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UTC 11 : 49 Apr 19, 2024
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#Ninja
Ninja Reboot Hopes/Expectations
Oct 22, 2021, 23:34 (UTC)
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1 2 3
Last Edit : Oct 22, 2021, 23:34 (UTC)
# 1

What buffs or nerfs are you hoping for Succ Or Awakening? Would love to hear everyone's thoughts.  Personally as a succ ninja it'd be great to have atleast one more protected CC other than prime smokescreen, that being said, I'm not saying its useless or weak (its great) its just only one protected cc makes group pvp or war hard for us little guys sometimes :).  I know moonlight is protected on blink but it's usually not use as a catch or starter cc.

Last Edit : Oct 23, 2021, 00:09 (UTC)
# 2

Copy & paste ninja's kite into kuno so we can have female ninjas that aren't shitty verisions of male ninjas. Only buff I want. But for sure some PVE buffs.

4 1172
Lv Private
Romanorum
Last Edit : Oct 23, 2021, 06:01 (UTC)
# 3
On: Oct 22, 2021, 23:34 (UTC), Written by Bingy

What buffs or nerfs are you hoping for Succ Or Awakening? Would love to hear everyone's thoughts.  Personally as a succ ninja it'd be great to have atleast one more protected CC other than prime smokescreen, that being said, I'm not saying its useless or weak (its great) its just only one protected cc makes group pvp or war hard for us little guys sometimes :).  I know moonlight is protected on blink but it's usually not use as a catch or starter cc.

 

succ ninja has far more protections than awaken ninja you have actual protected cc in succ spec compared to awaken. Awaken literally has zero protected cc nothing with cc in awakens kit pre awaken or awaken has cc attached to it and is protected outside of core skilled katana shower and thats assumng you use the core skill for it otherwise you have to have a minimum of 50% bsr to have cc on it. Beheadings i frame is so short it might as well not exist and because the normal version of beheading is so slow compared to prime version the huge protection gap it has is easily exploitable. Succ ninja doesnt really need anything its pretty much fine as is maybe some more accuracy and the distance on alert stance shuriken dash brought back to the original distance and thats about it. 80% of succ specs movement is protected compared to awakens 50 %. I mean I wont say succ doesnt need a few things but as a whole succ ninja is largely fine as is. 

Last Edit : Oct 23, 2021, 06:03 (UTC)
# 4

If this actually stays up and doesnt get moved to tips and tricks like the last two ninja posts did I will copy and paste the suggestions that were already osted in here before and got moved for some odd reason. there was quite a bit of good changes suggested

 

Last Edit : Oct 23, 2021, 08:08 (UTC)
# 5

About succ ninja I personally hope for lowering CD on most dmg skill and some "manouver ones", and no protection/cc removal...

Maybe some cool fast skills addition;p

10 77
Lv 62
Kelai
Last Edit : Oct 23, 2021, 18:20 (UTC)
# 6
On: Oct 23, 2021, 08:08 (UTC), Written by Kelai

About succ ninja I personally hope for lowering CD on most dmg skill and some "manouver ones", and no protection/cc removal...

Maybe some cool fast skills addition;p

 

Personally I think protected CCs in this game is just retarded. PA should just remove all SA from skills that CC, and only allow weak CCs like stun, stiffen to be on FG nothing else. This is how it should be for all classes IMO because brain dead protected CCs result in one unbalanced game design when some classes have 10 protected CCs while others only have 1 and some have zero, and two most fights just turn into use your protected CC than try and run around in circles for it to come off CD so you can try it again until you CC your opponent. This is why classes that can just live in SA are kings right now because they just hide in SA forever while also spamming protected CCs until they win, you can't SA trade them because sooner or later they'll land a CC on one of your gaps, and you can't out CC them because they never leave SA even when spamming their CCs.

