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UTC 18 : 35 Apr 19, 2024
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#Mystic
Mystic Reboot - Global Lab
Oct 6, 2021, 11:18 (UTC)
17129 178
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Last Edit : Oct 7, 2021, 13:14 (UTC)
# 31
On: Oct 7, 2021, 12:27 (UTC), Written by Netero

I basically just said that, yes. And even though i lack practise in a combo, I do win most duels, so what? I've been playing mystic for years now. In general this Forum needs to be less toxic and more objective around the balancing of a class. There are some really good and constructive posts alredy, but also some that are just wasted time for everyone, the writer and the reader. The only way for this to go smoothly is to not treat everybody on the internet as an enemy. We all just want fun playing this game, so again, stop the toxicity.

 

This is what we need in this Forum

 

A big thank you to the people that stay sane in the chat.

 

 

How do you avoid Toxicity when people come into a chat and cant even use simple 1+1=2, Its like these people come from Common core elementry Math. I.E. my previous post to the Hash player that doesnt even know his own skills and passive that a Mystic main can point that out?

 

They rush in here trying to prove people wrong, they cant read or comprehend let alone think objectivly.  Most of these people that are crying about mystic got stomped by a mystic in BA while they are in arsha gear then act like 267 ap is enough to kill off an evasion class with c9 armor regardless if its a mystic.

My original post is comming from litterally 4 DP from a 700gs yes i am 301K ap with 395dp (that last 4 dp is major $$$$ tech i need 6 for 401 and is gonna cost me almost 50bil) my point is that at my GS level there is a major difference between were i am and were players that are 20+ gs above me AND those that are using the full evasion builds I.e. Centars,secils even then there are a multitude of other classes that still can Wipe us. I can point out Choices video of his striker with the centar secils geting almost 1 shot by a sorc.

Mystic needs some major help NOT a 70% accross the board damage but a change in how the skills work, its protections some better AOE damage for PvP and most important PVE. She has been bearly above Musa and meh in neglect and is one of the bottom tier grinders in the game as well as one of the least used classes in GvG and Siege/node war

Last Edit : Oct 7, 2021, 16:48 (UTC)
# 32

I cringe when I see people say they can't use FG in group fights.

 

If that doesn't call for a Git Gud comment I don't know what does.

 

Patriarchy says hi.

Last Edit : Oct 7, 2021, 18:17 (UTC)
# 33
On: Oct 7, 2021, 16:48 (UTC), Written by Shogunate

I cringe when I see people say they can't use FG in group fights.

 

If that doesn't call for a Git Gud comment I don't know what does.

 

Patriarchy says hi.

 

I dont think the proper word is Can't but it is situational.
To say that you dont use a skill with FG in a small scale like 5v5 or a 1v1 would be incorect, tracking 1-5 players at a time and using skills accourdingly is one thing but being in a 30 v 30 were you cant track 360 degrees you can only hope the skill is fast enough OR there is no one behind you, generally you have people in discord hollering for help when they are getting blasted.

In the middle of the enemy ball you are strikely Iframe and super armor anything beyond that and your on your back and dead, as was stated in a previous post succ mystic is more closer to a rat class skirmish fighter But as we have stated there are other classes specifically suited for this job which is why a mystic in node war is generally a DP Meme grab/debuff bot. A mystic in large scale node/siege is a liability when there are 12 other classes that would be used for there support,utlity or damage.

 

When you got nothing left in your kit the end result is higher and higher risk skills some work some dont

 

Last Edit : Oct 7, 2021, 19:40 (UTC)
# 34
On: Oct 7, 2021, 01:37 (UTC), Written by thdqd

Wall of text:

I think the problem with these threads is that since everyone is allowed to post, lots of posts come from people who don't play the class and their only experience is from the receiving end, which can differ quite a bit from how it is to play the class. Especially important in large scale where you sometimes only notice a class during its glory moments, and don't see all the problems that happen normally, like getting cc'd in gaps, spending half the time in slows or on low stamina etc. Arguing against buffing a class because it can be strong when stars align is a retarded position to take.

 

Anyway, I'd like to explain what I think is problematic with the succession (and only succession) spec, and what changes could be done. As a reference, I take the recently reworked classes on glab, and occasionally what I consider to be the best classes on live.

