - Changed the Super Armor effect to last till the end of the attack.

● Crimson Fang - Improved to be able to combo after the skill Flow: Mass Destruction even in Awakening stance.

● Flow: Savage Fang - Removed the Air Smash effect.
● Bloody Fang - Changed the following:
- The skill was changed to be the flow skill for Martial Spirit.
- Changed the Increased Damage buff give when using a skill that consumes Martial Spirit to the Increase Critical Hit Rate buff.

Bloody Fang was reworked to increase the utility of Striker’s Martial Spirit Shards. His lack of Critical Hit Rate can now be increased by using Bloody Fang. This will allow certain combos to deal even more damage.

● Silent Step - Improved to combo smoother into Flow: Mass Destruction after using the skill.
● Silent Step - Improved to combo into Rampaging Predator after using the skill in main weapon stance.
● Rising Wolf Fang - Changed the following:
- Changed to have its own damage and not be affected by the damage and number of hit of the skill Twisted Collision. Therefore, the skill’s damage was adjusted.
- Increased the 1st hit activation speed.
● Rising Wolf Fang – Improved to combo smoother into Prime: Skull Crusher after using the skill.

Rising Wolf Fang used to have lower utility than Back Step, but it was improved to allow Striker to go Float an enemy if they are vulnerable.

● Iron Fist Fury - Improved to combo smoother into the skills Crimson Fang, Adamantine, Twisted Collision, Rampaging Predator, and Prime: Rampaging Predator after using the skill.
● Perfect Blow - Improved to combo smoother into the skills Rage Hammer, Autumn Blaze, Prime: Skull Crusher, and Skull Crusher after using the skill.
● Iron Fist Fury, Perfect Blow - Improved on the issue that made Striker slow down for a moment when hitting targets with the skills.

Majority of Striker Adventurers probably used Perfect Blow instead of Iron Fist Fury as Iron Fist Fury had low usage. This change will enable Strikers to pick either or depending on which skill they want to combo with next.

● Explosive Jolt - Increased the attack area of the 2nd hit.
● Explosive Jolt - Changed the camera effect.
● Wolf's Explosive Fangs - Changed the following:
- Reduced the cooldown to 8 sec.

- Increased the attack range.
- Increased the activation speed and changed to be unable to use the skill Hidden Claw or evade backwards after the 1st hit.
- Improved to combo smoother into Rampaging Predator and Prime: Rampaging Predator during the skill.

We improved the PvE effectiveness of the skills Explosive Jolt and Wolf's Explosive Fangs. Striker will now be able to deal good ranged damage with Wolf's Explosive Fangs and melee damage with Explosive Jolt.

 

Succession

● Succession: Flash Step - Changed to consume stamina up to 2 times when using the skill consecutively.
● Prime: Wolf's Fang - Fixed the issue where the Forward Guard effect was still being applied when using the skill immediately during cooldown.
● Prime: Rage Hammer - Changed the following:
- Unified the attack area of each of the hits to the widest area.
- Changed to apply the effects of the skill Prime: Discharge Energy.
- Added the Movement Speed -20% for 10 sec on enemies hit.
- Removed the number of hits increase during Energy Explosion.
- Increased the attack area during Energy Explosion.
- Added the ability to use Prime: Wolf's Fang immediately after the skill when Discharge Energy is available.

Prime: Rage Hammer was reworked as it didn’t seem all that different from Absolute: Rage Hammer. We have distinguished the two skills by adding the Discharge Energy effect and Movement Speed reduction debuff to Prime: Rage Hammer.

● Succession: Ankle Hook - Added the Forward Guard effect.
● Succession: Martial Deva - Changed the following:
- Changed the Bound effect to only apply in PvE.
- Added the Forward Guard effect.

Succession Striker’s vulnerability was mainly due to needing to activate the Discharge Energ effect during combos without any defensive effects. Therefore, we added the Forward Guard effect to the skills Succession: Ankle Hook and Succession: Martial Deva that combos with Prime: Adamantine.