4 1172
Lv Private
Romanorum
Last Edit : Oct 24, 2021, 14:24 (UTC)
# 7
On: Oct 23, 2021, 18:20 (UTC), Written by Contorto

Personally I think protected CCs in this game is just retarded. PA should just remove all SA from skills that CC, and only allow weak CCs like stun, stiffen to be on FG nothing else. This is how it should be for all classes IMO because brain dead protected CCs result in one unbalanced game design when some classes have 10 protected CCs while others only have 1 and some have zero, and two most fights just turn into use your protected CC than try and run around in circles for it to come off CD so you can try it again until you CC your opponent. This is why classes that can just live in SA are kings right now because they just hide in SA forever while also spamming protected CCs until they win, you can't SA trade them because sooner or later they'll land a CC on one of your gaps, and you can't out CC them because they never leave SA even when spamming their CCs.

 

Well while i agree with you i lost all my hopes for balance or at least fair ditribution of cc/sa in this game.

All I hope now is they wont break succ ninja (read he will stay on par with other good ones) as it is only class thats left for me (playstyle wise).

10 77
Lv 62
Kelai
Last Edit : Oct 25, 2021, 23:18 (UTC)
# 8

I'd like useless skills like ground smash and the kunai skills to be removed or replaced with skills that are good in pve.

Last Edit : Oct 26, 2021, 19:41 (UTC)
# 9

I have some suggestions for the ninja rework when its turn comes up and they mainly apply to awaken ninja I dont play much in succ so I dont wont say much on that front because I dont use it enough to say what it might need. 

For awaken ninja one big thing I would like to see happen is to make comboing easier and smoother combos on awaken ninja have always felt clunky compared to succession I dont think anyone would disagree on that. I would like to see smoother ways to get into and out of awaken as of right now we only have a few ways outside of c swapping. We currently have a combo that uses a technique called ankle whiffing where basically you put ankle cutter on cd so you can use it in a combo without effecting your cc counter. Its an unecessary complicating mechanic to have to do just to use a simple dp down skill in a combo. I would highly suggest the bound be removed from ankle cutter there is literally no reason for it to be there it just doesnt have a purpose it would alleviate the need to ankle whiff and give us easier access to a powerful tool in our kit.

 

Pre awaken kit on ninja has zero protected skills with cc in fact we have few protected skills in pre awaken in general and even less protected cc's. The only one we currently have is beheading and beheading the dead's I frame is so abysmally short it might as well not even exist. My suggestions would be for one to make the entire animation of beheading the dead an I frame So the skill can be reliable once again and that way we have a protected cc. I think giving float back to bladespin in pvp would be appropriate in this day and age we used to have it and you took it away from us years ago. At the time I think it was the right choice but in this day and age where protected cc's in pre awaken kit's are prevalent I think it would be appropriate to give it back to us. I would like to see suicide fall our pre awaken grab either be given super armor or considerably reduce the animation length of the skill either would be fine with me but as it stands right now using the skill outside of a 1v1 is a death sentence it would help us out in large scale and it would help Kunoichi even more considering its her only grab, we at least have awaken kits flash bondage to compensate they however do not.

 