 

First, to identify the main problems:

1. Stamina management. The main issue with the kit, imo. You run out of stamina very quickly if you have to stay agile, and the only way to properly recover it is using easily punishable stationary partial animation locks like Soul basher, Thunder pound etc. While the idea of a class having to moderate its movement based on stamaina isn't bad, there are simply too many classes that get much more for spending less (like nova), have much better management and backup options in case you run out (sorc), or just don't do any stamina management at all (warrior). This affects both 1v1 and large scale if you don't run a carpet build.

 

2. Protection gaps. Mystic is supposed to be a sort of a front line class, even though succ is kind of in between that and a rat (skirmisher/assassin, from now on referred to as just rat). Still, since it doesn't have enough resources to freely reposition all the time (see 1. stamina management), or the cooldowns (4s on main movement skills as opposed to 1s or none on most rat classes), she needs to be able to survive better in a blob, by at least not getting ccd through gaps. There aren't that many, but some notable ones are end of Silent step, and the entire back dash after Crouching wolf.

 

3. Safe damage. While mystic's 1v1 combo damage is good, her safe burst damage in group fights is lacking, particularly because the highest damage ability in the kit is unprotected. Why the distinction between protected and safe? Because it often isn't the same thing, e.g. a skill that's very quick or long ranged can be safe even if unprotected, while a long, telegraphed, animation-locked melee frontal block skill is generally unsafe, even if protected on paper.

 

4. Identity crisis. What kind of a class is succ mystic even? If it's a rat, then it lacks a lot in movement and speed department (long cds on movement skills, the skills themselves a slow, compare e.g. silent step to ninja's ghost step), has too many animation locks and is too predictable. If it's a bruiser, then where are the usual tools associated with those classes, such as lots of protected damage, easy to apply safe slows, self heals, SA-block, resist self-buffs etc? For a hybrid that it is, it inherits too many downsides from each archetype, for too few advantages.

 

5. Cosmetics. Make the weapons visible with Margoria outlaws outfit. Sorcs can see their amulets, so why can't we? Add a hide option for those who don't want this, same as with offhand.

 

There are also some things where I think the class is alright and does not need improvement:

 

1. Tankiness. I'd rather have more speed and iframes to increase survivability. Just blunt tankiness creates immortal carpet builds which leads to bad gameplay.

 

2. AOE. I personally like the small aoe concept, especially since it is a melee character who fights with her fists. Again, I'd rather have more speed and agility to improve positioning precision in pvp than just bigger AOEs. In pve just add more damage to compensate.

 

3. Damage. Our pvp damage is fine in itself, it just needs better means to apply it.

 

Finally, some concrete suggestions on how I would accomplish the above goals, skill by skill. I know that all of these at once would be busted, that's not the point though. These are suggestions of what could be done to each individual skill. The text behind "//" are explanations of why I think it's a good idea

 

Soul Basher - make cancellable at any time instead of splitting into 2 animation locks like now.  //currently it's one of the worst defensive stances, because not only do you collect all the slows and damage from the front, you are also easy grab target for anyone know knows how it works and has a quick engage (e.g. warrior)

Blowdrive - add superarmor at the cost of it being an animation lock. //would not be op because it's a flow after a slow skill

Adamantine - make the cc come out quicker, i.e. shorten the wind-up of the skill. Remove stamina cost. Maybe fix the guard direction of backwards adamantine. //more responsive protected cc to catch sorcs and ninjas

Mass destruction - split the initial dash (slide) and the first attack, like on Striker. Move the 6% accuracy buff to first attack. Make only the dash SA even on cd, but up the stamina usage to 250 when on cd (150 off cd). //this would ease positioning precision a bit for a high stamina cost

Somersault - make it chain quicker into dashes and other skills.

Dash buster - make it chain a lot quicker into other skills, also make it come out quicker during somersault. //it's currently not useful because it locks you in animation forever, otherwise it would be a nice 12% evasion debuff

Hidden claw - extend the iframe phase a little into the forward movement. This would make it a less risky to use to dp debuff in group fights. Maybe remove the interaction with soul basher.

Savage fang - make it chain into other skills quicker so it can be a viable quick kd attempt.

Fist fury - remove airsmash from last hit. Make the frontal guard extend into the floating hit when chaining it after other skills. //would add a viable protected engage with dash - fist fury, and a safe followup float in group fights.

