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UTC 20 : 19 May 18, 2024
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#Lahn
Lahn Succession Rework Feedback
Oct 29, 2021, 06:43 (UTC)
5150 10
1 2
Last Edit : Oct 30, 2021, 03:04 (UTC)
# 1

          It is clear that the developers gave up before even attempting to work on Succession Lahn from what I have played and read on the global labs. My expectations for the Lahn Succession rework were quite low but was STILL somehow able to disappoint me. I did not expect almost ZERO changes for the class. Since the developers are very confused on what to do with Succession Lahn in terms of PVP and are CLEARLY trying to make it an only PVE class, I'll gladly give some suggestions.

 

          Overall there are many issues with Lahn succession. The damage is low and is designed so that you hold a skill down and start with low damage, building up to higher damage as the long animation goes. This design does not work well, slows make it impossible to do anything, even with no slows, and with an attack speed buff on we can barely use 1 skill animation after a cc before the enemy gets up. For example, Salpuri float > blade dance: you either have to cancel the end of blade dance (the highest dmg part) to apply a second CC or you do the full animation but you don’t have the time to apply a second CC before they get up.

Other classes can trade a SA/FG with the start of our skills then iframe/block the end of it etc…

Higher damage, shorter animations should be one of the main goals of the rework. 

 

 

         Shield classes are impossible to deal with (as are most other classes anyway), think about adding a grab (use berated ghost, for example, that skill is 100% useless). Lahn is an assassin class with no grab and no-kill pressure whatsoever. Lahn Succession is the only melee class in the game that does not have access to a grab in ONE of its kit, In other words, grabs are usually in the pre-awakening kit giving succession and awakening the option to use it, but for Lahn, only the awakening spec has the grab. Hashashin is in a similar situation where the awakening spec has the grab and succession doesn't, however, succession Hash is actually designed very well and has DAMAGE thus is able to pressure without a grab.  Edit: People are comparing my statement of not having a grab in both kits to classes such as Awakening Wizard/Succ Ranger/Succ Sage/Succ Corsair. Yes, Awakening Wizard does have an awakening grab only and not in succession in the same way as Lahn, however, they are ranged and I have clearly stated I am talking about melee classes. The same goes for Succ Ranger and Succ Sage. As for Succ Corsair, I think we can all agree that she does not need a grab and that this statement does not involve that class. I hope this clears any misconceptions.

 

Lahn Succession has ZERO sustain in PVP. For example, her counterpart Lahn Awakening has sustain by dashing forward (250hp heal) as well as having on hit healing on skills such as Furor just to name 1 of many. We would like to see more healing in the kit for succession.

 

Add back mouse to move. Salpuri dash after furious chase is terrible without it. Gliding with spring breeze sucks without it. All these long animations such as Prime : Blooming Nether Flower feel much better when you can control them with the mouse.

 

Change the movement speed passive to something more useful (Accuracy). Movement speed doesn’t even have an effect on Lahn's skills. It only makes us WASD walk slightly faster.

 

Added a list of some ideas for specific skills below:

 

Moon slash: Doesn't do much, maybe add a dot or something

 

Prime Pendulum cleaver: Give SA back, if not then remove stamina cost (currently forced to insta cancel with phantom dance adding up to the stamina cost)

 

Blade of blood: Make the stiffness trigger slightly earlier in the animation, skill is fine as it is though

 

Prime Blade dance : Remove Stiffness and SA gap on the 1st hit, animation way too long, damage is too low. Currently, it is impossible to do the full animation after a float (salpuri) and use the 2nd cc before they get up. If we have a slow debuff the skill is basically entirely useless. The damage ramp from low at the start to high at the end makes it all the more problematic. Also, add on hit healing.

 

Dismemberment: 8AP for 150stam, unsafe so usually has to be canceled with phantom dance adding to the stamina cost, doesn't do dmg, doesn't do anything else. Compared to some other classes that have greater buffs on skills that are already good without their ap buff. (Example look at sage’s spear bolt).

Either make the AP buff greater or possibly remove the skill and put the AP buff on another existing skill.

 

Catasetum: Almost forced to use this sometimes to cover KD res, but the skill is slow, doesn't do any damage, does not flow in or out of anything.

 

Prime Furious chase: Make the 2nd hop SA, make the 1st hit’s FG linger (useful for Salpuri dash setup)

 

Eye of the Phoenix (spacebar): make the hitbox a bit bigger, maybe remove/reduce stamina cost? Pretty bad skill but the stun can be useful, maybe have a debuff on it?