I would also like to suggest reducing the cd on ghost greeting to 6 sec's so it is on the same cd as ninja step to help smooth our overall movement combo and giving the entire animation an I frame. It currently has an I frame on it even though the description does not say it does it has always had this.  It just does not last the duration of the whole animation you might as well just make it an intentional I frame and make it last the whole animation.  I also would like to see ninja steps gaps closed up Idk why it has gaps in the first place but it does. I think we should also change ghost step to just an I frame through the whole animation instead of I frame into Super Armor as it currently is. You may think this an excessive change but lets be real here sorceress has a spammable I frame teleport lahn has a spammable 1 sec I frame that literally does the same thing as ghost step and tamer also has the same as lahn a 1 sec spammable I frame their dashes are both purely I frames and on a shorter cd than our ghost step on top of that those 3 classes are just as mobile as ours so I really dont see why ours has to be an I frame into super armor. The change would help us out a lot in largescale where we struggle. I think black moonlight should have its damage increased, allow it to be used in awaken to switch us back into pre awaken and be given super armor. I would also like to see an actual button combination for black moonlight as well it seems so disconnected from the rest of the kit as a ninja player I have so many skills that I have to hotbar I would like to see that number reduced starting with black moonlight. I think Ninjutsu shackles should have a frontal guard added to itand a button combination added to the skill to reduce hotbar clutter and its cooldown lowered to 8 secs roughly. This skill is the only skill we have that applies any sort of movement speed debuff outside of add ons. It also has a stun and it does a decent amount of damage unfortunately though it has no protection a long animation and it has an ungodly long cooldown of 22 secs, which I dont understand why considering this skill has not seen use in ninja or kunoichi pvp or pve ever. I dont ever remember a time where this skill was ever used it would be nice to be able to make use of it for once other than as a stepping stone to get a rabam skill. keeping the long animation on it but giving it a frontal guard would gives up more protection but also give an oppurtunity to catch us. it can be cancel'd with ghost step but if we want to get the damage off and the movement speeed debuff we have to risk getting cc from the side or behind. It would also bring our protected cc to a grand total of 5 which I think would be a perfect number it would bring us more in line with the amount of protected cc's most other classes have and immensely help us out in large scale where we need help. Fatal blow should have its damage increased even the prime version. For a skill named Fatal Blow it does an awfully small amount of damage either give it more damage or change its name to hefty blow because its not very fatal is all im saying pun intended. These changes listed in this paragraph are in my opinion very good changes to make because every skill I listed minus Ninja step is a skill we share with kunoichi. So if you did this to our kit you would also be helping kunoichi out in the same breath. I used to main kunoichi when I very first started the game 5 years ago So I know from personal experience these changes would also be great for her as well.

.

Another major issue that we have had for so long please for the love of god pearl abyss give us some accuracy modifiers PLEASE we have next to zero accuracy I find it crazy that sage can walk around with 30%+ accuracy at all times with one skill and add ons completely ignoring the need to spec into accuracy accessories. Meanwhile you got ninja and a few other classes walking around with zero accuracy and struggling to kill evasion stackers even with accuracy accessories. Onto what to do with our sad sad awaken kit itself. Ill be honest idk what the heck to do with our awaken kit to fix it we literally have 6 skills that just see no use at all in pvp and only 3 of those skills really see use in pve bc they are just that bad mach explosion is legit useless in no situation pve or pvp would you ever use it other then to meme on somebody or switch back into awaken stance for a faster switch over c swapping but the flip side to doing it that way is no fg on the swap. Corrupt sword dance is useless outside of pve which is whatever but it needs to have super armor same goes for sudden decapitation as it currently stands neither of those skills are used in pvp because they just dont do enough damage to warrant use but they are heavily used in our high end pve combos. As a result of that because the skills are unprotected we get cc'd to death a lot in high end grind zones because 80 % of our pve combo damage is unprotected. Grinding turos as awaken ninja is basically impossible for this exact reason all of our stuff is unprotected so were damn near perma cc'd there I have to swap to succession or a grind alt which I now have a guardian grind alt simply because ninja is bad at high end spots due to unprotected skills and being cc locked by mobs unless you have really high dp and even then things can get dangerous if you get cc locked for too long. Sura chaos spree isnt terrible but you need to be able to cancel the animation as it stands right now the only place you can really use it is in pve. Drastic measure once upon a time used to be a good skill but in this day and age it just doesnt do damage even as a 100% black spirit rage skill its damage is just really bad compared to pretty much any other 100% skill considering the fact that it has a very very small area of effect it warrants having abnormally high damage because 9 times out of 10 you arent going to hit more then 2 to 3 people with it since its area of effect is so small. Every other charge attack in the game does big damage when its charged and lands drastic measure however feels like a wet noodle slap. 

 

Vaccum slash is useless literally get rid of it and give us a new skill that has protection or that is quick and cancellable that has cc and no protection either would be fine but this skill sucks as a whole its not worth the skill slot it takes up. I keep this skill locked at all times because I just never have a use for it, it doesnt do damage at all and the frontal guard on it is garbage because it is just too short to really be useful. I think you should just remove silent cloak all together from our kit and give us a new skill I dont really see the reason to duplicate the skill just to allow us to use it in awaken. Seems convoluted to me and a waste of a skill when you could simply just allow us to use pre awaken concealment regardless of what stance we are in and you will just stay in whatever stance you were in prior to using it. A plus side to this is it would help kunoichi out as well since they have the same issue you can give them a new skill as well to replace the duplicate skill. I would like to see murderous intents cd reduced to 2 sec's to match silent steps cd the reason for it is to remove the clunkiness of ninja awaken kit movement rotation. 