Twisted Collision - add fg? //not really needed if some other proposed changes happen, could stay unprotected to differentiate from striker

Landslide - extend SA to landing, like striker rework

Fatal smash & Strikethrough - these are quite redundant as they do the same thing as landslide, maybe give more forward arching movement, a bit like nimbus strike, but not really.

Elbow edge - make it cancellable into other skills after 1st hit //the idea of a high risk, high reward engage is great, but in a world with 60% stiff resists on most players the risk is unjustified, even when timed perfectly you end up just looking stupid half the time.

Rib crusher - this is not really useful in succ. Maybe add kd resist ignore or something crazy. Or nothing.

Tornado kick - remove airsmash.

Sweeping kick - speed up the animation by about 30%.

Roaring tiger - make 100% rage worth using

Rage hammer - change it to a tier 3 addon skill

Sea burial - this has a problem of sometimes slipping into falling animation when taking a lot of hits, due to hit stagger shortening animations. Maybe make it suppress falling animations after it's used until you're back on the ground (sort of like Lahn's landing skills do) to fix that.

Wave orb - give fg? //this has potential to be broken, in fact if it got fg without any other changes right now on live, succ mystic would instantly become a top tier class.

Amplify Martial Spirit (E-Buff) - replace "all dp +20" with "ignore all resists +30%".

 

Flash step -  reduce cd to 3 seconds/make shard dashes iframes or fix hit stagger. Extend the protection a bit. Remove stamina usage on chained dashes (like in Striker rework). //compared to other rats, mystic has lower and more predictable forward mobility because of comparatively long cd on the dash. If succ wants to be a better rat class, the cooldowns should be lower. Also, hit stagger makes movement distances very unreliable during sa dashes. Ideally it should be removed completely. Additionally, the protection on dashes ends too soon (about 60% of the movement is protected). It could last longer

Silent step - speed up the animation by ~40%, make the iframe extend into the landing phase, or make it possible to chain into other skills as soon as you land //silent step is one of the slowest side dashes, while also having a gap while just about every class has linger on their iframes these days

Wolf's Frenzy - make the attacks SA OR make it cancel straight to last hit if pressing F, increase targeting range, turn it into glab succ striker version if no target found. //make it broken, I mean every class has broken stuff, so..

Scissor kick - remove stamina usage. Give prime version SA, or if that's considered too strong, give it SA, make it go further and faster, but keep the float on the last hit like the regular one. //We need some lingering SA skills to recover stamina in that aren't stationary

Crouching wolf - make the S dash a proper iframe, that's start to end 100% coverage. Also remove stamina usage from the dash. Make the dash go forward if pressing WW keybind, and sideways if pressing Shift+A/D. //why does this fake iframe currently cost 400 stamina?? No, really?

Prey hunt - extend the attack speed buff to 20 seconds, like in Striker rework. Add "clear all slow effects from self and nearby allies". //give a way to deal with the most annoying thing in the game, and help allies at the same time

Rabams:

Nature's Wrath - rework it, it's a bit of a noob trap currently. Maybe make it protected (remove cc) and instantly cancellable, so it's actually viable as a buff

Perfect blow and Iron fist fury - reduce cd to 7-8s, buff dmg on Iron fist fury

Thrashing Wolf - make it possible to cancel after the dash phase

Raging Wolf - add "ingore all resists +20% for 10s", remove SA //mystic relies heavily on landing ccs. Why does she not have an resist ignore buff/passive?

 

Edit:

One more thing - shards - either make them passively regenerate, like sorc, or have a skill that regens shards, like Tranquility in awakening. //other than E-buff, there is no way to regen shards without hitting something. It would be nice to have that option, even if it was slow or had a long cd

 

I didn't mention some skills, specifically the Adamantine and Thunder pound flows. I think there is enough skills in the kit with low enough cooldowns that at this point these ones will always be redundant. Of course they can have their numbers gigabuffed, but that will dumb the class down to "press rmb for damage", and this is not desirable. If anything they could be reworked into optional (possibly mutually exclusive choices, like the nodewar dp skills) augmentations to their parent skills, similar to what Shackling chain is to TP now (or something more interesting, like choosing between faster or hard hitting adamantine, or a "flow" that changing TP into last hit only). This would imply a much deeper rework though, but maybe PA will surprise us.

