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UTC 0 : 2 Apr 25, 2024
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#Suggestions
Please do not revert the node war changes from Nov 10 on NA
Nov 11, 2021, 17:02 (UTC)
2450 15
Last Edit : Nov 12, 2021, 00:24 (UTC)
# 11

Commenting and upvoting for visibility from <Goon> guild.

Last Edit : Nov 12, 2021, 00:55 (UTC)
# 12

Not many guilds wanna pull 100 everyday so please keep the numbers cap and just fix the issues rather than roll everything back. Make it so territories have 3 war days still but allow people to attack out of their territory that want to war 5 days. Just make it so if you own a node in one territory already you can only liberate the node in another territory on that territories war day. Number caps are a good thing because it helps foster better fights rather than just top end guilds becoming bored of zerging out areas with no strong guilds and smaller guilds breaking apart because they cant keep up with the constant need to push numbers. Lastly the proposed change for attacking out of your region should allow a certain amount of freedom to guilds without losing the core concept of the whole region conquest.

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This was deleted by the writer.
This was deleted by the writer.
Last Edit : Nov 12, 2021, 18:21 (UTC)
# 16
On: Nov 11, 2021, 17:30 (UTC), Written by Seeryus

they do need to revert it and then potentially come up with satisfactory solution which works for everyone. boxing people in specific areas/territories depending on guild size is beyond backwards design.

I dunno, maybe it's not ideal but the way the nodes look right now in EU is quite nice. Guilds of the same tier are in the same zones and forced to fight each other. I'd like to give the current system a chance for a month or so.

Last Edit : Nov 13, 2021, 02:11 (UTC)
# 17

With all due respect, the majority of these guilds do not represent the T1 scene or new players as of now and I personally believe these opinions disregard the growth of newer players, which is vital for any game in order to continue thriving.

 

While we can all agree the sudden implementation of 100 man Node War caused utter chaos, ultimately resulting in guilds either disbanding or merging, there were also some guilds who worked hard and diligently under these circumstances in order to prosper against all odds and compete with the top guilds in the lower tier scene. 

I agree, it was chaotic and poorly executed; the amount of guilds that didn't continue due to this change didn't deserve to be ripped apart thanks to this poorly executed implementation of these Node War changes.

However, looking at this more optimistically, those who worked hard to work with this chaotic change managed to promote immense growth for newer players, myself being one. While none of these guilds were bringing 100 people to the scene, we were able to pull at least 40 to 50, sometimes more, and everyone reaped the benefits for participating in Node war.

So when we heard about the T2/T3 scene finally being gear capped, we were ecstatic! Finally, a chance of progression for the newer players who can't afford to whale! As it stands, if our alliance were to move to the T2 scene without a gear cap, there would be a distinct disadvantage in competiton, when players could literally one shot us as if we were lvl 5 mobs.

The original plan gave smaller guilds a turf to work on as they continued to grow, these alliances that were formed were able to progress to at least T2s easily, and finally the Node war scene would be more competitive and relatively healthier again!

Alas, these players, who are definitely the majority (Newer players will typically always be the majority unless the game is dead), were forgotten about again, and the complaints came forward. Now we have a capped system with NO gear cap. These bigger alliances and guilds that were created DUE to the chaotic changes have to halt progression of their members once again, and a significant amount of people, at least 10 to 20 from the perspective of my own personal guild and alliance, would be SOL.

 

With that being said, games must change their progression systems in order to maintain the interest of their newer players. While we have certainly seen these progression systems change with the introduction to Seasonal Characters and Servers (and more), there are still aspects of the game that are outright ignored by the community. What the higher tier communities fail to realize is this opposition to capped gear alongside capped players is causing more harm than good. After everything we had just been through, the panic that ensued when the 100 man Node War was announced, all the of the guilds that broke apart due to these changes, and those who did work diligently to work with these dramatic changes, would have all been for nothing. Not to mention, the newer players who are finally reaping benefits of a more opportunistic system are once again stuck in a system where they are being gatekept and are incapable of progressing.

 

So with that being said, the way that the system is set up right now will kill the scene again (it did get a huge revival thanks to the 100 man Node War changes), is harming the majority of new, dedicated players, and possibly results in a net loss for the game and Pearl Abyss themselves. 

 

I respectfully disagree with OP and those in favor with the OP, these changes already happened, a lot was sacrificed, but also a lot was gained from it. What's done is done, and now the new system, especially with it's sacrifices, has become more ideal and way more beneficial to promote growth for the newer players of the community. 

 

Not reverting back to the 100 man Node War system OR not implementing capped gear alongside capped players for the T2/T3 scene would be a MASSIVE punch in the face to all of those who saw nothing but sacrifice, thus resulting in a sacrifice that happened without a greater purpose. A betrayal, if you will.

This was deleted by the writer.
Last Edit : Nov 13, 2021, 05:15 (UTC)
# 19

Caps are fine.  The increased number of days needs to be reverted yesterday.

Last Edit : Nov 13, 2021, 10:18 (UTC)
# 20
On: Nov 13, 2021, 00:25 (UTC), Written by Franklins

NA/EU both share the same system, what changes on 1 changes on the other....

probably not his intention but different regions having slightly different nw systems would be an interedting discussion.

 

 

also, 200 man alliance goes into global lab on the 19th per kr gm comment on here so it seems like they thinking instead of capping making alliances bigger is the way

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