 

Prime Salpuri: Add SA back on it. Something more than a 0% accuracy rate?

 

Prime Cymbidium: Allow stamina to regenerate during it. Allow the 2 slashes at the end of Cymbidium (after the 3 hits and the dash) to be used separately with other skills, hence making it a FLOW.

 

Deadly restraint: Completely useless

 

3pt stipple: More damage

 

4 pt splatter: More damage, make the FG linger

 

Spring breeze: Make the glide unaffected by slows, make the landing SA.

 

Prime Crescent Barrage: Currently never used. Cool aerial animation but WAY WAY WAY too long. Make 1st hit SA, give it more damage, make the animation shorter, put a debuff on the 1st hit (dp debuff). Try making the last hits of this skill a flow where it can be more accessible with other skills for finisher damage.

 

Soul Ascent: 2nd hit is useless. The 1st hit would be useful if it wasn't so slow. Remove the windup to make it faster, or only remove the wind up if used after certain skills (phantom dance, etc)

 

Blooming Nether Flower: We have 2 versions of this but 1 is basically useless over the other.

Make the base version (tap lmb+rmb) the current “fly up” version, but a lot shorter in animation. Make the “hold LMB” version do a 2nd charge of it. Add on hit healing, maybe a dr buff? Change the current rates to ACCURACY RATE +15% / CRIT RATE 25% in PVP as well.

 

Wind orchid: Bring back the FG linger.

 

Sacred dance: Keep the instant version as it is. If new Prime skills are to be added, make the charge-up version a 1-sec charge up into a 1-hit nuke?

 

Nimbus Stride: Make the succession version 7sec CD (this allows to do more aerial plays with furious chase, for example, building on the class’s theme of being the flying class)

Nimbus Stride Flows (landing skills): None of them are protected (awak has fully protected, lingering SA on stigma but not succession, ON A PRE AWAK SKILL). Also, none of our landing skills work from a high height (they go into fall animation).

Maybe allow the flows to be used from Spring breeze gliding also?

 

C SKILLS : 

Move Phantom Dance to pre-awak freeing up a C skill to something damage based (Bridled or Deadly Dance to keep the spinning identity)

Change the C skill "Bleeding Hearts" to literally anything else. Lahn is not known for Bleeding Hearts, please stop trying to make this Lahn's "Signature skill", nobody likes this skill. Bridled Despair and Deadly Dance are the skills Lahn is known for.

 

 

Prime Pendulum Kick: Change the skill from 3 kicks to simply just 1 kick. Can be held down for a charge up for more damage similar to Petal Bloom on Maehwa. Keep the KD on the kick. Add Accuracy.

 

        In conclusion, from what I've seen, there is no reason to ever play succession Lahn over Awakening Lahn in PVP. This was apparent before the reworks and is even more so now after this "rework". This game should celebrate the many classes it has but it is clear from these reworks that they are pushing Lahn Succession aside and my disappointment is immeasurable. Lahn succession currently stands no chance against any class in the game except Shai and with these reworks the gap will be bigger. As much as I hate this saying...You might as well remove the class.

Lv Private
Yejhoo
Last Edit : Oct 29, 2021, 07:43 (UTC)
# 2

I agree with the sentiment, unbelievable how little work they put into it. The bleeding hearts cd reduction feels like they are giving us the middle finger lol..

The suggestions are good, hoping to see PA implement them in the coming weeks ..

Lv Private
Rznrenz
Last Edit : Oct 29, 2021, 09:16 (UTC)
# 3

I agree on some things, for the most part I was hoping for some stamina buffs like awakening got with their pre-buffs. Pendulum Cleaver/Dismemberment eat up so much stamina due to the need to sort of cover up the gap with Phantom Dance.

Damage is heavily backloaded on her 2 of her 3 primary damage moves (Cymbidium & Blade Dance) which makes it borderline impossible to do any real damage versus pretty much every class including grab classes in short SA trades even after they whiff their grab.


Damage numbers on said primary damage moves as well are also just not threatening enough unless in an extreme scenario where you massively outgear your opponent (40+ GS difference), numbers need to be tweaked up a bit there so you're not losing every SA trade, especially versus grab classes with their grabs on CD trading you.

 

Finally, it'd be nice to have some form of decent burst damage even if it was unprotected at around a ~7s cd, just something quick enough to dump damage on somebody turtling super hard in FG SA Q block so you at least have some agency versus these kind of classes instead of none. Overcommiting to your animations with Blooming, Cymbidium, Blade Dance yields very little reward in these scenarios and always ends up with you getting grabbed 99% of the time from their Q block.