● Succession: Flow: Savage Fang - Removed the Air Smash effect.
● Prime: Wolf's Hunger - Changed the following:
- Changed the Stun effect on 1st hit to only apply in PvE.
- Changed to apply Super Armor during the attack.
- Removed the Discharge Energy effect.
- Increased the distance traveled with 2nd hit and 3rd hit.

Prime: Wolf's Hunger was designed to be movement skill and a damage skill. However, it was difficult to use the skill for both of these purposes. Therefore, we removed the unnecessary parts and made it into a clear movement skill.

● Prime: Rampaging Predator - Improved on the issue where he would get stuck in certain locations by changing the way he approaches enemies.
● Prime: Rampaging Predator - Removed the reduction of hits in PvP effect.

● Prime: Wolf's Fang - Changed the following:
- Increased the attack area.
- Removed the attack area increase effect with Energy Explosion. Instead, the attack area will be the same as the widest attack area in all situations.
- Removed the reduction of hits effect when used immediately instead of Discharge Energy.
● Flash Step, Silent Step - Improved to combo smoother into Prime: Rampaging Predator after using the skills.
● Prime: Somersault III, Prime: Hidden Claw III – Increased the Reduce All DP effect from –15 to -20.

We changed the skills that had different Reduce All DP effect numbers to match the skill Flow: Deathstrike. This allows Striker to open with Prime: Somersault and Prime: Hidden Claw.

● Prime: Skull Crusher - Changed the Critical Hit Rate effect to apply 100%, regardless of PvE or PvP.
● Prime: Skull Crusher - Improved to combo smoother into the skills Somersault, Wolf's Hunger, Knee Hammer, Hidden Claw.
● Prime: Somersault - Improved to combo smoother into other skills.
● Prime: Somersault - Improved to combo into Combo: Hurricane after using the skill by pressing the “F” key.
● Flow: Mass Destruction - Improved to combo more smoothly into the skill Succession: Ankle Hook after using the skill.
● Wolf's Explosive Fangs - Improved to combo more smoothly into the skill Prime: Wolf's Fang after using the skill.

We increased the variety of combos Succession Striker can use. He will now be able switch between combos with defensive effects and combos with Discharge Energy without defensive effects.

 

Awakening

● Hell Break - Improved to apply the Super Armor effect when the grab connects.

Awakening Striker’s Hell Break is a great skill that allows him to grab his opponents with a variety of motions. So, we added the Super Armor effect to apply when it connects to create a skill that is not only cool, but viable on the battlefield.

● Land Buster - Changed the effects of the skill to apply as a standard effect after learning the skills Infernal Destruction III, IV.
● Land Buster - Changed the following:
- Changed the skill name to Battle Cry.
- Changed the skill’s motion.
- Added the Super Armor effect.
- Reduced the cooldown to 7 sec.
- Added the Recover +50 HP per hit effect.
- Added the Stun effect only in PvE.

Land Buster used to be a Flow skill for Infernal Destruction. However, it wasn’t all that useful due to the long cooldown it had. Therefore, the effects of the previous Land Buster were added to the skill Infernal Destruction as a standard effect. Then we created a new skill to replace it.
The new skill Battle Cry can be used after Infernal Destruction and has the effects Super Armor and HP Recovered per hit. It can also be used to gather Martial Spirit Shards quickly as well.

● Flow: Skull Hammer - Changed the effects of the skill to apply to the skills Skull Crusher III, IV as an extra hit.
- Therefore. The attack area of Flow: Skull Hammer was made the same as the attack area of Skull Crusher.
● Flow: Skull Hammer - Changed the following:
- Changed the skill name to Savage Somersault.
- Changed the skill motion.
- Changed to be an independent skill with its own command keys. Therefore, the skill damage was adjusted.
- Added the effect All Evasion –9% for 10 sec on hit.
- Added the effect of increased damage when consuming Martial Spirit Shards.
- Changed the PvE Only effect from Knockdown to Floating.
- Changed the special attack effect to Air Attack.

Flow: Skull Hammer was a skill that occupied the same spot as the skill Land Buster. The effects of the skill were added to Skull Crusher’s basic effects and reworked into a new skill.
Savage Somersault maintains Super Armor and Float enemies with an Air Attack. This makes it a great opener for many high damage combos. Try using Tornado Kick in Awakening stance then combo it with Skull Crusher to deal a quick burst of damage.