 

   As someone who has played Mystic since release I 100% agree with all of this and wanted to add 2 things that I think would be just a nice fix. The "Please try again" bug when I go from one skill to another causing the skill to bug an not go thorugh dmg wise but it will lock my character in place for about 1.5 seconds and put the skill on cd. I have lost so many 1v1's due to that issue and makes you look new to the game lmao.

 

   Secondly, while it's not important and prolly just a handful that care, long capes please. I do not like having short capes on ANY class but especially mystic because Striker uses long capes so I dont gte why he gets them and his counterpart doesn't. 

 

   But, that whole suggestion list and on was perfect! Hopefully if so they atke at least a little from this into consideration. 

Last Edit : Oct 9, 2021, 15:48 (UTC)
# 35

i really really like the flow between main hand and awakening on the awakened mystic, please dont mess that up with the rework.

Last Edit : Oct 10, 2021, 13:57 (UTC)
# 36

She is currently one of the bottom tier grinders in the game. The lack of damage pre shard use is killing her ability to be remotely successful and consistent in PVE (I.E. have to dump shards on a back or down attack to even do damage at orcs) unlike her counterpart the striker that is literally one of the top grinders in game.

I would like to be able to play mystic in PVE not take another to be able to make $$$ grinding.

 

^ THIS

 

idc about no foward guards or pvp damage I strictly pve and I play my guardian cus they do way more damage Im hoping for some nice pve buffs

Last Edit : Oct 12, 2021, 22:36 (UTC)
# 37
On: Oct 7, 2021, 12:02 (UTC), Written by ReconKangas

COME ON... do i really have to math this out for you...

10% passive (savior of the sands)

5% Succession (Prime savior of the sands)

2% Passive(Infinate mastery bonus)

5% guild Buff (unless your a solo player)

9% divider

31% total

this is among the highest in BDO this is without 4% addon that 90% of the hash community uses

There is a reason why the succ hash is one of the top grinders in the game as well as a heavy hitter in PVP you got a some unprotected damage but when you add in the mobility,-20dp Armor breaks on almost every other skill, 6% evasion buff ON movement (making it equal to the mystics standing evasion), Constant 20AP buff, 30% repeatable crit Buff, mind you all this is stackable with add ons and you have a slows -20%movement/attack/casting that is also repeatable (mystics main slow is -30% wave orb)

The hash kit is by far superior in every way to a mystic, a hash with the same GS as my mystic is almost no challenge to a hash and if i get you CC with the same GS i dont have the accuracy to put you down were in fact any Succ Hash can 1 combo as 390DP mystic with 301k.

 

My mystic is 7% standing accuracy i get a 6% sustained from mass destruction for a total of 13%

 

Are you stupid? Or are you doing that on purpose?

 

You add global accuracy to hash that every class has (infinite mastery, guild skills) to hash but do not to your mystic? 

 

At least you corrected your misinformation by a bit,  and i did not do that to be annoying with you, only for others that may (hopefully not) take what you wrote seriously.

Last Edit : Oct 13, 2021, 09:00 (UTC)
# 38
On: Oct 12, 2021, 22:34 (UTC), Written by NomadicSabre

Are you stupid? Or are you doing that on purpose?

 

You add global accuracy to hash that every class has (infinite mastery, guild skills) to hash but do not to your mystic? 

 

At least you corrected your misinformation by a bit,  and i did not do that to be annoying with you, only for others that may (hopefully not) take what you wrote seriously.

 

The 7% he mentioned consists of 2% Infinite mastery and 5% guild buff. Mystic has no accuracy passives.

Last Edit : Oct 13, 2021, 19:54 (UTC)
# 39

Mystic is one of the worst class in the game right now and need huge buffs to be relevant again.

 

The number 1 issue to fix is the "PLEASE TRY AGAIN IN A MOMENT" bug which happens sometimes when you try to spend shards. This bug stuns your character for 2 seconds , that means death.

 

Then, Mystic awakening damage need a MASSIVE buff.   Why the fck a Striker is allowed to kill 400dp+ people with only 280ap but Mystic can't even do that with 316ap ( TESTED MULTIPLE TIMES ).

Pearl Abyss doesn't want to nerf Striker damage. Striker PVP damage is busted as hell since years, and they buffed that class so many times. 

WHY STRIKER NEW AWAKENING SKILL GIVES A +10% DOWN ATTACK DAMAGE BUFF AND DOING GOOD DAMAGE MEANWHILE MYSTIC AWAKENING NEW SKILL ( Gushing Water ) DOES PATHETIC DAMAGE WITH 0% ACCURACY. HOW IS IT FAIR ? 