 

Im sure some people will disagree with my suggestions and thats fine but I love my class and I would like to see it get the rework it deserves the same as all the other classes. Thats all I have for now if I think of more Ill update the post thanks for reading and taking into consideration my suggestions. To sum it all up we need more protected cc's and more protections in general our ability to trade damage and fish for cc in awaken is bad right now compared to a lot of classes. 

Last Edit : Oct 26, 2021, 17:57 (UTC)
# 10

Courtesy Of another forum user named Shendokahn

Here are my suggestions, from an awakened Ninja's perspective, playing since its release:

 

Ankle Cutter: Remove CC because it complicates combos.
Beheading the Dead: give Iframe to have a protected CC, which isnt too strong since its slow.
Black Moonlight: Give More DMG.
Blade Spin: Give CC to have a protected CC. Its the signature move of the kit and its just used for weaponswitch currently.
Ghost Greeting: reduce Cooldown for more Movement options.
Ground Thrust: sorry but who uses that skill? its unfortunate.
Heart Aiming: Please please please for chris sake reduce the cooldown. its needed.
Shadow Slash: Add slightly more range for Movement, and maybe make it SA on cooldown.
Shuriken Malice: add bleeding DOT.
Shuriken Throw: Why on earth has a throw of my shuriken to drain my whole stamina in 2,5 seconds? If i am happen to be an insane Ninja, i cant be down to 0 stamina after just throwing a shuriken 3 times. Please fix and buff DMG.
Corrupt Sword Dance: Add Burning instead of bleeding. To build a more diversive DOT-debuff mechanic into the Skillkit allaround.
Block Jump: reduce cooldown.
Kick Down: would actually be useable if it wouldnt be have to be used after Ninja Evasion which is UNFORTUNATELY unprotected :(.
Mach Explosion: too slow
Ghost Step: desperately needs more range. Like Hasha. Its basically an useless Iframe which is only used to cancel skills. Its iframe is way too short in animation to make an protective-effect. Its range is not enough to actually dodge attacks/aoe's. Buff it.
Murderous Intent: Needs SA, but without the lingering.
Ninja Evasion: give SA. It is unuseable in PVP, especially in group fights. People have to lock this skill for pvp. Its so sad because Ninja lags movement so bad.
Ninja Step: Let us move it twice in a row on CD like on hasha the w + f (awakening). This is basically the only skill Ninja has to move around, especially in awakening with an unprotected Murderous Intent. You are fucked after you used it in grp fights because the range is only good for 1vs1 basically.
Concealment: Reduce stamina consume ofc.
Seamless: back in the days the first hit was Frontblock, and the rest was unprotected as it is now. These were the good days, because you had to time it right, it took skill to take an advantage of that frontblock. I miss these days.
Smokescreen: reduce the cooldown.

Q-Block (awakening): Reduce the Block-Stun. It is unuseable in pvp bc you are stuck for 4 seconds when you got hit.

Also please add a way to directly switch from pre-awakening to awakening using some skills. It complements the fluidity and interaction of both weapons.

AND PLEASE: give the awakening kit a Frontblock while walking backwards LIKE EVERYOTHER CLASS HAS. I get that you cant block with a shuriken, but when you carry 6 katanas, you should be able to block. i mean look at musa...or striker who blocks hit WITH HIS FISTS.

 

The rest of the skillkit is fine. I Love Ninja Awakening. Please make it viable again against all the movement beasts who permanently spam their SA rotations while CCing you. Ninja currently is a great 1on1 class, but heavily lags performance in gruop pvp and large scale. you are literally forced to suicide-bomb.

 

anyhow thanks for reading! love to all my ninja bros! Take care.

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