● Ultimate Crush IV, Spiral Cannon III – Increased the Reduce All DP effect from –15 to –20.
● Flash Step, Silent Step - Improved to combo smoother into Rampaging Predator after using the skills in Awakening stance.
● Rampaging Predator - Unified the attack area of the skill to the widest area.
● Rampaging Predator - Removed the hit count reduction in PVP effect
● Flow: Bite Off - Changed the following:
- Changed the skill motion.
- Added the damage for when Striker attacks. The damage dealt by Echo Spirit was changed to an Echo Spirit effect.
● Flow: Bite Off – Improved to activate independently when Rampaging Predator is on cooldown.

Flow: Bite Off was used more for its HP Recovery and Forward Guard effects than its damage. However, this made it have shortcomings in its utility. So, it was changed into a skill where Striker dashes in to allow him to charge in aggressively.

● Infernal Destruction - Changed the Down Smash effect to only apply on its last hit.
● Double Flash - Changed the following:
- Changed the skill to a passive skill and removed the cooldown.
- Removed stamina consumption. Stamina will only be consumed twice when the skill Flash Step is used consecutively.
- Following this change, the skill Flash Step can be activated after Silent Step in Awakening stance.
- After learning the skill Double Flash, activating Flash Step twice consecutively will apply an All Evasion +9% for 10 sec buff.

Unlike Succession, the skill Flash Step was very difficult for Awakening Striker to use consecutively. This was due to the long cooldown of Double Flash. Therefore, we have changed Double Flash into a passive and removed its cooldown to make it easier to use.

● Ferocious Assault – Changed to recover Stamina when the Super Armor effect disappears.
● Silent Step - Improved to combo more smoothly into other skills after using the skill in Awakening stance while consuming Martial Spirit Shards.
● Ferocious Assault - Fixed the issue where your character would display its falling animation after comboing from Spiral Cannon from a certain height.
● Fallout - Changed the following:
- Removed the reduce the number of hits in PvP effect. Therefore, the damage of the skill in PvP was adjusted.
- Increased the attack area.
- Removed the PvE Only Critical Hit Rate effect.
- Added the Increase Damage by consuming Martial Spirit Shards effect.

We changed the skill Fallout to be useable after the reworked skill Bloody Fang often in Awakening stance.

● Endless Fight - Changed the following:
- Removed the 1st hit. Therefore, the damage of the skill in was adjusted.
- Removed the Stun on hit effect, so only the Stiffen effect will apply.
- Added the effect Down Smash.
● Spiral Cannon - Changed the following:
- Added an extra hit that activates by holding LMB.
- Core: Spiral Cannon - Increased the duration of the Super Armor effect.
● Rampaging Predator - Improved on the issue where he would get stuck in certain locations by changing the way he approaches enemies.

● Ferocious Assault - Improved to combo into the skill Endless Fight by holding LMB.
● Endless Fight - Improved to combo smoother into the skills Autumn Blaze, Tornado Kick, Ultimate Crush, Endless Explosion, and Fallout.
● Endless Explosion - Changed the Air Attack effect to apply on all hits.
● Ultimate Crush - Improved to combo smoother into other skills when used during the skill.
● Ultimate Crush - Unified the Recover Stamina on hit effect to +15 to match level IV.
● Ultimate Crush - Reduced the Stamina consumed to the following:

Skills

Before

After

Ultimate Crush I

200

150

Ultimate Crush II

150

100

Ultimate Crush III

100

50

Ultimate Crush IV

100

50

Last Edit : Oct 6, 2021, 10:52 (UTC)
# 2

● Endless Explosion - Unified the HP Recovery on hit to +30 to match level III.
● Endless Explosion - Changed the Float effect to apply on the 1st hit.
● Endless Explosion - Improved to combo more smoothly into other skills during the skill.

● Endless Explosion - Change the damage of the skill to the following:
- The damage applied when used during cooldown was reduced due to the damage changes.