Last Edit : Oct 29, 2021, 15:04 (UTC)
# 4

It's better to add some new outfit that rework flying, that give nothing like outfit. It's doesn't matter how far u will fly when u are garbage. That flying should be use to attack Zerg from behind and how u can do sth when u don't have anything? No protection when landing (awa has it) no cc without gap to fast enter on them. This rework it's literally a joke all they do is faster animation for 2 skills and we need so much more to stay witch line witch other clases. No vaccume, no grab, no slowing skills, no healing, no enought DMG and its too slow, no enought tanky to stay on front line with SUCC LAHN MEELY skills... (YES ITS MEELE CLASS AND ITS PAPER WITH NO DMG and insane hight stamina consumpction) Suc Lahn is representing example how PA don't care and done sth just to shut the ppl mount (look - we give u a rework now $$ when u reroll to real classes). With what they done I wish they delete that sub class give cash back for all outfits, weight, slots etc. and end this very sad story also add a TAG: PVE only when succesion!

PA u are cheaters.

 

This was deleted by the writer.
Last Edit : Oct 29, 2021, 16:53 (UTC)
# 6

When i saw the bleeding change i was kinda mad and had to walk around a bit without reading the rest. It was extremely insulting and very lazy. 

 

The flow change is weird but its growing on me and i do like some of the things they did, but it wasnt anything close to fighting power and pressure we are lacking. 

 

but yeah I agree.. PA listen to this

Last Edit : Oct 29, 2021, 18:05 (UTC)
# 7

I was hoping that the changes to succ lahn would make it more appealing to pvp, but I guess I will continue only killing monsters with her...

Last Edit : Oct 30, 2021, 03:11 (UTC)
# 8

C SKILLS : 

Move Phantom Dance to pre-awak freeing up a C skill to something damage based (Bridled or Deadly Dance to keep the spinning identity)

Change the C skill "Bleeding Hearts" to literally anything else. Lahn is not known for Bleeding Hearts, please stop trying to make this Lahn's "Signature skill", nobody likes this skill. Bridled Despair and Deadly Dance are the skills Lahn is known for.

 

also to add to this, vice would be a cool skill to replace bleeding hearts 

 

and i also had an idea about the cym flow.. the dash move with the slash at the end. maybe add the cym ending dash as a hotkeyable move so we can use it for burst damage. 

Last Edit : Oct 31, 2021, 02:58 (UTC)
# 9

i think pendulum kick should have knockdown chance on each hit. most other classes can spam knockdown with their regular kicks, so why not a more powerful attack have a change to knockdown on each hit, i mean its not like the attack loses weight after the first hit.

just some basic logic and wishful thinking.

 

i posted this before, but i'd like to see a Prime Nimbus Stride, that has like a 2sec cool down, basically Sucksesion dosen't have a good dash ability so why not let her fly around more. it will help her get away but the attack skills from high are lacking anyway, so it will just make her harder to catch mostly.

Last Edit : Nov 3, 2021, 13:17 (UTC)
# 10

Agree with much said here. For Pve she is fine no need to tweak her, but she really needs some big adjustments for pvp, Maybe a clear identity for massive pvp and the tools required for it. 

 

If she is going to be sa trader with a flowy dancing style she really needs both:

 

More Survivability through sheer tankyness,  give her some more evasion and dr percentile multipliers in the form of passives. Increase her evasion passive to 10% and change her moovespeed passive to 10% damage reduction. To try to offset her very weak base defensive stats. 

 

She would also need to get some, not all, of her sa gaps fixed mainly in her nimbus stride landing flows, furious chase 2nd hit ( or first lingering) and prime blade dance. ops ideas seems great.

 

make her main catches super armour im talking about furious chase and specially salpuri purge.

 

More Damage Through increasing the speed abit in prime blade dance since its so back loaded, give blooming nether flower some accuracy and crit for pvp and reduce the pvp penalty on all 3 blade dance, blooming nether and cymbium.

 

She would also need a 4th damage skill that is very quick and does alot of damage to be able to punish mistakes quickly and dont be so stuck in long animations. maybe separate the last hit of cymbium into a separate flow that can be hotbared or used after other skills. 

 

NW Identity I think since she is a flying character the role of bomber would really suit her well, she has very few black spirit rage skills in succesion. I would give her a 100% or 200% blooming nether flower bsr that has a massive aoe, floats and deals very good damage with air hit multiplier. Something good and usefull for nws.

Lv Private
LahnDeXim
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