Hi, like a lot of bdo players, we want to tag another class but we want to stay on our main,the problem is we do a lot of lifeskill on our main and especially the imperial crafting Delivery. (Please don't tell me to do an alt pvp or pve of my main class just because of that, i didn't invest that much time and effort on my main to do such a thing.)
What do you think guys? Do you really think we would benefit that much if we could sell imperial cooking boxes with tag characters?
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the tag system is not designed for life skilling exploitation. its for combat purposes.
I agree it should be adjusted to allow tagged characters, but I know the issue which was pertaining to it. People would abuse it by puting trade items on a character swap to the other character walk to the furthest town and swap back to trade so it was blocked.
I agree it should be adjusted to allow tagged characters, but I know the issue which was pertaining to it. People would abuse it by puting trade items on a character swap to the other character walk to the furthest town and swap back to trade so it was blocked.
Meh, is there anything possible to prevent that? Like for example, if you take some imperial boxes one character, you can't loggin on the other tagged character as long as you have imperial boxes on you
Yes please. I understand why we can't sell trade items on tagged characters, but cooking boxes aren't trade items, so there's no reason why we can't sell them.
Hi, like a lot of bdo players, we want to tag another class but we want to stay on our main,the problem is we do a lot of lifeskill on our main and especially the imperial crafting Delivery. (Please don't tell me to do an alt pvp or pve of my main class just because of that, i didn't invest that much time and effort on my main to do such a thing.)
What do you think guys? Do you really think we would benefit that much if we could sell imperial cooking boxes with tag characters?
This needs to be addressed, but there are other improvements that need to be made as well. It's been brought up that Imperial turn in needs a revamp.
Imperial Turn in also has many paid advantages in it's current form. When everyone is fighting to turn in boxes those with higher weight capacity have a very distinct advantage in turning in more than players without.
This needs to be addressed, but there are other improvements that need to be made as well. It's been brought up that Imperial turn in needs a revamp.
Imperial Turn in also has many paid advantages in it's current form. When everyone is fighting to turn in boxes those with higher weight capacity have a very distinct advantage in turning in more than players without.
You mentionned many paid advantages, yet you only pointed out weight. Where are the others, or are you as usual drama queening in order to push your propaganda through the throat of guillible teenagers.
Please please please I just want to cook on my main
You mentionned many paid advantages, yet you only pointed out weight. Where are the others, or are you as usual drama queening in order to push your propaganda through the throat of guillible teenagers.
Lets turn your troll around and inform the community about something more important.
There have been instances where you have less than 20 seconds to turn in Guru Boxes. It only takes a few players to do this. Having a Value Pack and Paid Weight Upgrades substantially increase your ability to turn in boxes under such extreme circumstances.
This is a poorly designed and out dated system. Changing channels isn't fun. Returning multiple times isn't fun. Competing against others in this fashion isn't fun.
There is overwhelming support for changing this system as indicated by other threads.
Lets turn your troll around and inform the community about something more important.
There have been instances where you have less than 20 seconds to turn in Guru Boxes. It only takes a few players to do this. Having a Value Pack and Paid Weight Upgrades substantially increase your ability to turn in boxes under such extreme circumstances.
This is a poorly designed and out dated system. Changing channels isn't fun. Returning multiple times isn't fun. Competing against others in this fashion isn't fun.
There is overwhelming support for changing this system as indicated by other threads.
English isn't my mother tongue so I was wrongly believing many meant a big quantity of something.
Today I learn that 2 is many.
Or the fact that updating imperial mechanics is popular doesn't change a iota to the fact you're trying to get your populist propaganda through in the process: let's cry about how the cash shop annoys a few players under extremes circonstances (your own words) instead of getting the actual job of getting BDO better for most of the crafting playerbase done.