Skills

Before

After

Endless Explosion I

1,2,3 Hit Damage 886% x 3

4 Hit Damage 886% x 4

Critical Hit Rate 30% (PvE Only)

1,2,3 Hit Damage 916% x 3

4 Hit Damage 916% x 4

Critical Hit Rate 10%

Endless Explosion II

1,2,3 Hit Damage 967% x 3

4 Hit Damage 967% x 4

Critical Hit Rate 50% (PvE Only)

1,2,3 Hit Damage 1032% x 3

4 Hit Damage 1032% x 4

Critical Hit Rate 15%

Endless Explosion III

1,2,3 Hit Damage 1041% x 3

4 Hit Damage 1041% x 4

Critical Hit Rate 70% (PvE Only)

1,2,3 Hit Damage 1201% x 3

4 Hit Damage 1201% x 4

Critical Hit Rate 20%

Ultimate Crush and Endless Explosion were skills somewhat difficult to combo from while the skills were still dealing blows. We’ve improved Ultimate Crush and Endless Explosion to now combo into other skills between each hit, thereby allowing for even more combo potential.

● Echo Spirit - Increased the skill damage to the following:

Before

After

Hit Damage 617% x 16

Hit Damage 1228% x 16

● Echo Spirit - Changed the skill animation.
● Hell Break - Improved to now activate the backwards evasion movement faster by pressing the ↓ key after failing to grapple.
● Ferocious Assault - Improved to combo more smoothly into other skills.
● Skull Crusher - Fixed the issue where your character would display its falling animation when used from a certain height.
● Silent Step - Improved to combo more smoothly into Flash Step, Flow: Mass Destruction, Echo Spirit, and Rampaging Predator when used in Awakening stance.
● Silent Step – Increased the Invincible effect by 0.2 sec when used in Awakening stance.
● Ultimate Crush - Changed the All DP debuff effect to apply to all hits.
● Martial Spirit Shards – Changed how the shards are consumed to increase the damage of "Ferocious Assault, Flow: Crosswind, Endless Fight” as follows:

Before

After

Increase damage by consuming 10 Martial Spirit Shards when you have 30

Increase damage by consuming 10 Martial Spirit Shards when you have 20 or more

Awakening Striker faced some difficulty in gathering Martial Spirit Shards, which would affect how often they could activate the Bloody Fang effect, and thus, we decided to reduce the amount of shards required for consumption by Awakening skills. We hope this encourages a more diverse combat style that can utilize Martial Spirit Shards.
Last Edit : Oct 6, 2021, 11:17 (UTC)
# 3

Global Lab Update - September 24, 2021

Main Weapon

● Flow: Savage Fang - Fixed the issue where Air Smash would be applied upon using the skill.
● Flow: Savage Fang, Succession: Flow: Savage Fang - Fixed the issue where the Down Smash effect would be applied to all hits when using the skill during cooldown.
● Flow: Deathstrike - Fixed the issue where the skill would be applied abnormally fast when using another skill on the quick slot after using the skill.
● Fixed the issue where the Double Flash effect would be applied when activating Flash Step by consuming Martial Spirit Shard with a Gardbrace equipped.
● Crouching Wolf - Fixed the issue where Flow: Prey Hunt would not be activated when using the skill from quick slot even when you had Martial Spirit Shard x30 .
● Absolute: Rage Hammer - Fixed the issue where the skill description was wrong.
● Adamantine - Improved the skill so you can combo with Flow: Deathstrike by holding RMB after using the skill.
● Martial Deva - Improved the skill so you can combo with Flow: Bombardment by holding RMB after using the skill.
● Taeback Kick - The following will be changed for the skill.
- The skill's 1st, 2nd hits will be removed. The amount of damage for the skill was adjusted accordingly.
- Changed the presentation of the skill.
- Added a Stiffness effect on hit.
- Added a Down Smash effect on hit.
- Changed to apply an effect that increases the amount of damage by consuming the Martial Spirit even when activating Dash Kick.
- Taeback Kick - Improved the skill so you can combo with Martial Deva, Flow: Explosive Blow, and Skill Crusher after using the skill.