Speaking of new awakening skills, WHEN DO YOU WILL NERF BERSERKER SKILL SEISMIC BLAST ? HOLY GOD.

 

-The blue DRAGON is GARBAGE , TRASH and USELESS. And can only be summoned with max shards.

MEANWHILE STRIKER CAN SUMMON HIS BUSTED BROKEN CLONES WITHOUT SPENDING A SINGLE SHARD.

Allow Mystic to summon Dragon without shards and BUFF DRAGON AP.   THE DRAGON ADDITIONAL DAMAGE IS RIDICULOUSLY LOW.

 

-Allow Mystic to MOOVE after casting the VACUUM !

WHY VALKYRIE AND NOVA CAN MOOVE AND ATTACK FREELY DURING THEIR VACUUM BUT MYSTIC IS STUCK DURING THE ENTIRE ANIMATION WITHOUT ANY DAMAGE REDUCTION ?  Using this vacuum against classes with ranged grab is SUICIDE because of this animation lock.

 

-Twisted Collision. WHY STRIKER HAS FG ON THIS SKILL BUT NOT MYSTIC ????

Why the flow of this skill does not moove the Mystic at all but the Striker flow MOOVES HIM 30 KILOMETERS FORWARD ?

 

-Roaring Tiger. WHY STRIKER VERSION OF THIS SKILL DOES MORE DAMAGE ??? It's the same skill but Striker Roaring Tiger hits harder.

 

-Crouching Wolf. 400 stamina required for the backward dash. IS THIS A JOKE ?

 

Awakening skills are all garbage. Dragon Shatter , Tidal Wave , Rapid Stream are all unprotected , slows , and deals PATHETIC LOW DAMAGE EVEN WITH FULL AP 309+.

Wave orb is unprotected and too slow to be used in the neutral game.

And i hope YOU KICKED THE DEV WHO GOT THE IDEA TO ADD 200HP ON THE CHARGED WAVE ORB . Nobody charges this skill, it does not increase the damage or anything , it's USELESS.

 

-Dragon Pit is so USELESS. It's too SMALL. Deals literally ZERO DAMAGE , has no CC, is unprotected. Just buff this skill like the Hashashin skill giant sand vortex which is SA, deals some dmg, has slows and Super Armor with a much bigger AoE.

 

-Infinite Fortitude. You legit killed this skill when you nerfed all the PAs. How this skill is even considered a PA ? YOU CAN'T FCKING MOOVE OR ATTACK UNLIKE WITCH WIZARD VALKYRIE PA.

Everytime i use this skill , i just die in it because the damage reduction has been nerfed and i'm stunned for the duration. Canceling it with dash remove the damage reduction buff so it's useless.

 

There are just too much issues for this class. It has so many bad matchups. It's literally impossible to win against a competent succ Kuno, Striker , Warrior or Lahn.

In large scale, if you are not a DP meme , you're useless.  And even if you want to be a DP meme, Shai just does the job way better..

 

Lv Private
Carolyn
Last Edit : Oct 13, 2021, 22:55 (UTC)
# 40
On: Oct 10, 2021, 13:56 (UTC), Written by BlueLazer

She is currently one of the bottom tier grinders in the game. The lack of damage pre shard use is killing her ability to be remotely successful and consistent in PVE (I.E. have to dump shards on a back or down attack to even do damage at orcs) unlike her counterpart the striker that is literally one of the top grinders in game.

I would like to be able to play mystic in PVE not take another to be able to make $$ grinding.

 

^ THIS

 

I love mystic, and the way she feels and plays, but her ability to keep up with other classes for grinding out $$ is really lackluster.  She needs pve buffs for those who want to play her in that role, because her gameplay is engaging, fluid, and well animated.  The reboot was intended to make all classes viable and fresh, Mystic does not feel viable in PVE when you need to grind for money for accessories and upgrades.  That slow grinding slows down your ability to access other content, 1.5 hours grinding vs 1 hour grinding means I don't have an extra half hour to do something else I might want to do like CP quests or journals.  This just perpetuates to make the character weaker in comparison to others.  Please PA there are some of us that enjoy the PVE aspect of the game and would like to continue with BDO on a class we enjoy playing.   

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