Taeback Kick was changed to aim for Stiffness or Down Smash in between combos. Also, we improved the skill so that you can quickly get the skill effect of Bloody Fang, if not the skill effect of Roaring Tiger.

● Crouching Wolf, Massive Suppression, Hell Break, Wolf's Hunger, Prime: Wolf's Hunger - Reduced the Stamina consumed while evading backward when using these skills.
● Wolf's Hunger - Fixed the issue where Stamina was not consumed when evading backward by pressing ↓ while using the skill.
● Martial Spirit Shard - Improved the description which explains how shards are consumed. Shards will be recovered as before. 

 

Succession

● Flow: Mass Destruction - Improved to combo with Flow: Bombardment when pressing LMB after using the skill.
● Flow: Mass Destruction - Improved to combo smoothly with Prime: Somersault, Prime: Rage Hammer after using the skill. 기술로 부드럽게 연계되도록 개선되었습니다.
● Prime: Wolf's Hunger - Changed to attack while moving when activating Prime: Rage Hammer after using the skill.
● Prime: Wolf's Hunger - Improved to combo with Flow: Bombardment while using the skill.
● Prime: Hidden Claw - Increased the time Invincibility is applied to the skill by 0.3 seconds.
● Prime: Hidden Claw - Improved to combo smoothly with Flash Step, Silent Step after using the skill.
● Prime: Rage Hammer - Increased the movement distance and activation speed when moving and attacking while using the skill.

We received a lot of feedback on the improved Striker that was released in the Global Lab. Many of you said that there were less options to attack other than Grapple in a PvP setting for Striker Succession. Because of this, we are considering many ways so that you can aim to debuff your opponents in various patterns. Also, we hope to receive a lot of feedback from all of you since we are especially thinking of renewing Prime: Wolf's Hunger to a skill that focuses more on definitely charging at the opponent instead of focusing on moving safely.

 

Awakening

● Flow: Mass Destruction - Changed to maintain gardbrace stance when pressing ← OR → + RMB in a gardbrace stance.
- You can switch to gauntlet stance from gardbrace stance by pressing ← OR → + C .

For Striker Awakening, you automatically went into a gauntlet stance when using Flow: Mass Destruction. This is a very important key point in a PvP setting, but in a PvE setting, it was inconvenient to convert to awakening state after using a gauntlet skill, which deals a low amount of damage. That's why we made it possible to maintain an awakening state while comboing with an awakening skill even when using Flow: Mass Destruction. Also, you can now combo with a gauntlet skill by activating Flow: Mass Destruction that converts your character to a gauntlet stance when necessary.

● Infernal Destruction - Fixed the issue where pressing the command key for Savage Somersault after using Autumn Blaze would activate the skill.
● Autumn Blaze - Fixed the issue where the attack speed increase effect would not be applied when using Skill Crusher after using the skill.
● Double Flash - Removed the All Evasion increase effect applied when using Flash Step twice due to the skill's effect.
● Spiral Cannon - Fixed the issue where pressing the skill's command key during Sprint would activate Fist of True Strength first.
● Improved the movement and skill animations after evading backwards to combo more smoothly while in Awakening mode.
● Skull Crusher - Changed to now apply Critical Hit Rate +100% for both PvE and PvP.
- Damage for PvP was decreased accordingly.
● Fixed the issue where the Super Armor effect didn't apply while comboing with Flash Step after consuming Martial Spirit Shards in gardbrace state.

 

Global Lab Update - November 5, 2021

● Flow: Stalking Wolf - Made the following changes:
- Added the effect of moving toward the target on the 1st hit.
- Removed the Float effect from the 1st hit.
- Taeback Kick - Improved to be able to combo into Flow: Stalking Wolf after using the skill.

Last Edit : Oct 6, 2021, 14:04 (UTC)
# 4

Changes I would like to see.

Many strikers need to pre-buff themselves with Tripple flying kick for the +10 AP for 10 seconds, and the +9% evasion for 10 seconds. The thing is you need to complete all three kicks to apply the +10 AP buff. Strikers also use Gardbrace training for the +10 AP for 10 seconds.

I think a great change would be to allow Tripple flying kick to apply its +10 AP upon using the 1st kick, and to allow Gardbrace training to also apply the +9% evasion. This would be helpful for strikers to buff themselves in either of the mainhand or awakening stance.

I also think it would be helpful for strikers to recieve the super armor effect on the 2nd and 3rd hit of Tripple flying kick, even if only for a short moment with gaps between each hit. Strikers re-buffing themselves with tripple flying kick leaves them vulernable for the 1st hit, but then can briefly enter the super armor state with the next two kicks to quickly transition into a safe state. I do think there should be a payoff when completeing the 3rd kick, maybe allow it to recover a martial spirit shard. 

Another change I think would be very helpful is if Somersault could be used in the awakening stance to allow for more comboes. 

This post was hidden by a staff due to the reports it has received.
This post was hidden by a staff due to the reports it has received.
Last Edit : Oct 6, 2021, 16:14 (UTC)
# 7

I partially agree with Ducimus' post.
It would be appreciated if Awakening Striker would have another way to get the Evasion Buff.

However, I disagree with the Super Armor on Flying Kick. We wouldn't use it where the Super Armor would make sense (e.g. in the middle of a fight). Nor would it be fair.

 


The thing that I am most concered about is the Clones/Summons from Striker.
But that hasn't been touched yet and I'm looking forward to the upcoming changes to said thing.

 


The 200% BSR in Preawakening (Rage Hammer) also has, which I still hope and think, scuffed %dmg. Not that I want it to be changed to something greater because no one in their sane mind uses 5 out of the 7 BSR skills unironically.

Speaking of BSR however, the Slow-Motion from the 50% Skull Crusher causes more harm than it helps us. Especially since it's heavily affected by Attack Speed Reductions. It looks cool but that's it.

Change the Slow Motion (make it shorter/faster?) or remove it entirely.

Another thing which is not listed here but on Global Labs
Stalking Wolf Teleportation removal. It's an unprotected, non-cc, teleport skill which is, in most cases, used to teleport to another mob group.
I fail to see why it got removed (unless they reverted that already).

Thanks for taking your time with the rework!

Last Edit : Oct 7, 2021, 02:33 (UTC)
# 8
On: Oct 6, 2021, 16:14 (UTC), Written by Melonlads

The thing that I am most concered about is the Clones/Summons from Striker.
But that hasn't been touched yet and I'm looking forward to the upcoming changes to said thing.

 

I agree with this 1000%, If i would suggest to remove the clones/summon of awake striker completely and improved our awakening kit for pve to be on equal footing of succession. I cannot say about pvp because i'm more of a pve player. And while new classes has huge AoE i believe it would be fair to increase our awakening AoE skills i notice it while leveling Nova, Guard, Sage class. 

Last Edit : Oct 7, 2021, 14:37 (UTC)
# 9

Had a chance to test out the changes and most of them are amazing, and definitely help to push with a more aggresive style which compliments the awakening theme.

 

I would love some additional buffs to Mass Destruction, such as adding the ability to trigger the evasion buff on the last hit of the skill, or adding an Iframe>SA transition during the initial wind up.

A huge problem is that the skill is used as an evasive manouver or counter attack, however, you are incredibly vulnerable during the sideways spin. You would expect such a skill to be the tool to use to counter grabs for example, however, most of the time you will get desynced right back into the enemy hands, despite having moved behind them using the skills windup.

 

Overall, as many have stated, the 9% eva buff should be moved to a more convenient skill, as Triple flying kick by itself is useless and inconvenient to use from awakening.

 

I would also love to have the ability to keep the current version of Stalking wolf at the very least in awakening, as the utility it offered for advanced players cannot be matched by replacing it with a high dmg static skill.

Last Edit : Oct 9, 2021, 00:57 (UTC)
# 10

I love all the changes so far, so I'm going to only talk about the clones. 

They are such a cool part of Striker's awakening kit, I do not understand why they do not scale properly with AP. This makes low-AP Strikers really annoying to fight against (not NEARLY as much as Nova but still), and yet the clones only look cool in higher brackets but that's it.

Giving them higher % damage multipliers is nice, but it's not going to help much when they use 60% of your normal AP.

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